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Twowlves's page

Goblin Squad Member. RPG Superstar 7 Season Star Voter. Organized Play Member. 877 posts (1,738 including aliases). No reviews. No lists. 1 wishlist. 4 Organized Play characters. 2 aliases.


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Sovereign Court

jreyst wrote:

<puts cynic hat on>

Of course, this could also be due to WotC basically abandoning the print market since they are laughing all the way to the DDI bank.

Just sayin...

When have you ever seen a company let go of one revenue stream just because a newer one was ALSO making a profit?

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I'm prety sure Reaper did NOT cancel their line. They have the 3rd or 4th wave out right about now, and it includes kobolds. They DID, however, have some issue with their supplier and that set the release dates back by 6-9 months, IIRC.

Sovereign Court Star Voter Season 7

Crowface wrote:

So did anybody else's heart stop for a split second when they saw an e-mail from Paizo in their inbox that mentioned RPG Superstar in the subject? Heheh. (It was just a reminder to check your name on your personal settings page.)

Not complaining, I'm glad they sent that out. But I did get extremely curious for a second there... :)

Yeah, totally a tease.

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I ran this encounter for my group this past weekend, and while it was no cakewalk, it was certainly never close to a TPK.

At the Seven's Sawmill, they quickly defeated Ironbriar. I had developed the Justice before, as the presiding judge of the trial of Tsuto, Lyrie and Orik, so they knew who he was. They stabilized him and interrogated him, detecting and dispelling the lamia matriarch's charms. He proposed a deal, information for his freedom, and they took it. He told them she was a mighty combatant, had spell resistance, could cast arcane spells, and that she could bend even the strongest to her will. He also mentioned the Scarecrow.

The druid used Speak with Animals on the ravens, then did a fly-by of the Shadow Clock. The cleric went to Usher's Hall and the Halls of Virture to get a city planning document showing the original blueprint of the tower (and subsequently found documents detailing the scheduled repairs and condemnation of the tower). After a shopping spree that consisted of scrolls of Fly, Invisibility, and Good Hope, plus potions/scrolls of Cat's Grace, Bull's Strength and Bear's Endurance. They waited until just after dawn, then went out onto the Irespan, buffed up (including Magic Circle vs Evil, to stop her Charm Monster/Suggestions), cast spells and drank potions, then flew down into Xanesha's lair.

Needless to say, she wasn't totally buffed up. She had Mage Armor on, and Invisibility. Only the party Bard and Wizard had See Invisibility up, so they lead off with a Glitterdust just after she cast Mirror Image. The dwarven ranger was Enlarged and moved in with Lead Blade up, and the tank/cleric started off with Prayer before also being Enlarged and moving in. The druid loaded up with heal spells and wands and in small air elemental form zipped around the fight healing nearly every round, while the wizard flew outside the tower propper, helping Dispel Magic along with the bard (who had Inspire Courage going, as well as the aforementioned Good Hope). Xanesha never got Haste or Shield up, nor Fly, but she did cast Silence (quickly dispelled by the bard). She still had an AC of 29, and Mirror Images for a while, and only the ranger could hit her with any frequency. Only one person failed their save for the spear's Crushing Despair effect, and the Medusa Mask was also ineffective. She meleed like mad, and when she got low, she Dim Door'd one level below. While the party's buffs were fading, she was healing herself and rebuffing, but with a druid in air elemental form with a +20 or so perception, they quickly found her and went right back at it. A couple of failed rolls while trying to cast defensively, plus a punishing hit while trying to cast without it greatly whittled away her effectiveness towards the end. She died trying to defensively cast Dimension Door again, after being cornered in the clockwork room of the tower.

All in all, a job well done!

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Hero Lab not only has a tab with all of the status conditions like Grappled, Nauseated, Frightened, etc, it also now has a similar set of features for the most common buffs, such as Bless, Bard's Inspire Courage, Paladin's Auras, Haste, Prayer, etc etc. They also have toggles for things like Power Attack and Combat Expertise. This is in addition to the manual override that lets you add any modifier to any number on the fly.

