Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used After finishing the quick job, he shoulders the weapon again, whispering to it's machine spirit while lining up a quick shoot on the approaching enemies...
Readied action, lascannon shot. Trigger: First enemy to surface, if they attack together: target will be the big one from the front. Full-Aim, Short Range, size again? 40+20+10+10=80: 1d100 ⇒ 47
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Of course it does not fit...
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used "This is not over! Recover, keep spacing, help me search ammo or another powerful weapon if you have time!"
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Thanks for the clarification bayou.
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Jup you guessed right, thanks for resolving. I did roll by second ten in my RF. It was labeled exploding dice in the first and RF! In the second. Gang up is just another example of POOR wording. "if they outnumber their enemy" RAW.
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Wow those are ... disgusting. As I set overwatch ... it really just will hit the first worm to make its appearance. Lets say its Worm 1, just to have a decision?
Also the second shot finds its mark un to giant and disgusting body of the worm. As if as an afterthought, Tiamat also lashes out with his servo arm at the closest worm.
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Noticing the defensive cordon of his new-found Brothers representing their abilities and also their trust in him. Weighting the heavy weapon in his hands his analytical part follows the burrowing trace, ready to unleash a fist-sized laser beam the moment the thing surfaces. In parallel the remainder of his mind mils about the current situation, searching for a solution, a glimmer of hope, a ray of the Emperors light down here in the pit of hell...
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Awareness 60: 1d100 ⇒ 95
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Hi guys, a little heads up and advertisement in my own case …
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used I would go the narrative route. No need to play that farce out in-depth...
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Tiamat is completely surprised at the sight of their new 'enemies' and stops his charge, trying to think of a way to stop the madness which seems to be inevitable.
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Reminder: We all got our Servo Armors back, so we got auto-senses giving us all +10 hearing/seeing in addition to the normal +10 of our astartes eyes&ears!
I was thinking about sargent myself, but stepped back because I cannot guarantee high frequent posts, which can be difficult if you are the leader. Throwing some dice in: WS: 2d10 + 20 ⇒ (6, 6) + 20 = 32
Those are ok. Would have wished for a higher BS though.
[Edit]Started clumbing something together ... from which book is anti-armor discipline?
Feliks said that he didn't heard of the material - same goes for me. Both cakes sounds yummy, but I pretty much expected Tiamat to stay on the good side - he's a Salamander after all - even if the dark side waves with chocolate chip cookies xD
Might be interested, played a lot of DW here already.
I did not yet looked deeper into OW - lots of rule changes and new char generation I heard. Lots of my favorite roles are already noticed (medic, sniper, heavy weapons) so maybe simple rank&file, or maybe another heavy according to the regiment build.
If I am correct, the original idea of Gathrix was something like the following:
He was planned on using the Soul Reaver campaign only as a ... background ... jump board ... starter for a follow up DW campaign. See his initial post @ page 1 - especially the ooc part. Here is an extract:
[EDIT:]So think of a way of how we may exit that damn Xeno closet and this can go every way you want it to go in your universe ;-)
Also interested in the game, but I was under the assumption that gathrix is on a good path back to health again, so ... Nothing against you taking over Snowman, I am in fact a player in your other campaign (bloody greetings) and really enjoying it, simply thinking about gathrix here. Might be a thing for him to continue on as soon as he gets well again.
Radavel wrote: have to say that the Rogue Trader will probably not allow his ship modified with Orky Tech at the risk of being blown by any and all Imperial ships in the vicinity. I thought so, but maybe a little bit. As in "emergency repair" and "just a little 'biz 'ere and 'ter ta make it go red-painted 'an more Dakka"? ^^ Are imperial scanners that good that they can scan for ork tech in a big rogue trader ship full of xeno artefacts? Just asking, if you say nono its fine, I'll have more time "Fr my own bizz!" :-)Thought it hilarious to have a ork chief mechanic on a rogue trader ship, but maybe that was a bit to much lolz ^^ Bte. Ork characteristics are f!&+ed up compared to Kroot and Human ones ... You trade two +5's for two -10, one -15 and two -5's compared to humans. A bit harsh isn't it? But well ... You have to pay a prize to play a green brute with lots and lots of lolz I think? ;-)
I have this incredible idea of a Freeboota Orc Pilot or Mec-Boy keeping the starship working and driving all the Ad-Mechs Nuts with orcish technology 'understanding' *giggle* and utterly crazy flying maneuves. And of course always eager to 'collect' some teeth's planetside :-)
I'll leave a dot here for now. Depends a bit if one of my campaigns continues, the setting you have in mind and how fast - if at all - this will start off as I have a lot to do for the rest of the month. I have played quite a lot Deathwatch and a little Dark Heresy (v1) and know a lot about the wh40k fluff, dislike psykers, love techies and poor guardsmen. So much on me as a possible player. Tip Radavel: Give some info about setting, possible homebrew-rules, etc for possible players. It will speed things up if the players know those things beforehand. Better than dropping out afterwards if one dislike something.
