Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Tulsino hands the pendant to "Jack". Thank you your excellency. Can you provide any information about the tribe of bandits which make their home in this region? Anything which we could use to expedite our missions would be most appreciated.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
So it really would be in your best interest to assist us with our mission, and we would be able to assist you with yours. A Kobold army would be a strong ally indeed. Tulsino says.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Tulsino bows graciously. Greetings, I am Tulsino Geraldino and this is Jack Dredgewood. He says motioning to himself then Garr'ak. We come to parlay information about the surrounding areas, and possibly rid you of bandit competition. Bluff: 1d20 + 15 ⇒ (4) + 15 = 19 He is lying about the name, but the intentions are truthful.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Tulsino will dismount his horse and ensure all the gear he might need is equipped. Then he helps to wrangle all the horses into a safe spot. Once everyone is ready, he goes and checks out the sign, making sure to take care to look for any signs of danger. Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
I think I'm standing next to you in our next fight, you are the luckiest man alive. Let's just remember now that there is no easy way back out of here. Keep your wits about you so that we don't have to move through here again. Tulsino takes another look around and starts heading off.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Thanks, I must have missed that. What is it? Perhaps this is just the occasion we need it for to get everyone across safely. Tulsino asks inquisitively.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Didn't feel safe, not liking this bridge. Maybe we can find a way to strengthen it with some beams or something underneath? How deep is the drop below the bridge? Tulsino begins looking around to make sure they are not about to be ambushed. Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
I don't mind dealing with the creatures if they lead us to the greater threat. And if they move to strike us, they will find their proper justice! Tulsino smiles at the prospect.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Pretty sure we are here to do both. But eliminating known threats would be a higher priority in securing lands for settlement. At least that is my interpretation.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
If we return to camp, that will give the Stag Lord more time to prepare. Most of this is junk anyway. I think it would be better to try and track down the Stag Lord. Just my two copper... Tulsino cleans his blade and his armor before mounting his horse.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Aye, one of his other games we suggested to wait until after New Years to see if the game is back on. I will be doing the same here (But I continue to check it).
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Before Brennyn has a chance to heal Tulsino, he begins to heal himself making sure to tell Brenny that there is no need to waste his resources on him. Touch of Corruption: 5d6 ⇒ (3, 2, 5, 3, 6) = 19
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
AOO on Kressle for Standing Attack: 1d20 + 13 ⇒ (17) + 13 = 30
Swift Action Heal Self
If Kressle is still standing and within 30 Feet
Otherwise
Attack Sequence: Against Ogre Attack 1: 1d20 + 16 ⇒ (2) + 16 = 18 Damage: 2d6 + 14 ⇒ (2, 3) + 14 = 19 Attack 2: 1d20 + 8 ⇒ (19) + 8 = 27
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
I'm not a big fan of pirates, but the AP is decent so far. Not liking the underwater bits so much and will probably get rid of those in the future.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Ah fair enough lol, My bad. well that was my turn, so it can be next round or w/e. Not sure how busy I am going to be today and over the weekend.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Tulsino slices at the woman and his blade tears into her flesh. Attack Sequence: Against Bandit Lady Attack 1: 1d20 + 18 ⇒ (18) + 18 = 36
Attack 2: 1d20 + 8 ⇒ (4) + 8 = 12
If she drops, cleave to Ogre
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
25% that the crit is ignored (Fortification from Unholy Resilience). Would I have been able to make a readied attack against any opponents last round? Tulsino sees that this bandit might be more of a challenge and strikes at him first. Attack Sequence: Swift Action, Heal Self with Touch of Corruption TOC: 5d6 ⇒ (5, 5, 2, 1, 5) = 18 Attack Bandit
If Bandit Target Dies, cleave to ogre
Second Attack on either bandit or Ogre
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Tulsino will try to move into a position to engage them and keep all allies out of range of his channel. He will try and get the attention of the Ogre and the Leader. Led by a woman? No wonder they fell so easily! I bet she's sleeping with the Big stupid Ogre too, probably can't get a real man with a face like that! Not sure of the position, but Tulsino will either take a swing at something or use his touch of corruption if the ogre or the woman don't engage.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Tulsino watches as the appendages of the men he just slain fall to the ground separated from their body. The blood flying off the edge of his sword as it comes around to strike it's new targets. Attack Sequence:
Power attack, Furious Focus, Human Bane, Bless, Bardic Performance Attack 1: 1d20 + 18 ⇒ (13) + 18 = 31
Cleaving Attack should a target die
Attack 2: 1d20 + 8 ⇒ (20) + 8 = 28
Tulsino feels energized as the attackers are slain before him.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Assuming my targets are Human Tulsino Looks at the scratch and laughs. Is that all you can do? My turn. Attack Sequence:
First Attack, With Bane Human, Power Attack, bless, bardic performance, and Furious Focus Attack 1: 1d20 + 18 ⇒ (19) + 18 = 37 Confirm (critical Focus): 1d20 + 23 ⇒ (7) + 23 = 30 Damage 1: 2d6 + 2d6 + 16 ⇒ (1, 5) + (2, 3) + 16 = 27 Crit Confirm?: 2d6 + 18 ⇒ (4, 2) + 18 = 24 Target Dead? Cleave
Attack 2 Bane and Power Attack
Pretty sure that is everything
As Tulsinos blade tears into the bandits, what usually is a smile gets replaced with a solemn frown when he beholds what his actions have caused.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
I finally got to start Dishonored, Took me 6 hours to get through 2 missions... Wonderful game so far. If only my Steam list didn't have 12+ games I haven't played yet.
Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13
Tulsino stays on his horse and rides ahead with Garr'ak. Sword in hand keeping an eye out for an ambush. Perception: 1d20 + 1 ⇒ (20) + 1 = 21
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