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Wait until you get a house, then it can be a whole room she hates!

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In the movie Stardust, it was "LAH-me-uh", and I suspect that even though it was a character name in that movie, it was a direct referrence to the mythic creature this monster was based on.

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meatrace wrote:
Yes HeroLab is not cheap. I think the problem stems from the idea that, since I already own the rights to do what I wish with this knowledge (purchased the core rulebook) I should have the electronic means to do the same. Part and parcel. This is not so.

100% false. Hero Lab comes with an editor with an excellent set of documentation. Almost everything you own (or create independantly) can be manually entered into the program at no cost to you but time. If you buy a print copy of the Adventurer's Armory, you can manually enter all of the items if you wish. In fact, some message boards have done this for several books and freely share the code to allow you to do so yourself.

Frankly, $5 is worth less to me than the hours it would take to do that. And further, the ability to add templates and class levels to monsters saves me a ton of time, and to me is worth every penny.

Finally, the prices also include 2 licenses up front, and a 3rd for $10. You can get a couple of buddies to split the cost and everyone comes out a winner.

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Dom C wrote:

I'm glad that's working out for you. :) Having those skills should open up a lot more options for maps available on the forums and online for your group.

You'll probably see a couple more maps from me for the Hook Mtn Massacre, as well. I run a bi-weekly game and they just found the bear in the trap... so I'm probably two months ahead of your group.

I have a tiny fraction of working knowledge of Photoshop, but alas no home access to the program.

I certainly look forward to seeing the maps you produce for the 3rd installment of the AP, but trust me, if you are running bi-weekly, you are (and will continue to be) far more than just 2 months ahead of our group! We met for only 5 or 6 times last year, and only about 9 times for this campaign total. Real Life Responsibilities suck. :(

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People in the historically equivalent era either lived in what are essentially mud/sod huts, or had large families living in tiny houses, and these were passed down from generation to generation. I don't see a problem with true houses being expensive, because they were meant to house your entire extended family for generations to come.

A building that was meant to house 30 people would be considered a mansion, and would be priced accordingly, IMO.

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With our next session covering the end of book II coming up in less than two weeks, I have just started toying around with GIMP and these maps, and I have to say, thank you for pointing me in this direction! I'll be able to add the grids, crop the images to 8"X10" sizes and print them in color onto carstock so I can lay them out room by room as they progress.

Thanks for the tutorial AND the maps, once again!

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ShinHakkaider wrote:
Twowlves wrote:


You miss my point entirely. You offended by being IN certain company, not by the mere act of BEING certain company.
I should have been more specific. Once I attended a function as the guest of a female co-worker, who happened to be white. I am Black. If I were white I doubt we would have gotten the comments aimed our way. Hence, the being IN certain company AND BEING certain company. I didn't feel the need to go into specifics before but since you're essentially telling me I dont know what I'm talking about I thought that I should clarify.

Ok, now we are getting somewhere.

People who take offense at every slight like to crusade to make it so that everyone should be more sensitive to other's feelings, no matter how valid their percieved offense. Which I find silly. You sir, by the accident of your birth, offend some people in this world, as do I by my nationality, my religion, and region of origin. These people are stupid, backward and ignorant racists. Should you give a rat's fat arse what these losers think, or if they are offended, or if there is anything you can do to ease their sense of ire?? Hell no, of course not.

Likewise, the OP claimed he was so offended by this book that he wasn't going to buy any more Paizo hardbacks, and as evidence, he referred to passages that did not exist anywhere in the book only in his percieved recollections. Thus, he saw racism where none was intended, and his preconcieved notions and predeliction for offense concocted offense where none was written (specifically mentioning how tribals prey on the "white man", or some such nonsense) nor intended by the authors. I therefore submit that his feelings of offense are as equally dismissable as those of any klansman to your very existance.

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ShinHakkaider wrote:
Twowlves wrote:


And if you were offending them by, say, your race, religion or ethnicity, you would still want to hear it?

