You know the Situation:
Day 19. Pick one poor PC Strip him off his weapons and drop him in the bilges. Close the door and have a look at the situation an hour or so later.
Well this time it turned out like this:
My PC is an Alchimist (we havn't used this class before) Level 2 and when he was ordered to the bilges he drank a STR +something homebrew.
Fipps Chumlett and Aretta Benison drew their weapons and were closing in. The Alchemist drank one of his selfmade-potions and started with a better initiative.
He grew two claws and a bite-attackable head. He rolled a bit lucky and had three hits against AC 13.
Damage Output:
W8+4=10 (Bite)
W6+4=8 (Claw) Fipps down
W6+4=9 (Claw) Aretta countered with W4+2=4 and was dead after round 2...
Sooo, I tried to calm down, but that didn't worked out very well.
Even our Fighter with a 2h-bastard sword could not make such damage with a crit.
What fun should this class be? I DONT GET IT !
And for worse the next level improvements will be even more hilarious.
This will split the party in two factions:
The Alchemist and the others who are just sitting there drinking beer/softdrinks and planning characters for the next campaign.
Where is the balance gone?