Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Moves and switches to his greataxe. Move action put away gun and pulls out axe while moving.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Move forward and shoot at Cyan hit: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 vs touch, precise shot, also applied point blanks shot dmg: 1d8 + 1 ⇒ (4) + 1 = 5
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
More like Tusk is striking at the hand or doing glancing blows.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Acheron Rosenthal wrote:
I'm okay with that.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Can I get to one in melee? I can’t open map right now, I have speed 20. Swing axe hit: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 1d12 + 3 ⇒ (2) + 3 = 5
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
swing at red enemy with axe hit: 1d20 + 5 ⇒ (8) + 5 = 13 dmg: 1d12 + 3 ⇒ (12) + 3 = 15
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Just realized I’m not on the map and I can’t add myself. Gets into melee, swings Greataxe hit: 1d20 + 5 ⇒ (8) + 5 = 13 dmg: 1d12 + 3 ⇒ (4) + 3 = 7
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
fort: 2d20 ⇒ (9, 15) = 24 +7 to each, 16 and 22, good.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Assuming the magnet is mundane and not magical are there any large objects around as large as a wooden door to block the magnet? perc: 1d20 + 7 ⇒ (11) + 7 = 18
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
mike's other character wrote:
I don't know a way of disabling a magnet other than putting a giant object in front of it to disable the magnet.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
perception: 1d20 + 7 ⇒ (15) + 7 = 22 I can see the map, but I can't copy and paste my image with the computer I'm using. If we are in the bottom left hand corner where the stairs are, I'll be in the back.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
fort: 1d20 + 7 ⇒ (10) + 7 = 17 It smells in here.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
I’m the best of the west, you’re gunslinger computer crashed so I’m posting from phone fort: 1d20 + 7 ⇒ (10) + 7 = 17
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
craft alchemy: 1d20 + 8 ⇒ (6) + 8 = 14
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Hey not a total loss and I level up. All who survive level up, but we lost 2 of you. Are you two coming into part 4 with another character?
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Rolling all 6 in a row, since I would die at -16 HP.
I'm stable. I do have 5 PP and will spend it. But what about the people without PP, they just have to walk back without getting hit?
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
GM_Colin wrote:
Khon'Ur, assuming they don't chase you and you start heading back. You can run through the unopened room at the bottom, pass through the next room above it, pass through the fireplace room and work your way up to stabilize us, then run again. Though if you leave us all and not take that chance I don't blame you. This scenario is a failure, it is matter of do you want to risk your character and save the rest of us and claim partial credit/gold. Assuming they go back to their original positions, you may have to fight 1 or 2 of them. Tusk has 6 more rounds to save before he dies. Tat has 1. Edit nevermind, Tat is dead. Anybody who is stable though has to run out of the dungeon when we wake up without getting hit. That might mean killing the 2 little guys for us to exit.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
GM_Colin wrote:
Okay thanks.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Anyway, I just looked, I don't have a valid replacement character for the next part, unless I do some heavy live Roll20 dming.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Impedance wrote: I thought that was a common agreement Got ninjaed during the edit. I know this is a minor thing, but can you actually open or close the door without being directly in front of it, like the enemies did? Foundry won't let you do it. I tried to open/close doors by being cateycorner or whatever you call it from the door, like a diagonal square from the door rather than a square from the door and foundry will say not within arms reach. Not sure if that was just a foundry thing. Not sure what the exact rules say on that. I've always let players open doors being at a diagonal from the door like the enemies did to me, but foundry says no.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Alright, who's idea was it to chase these guys instantly? My character wasn't even ready.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
That's too warm. as he goes down. Didn't want to mess up the original roll by editing but did someone get skipped? Khon Ur just went and it is back to him. Everyone else must be stable.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
stabilize: 1d20 + 3 ⇒ (9) + 3 = 12 Which I think is a fail, dc would have been 19? -9 HP +base 10=19 on the roll?
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
If that is Charm person spell I think I would get an extra +5 bonus to that since I'm being attacked. But honestly, I don't want to win that one, cause under the effects of charm person, one hostile action makes me uncharmed. Better than getting attacked where I would have to make saves so I would be dying.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
So if this happens to be a TPK, does anyone have backup characters to play part 4?
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Khon, save yourself and come back for us, we need to stabilize.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Swing axe at the blue one in front of me. hit: 1d20 + 4 ⇒ (16) + 4 = 20 to hit dmg: 1d12 + 3 ⇒ (2) + 3 = 5 slashing
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Tusk looks a little worried, though nobody can see his facial expression, No Tat, now is not the time to go on defense, that is exactly what they want so they don't go down. Now is the time to use tactics and to make sure we hit or hit hard and run. You get hit less if there are less of them. The best defense is an offense. Though the player himself doesn't have anything against it, but the character is going to be like take them out, though Tusk wouldn't have chased them right away.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Hang in there Tat, your best bet is to take down brown and then move.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
We probably shouldn't have chased them in the first place. Tusk wasn't ready for a chase. Let them run and then chase them down 3 rounds later.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Khon'Ur wrote:
Odds are against us, but coward. If we don't take care of these guys, our 3 buddies die. If we were going to run we should've done that awhile ago.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
GM_Colin wrote:
If I can open the door, 5 foot step and attack all on the same turn, then yes, otherwise, I attack from there.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Open door. Can I swing around the door and target pink? hit: 1d20 + 4 ⇒ (15) + 4 = 19 probably takes a -2 penalty or something, but 19 to hit sounds good. dmg: 1d12 + 3 ⇒ (5) + 3 = 8
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
I thought I had opened that door in front of me? Cause the room was revealed, so I had posted I moved up to that door and opened it last round. Did I miss something, like someone closed it or I couldn't have opened it, too many action, etc? Checking before I take my turn.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Move to next door and open door, which ends my turn.. My plan of sneaking up on them from around didn't go well as I planned cause of how long it took. But what if one or more of the guards were to hide in one or more of the rooms I passed through. These people would have snuck up and flanked our back liners. Still, we could not have known if these people would have choose that tactic of hiding in one of those rooms or not until I explored those rooms. Or if it had happened, we wouldn't know until one of them came out from hiding to attack the people in the back and at that point it would've been too late.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
@Tat Gnosor, I like that idea, except in Pathfinder a medium creature occupies a 5X5X5 foot space. Even if the human is 6 feet tall, if you cast 1 square up you miss. At least that is how I think it works.
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Actually, Tusk single moved then opened the door. Then did a 2nd move to stop at door number 2. It is an interact action to open a door, right? Interact actions are treated as swift actions?
Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
GM_Colin wrote:
Ninjaed, so the post just before yours.
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