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Tramontane's page
181 posts. Alias of Jereru.
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NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tramontane nearly feints when Thurgrom is hit twice by the giants. Fortunately, the mynrughdaer is still standing and puts back a fight. Tram waits a bit for the area to be clear and starts patching Thurgrom.
Tram acts last, in the hopes he can heal without being threatened. Then 5 foot step to close distance and full round to heal.
Treat Wounds: 1d20 + 25 ⇒ (6) + 25 = 31 54 HP healed for Thurgrom
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram follows the advance, making sure everyone is in good shape.
Tramontane is vas enough at using weapons that he doesn't bother. Not that it matters, anyway - the boys are creating enough of a butchery.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram will follow the group close, granting his blessings and prayers and ready to attend anyone hurt.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Y'all know: 1d8 + 3 ⇒ (2) + 3 = 5
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
After blessing his companions with the power of life itself, Tram prays for a further help, knowing they need to kill as much giants as possible before all their power runs off.
Casts Prayer.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram quickly understands they're going to need all the help they can get.
He gestures and asks for holy gifts for his companions and himself.
Blessing of Fervor
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Do we have a "Kill the Dragon" button? Because killing a CR22 dragon the old way seems kinda tough job...
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram doesn't approve the devil summoning, but who's he to voice his disagreement? If he ends up having too much of a problem with it, he might think about it, but for now he just watched and listens, taking mental notes.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Remember there's a BoF in effect.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Once the wall is removed, Tram tries to help by boosting his allies. Sadly, there's nothing he can do about the demon going invisible or teleporting, though he analyses the spell patterns.
Spellcraft, which spell did the demon cast: 1d20 + 11 ⇒ (14) + 11 = 25
Cast Blessing of Fervor
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Woops!
Will save DC 14: 1d20 + 11 ⇒ (14) + 11 = 25
3 damage
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram notices the wall is in the middle of his friends beating the hell out of the demon (Ha!) and so tries to remove it.
Dispel Magic: 1d20 + 16 ⇒ (9) + 16 = 25
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram doesn't have much to do, so he decides to pull from the cloth to uncover the ritualists.
Idk, Str check or anything? Str: 1d20 - 1 ⇒ (2) - 1 = 1 (LAWL)
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
I'm afraid Tram didn't follow, opting for staying behind.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram doesn't get it at first, but when told about it he finally notices some strange behaviour in that dwarf. With Kragg going after him, he thinks he can contribute little to the chase, and stays behind ready to assist with some healing or any other way given his capabilities.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
No Darkness, sorry, though I have Silence - useful for infiltration.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram listens to what his friends' friend has to say, and nods in aprovement. "That's quite a valuable info..." After weighing the possibilities, he expresses his opinion that they should probably go against Nechezzar himself. He assures he'll follow whatever decision they take, though.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Gather Info: 1d20 + 6 ⇒ (11) + 6 = 17
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram nods. "I don't have a House, but I can check whether some of my old fellows at the monastery are gathered around, and ask them what they know."
He actually does so, asking around in the city temples and other places where holy people could be gathered.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
She could be our Snow-white XD
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Lol that's so wicked XD
Thing is I don't have it clear that she would accept.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Two things Tram doesn't get: frost dwarves are enemies? And second, what does "unpledged/unknown" mean? We're not sure that they would fight by our side?
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
I think we agreed on knowing her approach at the very least, check how much reasonable she wants to be. After all, we could have just killed her - and she seems to have restrained her lethality as well.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
I was going to apply, but honestly, the prospect of being 3rd level for ages is not much of a thrill for me right now.
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NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
This ruling I've seen being used by several GMs, and I totally approve. There's a whole bunch of cool special weapons that never get used because they're only +1 enhancement, even if their other perks rock.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
So, improving my headband is costly, since it gives bonuses to two abilities. Even if Rubius does it, it's still 15k, which means he'll take 15 days, and we don't have time for that - also because you guys might want Rubius to do something for you.
So I guess I'll keep the money for a future chance to improve.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Oh yes, I noticed the original thread and was waiting to hear from the individual characters recruitment. Will go have a look and probably submit something!
1d100 ⇒ 19
Aw... :P I think it's fine that our buffer got it, anyway ;)
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
I think everyone has claimed the cloak :p. Who will get it, though? We could roll for it, or give it too the first dibs calling, or whatever. As you wish.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Also... Did Thurgrom get to use THE axe? Or are we going to return it to someone here in Gold Peak?
