Goblin

Toasty!'s page

168 posts. Organized Play character for Pirate Rob.


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Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Tpasty! will search (+9)
Toasty! does his best to track down anything that will help with mapping the illusiory river.

Survival: 1d20 + 9 ⇒ (10) + 9 = 19

If anybody is expert in one of these (Toasty! is not), that might let people follow the expert.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Will save: 1d20 + 10 ⇒ (9) + 10 = 19

Toasty! gets battered and is frightened.

That doesn't stop him from stepping up and trying to clobber the ghost with a flaming staff.

Inspired/frightened clobbering vs OG: 1d20 + 15 + 1 - 2 ⇒ (6) + 15 + 1 - 2 = 20
b damage+fire damage: 2d8 + 4 + 4d6 + 1 + 1 ⇒ (2, 5) + 4 + (4, 6, 1, 1) + 1 + 1 = 25

Step, Spellstrike(Ignition)

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! listens carefully
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Then protects themselves with a shield spell.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! delays till after his allies. Enough chaos here, I don't feel up to posting a multi piece if than turn.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Still coughing and sputtering a bit Toasty cries a little bit as he empowers his weapon with cold again and swings and the purple rat.

concealment: 1d20 ⇒ 4
attack-fear+bless vs Purple Rat: 1d20 + 15 ⇒ (1) + 15 = 16
Bludgeoning+cold: 2d8 + 4 + 4d4 + 1 ⇒ (6, 6) + 4 + (3, 3, 1, 1) + 1 = 25

Toasty frowns and refreshes his spellstrike.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Will vs Frightened: 1d20 + 11 ⇒ (4) + 11 = 15
will vs Sickened: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20

Frightened 1, Sickened 1

Coughing and sputtering a bit, Toasty! steps to the side and smashes purple before letting go with 1 hand and spinning the staff into yellow.

concealment vs Purple: 1d20 ⇒ 14
2H strike w/Reach vs Purple: 1d20 + 15 ⇒ (16) + 15 = 31
B damage+_Cold: 2d8 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13
Deadly? cold damage: 1d6 ⇒ 4

Concealment vs yellow: 1d20 ⇒ 4
1H strike w/Agile vs Yellow: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
b damage + Cold: 2d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13
Deadly? cold damage: 1d6 ⇒ 6

Concealment miss

Twisting Tree Note:
While you wield a staff in one hand, the staff adjusts in shape and weight, gaining the agile trait and increasing its damage die size to 1d6. While you wield a staff in both hands, it lengthens, twists, and reshapes, gaining the parry, reach, and trip traits. While you're in Arcane Cascade stance, you can Interact or Release to change your grip on the weapon as a free action when you Strike with your staff, including Strikes made in a Spellstrike. This happens before you roll your attack roll. You can also Interact to change your grip on the staff as a free action triggered at the end of your turn.

Toasty! feeling better, protects themself with a shield spell

+1 AC, hardness 10, will block, or AoO as available.

Potential AoO:

concealment: 1d20 ⇒ 2
2H strike w/Reach: 1d20 + 15 ⇒ (2) + 15 = 17
B damage+_Cold: 2d8 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11
Deadly? cold damage: 1d6 ⇒ 3

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! has Vigilant Seal (Combat Mentor) if desired.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3
Persistent Damage wrote:


Persistent damage comes from effects like acid, being on
fire, or many other situations. It appears as “X persistent
[type] damage,” where “X” is the amount of damage dealt
and “[type]” is the damage type. Instead of taking persistent
damage immediately, you take it at the end of each of your
turns as long as you have the condition, rolling any damage
dice anew each time. After you take persistent damage, roll
a DC 15 flat check to see if you recover from the persistent
damage. If you succeed, the condition ends.

Is the CRB entry. It doesn't note the doubling, was added explicitly because most people didn't know it was the rule.

Noting examples as a rules argument is always problematic but the Acid Flask example confirms:

CRB p 544 wrote:

For example, if you threw a lesser acid flask and hit

your target, that creature would take 1d6 persistent acid
damage and 1 acid splash damage. All other creatures
within 5 feet of it would take 1 acid splash damage. On
a critical hit, the target would take 2d6 persistent acid
damage, but the splash damage would still be 1.