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Yeah the support of FFF is ... Enhanceable. I would love something like the pathfinder reference homepage. I would have bought the books nevertheless, because they are really beautiful, but as a quick reference ... Even as PDF (they are to big and to confusing) it is hard to find things fast. Possible advise: Use some online-document thing like OneNote, googledocs, Everest, etc to store pre-formated rolls and quick lookup's for things needed often. But it is often hard to determine what is needed beforehand, I know that^^ It is sad that it slowed down a bit, but on the other side it gives me more time to learn for the coming exams ... so maybe it does make me happy, but maybe its a good thing if it slows down for some time ... At least for my grades?^^
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Before Tiamat attacks the crash-landed helion with his servo arm, he takes a quick check of the battle field. "They cannot be so stupid, thinking we would go down that easily, could they?"
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Reaction Serco Arm Attack 58: 1d100 ⇒ 57
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used I will go with the search action posted above after feliks killed the leader. It was a half action? Then maybe go for another search, after the first one failed considerably. Search for lascannon pack 30: 1d100 ⇒ 95
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used shoot if necessary:
Aimed, Short range shoot at the leader 60: 1d100 ⇒ 82 else search for ammo:
Search for Lascannon ammo 30: 1d100 ⇒ 99 Wow, crappy rolls this time. Short mechanical post, I have to do some work for the university and then go on a birthday party this we. So post time is low right now.
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Awareness 60: 1d100 ⇒ 27
I will hold fire for now, waiting on the others. If they are able to break them, I will save ammo for the heavier enemies yet to come... otherwise I will put up another aimed shot at their leader.
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used "This is the fate of all Xenos... Brother Cato focus on designated target Epsilon, force him into a dodge and I will ensure his quick death."
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used We have a lot of melee power ... but beside of my lasconnen with few shots and a torchlight (laspistol) no range capabilities, am I right?
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Tiamat quickly reviews his superficial knowledge of the Dark Eldar technology for any weakness that could be used to bring them low, like problems with sand in their turbines or something like that.
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used ini: 1d10 + 3 ⇒ (1) + 3 = 4
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used Reminder: Auto-Senses: +10 Per on hear&see! Possibly more/less dependant on your mk type
Status: Salamander Techmarine
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used The familiar feeling of the power armor thrills Tiamat to his core. He enjoys the present of a machine spirit once more, completely ignoring his surrounding, marching like a robot alongside his fellow Marines. At the last word of the new Xeno echo in his mind, he is confused. Dying? Now? Not a chance. They have survived everything so far without loosing a Brother while wearing scraps as armor and worn out weapons. Now that they are back in Power Armor...nothing will overwhelm them!
Search Posts
So, before people ask things like, "Are you planning on DMing a RotR campaign?" or "This doesn't sound like a recruitment post subject..." let me start off by saying two things:
So, my general concept is for a fighter who was cast forward in time by his goddess. I don't have the story of RoRL at hand, but between reading the downloadable player's guide and a little wikipedia research I attempted to tailor it to the world. I am placing it in a spoiler because I really don't know if it would spoil story elements of the campaign or not. Further details:
My fighter would be a native of the Thassilon Empire at the time of the final days of Emperor Xia's life. A devout follower of Lissala, he would have been saved by the goddess from the sacking of his town in the Bakrakhan provence after the Emperor's death and the Runelords' rise to power. She sends him far into the future, to preserve the faith and to ensure that the evils brought about by the perversion of her religion stay buried. He emerges from the her realm in 6 years prior to the campaign start in a caravan of Vasirian merchants, where he learns sculpting, Vasirian, and common. He tries to settle down in Korvosa about a year prior to campaign start, but has to leave about a month prior to start due to conflict with the demon worshipping Chelaxian nobles. He is fleeing to Sandpoint to escape their wrath... and to try to finally settle down peacefully. I would be playing him as a two-weapon wielding archtype as covered by the APG, wielding a Double Walking Stick Katana (which he normally keeps hidden in plain sight as a staff... even wielding it as such when he doesn't wish to seriously harm his opponents) and wearing medium Kikko armor into battle (though he typically does not wear it unless expecting trouble). I hope this has caught someone's interest. Now for a few bits of info about the player: My internet access is not the greatest at this point in time. I might go dark for anywhere from a few hours to a few days with little to no warning. Also, I am currently closer to GMT time then anything Stateside... so expect posts from me to be in the evening/early morning. If this is unacceptable, I totally understand. Oh, and as stated above I have very little experience with the game. Heck, I have a paper copy of this guy's sheet, but it still has some holes that I don't know how to fill... such as hit dice verses hit points, touch and flat-footed AC, and a few others. So any DM and party would have to have some degree of patience as I learn the ropes. I do, however, own copies of the Core Rules, APG, ARG, DMG and Beastiary 1... and have a few more coming soon, I hope. Thank you for reading this. Please comment if you are thinking of trying to DM a group, or if you have comments that might improve the character a bit.
Hello all! New (as in brand new) player looking to do Play by Post for official Pathfinder Society adventures and the like. I have an idea for a half-elf cavalier, but I will probably need some help putting the finishing touches on him. I only have access to the forums and email (not Skype or other streaming media) and my internet connection isn't always the best. Also I really am brand new to the game, so from time to time I will probably ask really basic questions. I am still awaiting my books and dice to arrive, so there isn't a rush on this... just trying to start a group.
|