M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Will save: 1d20 + 10 ⇒ (9) + 10 = 19 Toasty! gets battered and is frightened. That doesn't stop him from stepping up and trying to clobber the ghost with a flaming staff. Inspired/frightened clobbering vs OG: 1d20 + 15 + 1 - 2 ⇒ (6) + 15 + 1 - 2 = 20
Step, Spellstrike(Ignition)
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Still coughing and sputtering a bit Toasty cries a little bit as he empowers his weapon with cold again and swings and the purple rat. concealment: 1d20 ⇒ 4
Toasty frowns and refreshes his spellstrike.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Will vs Frightened: 1d20 + 11 ⇒ (4) + 11 = 15
Frightened 1, Sickened 1 Coughing and sputtering a bit, Toasty! steps to the side and smashes purple before letting go with 1 hand and spinning the staff into yellow. concealment vs Purple: 1d20 ⇒ 14
Concealment vs yellow: 1d20 ⇒ 4
Concealment miss Twisting Tree Note:
While you wield a staff in one hand, the staff adjusts in shape and weight, gaining the agile trait and increasing its damage die size to 1d6. While you wield a staff in both hands, it lengthens, twists, and reshapes, gaining the parry, reach, and trip traits. While you're in Arcane Cascade stance, you can Interact or Release to change your grip on the weapon as a free action when you Strike with your staff, including Strikes made in a Spellstrike. This happens before you roll your attack roll. You can also Interact to change your grip on the staff as a free action triggered at the end of your turn. Toasty! feeling better, protects themself with a shield spell +1 AC, hardness 10, will block, or AoO as available. Potential AoO: concealment: 1d20 ⇒ 2 2H strike w/Reach: 1d20 + 15 ⇒ (2) + 15 = 17 B damage+_Cold: 2d8 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11 Deadly? cold damage: 1d6 ⇒ 3
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Persistent Damage wrote:
Is the CRB entry. It doesn't note the doubling, was added explicitly because most people didn't know it was the rule. Noting examples as a rules argument is always problematic but the Acid Flask example confirms: CRB p 544 wrote:
It was certainty a not well understood rule, thus the explicit note in the remaster. Some old discussion on it.
Glad it went from obscure to clear in the remaster.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Thanks for finding the reference. It's a somewhat lesser know rule but follows logically. On a crit, all damage that it not a result of the crit doubles.
Do note that if say something only did persistent damage on a crit, that wouldn't double since its crit dependent.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty! resists fire 3, so should have 1 temp hp left.
"Yay! Fire!" screams Toasty! before sadly remembering that if they are using fire against him, he likely shouldn't use fire against them. Sadly Toasty! empowers their staff with cold and swings at the adjacent rat. concealment DV5 vs yellow: 1d20 ⇒ 5
Toasty! then gathers up the floating bits of power and enters his arcane cascade. crit persistent fire: 2d4 ⇒ (4, 4) = 8
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty! bounces up and down excitedly. "Ohh, Toasty! knows about precursor to big boom. Here's how to get powder to burb best." Flammability Lore: 1d20 + 13 ⇒ (1) + 13 = 14
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
I do indeed have 4 Glyphs. Toasty! will happily take the temp HP blessing. (I also love sharing the blessings on my Priest of Razmir) My apologies for dragging our level up, I saw all the 4s but didn't have a good option in the lower tier.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty! bounces a bit. "Greetings fellow Pathfinders! Maybe you've seen my sideshow around Absalom... Will...it... BURN!?!" Toasty! beams for a moment, showing off his rather burnt staff. "The sideshow where for a nominal fee we take your items and find out how flammable they are. Long way from home here, but Toasty! can still probably find way to help."
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Yup, shocking grasp is still available. On a related note, all the cantrips got errated, so even the ones without an exact remaster match still use the new damage (extra die instead of state bump).
