dang I was in a curse of the crimson throne and we ended at the end of book 3. I actually joined in book 2. in any event the alias is in the profile the character sheet can most be adjusted. but the story in the alias is still the same as before. here is the thread for the game she was in. unfortunately the GM had to leave the boards due to RL commitments
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey attempts to take advantage of the now entangled enemy, ranged touch attack: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Behold the Light of the Dawnflower Searing light a beam of divine energy strikes the entangled villianess but the magic is dispersed with no effect.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 pre combat: Trey casts guardian of faith on Cephelo, Bless on the party, and Protection from evil on herself. guardian of faith:
The target gains the benefit of shield of faith and protection from evil. As a move action, the target can transfer this spell to a touched ally, who becomes the new target of the spell. Shield of faith will give him a +3 deflection bonus to AC
surprise round... SR?: 1d20 + 7 ⇒ (12) + 7 = 19 - not sure what her SR is though a light surrounds Vimanda and several chains of pure light strike at her from all sides. Chain of Perdition entangle CMB: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18 depending on this outcome will determine round 1
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 I wouldn't mind more players. it would make continuing much easier. If Ty is officially gone that puts Trey as the last of the mostly original group. as for the current encounter... in character trey would not just run away. but for ease of playing it makes sense to run away. I do want to continue... I really have enjoyed this game and the character development.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 knowledge planes: 1d20 + 6 ⇒ (10) + 6 = 16 we should fall back some, but keep tabs on this fight. we may have to eliminate the victor and the best time to do so would be when it is wounded. any additional info on the raksasha?
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 DM: what knowledge checks for this other creature. also about the raksasha, is it affected by any magic? what is its weakness. I fear that I will be useless here as I do not have the necessary spell. also lots of conversation going on here, not sure about saying anything at all, (can't change the outcome except that depending on what info I get Trey may have attacked before the other creature appeared and started combat earlier.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 know planes: 1d20 + 6 ⇒ (13) + 6 = 19 Trey was still detecting evil which is why she was pretty silent. though she is not entirely sure what this woman/creature is she is certain it is evil, and her request is something she cannot go along with. Trey remains verbally silent but she has a look on her face indicating she has no intention of supporting her. there is a slight divine glow starting to emanate from her as Trey readies to put a stop to this evil.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 As lantressa goes to greet him, Trey puts her hand out to stop her. she whispers to her REALIZE what you see, NOT what you SUPPOSED to see.. Trey taps her staff on the floor, and soon taints of evil are revealed to her. detect evil from the staff, concentrating on "Vencarlo"
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Just a heads up, I will be going to Pittsburgh Friday, Saturday, and Sunday. to visit my Aunt. she has Cancer and we don't know how much longer she will be around. Doctors said she can no longer travel. not sure on posting ability during that time.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey seems to recognize the man calling himself Velek, for now she says nothing but instead she does a quick check of his health to determine if he is well enough to continue or needs additional healing. heal check: 1d20 + 17 ⇒ (20) + 17 = 37 I am Trey Merosa, Priestess of Sarenrae and one of the healers to have cured the blood veil. It is an honor to meet you...Velek I could not remember if Trey actually met him before or just going by Ty's description
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 With the threat made, Trey looks upon the creature, Sarenrae's light protects us, and it light the end for you. a blast of holy light erupts from Trey's holy symbol toward teh creature ranged touch: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 3d8 ⇒ (7, 6, 1) = 14 Blindness is now ended
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey immediately sees what is before her. the tip of her staff begins to glow in response to her subconscious thoughts. as she approaches the demon at the table. beatific one, foul demon, the very essence of evil, by Sarenrae's light I will see that you are returned to the very hells that spawned you. once she is with 20 feet of the demon she slams her staff on the ground and a burst of holy light explodes around Trey to a radius of 20' SR check just in case: 1d20 + 7 ⇒ (20) + 7 = 27 All evil aligned beings take 3d8 ⇒ (6, 2, 4) = 12 holy damage
Will save DC 18 for half ... failed save and they are also blinded. cast Holy smite from the staff (burning 2 charges) neutral creatures take 6 points and get a will save for half of that
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey followed along. as she listened to the tune, her attention became distracted by the wall to the east. she holds her hand out in front of her, feeling the slight breeze she tries to follow it to the source. Perception?: 1d20 + 8 ⇒ (18) + 8 = 26
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey gathers everyone together before proceeding much further. If you are in need, Sarenrae's light can aid you. let her light bind your wounds channel to heal everyone in the group (I know some don't need it, but just in case. also did anyone take con damage from the poison cloud? channel healing: 4d6 ⇒ (5, 6, 1, 4) = 16 If you took Con damage then you are healed 8 hp and 2 con damage is restored
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey turns to face the remaining creature she activates a smaller version of her staff and a blast of sonic energy erupts around the creature. sonic damage: 1d8 ⇒ 3
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 assuming that Trey has a visual on the creatures through the poison gas Trey holds her staff pointed toward the remaining creature, it had resisted the light of Sarenrae once, but it will not evade the Fire of the dawnflower's power. It comes! Through thy divine grace, O Great and Glorious Sarenrae, The Fires of your light, quench the darkness that defiles your light. ranged touch: 1d20 + 6 ⇒ (7) + 6 = 13
A bolt of searing light shoots forth to strike at the creature. cast searing light (SLA) ranged touch
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 not much chance to really do anything before hand, (without metagaming), but the question was asked of Trey to take a look, so most likely she would have moved closer to see what she could. knowledge religion: 1d20 + 8 ⇒ (10) + 8 = 18
Trey never got close enough to tell anything, but the fact tat they arose leads her to believe they are undead (this is probably wrong but I failed the checks so Trey has failed you as a cleric). almost out if instinct trey channels her divine energy to disrupt the undead. channel damage?: 4d6 ⇒ (2, 3, 5, 2) = 12 DC 17 will for half?
