Reign of Winter - The Snows of Summer (Inactive)

Game Master Slyness

It is summer, but rumors of unseasonable pockets of winter in the Border Wood have drawn you to the small village of Heldren in the nation of Taldor. It’s surely no coincidence that this is the time when the Queen of Witches, Baba Yaga, is scheduled to return to the frozen land of Irrisen.


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Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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Round: 3
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Skrikks, in a fit of rage at the loss of his companion, continues to charge at Totho, but his efforts are ineffectual. All of this while being injured by the party.

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Initiative: Aerryndöl(22) | Totho(24) | Skrikks | Risk(16) |

The frozen creek acts as an ice sheet; entering a square covered in ice costs 2 squares of movement, and the DC of Acrobatics checks increases by 5 in such squares. A successful DC 10 Acrobatics check is required to run or charge across the creek.

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Skrikks: Bull Rush: 1d20 + 2 ⇒ (14) + 2 = 16


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Calling upon Desna's surefootedness, Risk steps on to the ice to take the fight to the creature. She take a round about path to avoid the dark shape and trap the creature between them. Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.

Starknife, +bardsong+flank: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18 for damage: 1d4 + 4 ⇒ (1) + 4 = 5

With 40' move and Agile Feet, I have enough movement to get into flank. Have used 3 of 9 rounds of bardsong.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

In square I,6


Former Initiate of the Visum Sodalitate, the Bright Tower.

Aerryndöl fires another set of arrows at the creature all the while cackling in delight at the sight.

Mwk Longbow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for piercing damage of: 1d8 + 3 ⇒ (7) + 3 = 10
Mwk Longbow: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 for piercing damage of: 1d8 + 3 ⇒ (8) + 3 = 11


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

(who suddenly cursed our die rolls....)

"Stop trying to push me in the river and go away." Totho admonishes the icy critter.

Flurry1: 1d20 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9 (bardsong, divine favor)

Flurry1: 1d1d6 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10

Flurry2: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22

Flurry2: 1d1d6 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10

the left punch goes wide, but he finishes strong with a right cross.

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

And with that punch, the sad tale of Skrikks and Szassh comes to its inevitable conclusion, their crumpled remains laying on a frozen creek. Once you cross the creek, you see some boots sticking out of a pile of snow.

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Risquelyn & Totho: It's time for a Fortitude check(DC15) against the cold weather. Failure means 1d6 points of nonlethal damage and you suffer from hypothermia(fatigued). Cold-weather outfits give a +5 bonus on the check.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8
Risquelyn "Risk" Virisix wrote:
I will use Endure Elements and leave the cold weather clothing in my bag for now. However, I will put on my cleats and strap on my snow goggles.

That was from 'page 1'. Is it actually so cold that the magic failed?

Fort: 1d20 + 4 ⇒ (17) + 4 = 21 Just in case.

Risk notices and points toward the boots, "This bodes ill for the others. However, I do not think the Lady would be wearing boots, so we must still hold out hope."


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Brrr Check: 1d20 + 5 + 5 ⇒ (5) + 5 + 5 = 15

"Best check who it is...."

Totho walks over to the snow drift, grabs the boots, and hauls the body out into view.

Then he looks the poor soul over to see what he can learn.

perception: 1d20 + 7 ⇒ (9) + 7 = 16

Knowledge(local): 1d20 + 5 ⇒ (6) + 5 = 11

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

It seems to be the body of a local farmer, though there is no way to know beyond that. He kept his possessions in good repair, and they remain with his body. They include a composite longbow (+1 Str) with 12 arrows; a dagger; a masterwork handaxe; and a pouch containing 14 gp, 25 sp, and 18 cp.

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Risquelyn "Risk" Virisix wrote:
That was from 'page 1'. Is it actually so cold that the magic failed?

Nope. As long as you have EE up, you're good. It simply slipped my mind.

Loot.


Former Initiate of the Visum Sodalitate, the Bright Tower.

Aerryndöl nods but remains silent as she watches Totho drag the corpse into view.

Know(Local0: 1d20 + 5 ⇒ (9) + 5 = 14


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Great Lord of Libations, watch over this poor man's journey to the afterlife." Totho says respectfully over the body of the fallen hunter.

He pulls out the flask the mysterious stranger gifted him with the day before and pours out a measure as a sign of respect.

"One more life to avenge when we find the cause of this unnatural cold and snow." Totho says to his companions.