It was certainty a not well understood rule, thus the explicit note in the remaster.

Some old discussion on it.
Alchemist-Crits-Persistent-Dmg

Glad it went from obscure to clear in the remaster.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Thanks for finding the reference. It's a somewhat lesser know rule but follows logically.

On a crit, all damage that it not a result of the crit doubles.
Persistent Damage is a type of damage, so it doubles. (Splash is explicitly excluded)

Do note that if say something only did persistent damage on a crit, that wouldn't double since its crit dependent.

Vigilant Seal

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M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! resists fire 3, so should have 1 temp hp left.
fort vs sickened: 1d20 + 13 ⇒ (10) + 13 = 23

"Yay! Fire!" screams Toasty!

before sadly remembering that if they are using fire against him, he likely shouldn't use fire against them.

Sadly Toasty! empowers their staff with cold and swings at the adjacent rat.

concealment DV5 vs yellow: 1d20 ⇒ 5
Spellstrike(Ray of Frost) vs Yellow: 1d20 + 15 ⇒ (10) + 15 = 25
B + Cold damage: 2d6 + 4 + 4d4 ⇒ (2, 3) + 4 + (3, 2, 2, 1) = 17
+2 Fire damage(I suspect ineffective) from Torch Goblin

Toasty! then gathers up the floating bits of power and enters his arcane cascade.

crit persistent fire: 2d4 ⇒ (4, 4) = 8
Flat 10(Torch Goblin) to end: 1d20 ⇒ 12
Resists Fire 3. eats last THP and 4 real ones. Fire is out

Vigilant Seal

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M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Between Toasty!'s staff of fire and all the gunpowder Toasty! politely requests the occasional re-application of Razmir's Benevolence.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! bounces up and down excitedly.

"Ohh, Toasty! knows about precursor to big boom. Here's how to get powder to burb best."

Flammability Lore: 1d20 + 13 ⇒ (1) + 13 = 14
Hero Point: 1d20 + 13 ⇒ (3) + 13 = 16

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

I do indeed have 4 Glyphs.

Toasty! will happily take the temp HP blessing. (I also love sharing the blessings on my Priest of Razmir)

My apologies for dragging our level up, I saw all the 4s but didn't have a good option in the lower tier.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! asks half excitedly, half sheepishly.

"The blessing, is it... flammable?"

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! bounces a bit.

"Greetings fellow Pathfinders! Maybe you've seen my sideshow around Absalom... Will...it... BURN!?!"

Toasty! beams for a moment, showing off his rather burnt staff.

"The sideshow where for a nominal fee we take your items and find out how flammable they are. Long way from home here, but Toasty! can still probably find way to help."

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! will also take the default healing item.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Opps, correct, was thinking I was wounded 2 from a crit. So stable and wounded 1 now, thanks.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

death save DC 11 (toughness) : 1d20 ⇒ 12
Dying 1

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Yup, shocking grasp is still available.

On a related note, all the cantrips got errated, so even the ones without an exact remaster match still use the new damage (extra die instead of state bump).

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Ray of frost still exists, and is still usable and is separate from frostbite.

Remaster Op Guide wrote:

If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.

Example: the brooch of shielding has not been reprinted. Characters may still purchase and use a brooch of shielding.

Example: the produce flame spell has not been reprinted, but ignition takes its place thematically. Characters may learn either spell anytime they would learn a new spell, and could learn both spells if they chose.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! doesn't know or memorize it.

I do have Ray of Frost as a backup (also using against quite distant targets).

No replacement for Flame Wisp though and no bonus damage from Burn It! and in general makes Toasty! sad.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Magi hit real hard. Toasty! especially with damage buffs since he's got so many sources of damage. Go bard!

Watching him attack fire resistant creatures is an exercise in sadness though.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! retorts "Power... Fire Power!"

