Classes/Levels |
Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6 |
About Totho Farstrider
Totho - Ranger
Male tiefling ranger (trapper) 1 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 65)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d10+3)
Fort +5, Ref +5, Will +2
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee kukri +5 (1d4+4/18-20) or
. . kukri +5 (1d4+4/18-20) or
. . longsword +5 (1d8+4/19-20) or
. . unarmed strike +5 (1d3+4 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks favored enemy (humans +2)
Spell-Like Abilities (CL 1st; concentration -1)
. . 1/day—darkness
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 17, Int 10, Wis 15, Cha 7
Base Atk +1; CMB +5; CMD 18
Feats Power Attack
Traits dangerously curious, restless wayfarer
Skills Bluff +0, Disable Device +6, Knowledge (geography) +5, Knowledge (local) +5, Perception +6, Stealth +7, Survival +6, Use Magic Device +3; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Infernal
SQ betrayed, prehensile tail[ARG], track +1, trapfinding +1, wild empathy
Other Gear chain shirt, arrows (40), kukri, kukri, longsword, shortbow, backpack, bedroll, belt pouch, flint and steel, grappling arrow[UE], grappling hook, mess kit[UE], pot, silk rope (50 ft.), thieves' tools, torch (10), trail rations (5), waterskin, 27 gp
--------------------
Special Abilities
--------------------
Drawback:
Betrayed When use Sense motive to gain hunch, roll twice (take low, can't reroll).
Tiefling:
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Ranger:
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Feats:
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.