"This bow doesn't look as well made as one of yours Aerryndol, but I think I it might come in handy when we finally get the opportunity to settle the score."

Totho we see to quickly burying the body under some brush and snow. He will take the bow, arrows, and axe, but leave the purse behind.

"We'll probably have need of weapons before this fight is done, but the man's relatives will most likely need the contents of his purse."

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

There isn't anything else to glean from the body. He seems to have been a victim of the elementals.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Risk looks to press forward, searching for any sign of the Lady or her abductors.

perception: 1d20 + 8 ⇒ (12) + 8 = 20


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho follows along behind Risq as she points out the trail.

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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In Pursuit
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Traveling along the obvious trail left by the bandits, the temperature is not warming the way one would expect in the middle of summer. The path winds through the trees and natural obstacles. Again, you encounter a flock of ravens that have been killed with tiny arrows and hung, dangling from the branches. As you take a moment to look them over, you hear the crunch of snow on the path ahead but there is a large boulder blocking your view. Cautiously, you creep up to see what lies ahead.

A narrow game trail winds its way through the trees and undergrowth here. Hoofprints mark the underlying snow, leading in both directions. The source of the hoofprints is obvious, as a large white stag stands here, staring at you from 20 feet away. A long moment passes and the stag seems unafraid. It bobs its head down briefly, then raises its nose, sniffing the air. Snowfall snorts, her breath visible in the cool air. The stag lowers its nose, meeting your gazes. "Why do you venture into my domain?," the stag asks.

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DM: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"We mean no offence or challenge. We have come seeking one who was taken without her consent and to perhaps find out why the winter has come to these lands so early. The Summer should be near its height, yet the snow piles up and embraces the land as if the nights are long."

cast Enhanced Diplomacy

Diplomacy: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Well what do you know? First a talking snowman, then talking ice cubes, and now a talking deer. Will wonders never cease!"

Totho address the magic deer: "Don't worry mister deer, we're not hunters. We're just passing through these woods on our way to rescue a damsel in distress from a naughty necromancer. We only ask your leave to pass by peacefully."

diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5

Meanwhile, Totho looks about casually to check and see if there are more deer waiting in ambush.

perception: 1d20 + 7 ⇒ (20) + 7 = 27

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

The white stag nods ever-so-slightly at Risquelyn's words, then stands erect, managing to appear haughty in reaction to Totho's wonder. "The winter goes where it must and I am the king of wherever it goes. I do not concern myself with the doings of two-legs. But a herd such as you describe did come through my domain. Who are you and why do you seek this doe?"

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I'm not ignoring your Diplomacy rolls. It just takes a minute of conversation before they kick in.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"I apologize if we have come to your territory. We mean no challenge to your authority. My name is Risquelyn, and these are my friends. Totho is the male stag, and Aerryndöl is a doe like myself. The two-legged doe we seek is important to her herd, so we have volunteered to bring her safely back from the predators who took her. You mentioned that Winter goes where it must. Can your eminence explain to me why it must come so early?"

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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In Pursuit: The White Stag
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"It is not early, it simply goes where it wills. Now it expands into these southern lands. Tell me, what talents have you that you think you can take a herd that is much larger than your own?"


Former Initiate of the Visum Sodalitate, the Bright Tower.

Aerryndöl looks on in delight as the bard ceremoniously dialogues with the great, white stag. What a thing of beauty... both the stag and Risquelyn speaking with such elegant tongues. I wish I could talk with such grace... The witch looks down, not wanting to challenge the "king" or disrupt their discourse.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6

I apparently have no reason to be suspicious of a talking deer


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Do a pack of wolves outnumber the herd they prey upon? No, they use cunning tactics and rely on their strengths to create opportunities for a successful hunt. We too work together effectively. We also rely on something wolves cannot, the divinity and knowledge of powers greater than us." With a wry smile on her lips, "Any we hunt would do well to be worried about their fate once we have their scent."

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

"But wolves do not attempt to take down an entire herd. They seek out one, or they find death. Why should your fate be different?"

Totho: You've never heard of a talking deer before, but there is a lot of strange things going on.

However...

DM Slyness wrote:
Risquelyn: ”Thank you, dear. That’s very sweet. And true,” she says with a wink. Her wry smile turns dark as one of the locals enters. With only a little prodding, she says, ”Jon there has a farm out in the Border Wood. His boy took ill a few days ago after falling through the ice over Wishbone Creek. The boy says he spotted a white stag in the forest—and heard it talking—then tried to follow it. Can you believe it? I should go ask after the boy.”


