Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem steps in order to flank with the tiger and swings again. You'll all die!, he screams, more in order to push away the scare of seeing Vulen fall in one swing than actually intimidating the enemy. Pwr Flank Atk: 1d20 + 6 ⇒ (4) + 6 = 10
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem, not wanting to expose himself too much, gives up the idea of flanking the opponent and moves to stand next to Zeldana and swings at him. Pwr Attk vs Orange: 1d20 + 4 ⇒ (8) + 4 = 12
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem gives at Zeldana a weird look, meant to express disagreement. I think it would be much more interesting to read them here. Who knows where this knowledge might lead us? With this remark, it could be said that Tirrem isn't fond of handing over everything to the society without some previous evaluation by the agents. Or it might be just curiosity.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Perception: 1d20 + 6 ⇒ (7) + 6 = 13 Upon reading the note, Tirrem sighs and mumbles something probably not pretty about illusionists. I guess we know now what to write on that chalk board back in the shrine. After hearing Zeldana's take on the potions, he is impressed with her knowledge and makes it known to her. I don't think there's much left here. We should either return to the Wall of Names or to the shrines. I confess I'm very curious about what that chalk board is hiding.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem considers the option of trying to flank the beetle with Vulen, but doesn't want to be surprised by anything at the door. He attacks a red beetle. Pwr Attk: 1d20 + 5 ⇒ (16) + 5 = 21
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
I'm 5 points down Thank you, Torrel. I'm not sure what hit me here, but it doesn't seem serious, just a rash, Tirrem says pointing where the pus hit his skin. Does anyone know any of these people listed in the Hall of Names? We could start with the closest ones. By the way, Torrel, I think the wine bottle was just a recruitment for us to find these messages. I don't think he expects us to bring it to him. Besides, depending on how successful we are in our expedition, we might want to drink any wine we find to the last drop.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Argh!, Tirrem screams as the pus hits him. Angry, he attacks the remaining creature. Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
Not sure if cover applies
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem freezes as the secret door opens. He turns to his fellows and says I don't think that was the right bottle, incredulous that he wasn't sent to retrieve a bottle of wine after all. He still readies his battleaxe nonetheless.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem feels very uncomfortable in the crowded bar, but relaxes with the view of so many wayfinders. He clearly isn't interested in the talk of magic shops, but keeps an eye out for the mentioned scone. At the sight of the dwarf, he tries to study him.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
I understand you wouldn't give us newcomers an important mission, but wouldn't "fetching some wine" require less people? Why would you need so many of us to only go back and forth with a bottle? Are we to expect some sort of trouble?, Tirrem asks forgetting his place as an underling. Know HIstory: 1d20 + 1 ⇒ (5) + 1 = 6
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
A strong, yet slender man walks in trying to attract little attention. His axes at his side and scale mail armor indicate he's always ready for melee combat, although he makes no effort to look menacing. It is easy to see that he has few friends, by his lack of proper words and his somewhat bushy smell. Clearly aware of his lack of social tact, he still makes an effort to sound friendly. My name's Tirrem. I'll be coming with you and try to be useful. That's a pretty bunny, he says bluntly.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem thanks Naomi for her support, recollects his weapons and stands guard, battleaxe in hands, while the scholars decide what the stone is. It sure isn't natural..., he says. Knowledge (nature): 1d20 + 6 ⇒ (16) + 6 = 22 Rolling to confirm "un"-naturalness.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem, now axe in hands, continues to move towards the edge of the room to attack what looks like an undead minion. Acrobatics: 1d20 - 1 ⇒ (14) - 1 = 13 I'm assuming it's too far to walk and attack, so it'll be a double move, but if so, I'd stop 10 ft away from the zombie
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
As the party decides gets in position, Tirrem puts his axe aside and draws his bow. When Aarion shoots, Tirrem takes on the Aspect of the Tiger and shoots an arrow at the green man in the back. He then, drops the bow, and tries to move towards the other two, while drawing back his axe. Aspect of the Tiger (+2 Dex): 0/10 turns Bow Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit confirm: 1d20 + 3 ⇒ (9) + 3 = 12
I don't know how far I could walk, so I didn't move my figurine. 20ft normal speed
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Meanwhile, Tirrem suggests a surprise attack before charging in. Basically, a simple shout and the group would fire from the corner, then charge in. Diplomacy seems less than acceptable now, he says with a smirk.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem seems worried about the dealings with the undead. It's not his area of expertise and he doesn't seem comfortable exploring a tight space. Taking advantage that the nobles decided to stay further back, he addresses the group of pathfinders in a low tone so as to not be heard by the nobles. He seems to address Aarion a tiny bit more directly. Let us be careful of those nobles to be sure that they aren't involved in this cult. I've heard of stories of cultists who disguise themselves as nobles or just people of wealthy birth who convert to various cults. Also, someone could have taken the time to look like a noble to get in, just like we did. It just strikes dangerous to me that they would want to follow us down. In a more practical remark, Tirrem judges the lighting in the basement and if it will be bright enough for him to fight effectively.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
After hearing the sounds of battle again, Tirrem looks frustrated. Will this ever end? He moves past Aarion and slashes the green zombie. I'm assuming the zombies can't make attacks of opportunity as they haven't acted in combat yet. Power Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
As Aarion reads the note, Tirrem is completely disarmed at the new information. Well, that doesn't clarify anything. Is our fellow pathfinder dead? He tries to hold his frustration from showing physically.
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem needs little effort to ignore the noble's complement, as the battle rage in a melee doesn't mix well with manners. Still, axe in hands, he goes up to the door from where the hostile men came in and takes a peek. They must be coming from somewhere...
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Always ready for battle, Tirrem swings his battleaxe with all his might at the red opponent. Power Atk: 1d20 + 4 ⇒ (16) + 4 = 20
After reviewing the result of his attack, he takes a bloodlusty swing at whatever hostile person closest to him. Power Atk: 1d20 + 4 ⇒ (19) + 4 = 23
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem walks up to the stage after acknowledging Fung's comment. All is clear in the backstage, it seems. Feel free to clear up the rest while we continue to clear back here!, he says oblivious to the fact that he looks like an announcer of a play that is about to start. Following that, he walks backstage again to check everything more carefully and tries to reconstitute from the corpses positions where the zombies came from in that area. Would that be track or perception?
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Tirrem has little regard for the nobles' thanks or rebukes. Helping ungrateful people is common for a ranger, after all. Instead, he is more concerned in helping Fung find the way underground. He enters the backstage and readies himself should one of the zombies or actors rise from their rigor mortis. Standing next to the bulkiest actor, battleaxe in both hands, he asks: Fung, how long do you think we should wait before declaring them dead?
Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st
Now, furiously, Tirrem slashes at the blue zombie in front of him. Don't worry, sir!!! We're coming!, he tries to reassure the nobles in the corner. Power Attk: 1d20 + 4 ⇒ (10) + 4 = 14
|
