Warforged

Torvictus's page

14 posts. Alias of bigrig107.


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leinathan wrote:
Torvictus wrote:

Does Torv seem fine to you, leinathan?

I know you said Warforged might be less likely to be picked or even removed, so should I just go ahead and make another character?

Whoop! I didn't realize you were done. Although you're not, since you've got all that fluff info to fill out.

As for your mechanics, I don't have a lot of complaints... except wearing armor takes away your Wis bonus to AC and your monk fast movement.

You should also be dealing 1d6+3 damage with your unarmed strike. It improves to 1d8 at level 4, and you have +2 Str and the +1 enhancement bonus as a damage bonus.

Your CMD (assuming you remove your armor) is 22 (10 + 2 Str + 3 Dex + 3 Wis + 4 BAB) or is 19 without removing your armor.

Your rage attack routine should be +10/+10 (1d6+6) (4 BAB, 5 Str, 1 enhancement to hit) (5 Str, 1 enhancement to damage).

You also seem to be missing the feats that you gain from actual advancement. You have Skill Focus (Intimidate), Combat Reflexes, Improved Unarmed Strike and Improved Grapple all as bonus feats, and you gain Power Attack while you rage... but you seem to be missing two feats. You're also missing traits.

1. Yeah, Advanced Construction makes my plating count as unarmored.

2. The Warforged alternate racial trait Trained Fist makes his unarmed strikes deal damage as if one size larger, so they are d8's.

3. I'll admit I forgot the enhancement to damage. Edited to be correct.

4. CMD was different, but it will be 22, as I'm "unarmored".

5. With rage, I should have stated this, but he's always going to use Power Attack. That part will be more fleshed out in his personality section, but the general idea is that he's very defensive (high AC/CMD, along with a solid amount of hit points, until he rages and becomes much more offensive, at the expense of his defense. So, that makes his attacks +8 to hit (+4 BAB, +5 Str, +1 magic, -2 PA), 1d8+10 damage (+5 Str, +1 enhancement, +4 PA).

6. I do have two feats - Advanced Construction (Mithral) and Extra Rage.

7. I didn't see anything about traits, and reading it again, they aren't mentioned. I meant to ask, but forgot. I'll get on that.


Does Torv seem fine to you, leinathan?

I know you said Warforged might be less likely to be picked or even removed, so should I just go ahead and make another character?


Here's the alias I've adapted for my Warforged combat machine.

Created specifically to neutralize threats through the use of his deadly fists and grappling abilities, Torv's abilities have been quite useful to the dwarves of Durngrist Station. But now, he is to be brought out into the harsh reality of space, where he is well-suited to exist. And conquer.

Working on the fluff, but I believe his crunch is mostly done. Buying gear was tough, as what do you buy for a monk with ABP? (Answer: some cool wondrous items and a wand he can't use!)

Thinking the unique process with which each Warforged is created went slightly awry with Torv, causing whatever elemental spirit resides in his metal frame to inherit the "berserk ability" of some of the "lesser constructs", as he calls them.
Beyond that, the metal warrior trained to use his body as a living weapon is the route at which I aim to gi for.


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

"Dare I suggest we return to Captain Akorio first, brothers? Or at least let him know of our plans. I'm not sure if Vox-casting is safe, given our situation."


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

"This....this is not right. Something terrible has happened; we cannot allow ourselves to fall in this slaughter. Let us go on to join with those other captains...."


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

"Very well, then. Shall we head that way, then?"

Torv shoulders his heavy bolter, and readies to move out.

"And what of Captain Akioro? Is it wise for us to bring him to our new destination?"

Sorry guys, but Paizo just let me back on. I didn't really have much to say anyway, seeing as how Torv is a secondary character. He's going to pretty much agree with whatever the groups' decision is, unless he's absolutely sure his superiors are wrong.


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

"Well, this day started out as a normal one." Torv mutters under his breath, walking around outside the drop pod that he had just exited.

"Captain Tyranus! We've landed planetside, it's time to wake up. We have things to do." he said, entering the code into Tyr's Dreadnought armor to awake it.


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

Also just a dot.


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

Torv uses his reaction to dodge out of the way or doesn't, possibly and then fires his pistols, in semi-auto again, at the two marines closest to him (J15 and K14).

Dodge (50): 1d100 ⇒ 39 And, somehow we both avoid taking damage, again!

Assuming that the one in melee with Tyr didn't survive the assault.

Rolls:
Semi-auto 1 (60): 1d100 ⇒ 35

Semi-auto 2 (60): 1d100 ⇒ 4

Both attacks give me the maximum of four hits, and I'm going to split them up between the two Marines, two each

J15 damage 1: 2d10 + 11 ⇒ (10, 7) + 11 = 28 21 damage, Pen 4
J15 damage 2: 2d10 + 11 ⇒ (3, 4) + 11 = 18 15 damage, Pen 4

K14 damage 1: 2d10 + 11 ⇒ (10, 6) + 11 = 27 21 damage, Pen 4
K14 damage 2: 2d10 + 11 ⇒ (5, 9) + 11 = 25 20 damage, Pen 4


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

Torv, seeing the Marine to his right hiding behind cover, will move towards the door, attempting to get a good enough shot in.

Moving to M19 (or M18 if that'd be better) and taking one single attack with his pistol on Semi-Auto again at Marine H21.

BS (60): 1d100 ⇒ 25

That's two degrees of success, granting one extra hit, both on the Body. Also, forgot that his pistol had the Tearing quality, so.

Hit 1: 2d10 + 11 ⇒ (1, 1) + 11 = 1312 damage, 4 pen.
Hit 2: 2d10 + 11 ⇒ (5, 8) + 11 = 2419 damage, 4 pen.

Edit: not when you have the Auto-stabilized trait.


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

My apologies, RL stuff caught me for a bit.

Torv will use his reaction to attempt to Dodge the burst that hit him.
Dodge (50): 1d100 ⇒ 8

With the same unnatural quickness, Torv manages to dodge out of the returning fire completely.

(Right? That's like, 4 degrees of success, which allows me to negate the two hits scored, correct?


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

Well, that's one down. That'll have to do for now.

Torvictus, seeing the Marines give his commander a bit of trouble, quick draws both of his pistols, and fires two semi-auto bursts at Marine L27.

Semi-auto burst, with Gunslinger talent, means that he doesn't suffer the TWF penalties with the pistols. Might not be the most effective fighting style, but damn does it look cool.

Semi-Auto 1 (BS 60), Pen 4: 1d100 ⇒ 9
Semi-Auto 2 (BS 60), Pen 4: 1d100 ⇒ 46

Two hits, with the first burst granting the two extra hits allowed by his rate of fire. So, four hits, all aimed at L27

Damage 1: 1d10 + 11 ⇒ (5) + 11 = 16
Damage 2: 1d10 + 11 ⇒ (1) + 11 = 12
Damage 3: 1d10 + 11 ⇒ (7) + 11 = 18
Damage 4: 1d10 + 11 ⇒ (3) + 11 = 14


Warforged Bloodrager (Id Rager) 1/Unchained Monk 3

And here's my Space Marine follower.


Here's my completed follower!

As you can see, he is built for generic support, with enough weaponry to support the rest of you but not so much as to outshine anyone.

He has a decent Tech-Use skill, so that he can repair me and reload my weapons, and just generally be useful.