I have offended people by simply being in certain company and have most definitely heard about it. Do I wish they'd kept their comments to themselves? NOPE. Because now I know who it is I need to stay away from.

You miss my point entirely. You offended by being IN certain company, not by the mere act of BEING certain company.

Sinhakkaider wrote:


Twowlves wrote:
People need to stop looking for reasons to be offended, and others need to quit worrying about potentially offending complete strangers by the car they drive, the way you talk, or which had they wipe their arse with.

You know what else people need to do? Stop telling other people what they should and shouldn't be offended by. We get it. You're not offended and you think it's stupid that people are getting offended by it.

I'm not offended by it, but I'd never tell someone to man up and not be offended by something that means NOTHING to me.

You are offending me, and I want someone to come in on my behalf and tell you to stop. Better yet, someone else should be offended for me and make you conform to groupthink.

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Mikaze wrote:
Personally, if I was unintentionally making someone uncomfortable or offending them, I would damn well hope they would tell me about it.

And if you were offending them by, say, your race, religion or ethnicity, you would still want to hear it?

People need to stop looking for reasons to be offended, and others need to quit worrying about potentially offending complete strangers by the car they drive, the way you talk, or which had they wipe their arse with.

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Spyderz wrote:
If you're hoping for a TPK, Xanesha is the fight for it. She's virtually unkillable by a party of L6 characters, even with good tactics because her AC makes her almost unhittable (she buffs to a 34...which will require most of your players need a natural 20 to hit) and even if you do hit...it's just going to hit an image probably. On top of that, all but a High AC target is apt to be hit 3 times a round (out of 4 swings) doing 48 points of damage on average killing pretty much any character at this level except the high AC/high HP tank.

Two words: Dispel Magic.

Two more words: Stinking Cloud.

I think a bomb-heavy alchemist might help lots too.

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Kthulhu wrote:
Evil Genius Prime wrote:
What bugs me is the 16th Level King. But anyway...
Same here. I guess a prince's father is rendered effectively immortal until such time as the prince reaches 16th level. Or perhaps the 10 year old prince who's father dies gets a huge mass of XP...for the fact that his father died. Gotta kill a lot of orcs to run your own country.

Or older siblings....

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Charles Evans 25 wrote:

Aaaannd I bet there are one or two out there who thought the deadline might be midnight Paizo Standard Time and didn't get their entres in fast enough, so you could have had even more to go through... :D

Edit:
Ouch. Spotted one such poster on another thread... :(

That happened to me last year. I missed the deadline by 30 minutes....

I got it in this year, but thanks to the APG it might not seem as original anymore :(

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Personally, I'd use Profession: Gambling like any other Profession skill - as a weekly income roll.

As for marked cards/loaded dice, treat them as "Masterwork Artisan's Tools" and grant a +2 to your gambling checks (either for a single game or a weekly profession roll), with the caveat that a natural "1" means you got caught cheating, with all the possibilities that entails.

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Pinky's Brain wrote:
Twowlves wrote:
Just off the top of my head, Diehard requires Endurance as a prerequisite feat,

Oops ... now that is a blunder.

Quote:
and you don't have enough Claws to cover all of your limb attacks as far as I can tell.

I have claws for my legs, I have claws for one set of arms, I have 2 sets of arms without claws. One set for the greatsword, one arm for the shield and one arm to pick his nose.

Quote:
Also, according to wealth by level guidelines, the eidolon has over 30,000 out of 33,000gp worth of magical gear for an 8th level character, leaving the summoner with less than 3,000gp worth of gear. Not counting the large-sized backpack of cheese...
Mundane items don't cost a lot of money.

I must have been reading it wrong, it looked like he had a weird combination of claws/limbs, but your math is right it seems.

Now you'll have to trade a feat to get Endurance as the prereq, or else you can't assume the free life-link HP. 4 EP will get you Simple and Martial Weapon Proficiencies. Either that or trade the greatsword in for a stick, or ditch the Multiattack.

