Half-Orc

Tri'gar's page

33 posts. Organized Play character for - Jason Kelly -.


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Grand Lodge

Male Half-Orc Fighter 5

Thanks for running! I am so happy to finally be able to play 8-00, it was the only multi-table I was missing.

Grand Lodge

Male Half-Orc Fighter 5

"Ouch, you're going to pay for that!"

Attack with Slitherbane & Power Attack with -2 STR: 1d20 + 12 - 1 ⇒ (7) + 12 - 1 = 18

Damage with Power Attack & - 2 STR: 1d10 + 17 - 1 ⇒ (2) + 17 - 1 = 18

Grand Lodge

Male Half-Orc Fighter 5

"Looks like we are going to be knee deep in baddies today!"

Attack with Slitherbane, Power Attack & Charge: 1d20 + 14 ⇒ (1) + 14 = 15

Damage: 1d10 + 17 ⇒ (6) + 17 = 23

Grand Lodge

Male Half-Orc Fighter 5

... ... Tri'gar is wondering what there is left for him to do... ...

Grand Lodge

Male Half-Orc Fighter 5

To keep things moving along, here are some roles for me:

Roll for Initiative:

Tri’gar Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Move up to Nearest Opponent & Attack:

Attack with Slitherbane & Power Attack: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26

Damage: 1d10 + 14 ⇒ (4) + 14 = 18

Grand Lodge

Male Half-Orc Fighter 5

"Did someone say SMASH!?!"

Attack with Slitherbane & Power Attack: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21

Damage: 1d10 + 14 ⇒ (5) + 14 = 19

Grand Lodge

Male Half-Orc Fighter 5

Ummm... Tri'gar looks very confused...

He thinks "I can try to get lucky here!"

Intelligence: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Male Half-Orc Fighter 5

Survival: 1d20 + 4 ⇒ (13) + 4 = 17+2 if Wayfinder works here in outer space or in this situation.

Grand Lodge

Male Half-Orc Fighter 5

Back after being offline. Seems I didn't miss too much, with being held and all... Thanks for botting me.

Climb: 1d20 + 7 ⇒ (10) + 7 = 17

Tri'gar clambers forward and if he succeeds, turns to try and grab hold of the hands of anyone jumping or climbing who is struggling.

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar leaps forward and grabs ahold of one of the ropes. Does anyone in the party need a hand, he looks behind and reaches out his arm to grab hold of anyone who is lagging behind.

Grand Lodge

Male Half-Orc Fighter 5
GM Philippe Lam wrote:
@Tri'gar : In the discussion topic, I floated 20000 GP, but Jarlaxle said it might more be 15000. I'm myself not sure whether it's the highest number you align on, or the lowest. Not knowing that, I'll just cut the apple in half and say 17500

That works out to be 4,375gp each, if I am doing my math right. If that is the case, and we are restricted to arms and armor, not sure what I can get apart from 3,000 gp to increase my armor from +1 to +2 if that works, and since it is communal party amount, I would offer up the balance to others.

Grand Lodge

Male Half-Orc Fighter 5

So, can you give us a specific GP amount that we each get as our portion of wish if it is divided. I don't want to make a math error.

Grand Lodge

Male Half-Orc Fighter 5

"It wasn't me alone, I'll take 2 and give the other 2 to Slitherbane! Mind you, I think he would take all 4 for himself..." and Tri'gar starts muttering seemingly to himself while having a telepathic debate with Slitherbane.

"I agree, let's help our fellow agents out there in danger! Tusk, I will head your thoughts and cast my vote for the Fire Path as well."

Grand Lodge

Male Half-Orc Fighter 5

Jarlaxle, can Slitherbane and Gamin be friends? First time I have played with 2 intelligent weapons at one table... ;)

Grand Lodge

Male Half-Orc Fighter 5

When I am up next.

"One down, one to go!"

Tri'gar 5' steps up to the skeletal one.

Power Attack with Slitherbane: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18

Power Attack Damage: 1d10 + 8 + 6 ⇒ (5) + 8 + 6 = 19

+ any buffs (i.e. Bard Song) that are up.

Grand Lodge

Male Half-Orc Fighter 5

Since I rolled well on initiative, here is my attack to keep things rolling.

Charge up 10' to the closest opponent.

"You should have stayed dead!"

Charging Power Attack with Slitherbane: 1d20 + 14 - 2 + 2 ⇒ (13) + 14 - 2 + 2 = 27
Damage: 1d20 + 8 + 6 ⇒ (3) + 8 + 6 = 17

Grand Lodge

Male Half-Orc Fighter 5

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar takes a total of 9 points of damage between the 2 blasts of negative energy. He doesn't look happy about that.

Grand Lodge

Male Half-Orc Fighter 5

Forgot the 2nd will save.

Will Save: 1d20 + 2 ⇒ (4) + 2 = 6

Fingers crossed again, it worked the first time...

Grand Lodge

Male Half-Orc Fighter 5

Here is Tri'gar's rolls for when he's up

"Hey you nasty cleric man! Stop messing with my friends!"

Will Save: 1d20 + 2 ⇒ (11) + 2 = 13

Fingers crossed!

Power Attack with Slitherbane: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 Not sure what to add for Bard Song or any other buffs to this.

