Tuk'yik
Shirren Priest Mystic 1
CG Medium
Male, Age 8
Deity: Desna
Init +1; Senses Blindsense (vibration) 30 ft.; Perception +8
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Defense
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EAC 12, KAC 13
Stam 8 hp 12
Fort +2, Ref +2 (+1 from ring), Will +6
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Offense
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Speed 40 ft.
Melee Tactical Baton +0 (1d4 B), Dueling Sword +0 (1d6 S)
Ranged Azimuth Laser Pistol +1 (1d4) (Crit 1d4 Burn) [20/20 charges)
Special Attacks Healing Channel (2d8), Healing Touch (5 HP)
Mysitc Spells
1st (3/day)—DC 15—Mystic Cure (Connection), Life Bubble, Command
0 (at will)—DC 14—Stabilize, Detect Affliction, Telekinetic Projectile, Token Spell
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Special Abilities
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Blindsense (vibration) Racial - Sense vibrations in the air out to 30 feet.
Communalism Racial - Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.
Limited Telepathy Racial - Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.
Healing Channel You can spend 1 Resolve Point to channel energy. Healing yourself is a move action. Healing an ally you touch is a standard action. Healing all allies within 30 feet is a full action. Energy restores 2d8 Hit Points and increases by 2d8 at 3rd level and every 3 levels thereafter.
Healing Touch Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
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Statistics
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Str 10, Dex 12, Con 14, Int 11, Wis 18, Cha 8
Base Atk +0
Feats Fleet
Skills Acrobatics +1, Athletics +0, Bluff -1, Culture +6, Diplomacy +1, Disguise -1, Intimidate -1, Life Science +4, Medicine +4, Mysticism +9, Perception +8, Sense Motive +8, Stealth +1, Survival +4
Skill Note DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders of Desna by 5.
Proficiencies Light armor, Basic melee weapons, and small arms
Languages Common, Shirren, Akitonian, Celestial
Equipment Weapons
Tactical Baton (90c) [L]
Azimoth Laser Pistol (350c) [L]
Tactical Dueling Sword (Scimitar) (lvl 2) [L]
Armor
Second Skin (250c) [L]
Other Gear
Ring of Resistance mk1 (lvl 2)
3x Batteries (180c)
Bag of Ball Berrings (1c) [L]
Personal Com (7c) [L] (80/80 charges 1/hour)
Medkit, basic (100c) [1]
Flashlight (1c) [L] (10/10 charges 1/hour)
Credstick: 22 Credits
Total Bulk 1.7
Carry Capacity Encumbered 5
Experience 0/1300
Background:
At a very young age Tuk'yik encountered a traveling Human Desna worshiper, named Rena, traveling through his small city on Akiton. Tuk'yik loved this traveler's free spirit and desire to travel and learn. When Rena decided to leave and move onto the next town, Tuk'yik decided to go with. They traveled from city to city, helping out wherever they went. Rena taught Tuk'yik all she knew about Desna.
Soon Tuk'yik realized he has some latent magical ability. Always chocking this up to his growing connection to Desna, never truly beliving he came by these powers on his own. His worship of Desna increased.
Soon he decided to travel on his own. Bidding Rena farewell, he started to travel around Akiton, helping wherever he could. Spending time with people of all races.
Appearance:
Still a rather young Shirren, Tuk'yik has a dark green exoskeleton, and long antennae that he likes to lay over the top of his head. He stand out quite a bit in the Harsh Akiton environment.
Personality:
Tuk'yik has a zest for life. He is often very awkward when speaking to people, but that does not stop him from finding great joy in talking to people of all races. He has always had a knack for reading people's emotions. This might be just a talent of his, or his racial Telepathy having a form of Empathic ability as well. He is intensely curious about magic and how it interacts with the world.
Always willing to help people in need, he is also pragmatic and knows when a fight is necessary. He is often saddened by people unable to see the joy in life, but that is their choice.