As they refresh their spell strike and lash out again.

spellstrike vs Hag: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
bludgeoning+fire+fire damage: 2d8 + 4 + 1 + 3d6 + 2 + 1d4 + 2 ⇒ (4, 2) + 4 + 1 + (4, 4, 4) + 2 + (2) + 2 = 29

flat to cast while grappled: 1d20 ⇒ 12

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Just posted again, ignore that second post, paizo was bering wonky and wasn't displaying my first post, so I just went through things again figuring it got eaten.

Of course they are now both there and I'm out of the window to edit/delete the second.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Please Ignore my second post Paizo was now showing my first post and I figured it must have eaten so I worked through it again. Now of course they are both showing.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! closes the distance to within reach of their staff and conjures up all the fire they can muster and unleases it through their staff.

courageous Spellstrike: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Hero Point Spellstrike: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Bludgeoning+fire+fire+fire: 2d8 + 4 + 1 + 1 + 3d6 + 2 + 1d4 + 2 ⇒ (3, 5) + 4 + 1 + 1 + (2, 5, 6) + 2 + (2) + 2 = 33
On crit everything except the flamewisp (1d4+2) doubles, add deadly and 2d4 persistent fire damage
Deadly?: 1d6 ⇒ 4
Total on Crit: 66

Damage Math:

Striking Staff 2d8
Strength +4
Courage +1
Ignition(2) +3d6
Courage +1
Burn It! +1
Flame Wisp +1d4
Courage +1
Burn It! +1
Arcane Cascade +1

If it does have resistance/weakness I've got 3 separate sources of damage.

Staff: 13 bludgeoning and 1 fire.
Ignition: 15 Fire
Flame Wisp 4 Fire

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

With flame on, Toasty! heads forward and conjures up all the fire he can, and strikes out with reach from his staff.

Courageous spellstike vs Hag: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Hero Point if that's a miss: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23

bludgeoning+fire+fire damage: 2d8 + 4 + 1 + 3d6 + 2 + 1d4 + 2 ⇒ (4, 7) + 4 + 1 + (5, 6, 4) + 2 + (2) + 2 = 37

2 Flame Wisps remain (3 if that's a miss)

Damage Breakdown:

Striking Staff 2d8
Strength +4
Courage +1
Ignition(2) 3d6
Courage +1
Burn It +1
Flame Wisp +1d4
Courage +1
Burn It +1

Vigilant Seal

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M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

It's the level bump. (Adds to damage too)

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty takes a moment to prepare himself, conjuring flaming wisps to surround his staff and then grabbing some of the power for himself.

Flame Wisp, Arcane Cascade.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

As embers drip from Toasty!'s now alight staff he nods "Guess we go back and collect friends and go home. Mission complete."

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! is all for burninating to get the relic back.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Subtle is not a word I would use to describe Toasty! as he hurries through the woods trying to make good speed.

survival: 1d20 + 6 ⇒ (19) + 6 = 25

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! closes their eyes and then reopens them. "The spirit within me... I think its that way!" points Toasty!

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty nods and accecpts getting his wounds treated.

"Thanks! bounces Toasty!

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! plays with the fire on the end of his staff and nods enthusistacailly.

"She said to bring back your bodies. Alive should be even better though!" Toasty! bounces unhelpfully.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

No AC bump last round, stride + Spellstrike(2). Shield is also unavailable for 10 minutes after blocking the round before.I believe that drops Toasty! to 25/50

Toasty! gets bitten and clawed and doesn't appreciate it. Trusting in the power of the flame Toasty! recharges his spellstrike and strikes again!

Courageous spellstrike vs Blue: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
b+fire+force damage: 2d8 + 4 + 1 + 3d6 + 2 + 1 ⇒ (3, 3) + 4 + 1 + (2, 1, 4) + 2 + 1 = 21

Rolled dice correctly this time. 11+1 on the attack.
Damage is 2d8+4+1 for the staff (Striking + Str + Courage).
Ignition: 3d6+1+1 (level 2 + Burn it! + Courage)
Arcane Cascade 1.

