Keeper Myre

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I couldn't find a Map of windward Isle and eventually searched for a counterpart on Google Earth. It was the Caiman Island which was at least near to the Description and I decided to go one step ahead, building it as a 3D model:

WIP

The Rock itself still needs some color, the greens aren't finished yet and it's still lacking some trees and bushes, but my main 'problem' is:

How do you reach the Rock? Via rowboat on a small beach? A small wooden pier?


You know the Situation:
Day 19. Pick one poor PC Strip him off his weapons and drop him in the bilges. Close the door and have a look at the situation an hour or so later.

Well this time it turned out like this:
My PC is an Alchimist (we havn't used this class before) Level 2 and when he was ordered to the bilges he drank a STR +something homebrew.

Fipps Chumlett and Aretta Benison drew their weapons and were closing in. The Alchemist drank one of his selfmade-potions and started with a better initiative.

He grew two claws and a bite-attackable head. He rolled a bit lucky and had three hits against AC 13.

Damage Output:
W8+4=10 (Bite)
W6+4=8 (Claw) Fipps down

W6+4=9 (Claw) Aretta countered with W4+2=4 and was dead after round 2...

Sooo, I tried to calm down, but that didn't worked out very well.
Even our Fighter with a 2h-bastard sword could not make such damage with a crit.
What fun should this class be? I DONT GET IT !

And for worse the next level improvements will be even more hilarious.
This will split the party in two factions:

The Alchemist and the others who are just sitting there drinking beer/softdrinks and planning characters for the next campaign.

Where is the balance gone?


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Hi there!
I've been busy working on our campaign and thought that 3D-Models of ships, landscapes and sites might add extra flavor.

As you might know I have been building the wormwood to use it during the first twenty days on board and she has been sitting in the middle of the gaming table every time. One day I put her aside and my PC's were complaining about the removal and ordered me to put her back in place :-)
Wormwood
I realized that there has to be a second build for the Man's Promise and again the Paizo pdf's and maps were quite useful:
Wormwood vs Man’s Promise

As soon as they reach Bonewreck Island, they will cross the Mire

and of course the Castaway's Stockade of Aaron Ivy:
Stockade 1
Stockade 2
While the Mire was an easy build with a river piece from ebay (I pimped it with the wooden bridge, pebbles and bushes), the stockade is a new build.
I felt that the Aaron Ivy Encounter has to be one with a special flavor. There was an option in this Forum to play it with a living Aaron Ivy. Still dangling from the roof with a rope around his neck, but just pretending to be a dead man.
It's a fast build with a cardboard hill and a fence made from corrugated board and stripes of wood from a tangerines case to improve stability.

Well that's it for now


Background Music in gaming sessions is often a problem. My own players say that they are easily distracted by everchanging themes.
I think this kickstarter could solve this problem and give my upcoming skull&shackles campaign the ultimate feeling.

What do you think? Is this an option worth trying?

Go to Mp3 kickstarter.