Note also that spending a feat on Multiattack when you get it for free next level isn't something I suspect you'd see very often. And having the summoner with less than 3000gp worth of gear (and also assuming NOT in his own pope-box) is another weakness that is kinda being ignored. Now if only I didn't have to go do some work instead of building an 8th level fighter to compare....

sigh duty calls

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Just off the top of my head, Diehard requires Endurance as a prerequisite feat, and you don't have enough Claws to cover all of your limb attacks as far as I can tell.

Also, according to wealth by level guidelines, the eidolon has over 30,000 out of 33,000gp worth of magical gear for an 8th level character, leaving the summoner with less than 3,000gp worth of gear. Not counting the large-sized backpack of cheese...

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I have "getting d20Pro up and running" on my list of things to do in the near future. In fact, I was starting to mess around with it when my last computer blew up, and I just haven't gotten around to trying again.

Thanks for the tips and heads up! I'm eager to give it a shot when we play again after the holidays.

Thanks!

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Those maps are quite nice! Now if only they had a 1" grid on them and were printable to 1" = 5' scale....

=)

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Yes, this mini is tiny. It is far too small to make a Charu-Ka.

Fortunately, Paizo sells actual Charu-Ka miniatures, right here on this website!

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In the Scarred Lands, the dwarves buried their dead within the walls and made mortar from their burnt ashes, in part because it bound their spirits to the place in a very real way; it prevented ethereal/earth glide passage into their halls.

Also, every dwarf had their own personal eating utensils, and they were as personal as a modern person's grooming supplies. You don't use someone else's toothbrush, why would you use someone else's fork?

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I'm not sure an official answer has ever been given, but in previous discussions I have shown some math that leans towards "multiplying the bonus" as the most balanced option. The cost of the increased spell level still isn't worth the spell slot when you multiply the bonus, and it certainly isn't worth it if you don't.

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Personally, I manually input every aspect of my chronicle sheet into the notes section every time I gain an XP. I include PA, XP, Total GP, items available from the chronicle sheet, any boons or other unique benefits, and a list of money spent/items gained/conditions cleared. While I haven't had a character get very high level yet, this isn't terribly hard to do and I can accurately track every GP I have ever had come across my character's palm.

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It sounds to me that this is a player problem and not a program problem. Programs, ALL programs, have bugs, and no one should assume it's perfect. Honestly.

Likewise, many of these bugs seem to be with non-standard character builds from the Advanced Player's Guide. If the player isn't "advanced" enough to know how things work on paper, then they probably shouldn't be making "advanced" characters to play in Society games.

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Dragnmoon wrote:
Twowlves wrote:


Do you really think that if the Society is growing by leaps and bounds, players are clamoring for more adventures, and more and more adventures are being submitted that Paizo would not devote the resources necessary to remove that bottleneck??

They already said at this time they just don't have the man power for it.

That said, that should not stop anyone from submitting for the Open Call!

You are totally missing what I'm saying. I know they currently don't have the manpower for it, but if 2 out of 3 parts of the equation are in place (growth of OP and demand for more scenarios), and fans supply the 3rd (more submissions) I can guarantee you Paizo will hire the help they need to remove that bottleneck.

In the future.

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Do you really think that if the Society is growing by leaps and bounds, players are clamoring for more adventures, and more and more adventures are being submitted that Paizo would not devote the resources necessary to remove that bottleneck??

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Mattastrophic wrote:

-6.02x10^23. The topic's been beaten to death.

Excellent Avagadros shout-out.

-1, because I can't remember Plank's Constant off the top of my head.

Instead of whining about replay, how about all of these folks being upset about the lack of scenarios write and submit a few??

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Someone redid a lot of those old GI Joe PSAs with some pretty funny overdubs. Definately NSFW, but worth checking out.

"PORKCHOP SANDWICHES!!!"

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Not all magic items. Just clothing, rings, amulets etc and some armor.

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The church of Abadar has a high(-ish) level priest in Magnimar, and Windsong Abbey has dozens of faiths under it's roofs. Both fill that criteria of rich, lawful and peace-loving churches with a vested interest in such a program. And the churches don't pay for the diamonds for Raise Dead and Ressurrections, PCs do.

