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"Tinker"'s page

59 posts. Alias of pat512.


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M Warforged Artificer / Alchemical Savant 11

The warforged advances to the front of the line and launches a sparking ball at the armored man. On reaching him, the ball explodes.

Move: X5. Standard: Lightning Sphere burst 1 at N9, vs S1, S2, S3 Fort. 1d20 + 13 ⇒ (6) + 13 = 191d20 + 13 ⇒ (5) + 13 = 181d20 + 13 ⇒ (14) + 13 = 271d8 + 10 ⇒ (8) + 10 = 18 Ick. On hit, lightning damage and target grants CA TEOMNT.


M Warforged Artificer / Alchemical Savant 11

Still out working on the barricade, as far as I know


M Warforged Artificer / Alchemical Savant 11

Right.


M Warforged Artificer / Alchemical Savant 11

"It has been some time since I have been referred to as armor," Tinker remarks casually as he works.


M Warforged Artificer / Alchemical Savant 11

Tinker is in his element repairing anything physical, and so works on the barricade.

Then to Eva.


M Warforged Artificer / Alchemical Savant 11

The one will be fine, Izera, thanks


M Warforged Artificer / Alchemical Savant 11

Use remaining infusion on self, restoring to full. Use one surge to replace it, looking for relatively durable volunteer for the other one. I have 4 remaining.


M Warforged Artificer / Alchemical Savant 11

Tinker moves to what might be a more advantageous position, and returns to his favored lightning attack versus the bloodied creature.

Move to F11, Static Shock vs B Ref 1d20 + 13 ⇒ (11) + 13 = 241d8 + 10 ⇒ (8) + 10 = 18


M Warforged Artificer / Alchemical Savant 11

Tinker pauses in the fray to make some minor adjustments to himself, repairing some of the damage he has taken. At the same time, he sends a small automaton scuttling toward Phenia, which injects her (slightly painfully) with a restorative formula. Finally, Daria, the hammer, frees herself and hovers next to Tinker.

Standard: Second Wind. Minor: Activate Familiar in H13. Free: Healing Infusion on Phenia, for surge value + 8 (no surge spent). Heal self an additional 3 from Rod of Repair. Believe I'm at 61.


M Warforged Artificer / Alchemical Savant 11

Tinker extracts yet another small mechanism from himself and sends it unerringly at the thing that seems to be controlling the zombies. It shatters on impact, shielding Tinker's allies near it.

Shielding Cube vs B Ref, force damage. TEOMNT, allies get +1 AC while adjacent to B.

1d20 + 13 ⇒ (20) + 13 = 332d6 + 8 ⇒ (3, 4) + 8 = 15

CRIT. Corrected damage 3d6 + 20 ⇒ (6, 5, 5) + 20 = 36


M Warforged Artificer / Alchemical Savant 11

Tinker advances calmly toward the melee, readying a small gadget. Before he launches it, though, he suggests spreading out, and ejects the now-familiar mass of marbles. "Please duck!"

Have you said how big the explosion is? I couldn't find it, and it will affect the slides.
Move to I13.
Minor: Slick Concoction, sliding Ashlynn, Izera, Danea 5 squares, and give them each +4 Ref TEOMNT.
Standard:Lightning Sphere, burst 1 at Ashlynn's old square, vs Z4, Z5, Z7 Fort, lightning damage and targets hit grant CA TEOMNT.

1d20 + 13 ⇒ (5) + 13 = 181d20 + 13 ⇒ (1) + 13 = 141d20 + 13 ⇒ (15) + 13 = 281d8 + 10 ⇒ (3) + 10 = 13

Danea, Phenia, GM:

Spoiler:
Is it reasonable to assume I'm wearing the new amulet as the full-time leader, until we have a chance to discuss? No strong feelings, but one of us should be!


M Warforged Artificer / Alchemical Savant 11

Fine by me.


M Warforged Artificer / Alchemical Savant 11

Question answered! Phenia's healing brings Tinker to full, and 6 surges. He has one infusion left, but everybody will be fine with regular surge. Any donors for a second infusion before we move on?


