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Name:Lady Maryanne Schwarzeseele
Race/Class/Level: Human/AntiPaladin/Three
Adventure: The Hellfire Compact
Catalyst Cut down by a hated foe

Spoiler:
Lady Maryanne was a "fallen" Paladin of Iomedae who found service as a Knight of Cheliax. She soon found herself as "acting Sheriff" of Longacre keeping order alongside a band of trusted deputies using a firm hand. (some would say barbaric cruelty, but that is an unjust slander) She rooted out treason in the church and corruption at the local tavern. She led the valiant fight against rebel terrorists that finally culminated in an assault on the rebel lair in the so-called "Crown of Spears". A loyal soldier of Cheliax to the end, and an up and coming leader and mentor she had only recently convinced the local patriot Cimri to swear fealty and serve as her squire before embarking on her final mission. During the attack on the rebel nest she engaged the rebel leader, a local villain known as the "Angel Knight" wounding her foe several times with her trusty poleaxe. Sadly she was eventually cut down by her opponent. (ooc)taking a max damage critical hit from a paladin who is 'smiting evil' when you are sitting at 4 HP is not a good thing....(/ooc) Despairing at her loss, her valiant comrades retreated, leaving the field to the enemy. She will be sorely missed.

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Heh. No worries. I'm politically incorrect enough I don't worry too much about "misgendering" real people, let alone fictional characters. I was pulling your leg more than anything else.

Anyway..

Yeah our players were not amused by the bard's stunt either. I don't recall his stats, but you can't be too intelligent to think that pretending to be a rebel leader is a good idea in a town that's currently run by a band of murderous sociopaths! He got taken down hard and won't be singing any more....

We have pretty much decided on that route for the Angel Knight herself. She will certainly pop up again (at an increased level) looking for payback in another couple of books when the party has forgotten about her.

But how the party's employers will view their incomplete victory and how it will effect future events is what we are still trying to work out.

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Heh.
Beat me to it. Yes, the Angel Knight is a woman. So is our late antipaladin. This fact led my wife to joking about the "armoured cat fight"!

@rkotitan- Yes, pretty much anyone overtly associated with the rebellion both in Longacre and at the terrorist's hideout is either dead or safely locked up in jail. So the Angel Knight has little to work with at this point.

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So the wife and I are co-GMing the Hell's Vengeance Adventure Path. She's much better at the RPing and social interactions so she is handling that, while my combat tactics are much more of a challenge for our players. The result has been quite enjoyable for our group. But we have had a...umm..."situation" develop during our latest session in which we were closing out the Hellfire Compact adventure.

Our party consisted of a Swashbuckler, a Sorcerer, a Druid with cat pet, and a Lawful Evil "Tyrant" Antipaladin. They had a great time playing at hired thugs and rampaged through most of the adventure. The final assault on the Court of Spears was a hard fight for them, with the confrontation with the Dryad being very touch and go. But they made it through and the final confrontation with the Angel Knight started.

They had been anticipating this and as expected it came down to a "mutual smiting" duel between the Antipaladin and the Angel Knight with the rest of the party trying to (and eventually succeeding in)taking down the badly wounded Hound Archon who had retreated to the shrine. It was an epic fight with the higher damage output of the halberd wielding Antipaladin being kept up with by the self-healing Paladin. In fact at the climax of the duel the evil Druid stepped in and dropped a couple of heals on the Antipaladin before being driven off by a hard hit from the Angel Knight. Yes, bad form, but they are an evil party after all! Both duelist were down to low single digits in hit points when the Angel Knight landed and critical hit on the Antipaladin! The near max damage critical hit plunged the badly injured evil combatant down to almost negative 30 and she dropped stone dead!

The Angel Knight popped her last Lay On Hands and used her second Smight Evil on the Swashbuckler. Although they had taken down the Hound Archon the rest of the party were all badly hurt and pretty much out of resources. So they cut and ran. Being faster than the victorious Angel Knight, they got clear of the treehouse complex and (to quote the Sorcerer) "didn't stop running until they got back to Longacre!"

It's not supposed to end that way, right? ;-)

In any event, the players (including the dead Antipaladin) still had a blast. The epic nature of the final fight made up for the character death in their eyes. But the wife and I are brainstorming as to how to proceed now. The rebellion has been shattered by the player's efforts, but the Angel Knight is still at large.

So how would you handle this defeat as a GM? How should Archbaron Fex receive news of their failure? Surely the Angel Knight will return to seek retribution at some point. We plan on playing the rest of Adventure Path, so how should this effect future events?

On a happy note the slain Antipaladin will be back. In our game the players executed both of the twins in the town square. (by burning them at the stake...yikes!) So we altered the story in having the rebellion send their mother two resurrection scrolls instead of the stated one. After the botched resurrection attempt and the death of the priestess, the remaining scroll fell into the hands of the party. So we have already decided that somehow the party will find a Cleric of high enough level to cast the spell...at a price of course.

Anyway, thanks for your input and thoughts on how to turn failure into a growing experience. I also hope this post does not enter into "TL;DR" territory! ;-)