bigrig107 |
I wouldn't say mine is a long-ranged specialist, but instead more of a "right tool for every job" kinda guy. Where "tool" happens to actually mean "weapon".
All I have to say, honestly, is that I'll be carrying a small arsenal of weapons and explosives that should crack any tough shell that needs cracking.
Browman |
I wouldn't say mine is a long-ranged specialist, but instead more of a "right tool for every job" kinda guy. Where "tool" happens to actually mean "weapon".
All I have to say, honestly, is that I'll be carrying a small arsenal of weapons and explosives that should crack any tough shell that needs cracking.
Dapphon definitely is a long range specialist. He has redundancy to allow him to shoot at extreme range without penalty. Which for a stalker boltgun with kraken rounds starts at 900 meters. Or if he uses stalker rounds 600 meters for extreme range but no one can hear the shot. So realistically if he can see it, he can shoot it. His shooting at long range is single shots but with accurate he can get up to 2 extra d10s of damage with a good roll. Against marines you want single large damage hits, armour and toughness bonus soak against each hit.
Browman |
Did you take a look at the Mk.IX Ultra-Pattern Sharpshooter’s Rifle from Rites of Battle?
I'm not quite sure exactly what the benefits over the Stalker Bolter is, but perhaps you'll be able to tell?
MK IX ultra has three main drawbacks, it doesn't use bolter ammo, it has a clip of 5, and it is an exotic weapon. It also has positives, mainly being longer range and toxic. Felling (1) and the extra dice the stalker do are basically a wash against marines, but marines are hard to poison and with kraken rounds the stalker actually outranges the Mk IX.
bigrig107 |
Actually, one of the qualities of the sniper rifle make it so that it's a basic Solid Projectile weapon, which means that our Legion Weapon Training gives it to you.
2 req will give you the fire sector, allowing you to effectively triple the capacity of the clip.
Not too sure about specifics against certain enemies, but it's there as an option.
The 0 penetration does hurt, though.
Browman |
Actually, one of the qualities of the sniper rifle make it so that it's a basic Solid Projectile weapon, which means that our Legion Weapon Training gives it to you.
2 req will give you the fire sector, allowing you to effectively triple the capacity of the clip.
Not too sure about specifics against certain enemies, but it's there as an option.The 0 penetration does hurt, though.
The same 2 req gave me a fire selector on my stalker, and the stalker is 10 req less to get. But you can get the sniper at lower renown. The sniper rifle isn't a bad weapon, I just prefer the stalker given the option.
GM JC Spooks |
The Crux Terminatus is described in Rites of Battle pg 206. Under normal conditions it is an honour rewarded to the bravest of space marine heroes, which translates to doing some pretty amazing stuff in-game with your character.
Unfortunately it looks like upon review that there aren't any circumstances that characters in this creation would be allowed to begin play having earned the Crux Terminatus.
bigrig107 |
Alright, the GM has been so gracious as to wave the renown requirement for becoming a Dreadnought (Rites of Battle).
I was wondering if anyone here was already creating someone who could pair up with me to repair any damage and replace/reload any weapons, or if anyone would like to tweak theirs somewhat to fulfill this role.
Obviously, I'm open to any background cooperation needed, and don't care if you're from the Emperor's Children Legion. I could have met you planetside, if necessary.
bigrig107 |
Nice! Congrats. Brother Toc is a line marine with some specialism with demolitions (either tac marine of devastator) with some knowledge of tech (techpriest training from dark heresy) so he should be able to patch you up a bit, if we can find parts... Crunch coming soon...
T
(Loux)
I've actually been allowed to pick up a cohort (from First Founding) that should be able to deal with most problems and help me reload my weapons during battle of needed.
Don't feel obligated to build around me, though of course any help is more than welcome!What Legion is Brother Toc from?
bigrig107 |
Okay, cool! I don't want to force anyone to play any specific thing with my build.
Speaking of, my cohort will have Space Marine Implants as one of his traits, allowing him to be durable enough for me to use him as a secondary character when the several-Marine high Dreadnought is deemed excessive or unnecessary (stealth/tight quarters missions).
Since I have to split my resources (gear and XP) between the two characters, I don't plan on outshining anyone with my secondary character, although I plan on shining a lot in combat with my Dreadnought.
Beautiful machine, guys. Just beautiful.
Tyranius Akioro |
Yeah, that definitely sounds like a good idea!
I'm interested to see how Dapphon and Tyranius (the alias I made for him) will function together on the battlefield.
I can easily see them setting an ambush, with the Dreadnought hidden somewhere and Dapphon up at a vantage point.
Dapphon would provide tactical support and heavy weapons removal, while Tyranius kills just about everything he needs to.
There will be plenty of moments where we could replicate the classic "you kill enemy behind me, I turn around and thumbs up or something" moment you see so often in movies.
And, as I said earlier, I won't ruin any stealth missions, as we'll leave the armored library (get it? Cause he's like, immortal?) behind as my cohort takes to the field alone, a much more agile and quieter combatant than the Dreadnought.
Geroros Kemeul |
Geroros Kemeul wrote:Hey guys, legoguy4492 here, almost done, probably will finish tomorrow or day after.Don't forget your starting equipment in your gear section.
My power armor right? I have a question about it, in the rulebook, it only includes Mark VII Artificer and Terminator Armour. What stats should I use for Mark VI?
bigrig107 |
Well, that, plus a few other things. Page 28 of the Core Rulebook has the list of starting equipment for every Legionnaire, along with the gear provided to each Specialty.
With the power armor, the different Marks are actually in Rites of Battle. Full stats for each variant Mark of power armor can be found on page 151.
If you don't actually have access to this book, I'll be glad to help you with each individual suit itself.