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 I can't recall...did we rest since our last combat? need to know for replenishing spells and such Trey follows behind. surveying the area. she looks to lantressa. that way she says pointing toward the descending ledge and walkway. trey cautiously proceeds along the ledge, hoping that it leads them to where they need to go. perception: 1d20 + 8 ⇒ (10) + 8 = 18
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey was silent, visibly stunned by what she saw. the news that it was happening right now, made her even more worried. the Temple of Sarenrae? what about...Is it safe? what about Her? questions flooded her mind, question she knew that nobody here could answer. now faced with dealing with yet another butcher of lives, as well as a queen with soul even darker than she imagined. She looks to her companions, the look on her face, she wonders about them, she knows she can trust Ty, but the others are new. there is a touch of concern there but she does not voice it. after a second she turns with a determined look, need to make the best of it, I have no choice but to trust. she heads out, there is work to do.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey answers him, Those rumors are true, but I was among those that created the cure, and have seen to its distribution in the rest of the city. I agree with Cephelo, we must be going, it may already be to late.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey stays close to Ty, she seems nearly as uncomfortable as he does in this place. the occupants seem quite enthusiastic over Lantressa's presence. We seek two people, one, the man known as Vencarlo, he should be known to you. the other, Neolandus Kalepopolis. trey is rather blunt, to the point they were here for a mission, not personal pleasures.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey follows along, this is not her home, and she intends to respect acquaintances of her new friends. She takes in the surroundings, but the religious markings are beyind anything she has ever learned of. DC 30 is not possible for Trey Trey greets Carnochan, Trey Merosa, priestess of Sarenrae.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 responding to Mery, hello Mery. if you are feeling better, we can escort you to your home, or perhaps we can find a way to get you out of Old Korvosa and back to the mainland. I can see that you are given shelter in the Temple of the Dawnflower. Trey ponders the choices. and looks to the condition of the Mery. we should see to the well being of these people; as the people of Korvosa are my top priority. looking to Ty, Still we came here to find someone that can help regarding the queen. and that has the potential to save even more. I suggest we see to this lady's well being then move on to the Arkona's residence.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey tries to keep the ones she is careing for calm. she gives them a reassuring look. I am Sister Trey Merosa, priestess of the temple of Sarenrae, You are safe and under my protection. diplomacy: 1d20 + 15 ⇒ (12) + 15 = 27 So, tell me, who are you and do you have any idea why the Grey Maidens wanted you?
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 just a reminder that I leave tomorrow for here, I don't know about how often I will be online.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Lantressa Darksong wrote: "Let her rest, we can wait until the morning, I imagine we all want to get some rest anyway." Lantressa goes to the same room she used the night before. but where will she sleep .... :)
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey nods accepting Lantressa's gratitude. I agree with lantressa, she is most familiar with this part of the city. I may not be very comfortable in such places she may recommend, I will, however, trust her counsel.
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 looking over everyone Trey takes stock of their wounds. everyone, please, If you wish to receive the light of the dawnflower, gather near me. Once those that do decide are gathered, Trey touches her staff to the floor and a circle of divine light forms around her. the circle expands out engulfing all withing her range. wounds close bleeding stops. their bodies are bathed in the light of Sarenae. channel healing: 4d6 ⇒ (4, 3, 5, 2) = 14 let me know if any are suffering ability damage as well
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 OK I added both wands to Trey's list we can figure it out later. Trey advances a bit to get a better view of the room. with Cepelo currently being choked, Trey does her best to get him free. She points her finger at the chokers holding Cephelo By order of Sarenrae, release him and two rays of light shoot toward the creature. ranged touch 1: 1d20 + 6 ⇒ (20) + 6 = 26
crit confirm 1: 1d20 + 6 ⇒ (10) + 6 = 16 non-lethal damage 1: 4d6 ⇒ (4, 6, 1, 1) = 12
cast admonishing ray at choker #4
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Trey was listening to everything, it would seem this part of Korvosa was quite the cesspool of crime. it was no wonder that the church didn't want her to do work in these parts. I would seem then that a visit to this Archona is our next task. trey goes to leave, getting treasure, is not on her priority list at the moment. Lantressa: Trey blushes a bit more, I don't think so. Sarenrae has other plans for me. but I think I understand your situation more. and I do hope that you understand me a little more. She extends her hand, until something changes, friends?
F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9 Lantressa: trey was finding it difficult to say what she wanted, but she felt more relaxed as she listened to Lantressa's story. there was something in that story that seemed to spark an interest in Trey. Wait a second, did you say your father was a crusader? Trey latched onto that, she wanted to be sure she heard it right. You see, My father was a crusader as well. but,.. she struggles to say what she wanted, finally just saying it and hoping for the best. It was creat...err...I mean.. people...like you that killed my parents. I never learned all the details. Its not that i will never trust you, and I don't hate you, I mean its not like you were one of the ones that killed them, its just that...I can't even imagine what they went through...and...well, its really my problem, and I seem to be dragging you into it. Trey turns away, I am sorry, I guess It is difficult for you as well, I mean having to be around someone like me. Knowing your lifestyle is not something I can truly condone.
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