Vigilant Seal

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M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Purchasing Guidelines

Any common equipment in sanctioned Pathfinder content with an item level less than or equal to your character’s level (minimum 2).

Any uncommon equipment in sanctioned Pathfinder content with an item level less than or equal to your character’s level (minimum 2); your character must have access to this uncommon equipment.

Any equipment listed on your character’s adventure Chronicles with an item level less than or equal to your character’s level + 2. Weapons and Armor found on Chronicles can be upgraded following the normal rules for upgrading.

Any item or service purchased with Achievement Points.
---

So common items that are not otherwise restricted, can be purchased at your level or lower (minimum 2) without showing up on a chronicle etc.

This includes potency and striking runes. Also note that the PFS FAQ says you can upgrade permanent items by just paying the cost difference, so you can just pay 65gp to add striking to your +1 weapon etc. (Don't have to figure out rune transfers, or weird sellbacks when upgrading other items either from lesser to greater versions like a lot of skill items and staves etc)

Items showing up on chronicle sheets are sometimes uncommon, which gives you access that you might otherwise not. Or come with a discount (will be explicitly listed). Or give you access early (Level +2, although mostly doesn't matter because of how wealth works), Or a few early scenarios have items listed that are already available due to being written before the access rules were finalized, by mistake or do to a change in rarity etc.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

I do indeed. Looks like I didn't properly update the equipment section. Also should be d8s in both hands (which is Toasty!'s default state.

2d8 ⇒ (7, 3) = 10 If you want to fix, otherwise happy to stick with original and just roll correctly going forward.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! will shield block (5). 2 carries over.

Toasty! spins, moving away into the woods and into a flank with the Veiled Lady before unleashing a spellstrike.

courageous spellstrike vs Red Flanked: 1d20 + 11 ⇒ (18) + 11 = 29
bludgeoning+fire+force damage: 2d6 + 4 + 1 + 3d6 + 1 + 1 ⇒ (3, 2) + 4 + 1 + (2, 3, 1) + 1 + 1 = 18
deadly?: 1d6 ⇒ 4

Will skip the push from club crit

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! runs up, making as much noise as he can, before stopping short and protecting himself with a shield spell and syphoning off some of the magic for his offense as well.

Stride, Shield, Arcane Cascade.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! jumps a bit and explains. "Ohh, Foxy ran from the battle and took all the treaure. Didn't burn anything though." Toasty's excitement ends with a bit of disappointed frown.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! steps forward this time. I wonder if it'll help me burn things!?"

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! wonders if the scarf is flammable and if the fox-person is flammable.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! stretches and briefly lights the end of their staff on fire as the Veiled Lady works to treat his wounds.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

fort: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
hero point: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22

Toasty sees his life flash before him, but digs deep and avoids the worst of it.

Toasty! then protects himself with a shield spell, grabbing some of the energy before it dissipates and smacks the doll back with his staff.

Courageous Smack: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
B + Force damage: 2d8 + 4 + 1 + 1 ⇒ (7, 1) + 4 + 1 + 1 = 14

Shield (AC 22, will block), Arcane Cascade, Strike.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Fascinating Performance only triggers when you take the specific "Perform" action, not anytime you make a performance check.

There's a couple tricky bits like that in PF2 that are super easy to miss. Note the capital P in Perform in Fascinating Performance, that's in theory at least how we know it's talking about a specific action, rather than a more general reference.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty draws their staff, appreciates Ramona anthem and attacks the creepy green critter with a flaming staff.

spellstrike vs Green: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
bludgeoning+fire: 2d6 + 4 + 1 + 3d6 + 1 ⇒ (3, 3) + 4 + 1 + (5, 3, 2) + 1 = 22

On a crit I push it 10 feet back. (Club crit)

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Combat Mentor from Toasty! increases the level bump to attack rolls to +2.

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! plays with the kids.

Acorbatics: 1d20 + 7 ⇒ (8) + 7 = 15

Vigilant Seal

M Goblin Magus 6| HP (74/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3

Toasty! looks up.

"Oh hi up there, can we come up and say hi?"

Or maybe light anything on fire. thinks Toasty! to himself.

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