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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Aldonza Delamorte wrote: Is Aldonza still bleeding after being healed, or is that from the bunyip? Bleeding only stops automatically if you are healed to full. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel 77/78 hp
Toanthel turns his attention to the bunyip in order to keep Aldonza in the fight. ◆ Strike
vs bunyip if still up, vs shark if not
◆ Raise Shield (AC 25) ↺ Shield Block (Hardness 8) ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Yes, shield block, hardness 8
Toanthel raises his shield in front of him and then swings his pick hoping to catch the baron while he is distracted by fear and frenzy. ◆ Raise Shield (AC 25)
↺ Shield Block Bleed: 1d4 ⇒ 1
Toanthel 78/78, 3 temp hp
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() FYI, just making sure you knew that the jousting property of a lance doesn't add to the 1d8 damage when mounted, it replaces it (with an added bonus). The advantage of jousting is that it lets you use the weapon one-handed rather than two when mounted at the cost of the die size. Jousting wrote: The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value. Will: 1d20 + 10 ⇒ (11) + 10 = 21 Toanthel keeps his shield before him and swims to engage. ◆ Raise Shield (AC 25, hardness 8)
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Becoming enraged, Toanthel attempts to drive his pick into the shark. ◆ Spirit Rage. -1 AC, +3 negative damage, +7 temp hp.
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() I could use it again and not have it available during the next encounter. But as no one else is trained in Medicine, our goblin casters will have to decide whether they want to use some of their spells before the next encounter. We also have 2 lesser elixirs of life and Toanthel has 2 lesser healing potions from his school items. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Filled with rage, Toanthel goes on the offensive. ◆ Spirit Rage (AC 23, +7 temp hp)
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel moves to the opposite side of the goblin, bashing the Sythi with his shield before laying a hand on Aldonza to bring her back from the brink of death. ◆ Stride
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Game Master Tea wrote:
OK. The difference is only 15 feet. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel will heal himself 20 mins, then James 10 min, then help Mbali work on the shield. Crafting: 1d20 + 9 ⇒ (7) + 9 = 16 Fail
The will refocus once more for the last 10 minutes. Toanthel is fully healed and shield is fully repaired, James will still be down 6 hp. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Forgot about the critical specialization effect that I just gained. The crit should have dealt 6 additional damage. Toanthel's shield absorbs some of the damage Toanthel 45/78 hp
Toanthel keeps his shield raised and swims back to the flank where he strikes yet again. ◆ Raise Shield
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel had 7 temp hp from rage and will block the second attack so will be at 37/78 hp. His shield will be at 56/64 hp. Remaining in the flank position, Toanthel touches himself to close some of the wounds before putting his shield back into place and then counter-attacking. ◆ Lay on Hands (55/78 hp)
If that first attack is a crit then the damage is this instead:
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Keeping his shield in front of him, Toanthel swims into the flank and strikes at the creature. ◆ Raise shield (AC 25)
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel swims ahead. Attuning to ancient spirits he becomes enraged and strikes at the large turtle before preparing to intercept the counterattack with his shield. ◆ Stride
↺ Shield Block (hardness 8) ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() How many fins do we have? Quote:
The boxed text seems to say one each. The GM text says one total. Toanthel keeps his shield raised having nothing much else to do. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Placing people over things, Toanthel will attempt to rescue survivors, by swimming out to them. Athletics: 1d20 + 11 ⇒ (12) + 11 = 23 He will then try to get some of the other merfolk to move. Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26 ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel tends to the wounded while the cargo is being unloaded. Heal Aldonza once and Pre Fix twice with lay on hands then refocus once more. Aldonza Delamorte (-2)