While it may be more practical to have a bounty on the heads of giants and ogres, it doesn't solve the metagme problem of removing magic unusable by the party from the system and replacing it with cash that IS.

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I like the idea of a product tie-in up to a point. I was glad to see so many extant products that could be used in this AP, and making the best use of map-packs and flip-mats like this is great, but on the other hand, I'd hate to think that in order to run any given AP as written that I'd feel I'd need to buy another $100 worth of suplimental maps.

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In the real world, police departments don't use or resell the guns they get in their firearm buy-back programs, they slag them to get them off the streets. There is no reason a powerful government or church in a fantasy world wouldn't do the same.

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Speaking of the Radiant Muse, does she have a +2 composite longbow (+4 str), as listed in her attacks entry or a +1 flaming composite longbow (+4 str) as is listed under gear?

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LilithsThrall wrote:

To point out the obvious

A Wizard can cast Invisibility, however See Invisible/True Seeing/etc. is pretty common at high levels. None of these spells detect Sneak.

VERY important distinction here. That and every slot used to memorize Invisibility or Spider Climb is a spell slot NOT being used on doing the wizard thing, i.e. damage or battlefield control.

Remember kiddies, that rapier never runs out of charges!

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Technically you can still get away with Dispel Magic followed by Polymorph Any Object to resize anything you like.

Expensive, but possible.

mhd wrote:
Speaking of selling treasure, who would buy large magical weapons and armor you take of ogres and giants? As far as I know there's no decent way to "shrink" them, and there aren't exactly many good-/neutral-aligned creatures close to the major cities, with ready cash.

That's why I had good-aligned organizations put a "bounty" on those items. Coincidentally, the value of the "bounty" exactly equals the selling price for that particular magic item....

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Abraham spalding wrote:
Twowlves wrote:
doctor_wu wrote:
I would think spell mastery is not terribly useful as it wastes a feat so you can cast one single spell each and every day without your spellbook. Now how many feats does a wizard need if he has to have this for all his spells. What really is the point if they get your spellbook they could probably have killed you as well.
Not that the feat is really any good, but you get 3 spells, not just one.

um... not 1...not 3... 1 per point of Int Mod Bonus.

So if you have an Int of 36 then you get 13 spells.

Yeah yeah, 3.5 is still taking up too much space in my overcrowded memory banks. Sue me.

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doctor_wu wrote:
I would think spell mastery is not terribly useful as it wastes a feat so you can cast one single spell each and every day without your spellbook. Now how many feats does a wizard need if he has to have this for all his spells. What really is the point if they get your spellbook they could probably have killed you as well.

Not that the feat is really any good, but you get 3 spells, not just one.

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1 person marked this as a favorite.

As a completely off topic tangent, this is how I'm running things in this AP with regards to the magic item trade.

Father Zantus has requested and recieved special permission from Windsong Abbey to put a bounty on "evil" items, including some mundane items (Stalker's Masks, masterwork dogslicers, giant-sized magic/MW items). He will buy them and see that they are dealt with. Likewise he is able to "special order" clerical/divine magic items from the Abbey with the appropriate turn-around time (4 days in transit, 1 day/100gp value). After the party completes book 2, Magnimar will have a similar deal in place for crafting most anything else up to 16,000gp in value.

Furthermore, I am trying a little house rule/flavor tweaking for this new (to us) campaign world. Anyone with a craft feat can "deconstruct" an item of that type and produce an ounce of a golden fluorescent liquid that is essentially "ethillion" (from part 5 Sins of the Saviors, o nly it holds gp value instead of xp value). This stuff is the "essence of magic" and can be used as "liquid gold" to meet the costs of magic item creation. You can get 500gp worth of ethillion for every 1000gp worth of market value of an item (the same as if you sold it). This way, item crafters don't have to literally sell an item, they can distill the magic back out of it and recycle it into new items. The fundamental economics of the transaction are the same (find another Ring of Protection +1 you don't need? don't sell it for 500gp, unmake it and get 500gp worth of "magic" to use in making those Boots of Speed that you do need).