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"The wolves merely follow their base instinct for food. While we are stalking this herd, we only desire to take back she who does not belong to them. We do not seek or wish to destroy them. However, if it comes to a fight, they will feel our fangs in their hides. Tell me Magnificence, did you speak with the other herd as they migrated through your land? Also, there was a fawn back in our herd who took an interest and tried to follow you. Did you speak to him, or did he catch words intended for others?"

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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In Pursuit: The White Stag
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"I spoke to none such as yo describe. So, you must be great warriors to think you can accomplish such a task. Or perhaps you are powerful spellcasters like the witches of the north? If not, perhaps you should turn back now."


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"I am just a simple man who is good with his hands...." Totho says to the chatty buck.


Former Initiate of the Visum Sodalitate, the Bright Tower.

At the mention of witches, Aerryndöl looks up. "Your, um... Highness, what can you tell us of the Witches of the North? That is, if we are to follow the... herd... to find our doe, and should we encounter these witches, what should we expect?"


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Interesting you should mention magic..." May as well cast Detect magic to see what I can see. "May I inquire as to your role in all of this?

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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In Pursuit: The White Stag
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The self-proclaimed King of the Forest turns to Aerryndöl . "You should expect death. And a curse on all those whom you hold dear." As Risquelyn begins to cast her spell, the stag's head quickly turns to her. "Wh-what are you doing? What treachery is this? I shall take my leave now!" The stag backs up a step as it turns to leave.

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DM: 1d20 ⇒ 16

Risk:
There is a magical aura.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Please, I meant no offence your Eminence. I merely cast a minor enchantment so I may further appreciate your magnificence. Surely one so attuned to magic and experience with the Witches of the North has nothing to fear from a meager cantrip. My apologies if I broke an unspoken protocol of our meeting. Please stay. Or, if you would rather, I will step away. No need for my friends to be denied your Grace and Wisdom because of my poor decision." There is an aura of magic. We have cunning adversaries, could this be an illusion?

Perception: 1d20 + 8 ⇒ (5) + 8 = 13 Looking for tracks in the snow or other indications an "illusion" is at work.

Diplomacy: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Hmm...can I tell what school of magic yet?


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Don't go Lady Deer, we mean no harm...." Totho helpfully supplies.

diplomacy aid another: 1d20 + 1 ⇒ (13) + 1 = 14

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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In Pursuit: The White Stag
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The stag continues to walk away, saying over its shoulder, "No, it is best if we all leave. I'll leave your company and you leave my forest." He isn't running away, but he isn't walking slowly either.

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Risk:
You concentrate on your spell and know that there is one faint aura. The stag is walking away, saying something, but you stay focused. Finally, you have it. It's an illusion spell of the glamer variety.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

The bard whispers, "All is not what is seems here."

know, arcana: 1d20 + 7 ⇒ (4) + 7 = 11 to know if the spell is line of effect or not.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28 To catch any observers she is now convinced are in the vicinity.

"He knows more that he is telling us, that much is certain."Risk makes the impetuous decision to follow the stag.

Sense Motive: 1d20 + 3 ⇒ (18) + 3 = 21


Former Initiate of the Visum Sodalitate, the Bright Tower.

Knowledge(Arcana): 1d20 + 9 ⇒ (11) + 9 = 20
Perception Aid Another: 1d20 + 6 ⇒ (1) + 6 = 7
Sense Motive: 1d20 + 3 ⇒ (19) + 3 = 22

Aerryndöl, taking her cues from Risquelyn, tries to determine the nature of the spell and to assist her in discovering the stag's true nature and intent.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"Not what it seems? What was your clue? The talking deer?" Totho pushes through the snow.

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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Round: Surprise
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Once Risquelyn starts chasing after him, the stag calls out, "Pym! Shor! Vosi!," as he takes off at a run. Each of you feels something tiny hit you in the back of the head or neck. It doesn't really hurt, and whatever it is bounces off Risk and Totho. However, Aerryndöl, a very unfamiliar sensation starts to spread from the spot that you are hit; it actually feels cold. As each of you instinctively turns to look, you see three very small lights in the trees that suddenly wink out.

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Initiative: Aerryndöl(22) | Totho(24) | Risquelyn(16) | Pym, Shor & Vosi |

Six inches of snow covers the ground, reducing overland travel rates by half(difficult terrain). The snow also reduces visibility by half, imposing a –4 penalty on Perception checks and ranged attacks.

