M Warforged Artificer / Alchemical Savant 11
Tinker pauses in the fray to make some minor adjustments to himself, repairing some of the damage he has taken. At the same time, he sends a small automaton scuttling toward Phenia, which injects her (slightly painfully) with a restorative formula. Finally, Daria, the hammer, frees herself and hovers next to Tinker. Standard: Second Wind. Minor: Activate Familiar in H13. Free: Healing Infusion on Phenia, for surge value + 8 (no surge spent). Heal self an additional 3 from Rod of Repair. Believe I'm at 61.
M Warforged Artificer / Alchemical Savant 11
Tinker extracts yet another small mechanism from himself and sends it unerringly at the thing that seems to be controlling the zombies. It shatters on impact, shielding Tinker's allies near it. Shielding Cube vs B Ref, force damage. TEOMNT, allies get +1 AC while adjacent to B. 1d20 + 13 ⇒ (20) + 13 = 332d6 + 8 ⇒ (3, 4) + 8 = 15 CRIT. Corrected damage 3d6 + 20 ⇒ (6, 5, 5) + 20 = 36
M Warforged Artificer / Alchemical Savant 11
Tinker advances calmly toward the melee, readying a small gadget. Before he launches it, though, he suggests spreading out, and ejects the now-familiar mass of marbles. "Please duck!" Have you said how big the explosion is? I couldn't find it, and it will affect the slides.
Danea, Phenia, GM: Spoiler: Is it reasonable to assume I'm wearing the new amulet as the full-time leader, until we have a chance to discuss? No strong feelings, but one of us should be!
M Warforged Artificer / Alchemical Savant 11
Tinker, apparently unperturbed by his continued immobility, reaches out once more with a jolt of lightning at the remaining antagonist. Standard: Static Shock vs M2 Ref 1d20 + 13 ⇒ (15) + 13 = 281d8 + 10 ⇒ (7) + 10 = 17 End-of-turn save. 1d20 ⇒ 4 Still immobilized. M2 takes 17 lightning and its next attack is at -5 damage.
M Warforged Artificer / Alchemical Savant 11
"If you are certain, Danea . . ." Tinker replies as he considers his options. The warforged releases a tiny construct which begins work around his leg joints. Meanwhile, he reaches out to the thing in front of him and a small arc of lightning emerges from his rod. Minor: Swift Mender, for a save. 1d20 ⇒ 5 Oh, well. Standard: Static Shock vs M2 Ref 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 281d8 + 10 ⇒ (6) + 10 = 16 M2 has -4 to damage on its next attack before my next turn. End-of-turn save. 1d20 ⇒ 4 Still immobilized.
M Warforged Artificer / Alchemical Savant 11
Wishlist: Spoiler: Runic Leather +3 (13)
Counterstrike Leather +3 (15) Shield of Deflection (12) Hypnotic Shield (14) Familiar's Baldric (13) Homing Collar (15) Rogue's Gloves (12) Goggles of Night (14) Deep-Pocket Cloak +3 (12) Necklace of Keys +3 (13) Healer's Brooch +3 (14) Periapt of Cascading Health +3 (15) Grace Ring of Lightning (14) Muleback Harness (12) Barbed Baldric (15) Stone of Storms (12) Flying Hook (15)
M Warforged Artificer / Alchemical Savant 11
Ghetto DM wrote:
Ack! I missed that she was restrained among all her conditions. Since nobody has taken it yet, may I withdraw the power? If not, that's cool.
M Warforged Artificer / Alchemical Savant 11
Tinker reaches out with his rod to touch the zombie next to him. He then steps back from the melee next to Phenia, taking the briefest moment to effect some repairs to himself as he releases the tiny spheres again, enabling Danea and his other allies to move around the battlefield as needed. Static Shock vs Ref. Lightning. 1d20 + 13 ⇒ (17) + 13 = 301d8 + 10 ⇒ (4) + 10 = 14 Shift to G8. Free: Curative Admixture on self, healing 28. Minor: Slick Concoction, everybody slides 5 and gains +4 Ref TEOMNT.