M Warforged Artificer / Alchemical Savant 11

I meant that as a question. I don't think it's a given.


M Warforged Artificer / Alchemical Savant 11

Short rest?


M Warforged Artificer / Alchemical Savant 11

1d20 ⇒ 5


M Warforged Artificer / Alchemical Savant 11

Save vs. blind. I'm used to being immobilized. 1d20 ⇒ 18


M Warforged Artificer / Alchemical Savant 11

Danea's turn, no?


M Warforged Artificer / Alchemical Savant 11

Tinker, apparently unperturbed by his continued immobility, reaches out once more with a jolt of lightning at the remaining antagonist.

Standard: Static Shock vs M2 Ref 1d20 + 13 ⇒ (15) + 13 = 281d8 + 10 ⇒ (7) + 10 = 17

End-of-turn save. 1d20 ⇒ 4

Still immobilized. M2 takes 17 lightning and its next attack is at -5 damage.


M Warforged Artificer / Alchemical Savant 11

Looks like a hit, so I'll take the save while I'm online. Save vs immobilized 1d20 ⇒ 9 Thanks all the same . . .


M Warforged Artificer / Alchemical Savant 11

"If you are certain, Danea . . ." Tinker replies as he considers his options. The warforged releases a tiny construct which begins work around his leg joints. Meanwhile, he reaches out to the thing in front of him and a small arc of lightning emerges from his rod.

Minor: Swift Mender, for a save. 1d20 ⇒ 5 Oh, well. Standard: Static Shock vs M2 Ref 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 281d8 + 10 ⇒ (6) + 10 = 16 M2 has -4 to damage on its next attack before my next turn. End-of-turn save. 1d20 ⇒ 4 Still immobilized.


M Warforged Artificer / Alchemical Savant 11

Tinker pauses in mid-fight, seeming to stand still even as parts of him shift around, repairing the fresh damage -- including to his vision.

Second Wind. Regain 20hp, +2 to defenses TSOMNT. Save.

1d20 ⇒ 20


M Warforged Artificer / Alchemical Savant 11

Wishlist:

Spoiler:
Runic Leather +3 (13)
Counterstrike Leather +3 (15)
Shield of Deflection (12)
Hypnotic Shield (14)
Familiar's Baldric (13)
Homing Collar (15)
Rogue's Gloves (12)
Goggles of Night (14)
Deep-Pocket Cloak +3 (12)
Necklace of Keys +3 (13)
Healer's Brooch +3 (14)
Periapt of Cascading Health +3 (15)
Grace Ring of Lightning (14)
Muleback Harness (12)
Barbed Baldric (15)
Stone of Storms (12)
Flying Hook (15)


M Warforged Artificer / Alchemical Savant 11
Ghetto DM wrote:

Phenia, Garret, and Izera can slide 5 and have +4 Reflex. Post your slides and we'll continue. Danea is restrained and cannot be slid.

Ack! I missed that she was restrained among all her conditions. Since nobody has taken it yet, may I withdraw the power? If not, that's cool.


M Warforged Artificer / Alchemical Savant 11

Tinker reaches out with his rod to touch the zombie next to him. He then steps back from the melee next to Phenia, taking the briefest moment to effect some repairs to himself as he releases the tiny spheres again, enabling Danea and his other allies to move around the battlefield as needed.

Static Shock vs Ref. Lightning. 1d20 + 13 ⇒ (17) + 13 = 301d8 + 10 ⇒ (4) + 10 = 14 Shift to G8. Free: Curative Admixture on self, healing 28. Minor: Slick Concoction, everybody slides 5 and gains +4 Ref TEOMNT.


M Warforged Artificer / Alchemical Savant 11

Tinker, finding himself surrounded, concentrates for a moment. Two thing happen. "Dara," the flying hammer, releases herself from his side and hovers next to him protectively. Second, a burst of crackling blue electricity fans out from his body fifteen feet in all directions, engulfing the enemies in lightning. The artificer then discreetly backs away from the cloak-like monstrosities.

