Anubis

Tusk Arane's page

202 posts. Organized Play character for DoubleGold.


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The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Move to enemy and attack with greataxe hit: 1d20 + 5 ⇒ (18) + 5 = 23 dmg: 1d12 + 3 ⇒ (9) + 3 = 12 someone move me please.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Moves and switches to his greataxe. Move action put away gun and pulls out axe while moving.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Doublemoves back.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Move forward and shoot at Cyan hit: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 vs touch, precise shot, also applied point blanks shot dmg: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

Player name: Doublegold
2) Character name: Tusk Arane
3) PFS#-Character#: 135676-19
4) Character Class & Level: Gunslinger 4
5) Faction: Exchange
6) Regular or slow speed for chronicle: Regular
7) Perception and Initiative Bonus:
8) Character Ancestry?: Android
9) Anything else I should know:

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

More like Tusk is striking at the hand or doing glancing blows.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

boon: 1d20 ⇒ 19

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Acheron Rosenthal wrote:
Tusk Arane wrote:
Can I get to one in melee? I can’t open map right now, I have speed 20. Swing axe [dice=hit]1d20+5 [dice=dmg]1d12+3
You have to attack through corner which give enemy cover, but you can stand next to Imp and attack blue.

I'm okay with that.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Can I get to one in melee? I can’t open map right now, I have speed 20. Swing axe hit: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 1d12 + 3 ⇒ (2) + 3 = 5

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

swing at red enemy with axe hit: 1d20 + 5 ⇒ (8) + 5 = 13 dmg: 1d12 + 3 ⇒ (12) + 3 = 15

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Just realized I’m not on the map and I can’t add myself. Gets into melee, swings Greataxe hit: 1d20 + 5 ⇒ (8) + 5 = 13 dmg: 1d12 + 3 ⇒ (4) + 3 = 7

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

fort: 2d20 ⇒ (9, 15) = 24 +7 to each, 16 and 22, good.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

I will agree south.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

wow that was quick

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Assuming the magnet is mundane and not magical are there any large objects around as large as a wooden door to block the magnet? perc: 1d20 + 7 ⇒ (11) + 7 = 18

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
mike's other character wrote:

Would there be any sort of knowledge check that would help us work out how or if the magnetism could be disabled?

I don't know a way of disabling a magnet other than putting a giant object in front of it to disable the magnet.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Tusk has ranged weapons

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Tusk moves into the room

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

perception: 1d20 + 7 ⇒ (15) + 7 = 22 I can see the map, but I can't copy and paste my image with the computer I'm using. If we are in the bottom left hand corner where the stairs are, I'll be in the back.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

fort: 1d20 + 7 ⇒ (10) + 7 = 17 It smells in here.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

perc: 1d20 + 7 ⇒ (8) + 7 = 15

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

I’m the best of the west, you’re gunslinger computer crashed so I’m posting from phone fort: 1d20 + 7 ⇒ (10) + 7 = 17

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Dotting in

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Dotting in

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

craft alchemy: 1d20 + 8 ⇒ (6) + 8 = 14
Honestly I don't think you did anything wrong DM, it was poor planning and rash decisions on the players part. Those tactics were well thought out on the DMs part but not on the players.
In the future guys, no immediate chases. The gunslinger has to take a move action to reload and sometimes I drop my melee weapon to pull out my gun, otherwise I'm spending 2 moves. When an enemy retreats reinforcements don't come within a round, usually they lead you into reinforcements. Traps are usually already set up in the dungeon, these people aren't kobolds that have to physically place traps us, ie snares/bear traps.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Hey not a total loss and I level up. All who survive level up, but we lost 2 of you. Are you two coming into part 4 with another character?