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Alright, so I'm a bit lost here.
Rubius did the math and the dragon's lot adds up to 10,507.16 gold. Then there's the comb and the cloak. Those add another 4,416.66 gold. Altogether, 14,923.82 gold per beard. Am I right?
Now if someone wants any item, they just buy it for its selling price. But I see you guys bidding 12,500 for the +4 cloak, which should sell for 8,000 (half its price) or 4,500 for the +2 cloak, which should sell for 2,000.
So did I miss something?
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
We have a Shaman, which could be even better xD
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Back in Gold Peak, Tramontane feels again lost. He knows there are much bigger metropolis out there, but for him, coming from a small monastery, Gold Peak is still a cold, huge crust.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
I meant to grab from the shop :p
Or from Rubius, our friendly local magic item shop keeper ;)
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
I also agree that what we do with the woman depends on her attitude when she wakes up.
Re: loor, Tram already has a +2 cloak. Friends on how much is our share, he'll talk to Rubius. As for the +4 cloak, well, who wouldn't want it? But it's okay, I can wait. There's probably a ton other things to grab.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
"Friends, it's true! I remember now! And he's free!"
Tram explains his revelation to the rest of the group, at least to those who have not also received it.
See spoiler above.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Will Save, Prayer: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Tram quickly gets Kragg stitched.
Heal: 1d20 + 25 ⇒ (16) + 25 = 41
+54 hp to Kragg
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
LOL, it took such a long time to post my actions that the combat was resolved in between XD
I'll leave the post there, though, as a witness of my dumbness. Also the save bonus from Prayer might be useful.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Will Save, IC: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
+5 hp to Kragg, -5 hp to Tram
Tram gets a bit closer, resisting the instinct to run away, and calls for divine aid again.
BoF this round is +30ft movement. Move, then Prayer (+1 luck to attacks, damage, saves and skills, -1 to enemies, 40ft radius), then Shift (Wizard School Power) 25ft as a swift action.
Current HP 98/103
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NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Actually, I was planning to buff everyone but me (since I have little use for the bonuses). I just didn't notice Kragg, his avatar is too grey and me eyes skipped it. Don't worry, Kragg, I'll buff more or try to remove the Shield spell.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
A standard? Alright, then...
Tram invokes one of his blessings upon his allies.
Blessing of Fervor. Because I think I'm still out of range to try a Dispel.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram goes wherever his companions go, slowing his pace or rushing if needed to be more or less with the bulk of the group.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Did we finish descending down the pit? Do we see the dragon?
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
"Hum..." Tram puts his hands together, asking for divine advice. He jumps down the hole, but his body doesn't fall - it gently flows downwards instead.
Stealth: 1d20 - 3 ⇒ (20) - 3 = 17
Levitate.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tram asks for divine protection for him and his friends.
Resist Energy Communal (electricity), because the guy was a blue dragon, right?
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
"Hey, Gage!" Tram calls. "We can't spare all that time now, the dragon might get stronger or even flee."
Is anyone in need of healing?
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Well, she certainly kept it for herself while she was clearly buying time for his employer. She was well aware that any lucky blow could have her her killed, and still she kept on blocking our way. Now, she comes with this, which is certainly even more time consuming for us.
But well, I'm just a healer... I don't think I could kill her even if I tried :p
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Yeah, tried a pair of dispels to weaken her defenses but my luck with dice wasn't the best.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Yes, it requires a swift to spread, so no new bricks this round.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Ref save, TotMM, Prayer: 1d20 + 6 + 2 + 2 ⇒ (19) + 6 + 2 + 2 = 29
Yeah, I cancelled Thurgrom's but not yours.
Tram gets 24 damage from Gage, 24 from himself, then 5 from each of you that's wounded, for a total of 24+24+20=68. He heals for 5 hp thanks to the yellow brick road. Each of you guys heal 5 hp thanks to life link.
Realising Dvalin just took a pair of nasty blow, and thinking his friend is direly needed to hold the front line, Tram uses one of his tricks to teleport just beside the redheaded dwarf and administer some medicine to him.
Shift (from Wizard VMC) as a swift, then Treat Deadly Wounds.
Heal, Prayer: 1d20 + 25 + 2 ⇒ (19) + 25 + 2 = 46 54 hp recovered for Dvalin.
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
Tramontane's telekinesis will have to wait for after we dispel the Globe, I'm afraid, and for next turn.
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