IMC, we have 5 players and all of them have some kind of casting ability (cleric, wizard, bard, ranger and druid). They are approaching the levels where they are considering taking some item creation feats, but they never had a doubt that they would have to be proactive about arming themselves with the items they want and need. Especially when their wish lists start going over 16,000gp for an item.

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Damon Griffin wrote:
Twowlves wrote:


And the problem with that is.... what, exactly?
The problem is that you set yourself up for PCs arguing they can buy any quantity they like of any and all items under the price limit, and leave Sandpoint -- a town of ~1200 people -- with a wagonload of Cure Serious Wound potions, Wands of Magic Missile, Wands of Cure Light Wounds, Potions of Invisibility and a lifetime supply of Feather Tokens -- and just who had time to do all this item crafting since the PCs cleaned out the same town's magical inventory a month before?

Whoa, wait a minute, that's not me you are quoting there.

For the record, I don't like the concept of Magic Item K-Marts either, but that doesn't mean I'm going to hamstring my players when they want a potion of cure light wounds (or 4) or a mithril chain shirt either.

Damon Griffin wrote:
Twowlves wrote:


Awesome, I'm glad you feel that way. Because that's exactly how it's handled in Pathfinder now. A base 75% chance for any given item under the gp limit, with a random assortment of other things that are supposed to be pre-determined by random die rolls on the magic item charts.
A base 75% seems way high, though. There's not that much difference in saying "all items under any given settlement's price limit will be available" and "in any given settlement, three-quarters of all appropriately priced magic items in the CRB are available."

It's a huge difference! It's a difference of 25%!

All kidding aside, it means 1 time in 4 that one special item you just gotta have won't be available. Ouch.

Damon Griffin wrote:
Twowlves wrote:


Just because the brief city write-up doesn't mention places to buy items doesn't mean they are not assumed to exist.

Okay, yes, that is a fair statement. It does sometimes feel odd that module writers will go to great lengths to describe inns, taverns and brothels, all of which much also be assumed for any city of a certain size, and make no mention at all of magic item shops which will be of at least as much interest to PCs.

I somewhat agree here, in that every write-up of a location that is meant to be a base of operations should be written with players in mind. Stat up the place they stay, where they get potions, where they get scrolls, ink for scribing spells into spell books, the churches they get healing and the dead raised, etc etc as well as the taverns and brothels etc.

Note that they did this when they wrote up Sandpoint, assuming that the clerical items would come from the Cathedral, there is a potion/poison shop in town, a curio shop with magic items in it, an armory with magic weapons, etc etc. They mostly don't have detailed lists of inventory, but it should be obvious where to go to get what you need, under the limit of course.

Damon Griffin wrote:

Again, not asking for a detailed business directory or a full disclosure of inventory, just a better note than "we're not giving you any hint about the number or quality of any magic shops in this settlment, just assume you can buy anything you want, and as much or as many of that thing as you want, below a given price."

More importantly, I really don't think you can make a fair comparison between magic items and most mundane equipment. Crafting magic items requires a suite of special skills and results in products that cater to a relatively small group: organizations or very wealthy individuals (including temporarily wealthy adventurers.) A crafter can one work on one magic item at a time and is very limited in how that work can be interrupted.

You aren't asking for this, but the poster I was replying to stated specifically that they were clinging to a silver hand axe because his DM wouldn't let them buy anything else silvered because the detailed shops don't specifically call them out as in the inventory, only "masterwork". He was chastising the authors for not writing up detailed lists that included things like "silver dagger" or "adamantine longsword", because his DM wouldn't let them purchase these items in a city of over 16,000 residents. That's absurd.

Now having said all that, I am one of those that does miss the way things were handled in 1st ed AD&D, in that PC crafting magic items was nearly unheard of, and the items you got were hand selected by the DM and not available in stores, except under the most extreme circumstances. However, that genie is out of the bottle and I don't think the majority of players or DMs of 3.X/Pathfinder want it put back.