Minor: Familar to active state, in G6. Standard: Lightning Motes vs enemies in close burst 3, Ref. C1, C2, Z1. 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 141d20 + 13 - 2 ⇒ (7) + 13 - 2 = 181d20 + 13 - 2 ⇒ (7) + 13 - 2 = 182d6 + 10 ⇒ (2, 4) + 10 = 16
Looks like three misses. On miss, half damage (8 lightning) and ongoing 5 lightning (se).
Move: Shift 1 West (down).


M Warforged Artificer / Alchemical Savant 11

Ghetto, were the changes to Tinker acceptable?

(Sorry I didn't post here first -- I couldn't find this thread, and later realized it was because I was searching on "ghettowedge," rather than "ghetto dm")

Thanks.


M Warforged Artificer / Alchemical Savant 11

I'm pretty sure he's using the pre-rolls from the beginning of the game in the discussion thread.


M Warforged Artificer / Alchemical Savant 11

Spoiler:
Cool. I'd like to trade Crossbow Caster for Light Shield Proficiency, and, accordingly, pick up a mundane light shield and trade the magic crossbow for an equivalent level rod -- Rod of Repair +3. That work? Thanks.


M Warforged Artificer / Alchemical Savant 11

Ready Sphere of Reality against apparent enemy within 10


M Warforged Artificer / Alchemical Savant 11
Ghetto DM wrote:
I have no problem if you walk around with a loaded crossbow.

If you're answering the spoiler, the issue is more the drain on minor actions during the fight. Taking the feat seemed like a good idea at the time . . .


M Warforged Artificer / Alchemical Savant 11

Spoiler:
Given that we've been through a "shakedown" combat with these characters, is it ok if I make a change? I'm not satisfied with the crossbow setup. Thanks.


M Warforged Artificer / Alchemical Savant 11

H6. Load crossbow.


M Warforged Artificer / Alchemical Savant 11

Tinker re-attaches the floating hammer to his side and follows amiably.


M Warforged Artificer / Alchemical Savant 11
Ghetto DM wrote:
Tinker - 25 (78/80 hp; 8/10 surges)

Should be 9/10; the first one I spent was to recharge the one cure during the rest.


M Warforged Artificer / Alchemical Savant 11

1d20 ⇒ 19


M Warforged Artificer / Alchemical Savant 11

"No," Tinker answers simply, apparently distracted in making minor repairs.

Curative Admixture on self for 28, bringing me to 78/80. Refill one admixture from self, for 9/10 surges. Refill one from Danea, with her permission. Also, because I didn't explicitly do so earlier, Augment my crossbow and, if she wants, Izera's sword (gives a one-use +2 to an attack after rolling).


M Warforged Artificer / Alchemical Savant 11

Ah, ok.

"That was eventful," Tinker observes, "If not entirely surprising."


M Warforged Artificer / Alchemical Savant 11
Ghetto DM wrote:

Danea - 10 (69/89 hp; bloodied; 14/15 surges)

Artificer healing is unique -- it doesn't use a surge at the time.


M Warforged Artificer / Alchemical Savant 11

Tinker's head swivels to regard Phenia. "I do not know. I will attempt to adjust." Suiting actions to words, Tinker moves forward while making small adjustments to his own mechanical workings.

As he passes Danea, the artificer reaches out one hand to her shoulder and seems to somehow inject her with something -- momentarily painful, but then restorative. He then calmly loads his crossbow and regards the wight, but does not fire.

Move: NE, E, E, E, E, E. Free: Curative Admixture on Danea, surge value + 8 (nobody spends a surge at this time). Minor: Swift Mender, Danea gets a save. Minor: Load crossbow.


M Warforged Artificer / Alchemical Savant 11

Move was based on compass rose -- NE is up and left, not right


M Warforged Artificer / Alchemical Savant 11

Tinker, seemingly puzzled at the failure of the sonic tactic, repeats the attack, but to no greater effect. He then moves to interpose himself between the dog and Phenia.

