HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric runs his fingers through the pile of coins and jewelry as if sifting it.. then smiles. "A nice start to the day. We'll have to figure out what our individual splits are later... for now, let's just bag it up and take it with us."
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
perception: 1d20 + 5 ⇒ (17) + 5 = 22 "Wait, there's a chest in here in the rubble. Zababa, maybe you could check it over for traps, see if you can open the lock, that sort of thing."
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
I'll be at a show for two days starting Friday morning and probably won't be able to post... maybe a little at night but the days will be too busy. After tonight's postings, except for maybe a token showing tomorrow night, see you in two days. GM - if you need to run my char for any reason - everything is in the profile.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
"Thanks... you're pretty handy with that thing. I've seen those used to much less effect. Shall we press on then? Maybe check out the rubble and bones before we open any doors?" TOrric moves closer and examines the bones, his weapon in hand in case anything jumps out of the pile of rubble... or worse, if the bones animate.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric takes a vicious slash with his scimitar. to hit: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 to confirm: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 crit damage: 2d6 + 8 ⇒ (4, 4) + 8 = 16
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric looks at the large insect in surprise, and without thinking, surges forward, drawing his blade with rage flaring in his eyes. He slices at the monstrosity with a mighty swing. to hit: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d6 + 4 ⇒ (3) + 4 = 7
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric takes a small step 5' step to I-50 and quickly mixes a reagent with the contents of a vial, which he then throws at one of the centipedes. throwing at the one at L-51 to hit with ranged touch attack, bomb: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 damage, no save: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 The other three centipedes around the target all get hit with the splash from the explosion 4 points of splash damage each, reflex save for half, dc 14
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric lifts the holy symbol and ring from the rubble to show the others, and seems to be unaware of almost anything else. perception: 1d20 + 5 ⇒ (16) + 5 = 21 Concentrating on his finds, he is slow to react to whatever is about to happen... initiative: 1d20 + 2 ⇒ (2) + 2 = 4
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric is here! and taking one of the chain shirts, but not making any new purchases. I think as a party, we were going to buy a wand of CLW if we could... At least I think that was the consensus.. I could be wrong. Maybe it was just potions, as I'm not sure we have a caster who can use the wand. I don't remember lol.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric will take one of the chain shirts (the normal ones, leaving the MW for Tyros), leaving the rest to be sold for split. "The fate of the longsword is up to the rest of you. I don't mind selling it for a wand of cure light wounds, and that seems a good use for it, but I can see it well-used by Tyros or myself as well. Therefore I will leave the decision to the group as a whole.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
hit points: 1d8 ⇒ 7 Selling the longsword is fine with Torric, though if we run into anything with dr/magic that decision might end up biting us in the *ss... anyway, it's ok with me - there should be enough left over for Torric to get a chain shirt (normal type but enough regardless)
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric wouldn't mind the chain shirt either - if neither of uses a lo (Torric uses a scimitar, but he could easily switch, that'd be fine too), but Torric would buy a standard chain shirt if that was the case.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric orders a room at the Slumbering Drake, a hot meal, a hot bath and a pretty woman - in that order. Sometime during the night, he might get a little rest as well.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
dunno about the others, but Torric is down 9 hp (to 4), so definitely looks like he could use healing Torric gets up off the ground where the color spray left him sprawled and helpless. He recovers his scimitar and peers around for signs of the end of the fight. "What happened? I assume we won... where are the rest of the dead?"
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
If I'm right about the color spray not reaching him, Torric will attack the Guard in front of him, drawing his scimitar, and raging. to hit: 1d20 + 5 ⇒ (11) + 5 = 16\ dmg: 1d6 + 4 ⇒ (3) + 4 = 7
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
If that's color spray, isn't it a 15' cone? which would mean Torric is out of range of it from where the Guard Captain is. If I'm wrong, here's my save: will save: 1d20 ⇒ 4 I can't seem to open my profile - it keeps going to a Paizo product when I try, so the link is messed up somehow. But I'm sure my bonus, if any, is not enough to come up to 15, lol
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
TOrric watches with some caution as the small group of the city guard approaches. Why are they meeting us out here? Could they be in league with the slavers? He keeps one hand on the hilt of his weapon in a casual, non-threatening manner. perception: 1d20 + 4 ⇒ (19) + 4 = 23
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
"I wouldn't mind some healing - whether it comes from rest here, or returning to town for some assistance. I think resting here has some risks, since the slavers might return with reinforcements. But whatever the majority wishes to do, I will accede to. As for questioning them, that might give us some guidance on what our next course of action might be."
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric takes a wicked slash with his scimitar at the monk, taking a 5' step before striking to give both himself and Zababa flank on the monk. (moving to W52) to hit: 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric takes a slash at the monk again, and if he drops, moves the two with the crossbows. (to z52) to hit: 1d20 + 5 ⇒ (12) + 5 = 17 dmg: 1d6 + 4 ⇒ (1) + 4 = 5
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric moves forward (to V52), drawing his scimitar and attacks the remaining monk in front of him. attack: 1d20 + 5 ⇒ (7) + 5 = 12
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric moves over the rubble before him to get closer and help Hector who looks badly wounded. He moves to T50 and throws another axe, this one at the monk in V53. to hit: 1d20 + 5 ⇒ (14) + 5 = 19 dmg: 1d6 + 4 ⇒ (1) + 4 = 5
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
I will be leaving on a retreat in a few minutes and may or may not have internet access until Sunday evening. If I don't, GM, please bot my character for me.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric surges forward past Zababa now and hurls an axe toward the remaining crossbow-armed monk. to hit with axe: 1d20 + 2 ⇒ (14) + 2 = 16 dmg if that hits: 1d6 + 2 ⇒ (4) + 2 = 6
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
BT, can you post a link to the updated map please, I clicked on the last link you posted and only see a greyscale map (no orange) so I'm not sure if I missed a link somewhere. Torric will go be ready to go through a side opening after the wagon crashes through the door and he hears the monks react. delaying until the bad guys react to the wagon, which was the plan - let them turn their attention on the wagon before crashing through the side openings exactly what Torric does when his delayed action does come up depends on the placement of monks and wagon of course, so I need to see the map
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