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Rolling all 6 in a row, since I would die at -16 HP.
stabilize: 1d20 - 10 + 3 ⇒ (14) - 10 + 3 = 7 dc 10, rolling at -10 HP
stabilize: 1d20 - 11 + 3 ⇒ (8) - 11 + 3 = 0 dc 10, rolling at -11 HP
stabilize: 1d20 - 12 + 3 ⇒ (5) - 12 + 3 = -4 dc 10, rolling at -12 HP
stabilize: 1d20 - 13 + 3 ⇒ (19) - 13 + 3 = 9 dc 10, rolling at -13 HP
stabilize: 1d20 - 14 + 3 ⇒ (9) - 14 + 3 = -2 dc 10, rolling at -14 HP
stabilize: 1d20 - 15 + 3 ⇒ (20) - 15 + 3 = 8 dc 10, rolling at -15 HP, so if one of these rolls doesn't equal 10, I'm dead. Okay, well, the last one isn't a 10, but a nat 20 on a stabilize roll is always a success.

I'm stable. I do have 5 PP and will spend it. But what about the people without PP, they just have to walk back without getting hit?

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
GM_Colin wrote:

@Khon'Ur, does the dwarf plan to withdraw to the previous level and abort the dungeon delve, or does he plan to heal up and keep skirmishing in this floor to revenge for his friends (and stay in Initiative)?

If Khon'Ur is not coming back, then there's little need for the initiative tracker saved Tat and Tusk's Stabilizaiton check. Both unfortunatley failed the check in round 10, putting Tat at -13/20 and Tusk at -10/30. Feel free to use reroll if you have one available. You can keep rolling until they're stablized or the other way.

Khon'Ur, assuming they don't chase you and you start heading back. You can run through the unopened room at the bottom, pass through the next room above it, pass through the fireplace room and work your way up to stabilize us, then run again. Though if you leave us all and not take that chance I don't blame you. This scenario is a failure, it is matter of do you want to risk your character and save the rest of us and claim partial credit/gold. Assuming they go back to their original positions, you may have to fight 1 or 2 of them. Tusk has 6 more rounds to save before he dies. Tat has 1. Edit nevermind, Tat is dead. Anybody who is stable though has to run out of the dungeon when we wake up without getting hit. That might mean killing the 2 little guys for us to exit.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
GM_Colin wrote:
Tusk Arane wrote:
That's too warm. as he goes down. Didn't want to mess up the original roll by editing but did someone get skipped? Khon Ur just went and it is back to him. Everyone else must be stable.
Black and Brown takes down Tat; New round(10), Tat loses his action for unconciousness, then the two caster takes down Tusk, then it's Khon'Ur again.

Okay thanks.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Anyway, I just looked, I don't have a valid replacement character for the next part, unless I do some heavy live Roll20 dming.
I could play a pregen for a while, but eventually I would have to DM something.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Impedance wrote:
I thought that was a common agreement

Got ninjaed during the edit.

I know this is a minor thing, but can you actually open or close the door without being directly in front of it, like the enemies did? Foundry won't let you do it. I tried to open/close doors by being cateycorner or whatever you call it from the door, like a diagonal square from the door rather than a square from the door and foundry will say not within arms reach. Not sure if that was just a foundry thing. Not sure what the exact rules say on that. I've always let players open doors being at a diagonal from the door like the enemies did to me, but foundry says no.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Alright, who's idea was it to chase these guys instantly? My character wasn't even ready.
I know this is a minor thing, but can you actually open or close the door without being directly in front of it, like the enemies did? Foundry won't let you do it. I tried to open/close doors by being cateycorner or whatever you call it from the door, like a diagonal square from the door rather than a square from the door and foundry will say not within arms reach. Not sure if that was just a foundry thing.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

That's too warm. as he goes down. Didn't want to mess up the original roll by editing but did someone get skipped? Khon Ur just went and it is back to him. Everyone else must be stable.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

stabilize: 1d20 + 3 ⇒ (9) + 3 = 12 Which I think is a fail, dc would have been 19? -9 HP +base 10=19 on the roll?

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

If that is Charm person spell I think I would get an extra +5 bonus to that since I'm being attacked. But honestly, I don't want to win that one, cause under the effects of charm person, one hostile action makes me uncharmed. Better than getting attacked where I would have to make saves so I would be dying.
Okay, can I rest by the fireplace in the other room? It is nice and warm in there.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

So if this happens to be a TPK, does anyone have backup characters to play part 4?

