Init- +4
Perception- +9, Darkvision 60 feet
Favored class bonus (monk)- +3 hp
==Defense==
AC 21 (+5 armor, +3 Dex, +3 Wis) ff 15, touch 16
HP (4d10+11)
Fort- +8 Ref- +7 Will- +5 (+2- mind-affecting, disease, and poison)
CMD- 22
Immune- fatigue, exhaustion.
Fortification- light, 25%
==Offense==
speed- 50 feet.
Melee:
Unarmed Strike: +7 (1d8+3)
Flurry of Blows: +7/+7 (1d8+3)
Rage Melee:
Unarmed Strike: +8 (1d8+10)
Flurry of Blows: +8/+8 (1d8+10)
BAB- +4
CMB- +6 (+8 grapple)
==Abilities==
=Bloodrager=
-Bloodrage- +6 Strength, +4 Con, -2 Dexterity, +2 Will, -2 AC, 12 rounds/day.
-Atavistic Focus (anger)- gain Skill Focus (Intimdate); gain Power Attack while raging.
-Fast Movement- +10 speed.
=Monk=
-Bonus Feats: Combat Reflexes, Improved Grapple.
-Flurry of Blows (extra attack)
-Stunning Fist- DC 15, 3/day.
-Unarmed Strike- IUS, 1d6 damage.
-AC bonus- gain Wis to AC.
-Fast Movement- +10 enhancement speed.
-Evasion.
-Ki Pool- 6/day; 1 point as swift action- extra attack.
==Feats==
Advancement:
1- Advanced Construction (mithral)- plating counts as one category down (or unarmored for light), natural weapons/unarmed strikes count as silver.
3- Extra Rage- +6 rounds of rage per day.
Bonus:
Racial- Endurance.
Bloodrager1- Skill Focus (Intimidate)
Bloodrager 1- while raging, Power Attack- -2 attack, +4 damage
Monk 1- Combat Reflexes- +Dex AoO's
Monk 2- Improved Grapple-+2 grapple
==Gear==
+1 mithral lamellar plating- +5 AC, +4 Max Dex, -0 ACP.
+1 unarmed strike (ABP)
Dusty rose cracked prism- +1 initiative (500 gp)
Wand of Cure Light (50 charges) (750 gp)
Cloak of the Hedge Wizard (Abjuration) (2,500 gp)
Dungeeonering Kit (deluxe) (130 gp)
20 gp
==Skills==
skill points (4 level): 16 total.
Acrobatics (Dex) +8(+2 rank, +3 Dex, +3 class)
Climb (Str) +6 (+1 rank, +2 Str, +3 class)
Intimidate (Cha) +7 (+4 rank, -3 Cha, +3 feat, +3 class)
Knowledge (arcana) (Int) +4 (+1 rank, +3 class)
Knowledge (history) (Int) +7 (+4 background rank, +3 class)
Linguistic +7 (+4 background rank, +3 Int)
Perception (Wis) +9 (+3 rank, +3 Wis, +3 class)
Sense Motive (Wis) +8 (+2 rank, +3 Wis, +3 class)
Stealth (Dex) +8 (+2 rank, +3 Dex, +3 class)
Swim (Str) +6 (+1 rank, +2 Str, +3 class)