Damage: 1d20 + 8 + 6 ⇒ (1) + 8 + 6 = 15 Again, not sure if there are any mods from botted buffs etc.

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar is surprised that it hurt so little but wastes no time in retaliating with a strong blow to the enemy.

Power Attack with Slitherbane: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14
Damage: 1d10 + 8 + 6 ⇒ (9) + 8 + 6 = 23

"Take that!"

Submitting my attack out of sequence to keep the momentum, please apply when needed.

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar braces himself against the wave of negative energy.

Will Save: 1d20 + 2 ⇒ (15) + 2 = 17

I think this is going to hurt...

Grand Lodge

Male Half-Orc Fighter 5

"One down! I'm leaving the next one for you Tusk!"

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar charges the little crystal creature furthest to the right.

Charge Power Attack with Slitherbane: 1d20 + 13 - 2 + 2 ⇒ (11) + 13 - 2 + 2 = 24
Power Attack with Slitherbane: 1d10 + 11 + 4 ⇒ (3) + 11 + 4 = 18

"Take that you crystal vermin you!"

Grand Lodge

Male Half-Orc Fighter 5

"Well, that was fun! I don't look forward to having to climb out of this place."

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar offers to help anyone who seems to be struggling. His job has always been to protect those he is adventuring with, and that doesn't go just for combat.

Climb: 1d20 + 7 ⇒ (16) + 7 = 23
Climb: 1d20 + 7 ⇒ (6) + 7 = 13
Climb: 1d20 + 7 ⇒ (17) + 7 = 24
Climb: 1d20 + 7 ⇒ (10) + 7 = 17
Climb: 1d20 + 7 ⇒ (10) + 7 = 17

If something goes wrong with the person he is trying to aid, he will attempt a Reflex or Acrobatics to try to put himself between them and the falling damage or other damage they would take so he would take the brunt of it.

Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
Acrobatics: 1d20 + 0 ⇒ (16) + 0 = 16

Not that he is particularly adept at either of those... But he tries...

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar nods to Tusk and says "Looks like the crater is exactly why they called me up for this mission. I'm with Tusk, that looks like fun!"

Looking out into the black sky of space is a little nauseating for Tri'gar... Especially when he catches a glimpse of what he thinks could/should be Golarion far far "below", based on the fact they could see the comet from Golarions surface... He thinks to himself "I definitely don't get paid enough for this."

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar charges up 25', and with a mighty swing of Slitherbane, he attempts to put an end to this troublesome creature.

To Hit Slitherbane with Charge & Power Attack: 1d20 + 13 + 2 - 2 ⇒ (3) + 13 + 2 - 2 = 16

Damage Slitherbane with Power Attack: 1d10 + 15 ⇒ (3) + 15 = 18 Magic and Bludgeoning

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar grips his weapon tightly, says, "I knew they invited me for a reason," and moves up to defend against anything coming through the portal.

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar thinks and says "I can't use this wand... Can anyone else? Come to think of it, I also have a Wand of Cure Light that is just a stick to me... Can someone who can use it hold on to this for me, and wack me with it when needed?"

As for the Planar Adaptation, like Tusk, he also has ZERO ranks in any knowledges... But that being said, he isn't stupid (INT 13), so if the Society is handing this out, seems like they know something about getting ready for this that I don't... Tri'gar will spend 1 PP for Planar Adaptation... But, if it isn't worth it, he will be looking for the snake oil salesman who sold it to him after this adventure is over.

"I'll buy what you're selling on my good name and reputation with the society. I hope that is payment enough, and I hope it's worth it!" Tri'gar calls out to the spellcaster peddling the Planar Adaptation spells.

Please let me know what energy resistance it offers so I can update my Hero Lab accordingly.

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar scratches his head... Nope... Nothing in there that can help us out here...

"I don't think I've introduced myself... Tri'gar is the name, brother of Vul'gar, a long-time Pathfinder field aganet... Knowledge isn't my game, they usually just call me and my brother in when there's trouble about to happen. I am sure it is just a matter of time by the looks of what is going on here"

Grand Lodge

Male Half-Orc Fighter 5

I look at Sorina Westyr still struggling to comprehend the recent loss of Aram Zey. While not magically inclined myself, I always took a sadistic joy in watching Aram Zey chastize new recruits and veteran fools of the Society. How could he have met his demise in the Grand Lodge of all places...

Snapping back to the situation at hand...

This appears to be a great display of magic! But why am I here? Where is the threat? Who needs protecting? Clearly, something significant is happening... I need to be alert and ready for a call to arms.

I notice Tusk Two-Blade's gear is covered in labels, and while I think this is very helpful should the sharing of gear be needed in a pinch, I again can't help but imagine what snide comment Aram Zey would have had for this.

Telepathically, I tell Slitherbane to get ready... I am sure he will be needed all too soon...

Grand Lodge

Male Half-Orc Fighter 5

Player Name: Jason Kelly
Character Name: Tri'gar
PFS #: 193449-9
XP: 12.5
Fame: 22
Prestige: 14
Faction: Grand Lodge
Slow or regular track: Regular

Day Job: Profession Accountant: 1d20 + 6 ⇒ (3) + 6 = 9

Nothing unusual to report.