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Khon, save yourself and come back for us, we need to stabilize.
quick question since I failed my will save. Android has Constructed Trait, not sure if it would have applied to the save: For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects (2 RP.) Does this turn it into a success? That would make it a 13 instead of 9.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Swing axe at the blue one in front of me. hit: 1d20 + 4 ⇒ (16) + 4 = 20 to hit dmg: 1d12 + 3 ⇒ (2) + 3 = 5 slashing
Great, my exit is block, I'm screwed.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Tusk looks a little worried, though nobody can see his facial expression, No Tat, now is not the time to go on defense, that is exactly what they want so they don't go down. Now is the time to use tactics and to make sure we hit or hit hard and run. You get hit less if there are less of them. The best defense is an offense. Though the player himself doesn't have anything against it, but the character is going to be like take them out, though Tusk wouldn't have chased them right away.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Hang in there Tat, your best bet is to take down brown and then move.
By the way, I know Pink is around the corner, but since he pulled out an item, via potion in order to drink it, does that provoke? I ask these questions cause I don't play Pathfinder 1e as much as 2e.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Who we waiting on?

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

We probably shouldn't have chased them in the first place. Tusk wasn't ready for a chase. Let them run and then chase them down 3 rounds later.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
Khon'Ur wrote:

Sorry, buddy. Khon’Ur looks at the bound, almost dead gnome and decides that, alas, he will not have time to help him. With a parting glance, the dwarf disappears into the darkness of the corridors.

Withdraw action; I think no AoO - corner saves him on the second step.

Odds are against us, but coward. If we don't take care of these guys, our 3 buddies die. If we were going to run we should've done that awhile ago.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
GM_Colin wrote:
Tusk Arane wrote:
Open door. Can I swing around the door and target pink? [dice=hit]1d20+4 probably takes a -2 penalty or something, but 19 to hit sounds good. [dice=dmg]1d12+3
Yes, you can swing around the door. Attacking through wall corner, however, gives enemy Cover (+4AC). Do you wish to 5ft step out before you attack?

If I can open the door, 5 foot step and attack all on the same turn, then yes, otherwise, I attack from there.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Open door. Can I swing around the door and target pink? hit: 1d20 + 4 ⇒ (15) + 4 = 19 probably takes a -2 penalty or something, but 19 to hit sounds good. dmg: 1d12 + 3 ⇒ (5) + 3 = 8

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

I thought I had opened that door in front of me? Cause the room was revealed, so I had posted I moved up to that door and opened it last round. Did I miss something, like someone closed it or I couldn't have opened it, too many action, etc? Checking before I take my turn.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Move to next door and open door, which ends my turn.. My plan of sneaking up on them from around didn't go well as I planned cause of how long it took. But what if one or more of the guards were to hide in one or more of the rooms I passed through. These people would have snuck up and flanked our back liners. Still, we could not have known if these people would have choose that tactic of hiding in one of those rooms or not until I explored those rooms. Or if it had happened, we wouldn't know until one of them came out from hiding to attack the people in the back and at that point it would've been too late.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

@Tat Gnosor, I like that idea, except in Pathfinder a medium creature occupies a 5X5X5 foot space. Even if the human is 6 feet tall, if you cast 1 square up you miss. At least that is how I think it works.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Actually, Tusk single moved then opened the door. Then did a 2nd move to stop at door number 2. It is an interact action to open a door, right? Interact actions are treated as swift actions?

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure
GM_Colin wrote:
Tusk Arane wrote:

Tusk is going to continue his assault from around. He single moves and opens that door.

He has a single move left, but I can't move on without knowing if there are guards in the way or whatnot. I now appear on slide 3.
Tusk stumbles into what looks to be a kitchen. A large hearth takes up most of the south wall, and there’s a basin for washing up against the west wall. Dry goods, provisions, and cooking gear clutter the space.

Ninjaed, so the post just before yours.

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