Warforged

Torvictus's page

14 posts. Alias of bigrig107.


Full Name

Torvictus, Arm of the Quest

Race

Warforged

Classes/Levels

Bloodrager (Id Rager) 1/Unchained Monk 3

Size

Medium

Alignment

LN

Languages

Common, Dwarven, Gnome, Undercommon, Goblin

Strength 14
Dexterity 16
Constitution 14
Intelligence 11
Wisdom 16
Charisma 5

About Torvictus

Torvictus:

Init- +4
Perception- +9, Darkvision 60 feet

Favored class bonus (monk)- +3 hp

==Defense==
AC 21 (+5 armor, +3 Dex, +3 Wis) ff 15, touch 16
HP (4d10+11)
Fort- +8 Ref- +7 Will- +5 (+2- mind-affecting, disease, and poison)
CMD- 22

Immune- fatigue, exhaustion.

Fortification- light, 25%

==Offense==
speed- 50 feet.

Melee:
Unarmed Strike: +7 (1d8+3)
Flurry of Blows: +7/+7 (1d8+3)

Rage Melee:
Unarmed Strike: +8 (1d8+10)
Flurry of Blows: +8/+8 (1d8+10)

BAB- +4
CMB- +6 (+8 grapple)

==Abilities==

=Bloodrager=
-Bloodrage- +6 Strength, +4 Con, -2 Dexterity, +2 Will, -2 AC, 12 rounds/day.
-Atavistic Focus (anger)- gain Skill Focus (Intimdate); gain Power Attack while raging.
-Fast Movement- +10 speed.

=Monk=
-Bonus Feats: Combat Reflexes, Improved Grapple.
-Flurry of Blows (extra attack)
-Stunning Fist- DC 15, 3/day.
-Unarmed Strike- IUS, 1d6 damage.
-AC bonus- gain Wis to AC.
-Fast Movement- +10 enhancement speed.
-Evasion.
-Ki Pool- 6/day; 1 point as swift action- extra attack.

==Feats==
Advancement:
1- Advanced Construction (mithral)- plating counts as one category down (or unarmored for light), natural weapons/unarmed strikes count as silver.
3- Extra Rage- +6 rounds of rage per day.

Bonus:
Racial- Endurance.
Bloodrager1- Skill Focus (Intimidate)
Bloodrager 1- while raging, Power Attack- -2 attack, +4 damage
Monk 1- Combat Reflexes- +Dex AoO's
Monk 2- Improved Grapple-+2 grapple

==Gear==
+1 mithral lamellar plating- +5 AC, +4 Max Dex, -0 ACP.
+1 unarmed strike (ABP)
Dusty rose cracked prism- +1 initiative (500 gp)
Wand of Cure Light (50 charges) (750 gp)
Cloak of the Hedge Wizard (Abjuration) (2,500 gp)
Dungeeonering Kit (deluxe) (130 gp)
20 gp

==Skills==
skill points (4 level): 16 total.

Acrobatics (Dex) +8(+2 rank, +3 Dex, +3 class)
Climb (Str) +6 (+1 rank, +2 Str, +3 class)
Intimidate (Cha) +7 (+4 rank, -3 Cha, +3 feat, +3 class)
Knowledge (arcana) (Int) +4 (+1 rank, +3 class)
Knowledge (history) (Int) +7 (+4 background rank, +3 class)
Linguistic +7 (+4 background rank, +3 Int)
Perception (Wis) +9 (+3 rank, +3 Wis, +3 class)
Sense Motive (Wis) +8 (+2 rank, +3 Wis, +3 class)
Stealth (Dex) +8 (+2 rank, +3 Dex, +3 class)
Swim (Str) +6 (+1 rank, +2 Str, +3 class)

Race Traits:

Ability Score Racial Traits: Warforged are fast learners and extremely durable, but were created with little sense of personal identity. They receive +2 Con, +2 Int, -2 Wis and -2 Cha.
Type: Warforged are monstrous humanoids with the half-construct subtype. They do not breathe or sleep, do not need to eat, and receive a +2 racial bonus on saving throws against disease, mind-affecting effects and poison.
Size: Warforged are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Warforged have a base speed of 30 feet.
Languages: Warforged begin play speaking Common, and do not gain any bonus languages from possessing a high Intelligence score.
Focused Training: Warforged gain one skill of their choice as a class skill.
Light Fortification: Whenever a sneak attack or critical hit is scored against a warforged, there is a 25% chance that the extra damage is negated and damage is rolled normally.
Tireless: Warforged are immune to the fatigued and exhausted conditions, and receive Endurance as a bonus feat.
Plating: At 1st level a warforged receives a suit of masterwork light or medium armor for free, which cannot be sundered or removed. Due to its integration with the warforged's body, the plating's maximum Dex bonus is increased by 1 and its armor check penalties are reduced by 1. Plating is considered weightless for determining the warforged's encumbrance. Regardless of the type of armor it is based on, plating is constructed of the same materials as the rest of the warforged's body and thus may not be constructed of special materials (unless you select the Advanced Construction feat at 1st level). Plating may be enchanted as magic armor, though the warforged must be present at all times during the process.
Trained Fist: The warforged gains Improved Unarmed Strike as a bonus feat. If he already possesses that feat his unarmed strike deals damage as if he were one size category larger, as with the Improved Natural Attack feat. This ability replaces Natural Weapons.
Composite Body: Warforged bodies are composed of stone, metal and wood, and thus are vulnerable to effects which target creatures composed of these substances, like heat metal, repel wood, and the rust monster's rusting touch. Spells which target objects only (such as stone shape) have no effect on a warforged.
Darkvision: Warforged can see perfectly in the dark up to 60 feet.

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