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Hi! I need some advice on a build.
Ancient elf, rogue/thief, wizard dedication on level 1.
18 dex, 16 int, all other attributes 10 (con flaw neutered), 2 increases left
Main weapons: rapier and a set of daggers (for spontaneous throwing), maybe shortswort and shortbow as a backup.

Ancient elf (lost omens character guide, p25) is awesome because it's basically a free class feat for those who'd like to multiclass anyway.

My goal: extreme versatility and utility, ultimate skill-monkey-ness (almost all skills trained without wasting a skill increase!), still decent in melee and ranged combat.

My emotional preference would be 18dex, 16int, 14cha for being the party face and for "you're next" intimidation (all other stats 10).
Then again, boosting con or wis a bit is probably mechanically stronger.
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Questions:

1) Action economy!
Ideally, I'm already in flanking position at the start of the turn. Then I'd strike with my rapier and follow with electric arc (no multi-attack penalty).
Alternatively, I could attack with twin feint to set up the sneak attack and use the third action for the shield cantrip.
Any further suggestions or pitfalls?

2) Attributes:
You suggestions? I guess I'll always want 18 dex, but what about the rest?

3) Mechanical question:
With the wizard dedication, I'm still able to get any spell I want for my spellbook, I only suffer from few spell slots, right? But the versatility is there?
Can you learn all cantrips later on (not possible in D&D 5e, but should be possible here?)
Heightening spells has no prerequisites, right? Will this also allow me to create scrolls (which requires you to have the same spell ready 4 times IIRC?)

4) Comparison to fighter dedication:
My gut tells me that thief+fighter is the stronger combo, but I'm not yet good enough at this ruleset to judge myself - thoughts?

5) Comparison to sorcerer dedication:
While the sorcerer dedication would allow me to keep INT low and focus on CHA, it would suffer greatly from extremely limited spells known if I read the rules right? There is basically no way to swap spells because I just know 1 per slot?


I'm new to Pathfinder2e and have spent quite a few hours browsing through options and learning the rules.
But I need help to build my first character - so many options, can't find a place to start!
It would be great if you guys could help me to create a viable concept.

I want to create a very versatile character, someone who always has a trick up his sleeve.

Must-have:
- Should be a caster (preferably full caster, but at least as archetype up to level 8 spells)
- Should be viable as a party face (at least somewhat)
- should have the most important skills to theoretically be able to adventure on his own (stealth, thievery, survival, medicine...)

What I like:
- elf, half-elf or human characters
- crowd control and blasting
- DEX+CHA based builds
- pulling off tricks, plotting, scheming
- chaotic good alignment
- at least some healing capability
- theoretically being able to "solo" easy adventures
- spontaneous casting

What I dislike:
- being reduced to a buffer/support role
- being just a skill monkey without any combat viability
- vancian/prepared casting

What I don't mind:
- if I use weapons or not (just need some way to contribute damage)

In the video game version of Pathfinder: Kingmaker (1e), I played an elven arcane trickster (rogue 1/wizard 3/ AT 10) with CHA as tertiary stat (would have preferred a sorc-based AT, but they are are a lot weaker).

I D&D 5e, my favourite build is lore bard 18 / warlock 2 (for Eldritch Blast)


I'm building a bard with rogue archetype/multiclass.
I want to use the rogue's minor magic to give the bard 2 basic attack cantrips (electric arc + produce flame).
The errata finally explains proficiency and key attribute for minor magic:

Rogue
Page 184: In Minor Magic, add the following sentence.
“Your key spellcasting ability is Charisma, and you’re
trained in spell attack rolls and DCs for the tradition of
your chosen cantrips.”

The problem:
It's neither specifically using the innate spell rules, nor does this seem to benefit from improvements to rogue class DC.

Does this mean there's no chance to ever increase the proficiency for those cantrips?

(To explain my thoughts further: innate spells like the cantrip you get from the "otherworldly magic" elf racial feat would scale with the proficiency increases you get for any casting class you have)