Loris Raknian

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nope. in the feat text there is a comma after the base attack requirement. I had a similar plan for a character of mine.


First issue is that you lack the prerequisite base attack for jabbing style. But other wise it would be an excellent combo.


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Dotting for interest


gossamar4 wrote:

i'm not real versed in druid characters, since i've never played one, and no one in my group IRL plays one....

- your 1st issue is that you can't multiclass with a hybrid (ACG class) unless it is 1 of the 2 parent classes. (so brawler is out, but look at any other base or core class, or archtype based on unarmed strikes.

- anyone can use unarmed attacks, but w/o feats it's usually not advised.

- are you really asking about natural attacks from your wild shape ability or are you trying to make same attack/damage bonuses and feats work while in both forms (natural and wild)?

that is not quite correct. page eight of the ACG lists no restrictions to multi classing. so you can do it. I'm not sure how it will work but it's an interesting idea.


I still do not as often as I would like but I still play. Are you looking for a battle buddy?


Gorram Lord Malkov

This

Lord Malkov wrote:


For Mobility:

New Deed

Dramatic Charge

At 7th level, as long as the Swashbuckler has at least 1 Panache point in his pool, the Swashbuckler can ignore difficult terrain when making a charge. During a Dramatic Charge the Swashbuckler can spend 1 Panache Point to do one of the following:
-Make an acrobatics check to move through an single enemy's space in the path of the charge with no penalty for moving more than half speed.
-Make an Acrobatics check to jump over an obstacle in the path of the charge.
-Make a single turn of up to 90 degrees along the path of the charge.
If the Swashbuckler fails any of these acrobatics checks, the Swashbuckler stops in the square where the acrobatics check was attempted and the charge fails.

is much smoother than what I posted. kudos


Stephen

To follow up on Prince of Knives's statement about more mobility.
this class feature is an excellent example:

Quote:

Acrobatic Charge (Ex)

At 6th level, a duelist gains the ability to charge in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.

It is straight from the duelist from the core book. I would add only a panache cost, perhaps the ubiquitous "as long as you have one panache" cost and it is an excellent deed for mobility.

But I think a restructuring of the evasive deed is in order. The high level and all at onces is fine for the gunslinger which is ideally trying to avoid close combat. The swashbuckler on the other hand is up close and personal all the time. The deed would flow better broken up perhaps in the following manner:

Evasive (Ex): while a swashbuckler has at
least 1 panache point, she gains the benefit of the evasion(3rd),
uncanny dodge(3rd), and improved uncanny dodge(7th) rogue
class features. She uses her swashbuckler level as her
rogue level for improved uncanny dodge.

This gets the ablities out to the swashbuckler when they are helpful and remain so through out a characters career. Dodging panache is also a useful deed and it arrives at 1st. So early on you are a more defensive fighter wich is not a bad thing.

Also I must put forth that charmed life needs work. As an immediate action it is more of a cruel jest than a help. It is already limited in scope so I would recommend a revisit to change its action type. There were several good suggestions upthread for that very thing.

Though personally from playing this class so far in a S&S game I would rather have the good fort save inherent to the parent classes.

but over all I am liking this class and most of the others so thank you Stephen and the PDT for giving us something interesting to work with.

edit:spelling


jooker

I have some good news for you...slashing grace will work with swashbuckler finesse

feat

Slashing Grace
Choose one type of one-handed slashing weapon.
Prerequisites: Dex 13, Weapon Finesse, proficient with
chosen weapon.
Benefit: When wielding your chosen weapon one
handed, you can treat it as a one-handed piercing weapon
for all feats and class abilities that require such a weapon
(such as swashbuckler’s precise strike).
The weapon must
be one for your size.

swashbuckler finesse

Swashbuckler Finesse (Ex): At 1st level, a swashbuckler
gains the benefits of the Weapon Finesse feat with light
or one-handed piercing melee weapons, and she can
use her Charisma score in place of Intelligence as a
prerequisite for Combat Expertise. This ability counts as
having the Weapon Finesse feat for purposes of meeting
feat prerequisites.

The bolded lines show that RAW you are good to go. I'm thinking about making some chanegs myself for my S%S swashbuckler thanks to this.


Robot_nachos wrote:

-snip-

yes, several times, Also note that swashbuckler finesse is unusual insomuch that it allows you to use weapons that you normally couldn't, katanas for example become finesseable with the swashbuckler finesse class feature.

Except that katana in the UE and UC is a slashing weapon.
-edit ninja'd by tels

I think it is a shame that right now the swashbuckler finesse is limited but I can understand the inital slow pace by the design team.

And it is cool that you could make a desna swashbuckler as starknives are covered by the class feature. There would be less crits but with the precise strike they would have some impact.


The chanegs seem interesting. I am awaiting the release of version 1.5 for the ACG


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Yes a change to the opportune parry/riposte deeds is needed. And also a rework of the swashbuckler weapons


My thoughts on the swashbuckler:

Hello this class brough me out of lurking to discuss it's pluses and minuses.

Pros: I like the idea of a lightly armored warrior wreking havoc on the battle field and this is a very good start for that.

A good skill selection,hp and BAB make for a strong comabtatant. I like the deeds and panache system(with some issues. see cons) it adds a dynamic flow to combat that adds zest. The swashbuckler finesse and weapon training are and excellent option with some flaws(again see cons).

Nimble is a lovely class feature that is nescessary for a class like this.

For the pros it is a very solid base which I will enjoy playing in an upcoming SnS game.

Now the cons

Cons: Only reflex as good save. That is harsh for a combatant class. The two classes that make this hybrid up have between then fort (twice) and reflexes(once). I would say that fort and ref should both be good saves.

Next con Evasive. This deed is excellent but it comes too late and is jammed together. To be fair it does arrive before the gunslinger evasive but perhaps it should be broken up. Set the uncanny dodge pieces as deeds at 3rd(uncanny dodge) and 7th(improved uncanny dodge).
You can the set the evasion/ improved evasion as at 7th/11th for a nicer balance of when options come into play.Of course keep the same restriction on panache needed for their function. That works fine.

Weapon group. Ther current weapon group for the class is flawed. Other posters have noted this and I concur. Add some of the classic dueling weapons. I agree a duelist weapon group would be lovely. I want to make my saber duelist...with out having to run to dervish dance to make it happen.Possible weapons for the group:pistols,scimitar/saber,other one handed blades. But that has been expanded on by others

Precise strike. I was glad to read that the dross of 3.5 is to be removed by one of the dev's and that I can run a buckler with it as well. I would like precise strike to be limited to the duelist weapons group.

Deeds. Opportune parry/Riposte: I can not agree enough with the other posters that it should cost an AoO to parry as long as you have 1 panache and cost 1 panache to attemtpt your Riposte. To me that seems to flow better. Also parry after the attack is sucessful. This does fly in the face of the duelist prestige class but such is life. I feel it would flow better and unlike the prestige class the swashbuckler can't parry for an ally. Which they should get post haste.

All in all I like the class. Perhaps a small side bar inicating which grit feats can be substituted for panche would be nice. I am looking forward to this book.