M Warforged Artificer / Alchemical Savant 11
Tinker, finding himself surrounded, concentrates for a moment. Two thing happen. "Dara," the flying hammer, releases herself from his side and hovers next to him protectively. Second, a burst of crackling blue electricity fans out from his body fifteen feet in all directions, engulfing the enemies in lightning. The artificer then discreetly backs away from the cloak-like monstrosities. Minor: Familar to active state, in G6. Standard: Lightning Motes vs enemies in close burst 3, Ref. C1, C2, Z1. 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 141d20 + 13 - 2 ⇒ (7) + 13 - 2 = 181d20 + 13 - 2 ⇒ (7) + 13 - 2 = 182d6 + 10 ⇒ (2, 4) + 10 = 16
M Warforged Artificer / Alchemical Savant 11
"No," Tinker answers simply, apparently distracted in making minor repairs. Curative Admixture on self for 28, bringing me to 78/80. Refill one admixture from self, for 9/10 surges. Refill one from Danea, with her permission. Also, because I didn't explicitly do so earlier, Augment my crossbow and, if she wants, Izera's sword (gives a one-use +2 to an attack after rolling).
M Warforged Artificer / Alchemical Savant 11
Tinker's head swivels to regard Phenia. "I do not know. I will attempt to adjust." Suiting actions to words, Tinker moves forward while making small adjustments to his own mechanical workings. As he passes Danea, the artificer reaches out one hand to her shoulder and seems to somehow inject her with something -- momentarily painful, but then restorative. He then calmly loads his crossbow and regards the wight, but does not fire. Move: NE, E, E, E, E, E. Free: Curative Admixture on Danea, surge value + 8 (nobody spends a surge at this time). Minor: Swift Mender, Danea gets a save. Minor: Load crossbow.
M Warforged Artificer / Alchemical Savant 11
Tinker, seemingly puzzled at the failure of the sonic tactic, repeats the attack, but to no greater effect. He then moves to interpose himself between the dog and Phenia. Minor: Load. Standard: Thundering Armor on self. +1 to AC TEOMNT, secondary attack on dog Fort. On hit, thunder and push 1 sq. NE. Move: Shift NE. 1d20 + 13 ⇒ (9) + 13 = 221d10 + 8 ⇒ (5) + 8 = 13
M Warforged Artificer / Alchemical Savant 11
"Disconcerting. Dara, I need you." Tinker makes an adjustment to some of the mechanisms at his side and frees up a small hammer, which proceeds to float between himself and Phenia. The alchemist then reloads his crossbow and aims it at the hound immediately next to him. Before he fires, though, his armor and ceramic shell begin reverberating noisily, culminating in a blast at the dog even as Tinker fires. Minor: Activate familiar. Minor: Load. Standard: Thundering Armor on self. +1 to AC TEOMNT, secondary attack on dog Fort. On hit, thunder and push 1 sq. NW. 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
M Warforged Artificer / Alchemical Savant 11
Tinker calmly loads his crossbow once more, this time with a quarrel that appears to be of blue light. He steps out of reach of the dogs and triggers it, launching the bolt at the space where the warfoged stood moments ago. The quarrel is enveloped in an array of arcing lightning that sends sparks at the two dogs. Minor: Load. Move: shift NE. Standard: Lightning Sphere, burst 1 enemies. vs. C1, C2 Fort. On hit, lightning damage and target grants CA TEOMNT. 1d20 + 13 ⇒ (20) + 13 = 331d20 + 13 ⇒ (2) + 13 = 151d8 + 10 ⇒ (4) + 10 = 14 Crit on C1, miss C2. Crit damage total: 3d6 + 18 ⇒ (4, 2, 6) + 18 = 30
M Warforged Artificer / Alchemical Savant 11
"Intriguing." Tinker reloads his crossbow while advancing towards the fray. He launches a dart at the wight that crackles with tiny blue arcs of light as it flies, but it vanishes into the darkness with no apparent effect. Load. Move 2 north. Static Shock vs D Ref. On hit, lightning and target takes -5 damage on next attack before EOMNT. 1d20 + 13 ⇒ (7) + 13 = 201d8 + 10 ⇒ (3) + 10 = 13
M Warforged Artificer / Alchemical Savant 11
"Izera, I will try to help you move," Tinker declares. "This may also help." The warforged extracts a tiny cube, no more than an inch on a side, from some hidden compartment and places it in his crossbow, launching it at the new-come undead. Even as he does so, he rises almost imperceptibly from the ground on a field of tiny metal spheres which scatter fifteen feet in all directions, similarly lifting his nearby companions and allowing them to slide to new positions. Minor: Slick Concoction: Each ally in close burst three slides 5 and gains +4 Ref TEOMNT. As Tinker's player is unfamiliar with the others' tactics, I'd rather let the other players (Phenia, Danea, and Garrett) choose their locations, if that's ok.
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