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Damon Griffin wrote:


(Yes, I'm aware that fantasy RPG economics will never make sense, and No, I don't want to create rules for stocking item shops. A DM-set precent chance for a given item to be in stock, or a randomly determined inventory of items on hand at a given time works just fine.)

Awesome, I'm glad you feel that way. Because that's exactly how it's handled in Pathfinder now. A base 75% chance for any given item under the gp limit, with a random assortment of other things that are supposed to be pre-determined by random die rolls on the magic item charts.

Twowlves wrote:


Expecting the adventures to have a detailed list of every single item in every single shop (and ignoring the entire equipment section of the Core Rulebook) is silly and asinine.

I agree completely. But IIRC there's no mention of any magic item shop in Magimar, even in passing, much less a general description. I'm guessing the CEO of the Golemworks has better things to do than drop everything to craft me a +1 flaming keen rapier [pre-Pathfinder], assuming he even has the requisite feat to do so[/pre-PFRPG].

Magnimar is just under the "Metropolis" size threshhold. I cannot imagine a fantasy city in a more-or-less generic fantasy RPG world with that many people NOT having a place to engage in magic item commerce. Just because the brief city write-up doesn't mention places to buy items doesn't mean they are not assumed to exist. That CEO of the Golemworks probably is too busy to custom make magic swords, but he isn't the only crafter on site, and his business explicitly IS custom magic item creation, albeit mainly constructs.

Dozens of other cities exist in Golarion that have nothing more than a name printed in bold, are we assume you can't buy anything from the Equipment chapter of the core rules in one of these cities because there isn't a detailed list of shops and their inventory?

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It's not the authors' faults if the DM won't let you buy things that as per the rules should be available. Expecting the adventures to have a detailed list of every single item in every single shop (and ignoring the entire equipment section of the Core Rulebook) is silly and asinine. Does your DM not let you buy a mug of ale at the Hagfish if it's not on some predetermined menu?

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I dunno about the intent here, but it's not technically useless if the cat readys an action to take a full attack on a caster.

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There is no problem with the HP system if you don't describe every hit as being a bloody wound. Yes, someone with 3 hp fights as well as someone with 300 hp, but they are wearing down, reactions slowing, out of breath, losing combat readiness and one slip-up away from a fight-ending blow.

HP are an abstract system, keep that in mind as you are describing the ebb and flow of battle and it's just fine.

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Taliesin Hoyle wrote:
Dave Trampier?

I wish! Good one.

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I have a similar build for my Pathfinder Society "Bard-Barian" character, and I have raised similar questions. Not that I think my conlusions are correct, this is nonetheless how I understand it to work:

Intimidate/Demoralize: Since it is the same source, it does not stack with itself, and it alone cannot increase a target's fear status beyond Shaken. This would mean that you can't use Dazzling Display and Intimidate/Demoralize on the same foe either.

Dirge of Doom: Specifically states in it's description that it is an exception to the fear stacking rules, in that it cannot advance a fear state (i.e. a foe Shaken from one effect cannot be made Frightened from Dirge of Doom). However, as written, Dirge of Doom can be itself advanced, so that if you lead with DoD to make foes Shaken you can follow up with another fear source (such as Intimidate/Demoralize) to push the enemy to Frightened.

Everything else: Fear levels stack as described in Appendix I, so long as the effects come from two different sources.

As far as I've been able to discern. However I would love official word on all of this myself, as my Pathfinder Society character is about 75% based on fear-stacking.

Sovereign Court

So the difference between "Ray" and "Ranged Touch Attack" is that you can blind-fire a ray? Is that it?

Sovereign Court

I'd say a positive energy channeller is a must, and the most healing you can get the better. Our party of 5 has 4 people with the various "Cure" spells on their class lists (Cleric, Bard, Ranger and Druid).

Other than that, wizards will get a lot of play (lots of arcane secrets in ancient text) and someone that can dish out a metric tonne of mundane damage to big foes is a must.

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