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DM:

Initiative: Aerryndöl: 1d20 + 9 ⇒ (18) + 9 = 27
Initiative: Risquelyn: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative: Totho: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative: Pym, Shor, & Vosi: 1d20 + 9 ⇒ (5) + 9 = 14

Pym: Aerryndöl: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Shor: Risk: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
Vosi: Totho: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7

Pym: Stealth: 1d20 ⇒ 9
Shor: Stealth: 1d20 ⇒ 14
Vosi: Stealth: 1d20 ⇒ 19

Aerryndöl: Fort(DC13) or Staggered: 1 round

All: Perception checks each round, please.

Kn: Nature is the pertinent skill.

Map updated, on to Round 1.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

know,nature: 1d20 + 3 ⇒ (1) + 3 = 4

Perception: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23


Former Initiate of the Visum Sodalitate, the Bright Tower.

Fort: 1d20 + 3 ⇒ (20) + 3 = 23
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Know(Nature): 1d20 + 9 ⇒ (5) + 9 = 14

Aerryndöl turns and fires her bow at small winged creature (at D9).

Deadly Aim Mwk Comp Longbow: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17 for piercing damage of: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Deadly Aim Mwk Comp Longbow: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19 for piercing damage of: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

perception: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

Aerryndöl & Risquelyn: You can see all three.

Totho: You can still see the southwest one.

Aerryndöl:
These are winter-touched sprites. A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho uses Agile Feet to cancel movement penalties from the snow and charges the deer. (move to K6)

Unarmed Strike: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

damage: 1d6 + 6 ⇒ (1) + 6 = 7

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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Round: 1
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Aerryndöl shrugs off the arrow's effect, confident in her innate resistance to the cold. Then she fires twice, but the sprites are just so small that both shots go wide. (Ranged penalty is -4) Totho runs up to the stag, punching it in the haunch, but the blow seems to just glance off it. The strike doesn't stop the stag from running away. Risk doesn't seem to know what to do and the tiny creatures fire again. The arrows are more annoyance than anything except when they strike true.

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Initiative: Aerryndöl(22) | Totho(24) | Risquelyn(16) | Pym, Shor & Vosi |

Six inches of snow covers the ground, reducing overland travel rates by half(difficult terrain). The snow also reduces visibility by half, imposing a –4 penalty on Perception checks and ranged attacks.

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Risquelyn: Fort(DC13) or Staggered: 1 round

All: Perception checks each round, please.

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Stag withdraws.

Pym: Aerryndöl: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Shor: Risk: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Vosi: Totho: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12

Pym: Stealth: 1d20 ⇒ 3
Shor: Stealth: 1d20 ⇒ 15
Vosi: Stealth: 1d20 ⇒ 8

Your perception checks match up against their stealth. The names are left to right.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Sorry, it looks as if the boards ate my Round 1 post from last night. I cast Hideous LaughterWill DC 14 on the baddie @ N10. Depending on the save, that may effect how the bad guys act?

Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

Will: 1d20 + 1 ⇒ (20) + 1 = 21


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Perception: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8

Losing sight of her assailant, the drow call upon her innate magic. One of the attackers becomes limned in purple flames.

Faerie Fire 1/day, targeting K 12.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

perception: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8

Totho casts Longstrider on himself and then wade through the snow to M9.

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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Round: 2
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After Risquelyn casts her spell, one of the creatures begins to glow purple. As soon as that happens, the creature yells out, "Flee!" Each of the creatures begins to glow and then twelve more glowing spheres burst forth and weave their way through the tree branches erratically.

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Initiative: Aerryndöl(22) | Totho(24) | Risquelyn(16) | Pym, Shor & Vosi |

Six inches of snow covers the ground, reducing overland travel rates by half(difficult terrain). The snow also reduces visibility by half, imposing a –4 penalty on Perception checks and ranged attacks.

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Spellcraft(DC15):
Each of them cast Dancing Lights.

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Spellcraft: 1d20 ⇒ 16


Former Initiate of the Visum Sodalitate, the Bright Tower.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Aerryndöl yells out to the closest sprite, "You there! Approach me!

Cast Command DC15 Will

"Perhaps, we can catch one of these small creatures and get some information from them."


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

If the faerie fails his save, Totho will use martial flexibility to learn Improve Grapple and prepare to snatch the little fella

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