Lassiviren

Totho Farstrider's page

98 posts. Alias of JoshB.


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Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

We will have to be careful as a group of 1st level characters w/o a healer.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

and checking In


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Sorry to hear that. It's a shame we couldn't keep momentum.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Botting Aerry

Not fully realizing that Risq has found more opponents, Aerry moves into the room to check and see if she can stabilize a downed bandit.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

It is annoying


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho will still try and save a bandit for questioning later this round, and join Risq in pummeling more bandits next round.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

I posted Totho's action a while back


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Hello?


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

If either of the bandits Totho punched out aren't completely dead, he will use Stabilize on his turn to stop them from expiring.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"They don't look like much of a danger. Just jam the door so they can't get out."


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho finishes off the bandit in front of him with a one-two combo.

flurry1: 1d20 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12 (dedicated adversary, bardsong, flurry)

flurry2: 1d20 + 4 + 2 + 1 ⇒ (10) + 4 + 2 + 1 = 17

damage 1: 1d6 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15

damage 2: 1d6 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho punches the bandit in front of him. If the bandit drops, then I'll step up to engage the one behind him.

flurry1: 1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23 (dedicated adversary, bardsong, flurry)

flurry2: 1d20 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

damage 1: 1d6 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14

damage 2: 1d6 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Charge the southwest bandit it a clanking flurry of heavy armor.

charge: 1d20 + 6 + 2 + 1 + 2 ⇒ (19) + 6 + 2 + 1 + 2 = 30

damage: 1d6 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Were you shooting one of them? Or were those warning shots.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho tries the west door to see if it's unlocked, hoping that if someone in the house has been running to the outhouse to vomit, they left the door unlocked.

If it's open, he swings it wide, steps across the threshold, and announces to the room:

"Prepare to face justice in the name of the Drunken Hero you scurrilous villains!!!!"


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"I say we stick together and leave them the opportunity to flee out the other door. If they feel trapped, they're likely to fight harder." Totho whispers.

"I'll brawl and you guys support."

Totho uses a move action to gain the Dedicated Adversary: Humanoid(human) combat feat.

Any objections to me opening the door and getting the party started?


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho heals himself with a Channel before we open any doors.

channel: 1d6 ⇒ 6


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho pushes up through the snow to the door.

"Prepare any spells you might want, and then I'll try the door." he whispers.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Should we just walk in like we own the place and demand the missing damsel?"


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho moves up to check what appears to be an outhouse.

perception: 1d20 + 7 ⇒ (10) + 7 = 17


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Missed the direction we were approaching from. Sorry


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho moves forward to check how sturdy the bridge is.

"Cover me." he whispers to the archer.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Just waiting for someone else to make a perception check.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

I think we should kick their butts and get warm in their lodge.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

I'm assuming the wee folk are keeping track of us since we parlayed with the talking deer.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Do I need to be clearer that I'm the only one of us that rolled perception to see if we're being watched?.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"The question I would have is are they still watching us now, and will they follow and attacks us if we withdraw and camp somewhere."


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Now we can guess why the Sentinels haven't taken care of the bandits."


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Fort: 1d20 + 5 + 5 ⇒ (15) + 5 + 5 = 25

"brrrrrr....."

"What is this place?"

know (local): 1d20 + 5 ⇒ (20) + 5 = 25

"Any sign of guards?"

perception: 1d20 + 7 ⇒ (6) + 7 = 13


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"We probably will see them again, but for now, we'd best get back on the trail." Totho says.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

If the faerie fails his save, Totho will use martial flexibility to learn Improve Grapple and prepare to snatch the little fella


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

perception: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8

Totho casts Longstrider on himself and then wade through the snow to M9.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho uses Agile Feet to cancel movement penalties from the snow and charges the deer. (move to K6)

Unarmed Strike: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

damage: 1d6 + 6 ⇒ (1) + 6 = 7


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Don't have range to charge the one I can see, so deer it is.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Trying to decide which direction to charge.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Let the stag get away? or try and stop it?


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

perception: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Not what it seems? What was your clue? The talking deer?" Totho pushes through the snow.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Don't go Lady Deer, we mean no harm...." Totho helpfully supplies.

diplomacy aid another: 1d20 + 1 ⇒ (13) + 1 = 14


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"I am just a simple man who is good with his hands...." Totho says to the chatty buck.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6

I apparently have no reason to be suspicious of a talking deer


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Well what do you know? First a talking snowman, then talking ice cubes, and now a talking deer. Will wonders never cease!"

Totho address the magic deer: "Don't worry mister deer, we're not hunters. We're just passing through these woods on our way to rescue a damsel in distress from a naughty necromancer. We only ask your leave to pass by peacefully."

diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5

Meanwhile, Totho looks about casually to check and see if there are more deer waiting in ambush.

perception: 1d20 + 7 ⇒ (20) + 7 = 27


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho follows along behind Risq as she points out the trail.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Great Lord of Libations, watch over this poor man's journey to the afterlife." Totho says respectfully over the body of the fallen hunter.

He pulls out the flask the mysterious stranger gifted him with the day before and pours out a measure as a sign of respect.

"One more life to avenge when we find the cause of this unnatural cold and snow." Totho says to his companions.

"This bow doesn't look as well made as one of yours Aerryndol, but I think I it might come in handy when we finally get the opportunity to settle the score."

Totho we see to quickly burying the body under some brush and snow. He will take the bow, arrows, and axe, but leave the purse behind.

"We'll probably have need of weapons before this fight is done, but the man's relatives will most likely need the contents of his purse."


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Brrr Check: 1d20 + 5 + 5 ⇒ (5) + 5 + 5 = 15

"Best check who it is...."

Totho walks over to the snow drift, grabs the boots, and hauls the body out into view.

Then he looks the poor soul over to see what he can learn.

perception: 1d20 + 7 ⇒ (9) + 7 = 16

Knowledge(local): 1d20 + 5 ⇒ (6) + 5 = 11


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

(who suddenly cursed our die rolls....)

"Stop trying to push me in the river and go away." Totho admonishes the icy critter.

Flurry1: 1d20 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9 (bardsong, divine favor)

Flurry1: 1d1d6 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10

Flurry2: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22

Flurry2: 1d1d6 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10

the left punch goes wide, but he finishes strong with a right cross.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

@Risq: I would drop the bardsong next round. The flank should be enough bonus.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho throws a 1-2 combination at the elemental.

Flurry1: 1d20 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11 (bardsong, divine favor)

Flurry1 damage: 1d6 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15

Flurry2: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14

Flurry2 damage: 1d6 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14

but his swings are a little wild.....


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

My only thought is that if you hit a bad guy with misfortune the round after I hit them with touch of chaos (nop save), then they're probably going to fail their misfortune save.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho lays into Szassh with a nasty uppercut.

punch: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23 (bardsong, divine favor)

damage: 1d6 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13

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