Once it is safe, another figure disembarks from the ship. She is a young adult human dressed in traditional Mwangi garb. "This is Mbali. She is being considered for the Magaambya and I am her guide and advisor.." The girls notices the small ding in Toanthel's shield. "You just got that shield and it is already damaged. Give that to me." While Toanthel heals the others, she gets to work on fixing the shield. Crafting DC 19: 1d20 + 9 ⇒ (15) + 9 = 24 Ten minutes later, the shield is as good as new. Mbali is a hireling with expert proficiency in Crafting and Engineering Lore. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel sits down at the end of the pier to rest. As he does so he begins stacking small rocks, precariously balancing them in different arragements. Refocusing. I can heal 18 hp every 10 minutes with lay on hands. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel attacks again, trying to make sure it won't try to hurt Aldonza again. ◆ Step
AC 23 ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel calls upon the ancestral spirits to give him strength and then tries to bury his pick in another sea creature. ◆ Spirit Rage (+7 temp hp, -1 AC, attacks deal +3 negative damage)
↺ Shield Block (hardness 8) ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Aldonza, you can't take another action with the attack trait after using an action with the finisher trait on your turn. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() It is, sort of. My shield boss is striking and the doubling rings I wear are copying the runes to the pick. That's why I rolled 2 dice for damage. Also, I did double the bonuses. Toanthel's strength is +4. Crit is (2d10+4)*2+1d10 (2+9+4)*2+4 = 34. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel keeps his shield up as he draws his weapon and tries to smash the skull of the creature in front of him. ◆ Raise Shield (AC 26)
↺ Raise a Shield (Hardness 8) ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Assisted Recovery Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames. Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage. Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient. Essentially if your wounds are completely healed, you can't bleed any longer. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel keeps his shield held in front of him as he advances to give Aldonza some cover. He then reaches back and touches her arm to close the wound. ◆ Raise Shield (AC 26)
↺ Shield Block - Hardness 8, Shield 61/64 hp. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Keeping his shield raised in front of him, Toanthel advances down the pier. ◆ Raise Shield (AC 26)
↺ Shield Block - Hardness 8, 64 HP ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel can provide a mentor boon useful to casters: Magical Mentor:
Magical Mentor (Grand Archive)
While working with less experienced Pathfinder allies, you provide key spellcasting insights that augment your colleagues’ magic. Any PCs benefiting from a Level Bump and whose levels are lower than yours can prepare one additional spell of their highest-level spell slot or cast one additional spell of their highest-level spell slot. When casting spells of a magical tradition that is the same as the tradition you use for spellcasting (divine), the affected PC also increases the Level Bump’s modifier to spell DCs to 2. Normal: A Level Bump increases a PC’s spell DCs by 1, and it does not grant any additional spells prepared or spell slots. Special: A PC can only benefit from two mentor boons. Pre Fix gets the full benefit of Toanthel's boon so he might want to make that one of his two choices. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Half the party is going to need a level bump. Are all the level 3s OK with playing high tier? If someone is really dead set against it, I am willing to step aside. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() A dark-skinned half-elf wearing gleaming full plate approaches, rune-bearing shield in hand. A pick is stowed on one side and a wide blade on the other, several javelins are hung across his back. One thing odd about his armor is that it lacks a proper helm, a purple fabric hat with gold embroidery sits atop his head. "I am Toanthel of Nantambu." ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel rages and strikes twice at the creature. ◈ Rage (-1 AC, +5 temp hp, +3 negative damage)
Hero Point
◈ Strike - Pick (fatal d10, negative)
AC 21. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel moves up to strike the assailant. ◆ Stride
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel heals Arlen then approaches and strikes at the one guarding the prisoner from the opposite flank. ◈ Lay on Hands Arlen heals 12 and gets +2 AC for 1 round.
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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel rushes ahead and tries to drop this foe with his pick. ◆◆ Sudden Charge Strike - Pick (fatal d10)
He then prepares his defense. ◆ Raise Shield ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() GM Tiger wrote: Feel free to patch yourselves up. I'm adding the last section to keep us moving. I assumed this meant we had all the time we needed and I could just refocus/lay on hands until everyone was back to full health. ![]()
NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
![]() Toanthel draws his weapon in case any prisoners were not alone. He then moves ahead while keeping his shield raised. ◆ Draw Pick
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