Swampwalker

Tirrem Kart's page

69 posts. Organized Play character for Anthorg.


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Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem, despite not understanding what Zoe did to him, charges at the blue attacker.

Pwr attk: 1d20 + 6 ⇒ (3) + 6 = 9
Zoe's Fortune: 1d20 + 6 ⇒ (1) + 6 = 7
Dmg: 1d8 + 9 ⇒ (3) + 9 = 12

O MAH GAWD

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem steps in order to flank with the tiger and swings again.

You'll all die!, he screams, more in order to push away the scare of seeing Vulen fall in one swing than actually intimidating the enemy.

Pwr Flank Atk: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem, not wanting to expose himself too much, gives up the idea of flanking the opponent and moves to stand next to Zeldana and swings at him.

Pwr Attk vs Orange: 1d20 + 4 ⇒ (8) + 4 = 12
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem gives at Zeldana a weird look, meant to express disagreement.

I think it would be much more interesting to read them here. Who knows where this knowledge might lead us?

With this remark, it could be said that Tirrem isn't fond of handing over everything to the society without some previous evaluation by the agents. Or it might be just curiosity.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Upon reading the note, Tirrem sighs and mumbles something probably not pretty about illusionists.

I guess we know now what to write on that chalk board back in the shrine.

After hearing Zeldana's take on the potions, he is impressed with her knowledge and makes it known to her.

I don't think there's much left here. We should either return to the Wall of Names or to the shrines. I confess I'm very curious about what that chalk board is hiding.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem considers the option of trying to flank the beetle with Vulen, but doesn't want to be surprised by anything at the door. He attacks a red beetle.

Pwr Attk: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem steps and swings at the closes beetle.

Pwr Attk: 1d20 + 4 ⇒ (6) + 4 = 10
Dmg: 1d8 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem waits until the street is clear and tries to shoulder the front door.

Str Check: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem follows Vulen and tries talking to the gnome.

We're sorry for entering your home uninvited, sir. Why didn't you answer the door? Where are your servants?

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Must be something to do with Plokkis, Tirrem suggests.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

While the party investigates the room, Tirrem wanders around in patrol to avoid having the party being surprised by something unpleasant.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem is confused. Who are Oggo, Silmor and Plokkis?

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Does anyone know these events?, Tirrem asks looking for insight as he's not one to know stories.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

I'm 5 points down

Thank you, Torrel. I'm not sure what hit me here, but it doesn't seem serious, just a rash, Tirrem says pointing where the pus hit his skin.

Does anyone know any of these people listed in the Hall of Names? We could start with the closest ones. By the way, Torrel, I think the wine bottle was just a recruitment for us to find these messages. I don't think he expects us to bring it to him. Besides, depending on how successful we are in our expedition, we might want to drink any wine we find to the last drop.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Argh!, Tirrem screams as the pus hits him. Angry, he attacks the remaining creature.

Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg: 1d8 + 6 ⇒ (6) + 6 = 12

Not sure if cover applies

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem is ready for this and acts. He moves up to attack and swings his battleaxe at the brown creature in front of him.

Power Attk: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem walks in, trying to listen to the caves.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Marching order looks fine.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem freezes as the secret door opens. He turns to his fellows and says I don't think that was the right bottle, incredulous that he wasn't sent to retrieve a bottle of wine after all.

He still readies his battleaxe nonetheless.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

I'm fine, just hit my leg wrong.

He gets his grappling hook and rope from his backpack and asks Zeldana to lock it tight on the ledge, then tries to climb with it.

Climb: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem goes for the bottle and thanks Heryn.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem waits patiently, without taking the drink on the house, except some fresh water.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem feels very uncomfortable in the crowded bar, but relaxes with the view of so many wayfinders. He clearly isn't interested in the talk of magic shops, but keeps an eye out for the mentioned scone.

At the sight of the dwarf, he tries to study him.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

I understand you wouldn't give us newcomers an important mission, but wouldn't "fetching some wine" require less people? Why would you need so many of us to only go back and forth with a bottle? Are we to expect some sort of trouble?, Tirrem asks forgetting his place as an underling.

Know HIstory: 1d20 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem looks confident from seeing Vulen enter the room. He nods.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Already feeling warmed by Aleph, Tirrem gives him full attention once Calypso shows up. He seems frightened of said seduction.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem nods back at Torrel and seems more relaxed, but remains quiet.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

A strong, yet slender man walks in trying to attract little attention. His axes at his side and scale mail armor indicate he's always ready for melee combat, although he makes no effort to look menacing. It is easy to see that he has few friends, by his lack of proper words and his somewhat bushy smell.

Clearly aware of his lack of social tact, he still makes an effort to sound friendly.

My name's Tirrem. I'll be coming with you and try to be useful. That's a pretty bunny, he says bluntly.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st


Player Name: Anthorg
Character Name: Tirrem
PFS #: 153441-4
Faction: Grand Lodge
Day Job: Scout

Front liner/ranger roles

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Signing up! Never ran it.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

The good news is that their plot has been dismantled

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Seeing nothing will start attacking the party again, Tirrem searches the bodies.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem thanks Naomi for her support, recollects his weapons and stands guard, battleaxe in hands, while the scholars decide what the stone is.