Minor: Load. Standard: Thundering Armor on self. +1 to AC TEOMNT, secondary attack on dog Fort. On hit, thunder and push 1 sq. NE. Move: Shift NE. 1d20 + 13 ⇒ (9) + 13 = 221d10 + 8 ⇒ (5) + 8 = 13


M Warforged Artificer / Alchemical Savant 11

"Disconcerting. Dara, I need you." Tinker makes an adjustment to some of the mechanisms at his side and frees up a small hammer, which proceeds to float between himself and Phenia. The alchemist then reloads his crossbow and aims it at the hound immediately next to him. Before he fires, though, his armor and ceramic shell begin reverberating noisily, culminating in a blast at the dog even as Tinker fires.

Minor: Activate familiar. Minor: Load. Standard: Thundering Armor on self. +1 to AC TEOMNT, secondary attack on dog Fort. On hit, thunder and push 1 sq. NW. 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17


M Warforged Artificer / Alchemical Savant 11

Tinker calmly loads his crossbow once more, this time with a quarrel that appears to be of blue light. He steps out of reach of the dogs and triggers it, launching the bolt at the space where the warfoged stood moments ago. The quarrel is enveloped in an array of arcing lightning that sends sparks at the two dogs.

Minor: Load. Move: shift NE. Standard: Lightning Sphere, burst 1 enemies. vs. C1, C2 Fort. On hit, lightning damage and target grants CA TEOMNT. 1d20 + 13 ⇒ (20) + 13 = 331d20 + 13 ⇒ (2) + 13 = 151d8 + 10 ⇒ (4) + 10 = 14

Crit on C1, miss C2. Crit damage total: 3d6 + 18 ⇒ (4, 2, 6) + 18 = 30


M Warforged Artificer / Alchemical Savant 11
Ghetto DM wrote:

Tinker missed (20 vs. AC).

Vs. Ref, as noted. Probably makes no difference, though.


M Warforged Artificer / Alchemical Savant 11

"Intriguing." Tinker reloads his crossbow while advancing towards the fray. He launches a dart at the wight that crackles with tiny blue arcs of light as it flies, but it vanishes into the darkness with no apparent effect.

Load. Move 2 north. Static Shock vs D Ref. On hit, lightning and target takes -5 damage on next attack before EOMNT. 1d20 + 13 ⇒ (7) + 13 = 201d8 + 10 ⇒ (3) + 10 = 13


M Warforged Artificer / Alchemical Savant 11

Religion for monster knowledge: 1d20 + 12 ⇒ (8) + 12 = 20


M Warforged Artificer / Alchemical Savant 11

"Izera, I will try to help you move," Tinker declares. "This may also help."

The warforged extracts a tiny cube, no more than an inch on a side, from some hidden compartment and places it in his crossbow, launching it at the new-come undead. Even as he does so, he rises almost imperceptibly from the ground on a field of tiny metal spheres which scatter fifteen feet in all directions, similarly lifting his nearby companions and allowing them to slide to new positions.

Minor: Slick Concoction: Each ally in close burst three slides 5 and gains +4 Ref TEOMNT. As Tinker's player is unfamiliar with the others' tactics, I'd rather let the other players (Phenia, Danea, and Garrett) choose their locations, if that's ok.
Minor: Load crossbow.
Standard: Shielding Cube against D Ref.
1d20 + 13 ⇒ (17) + 13 = 302d6 + 8 ⇒ (2, 5) + 8 = 15
15 force, and Effect: TEOMNT, any ally adjacent to D has +1 AC.


M Warforged Artificer / Alchemical Savant 11

G16.

DM:

Spoiler:
Did you see my post at the bottom of page 1?


M Warforged Artificer / Alchemical Savant 11

"Interesting, but not terribly surprising," Tinker remarks.

He returns to the gates to inspect for either a mechanical or detectable arcane mechanism.

Perception, Arcana 1d20 + 12 ⇒ (10) + 12 = 221d20 + 15 ⇒ (18) + 15 = 33