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Ray of frost still exists, and is still usable and is separate from frostbite. Remaster Op Guide wrote:
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty! doesn't know or memorize it. I do have Ray of Frost as a backup (also using against quite distant targets). No replacement for Flame Wisp though and no bonus damage from Burn It! and in general makes Toasty! sad.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty! retorts "Power... Fire Power!" As they refresh their spell strike and lash out again. spellstrike vs Hag: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
flat to cast while grappled: 1d20 ⇒ 12
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Just posted again, ignore that second post, paizo was bering wonky and wasn't displaying my first post, so I just went through things again figuring it got eaten. Of course they are now both there and I'm out of the window to edit/delete the second.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty! closes the distance to within reach of their staff and conjures up all the fire they can muster and unleases it through their staff. courageous Spellstrike: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Damage Math: Striking Staff 2d8 Strength +4 Courage +1 Ignition(2) +3d6 Courage +1 Burn It! +1 Flame Wisp +1d4 Courage +1 Burn It! +1 Arcane Cascade +1 If it does have resistance/weakness I've got 3 separate sources of damage. Staff: 13 bludgeoning and 1 fire.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
With flame on, Toasty! heads forward and conjures up all the fire he can, and strikes out with reach from his staff. Courageous spellstike vs Hag: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
bludgeoning+fire+fire damage: 2d8 + 4 + 1 + 3d6 + 2 + 1d4 + 2 ⇒ (4, 7) + 4 + 1 + (5, 6, 4) + 2 + (2) + 2 = 37 2 Flame Wisps remain (3 if that's a miss) Damage Breakdown: Striking Staff 2d8 Strength +4 Courage +1 Ignition(2) 3d6 Courage +1 Burn It +1 Flame Wisp +1d4 Courage +1 Burn It +1
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty takes a moment to prepare himself, conjuring flaming wisps to surround his staff and then grabbing some of the power for himself. Flame Wisp, Arcane Cascade.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
No AC bump last round, stride + Spellstrike(2). Shield is also unavailable for 10 minutes after blocking the round before.I believe that drops Toasty! to 25/50 Toasty! gets bitten and clawed and doesn't appreciate it. Trusting in the power of the flame Toasty! recharges his spellstrike and strikes again! Courageous spellstrike vs Blue: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Rolled dice correctly this time. 11+1 on the attack.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Any common equipment in sanctioned Pathfinder content with an item level less than or equal to your character’s level (minimum 2). Any uncommon equipment in sanctioned Pathfinder content with an item level less than or equal to your character’s level (minimum 2); your character must have access to this uncommon equipment. Any equipment listed on your character’s adventure Chronicles with an item level less than or equal to your character’s level + 2. Weapons and Armor found on Chronicles can be upgraded following the normal rules for upgrading. Any item or service purchased with Achievement Points.
So common items that are not otherwise restricted, can be purchased at your level or lower (minimum 2) without showing up on a chronicle etc. This includes potency and striking runes. Also note that the PFS FAQ says you can upgrade permanent items by just paying the cost difference, so you can just pay 65gp to add striking to your +1 weapon etc. (Don't have to figure out rune transfers, or weird sellbacks when upgrading other items either from lesser to greater versions like a lot of skill items and staves etc) Items showing up on chronicle sheets are sometimes uncommon, which gives you access that you might otherwise not. Or come with a discount (will be explicitly listed). Or give you access early (Level +2, although mostly doesn't matter because of how wealth works), Or a few early scenarios have items listed that are already available due to being written before the access rules were finalized, by mistake or do to a change in rarity etc.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
I do indeed. Looks like I didn't properly update the equipment section. Also should be d8s in both hands (which is Toasty!'s default state. 2d8 ⇒ (7, 3) = 10 If you want to fix, otherwise happy to stick with original and just roll correctly going forward.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty! will shield block (5). 2 carries over. Toasty! spins, moving away into the woods and into a flank with the Veiled Lady before unleashing a spellstrike. courageous spellstrike vs Red Flanked: 1d20 + 11 ⇒ (18) + 11 = 29
Will skip the push from club crit
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty! runs up, making as much noise as he can, before stopping short and protecting himself with a shield spell and syphoning off some of the magic for his offense as well. Stride, Shield, Arcane Cascade.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
fort: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Toasty sees his life flash before him, but digs deep and avoids the worst of it. Toasty! then protects himself with a shield spell, grabbing some of the energy before it dissipates and smacks the doll back with his staff. Courageous Smack: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Shield (AC 22, will block), Arcane Cascade, Strike.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Fascinating Performance only triggers when you take the specific "Perform" action, not anytime you make a performance check. There's a couple tricky bits like that in PF2 that are super easy to miss. Note the capital P in Perform in Fascinating Performance, that's in theory at least how we know it's talking about a specific action, rather than a more general reference.
M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Toasty draws their staff, appreciates Ramona anthem and attacks the creepy green critter with a flaming staff. spellstrike vs Green: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
On a crit I push it 10 feet back. (Club crit)
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