It sure isn't natural..., he says.

Knowledge (nature): 1d20 + 6 ⇒ (16) + 6 = 22

Rolling to confirm "un"-naturalness.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem thanks Fung's help and looks shameful that he ran from battle, quite not understanding what happened.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Will Save DC 14: 1d20 + 2 ⇒ (5) + 2 = 7

Suddenly, Tirrem's defiance is replaced by a wild fear of cults and underground. He retreats.

Balancing on the ground: 1d20 - 1 ⇒ (14) - 1 = 13

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem double moved last round. How far could he have gone?

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem, now axe in hands, continues to move towards the edge of the room to attack what looks like an undead minion.

Acrobatics: 1d20 - 1 ⇒ (14) - 1 = 13

I'm assuming it's too far to walk and attack, so it'll be a double move, but if so, I'd stop 10 ft away from the zombie

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

As the party decides gets in position, Tirrem puts his axe aside and draws his bow. When Aarion shoots, Tirrem takes on the Aspect of the Tiger and shoots an arrow at the green man in the back. He then, drops the bow, and tries to move towards the other two, while drawing back his axe.

Aspect of the Tiger (+2 Dex): 0/10 turns

Bow Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Dmg: 1d6 ⇒ 2
Acrobatics: 1d20 - 1 ⇒ (12) - 1 = 11

Crit confirm: 1d20 + 3 ⇒ (9) + 3 = 12
Crit extra dmg: 2d6 ⇒ (2, 3) = 5

I don't know how far I could walk, so I didn't move my figurine. 20ft normal speed

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Meanwhile, Tirrem suggests a surprise attack before charging in. Basically, a simple shout and the group would fire from the corner, then charge in. Diplomacy seems less than acceptable now, he says with a smirk.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem moves on slowly to avoid falling. He stands guard with Aarion and Grim.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem seems worried about the dealings with the undead. It's not his area of expertise and he doesn't seem comfortable exploring a tight space. Taking advantage that the nobles decided to stay further back, he addresses the group of pathfinders in a low tone so as to not be heard by the nobles. He seems to address Aarion a tiny bit more directly.

Let us be careful of those nobles to be sure that they aren't involved in this cult. I've heard of stories of cultists who disguise themselves as nobles or just people of wealthy birth who convert to various cults. Also, someone could have taken the time to look like a noble to get in, just like we did. It just strikes dangerous to me that they would want to follow us down.

In a more practical remark, Tirrem judges the lighting in the basement and if it will be bright enough for him to fight effectively.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem gives Grim a thankful look and carries on slashing at the blue zombie.

Power Attk: 1d20 + 4 ⇒ (19) + 4 = 23
dmg: 1d8 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem moves up besides Aarion and slashes the blue zombie in front of him.

Power Attk: 1d20 + 4 ⇒ (3) + 4 = 7
dmg: 1d8 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Ouch

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

After hearing the sounds of battle again, Tirrem looks frustrated.

Will this ever end?

He moves past Aarion and slashes the green zombie.

I'm assuming the zombies can't make attacks of opportunity as they haven't acted in combat yet.

Power Attack: 1d20 + 4 ⇒ (11) + 4 = 15
dmg: 1d8 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

As Aarion reads the note, Tirrem is completely disarmed at the new information.

Well, that doesn't clarify anything. Is our fellow pathfinder dead?

He tries to hold his frustration from showing physically.

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem needs little effort to ignore the noble's complement, as the battle rage in a melee doesn't mix well with manners. Still, axe in hands, he goes up to the door from where the hostile men came in and takes a peek.

They must be coming from somewhere...

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Always ready for battle, Tirrem swings his battleaxe with all his might at the red opponent.

Power Atk: 1d20 + 4 ⇒ (16) + 4 = 20
dmg: 1d8 + 9 ⇒ (8) + 9 = 17

After reviewing the result of his attack, he takes a bloodlusty swing at whatever hostile person closest to him.

Power Atk: 1d20 + 4 ⇒ (19) + 4 = 23
dmg: 1d8 + 9 ⇒ (5) + 9 = 14

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem walks up to the stage after acknowledging Fung's comment.

All is clear in the backstage, it seems. Feel free to clear up the rest while we continue to clear back here!, he says oblivious to the fact that he looks like an announcer of a play that is about to start.

Following that, he walks backstage again to check everything more carefully and tries to reconstitute from the corpses positions where the zombies came from in that area. Would that be track or perception?

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem has little regard for the nobles' thanks or rebukes. Helping ungrateful people is common for a ranger, after all. Instead, he is more concerned in helping Fung find the way underground. He enters the backstage and readies himself should one of the zombies or actors rise from their rigor mortis. Standing next to the bulkiest actor, battleaxe in both hands, he asks: Fung, how long do you think we should wait before declaring them dead?

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Now, furiously, Tirrem slashes at the blue zombie in front of him.

Don't worry, sir!!! We're coming!, he tries to reassure the nobles in the corner.

Power Attk: 1d20 + 4 ⇒ (10) + 4 = 14
dmg: 1d8 + 9 ⇒ (4) + 9 = 13