gossamar4 wrote:
that is not quite correct. page eight of the ACG lists no restrictions to multi classing. so you can do it. I'm not sure how it will work but it's an interesting idea.
Gorram Lord Malkov This
Lord Malkov wrote:
is much smoother than what I posted. kudos
Stephen To follow up on Prince of Knives's statement about more mobility.
Quote:
It is straight from the duelist from the core book. I would add only a panache cost, perhaps the ubiquitous "as long as you have one panache" cost and it is an excellent deed for mobility. But I think a restructuring of the evasive deed is in order. The high level and all at onces is fine for the gunslinger which is ideally trying to avoid close combat. The swashbuckler on the other hand is up close and personal all the time. The deed would flow better broken up perhaps in the following manner: Evasive (Ex): while a swashbuckler has at
This gets the ablities out to the swashbuckler when they are helpful and remain so through out a characters career. Dodging panache is also a useful deed and it arrives at 1st. So early on you are a more defensive fighter wich is not a bad thing. Also I must put forth that charmed life needs work. As an immediate action it is more of a cruel jest than a help. It is already limited in scope so I would recommend a revisit to change its action type. There were several good suggestions upthread for that very thing. Though personally from playing this class so far in a S&S game I would rather have the good fort save inherent to the parent classes. but over all I am liking this class and most of the others so thank you Stephen and the PDT for giving us something interesting to work with. edit:spelling
jooker I have some good news for you...slashing grace will work with swashbuckler finesse feat Slashing Grace
swashbuckler finesse Swashbuckler Finesse (Ex): At 1st level, a swashbuckler
The bolded lines show that RAW you are good to go. I'm thinking about making some chanegs myself for my S%S swashbuckler thanks to this.
-snip-
I think it is a shame that right now the swashbuckler finesse is limited but I can understand the inital slow pace by the design team. And it is cool that you could make a desna swashbuckler as starknives are covered by the class feature. There would be less crits but with the precise strike they would have some impact.
My thoughts on the swashbuckler: Hello this class brough me out of lurking to discuss it's pluses and minuses. Pros: I like the idea of a lightly armored warrior wreking havoc on the battle field and this is a very good start for that. A good skill selection,hp and BAB make for a strong comabtatant. I like the deeds and panache system(with some issues. see cons) it adds a dynamic flow to combat that adds zest. The swashbuckler finesse and weapon training are and excellent option with some flaws(again see cons). Nimble is a lovely class feature that is nescessary for a class like this. For the pros it is a very solid base which I will enjoy playing in an upcoming SnS game. Now the cons Cons: Only reflex as good save. That is harsh for a combatant class. The two classes that make this hybrid up have between then fort (twice) and reflexes(once). I would say that fort and ref should both be good saves. Next con Evasive. This deed is excellent but it comes too late and is jammed together. To be fair it does arrive before the gunslinger evasive but perhaps it should be broken up. Set the uncanny dodge pieces as deeds at 3rd(uncanny dodge) and 7th(improved uncanny dodge).
Weapon group. Ther current weapon group for the class is flawed. Other posters have noted this and I concur. Add some of the classic dueling weapons. I agree a duelist weapon group would be lovely. I want to make my saber duelist...with out having to run to dervish dance to make it happen.Possible weapons for the group:pistols,scimitar/saber,other one handed blades. But that has been expanded on by others Precise strike. I was glad to read that the dross of 3.5 is to be removed by one of the dev's and that I can run a buckler with it as well. I would like precise strike to be limited to the duelist weapons group. Deeds. Opportune parry/Riposte: I can not agree enough with the other posters that it should cost an AoO to parry as long as you have 1 panache and cost 1 panache to attemtpt your Riposte. To me that seems to flow better. Also parry after the attack is sucessful. This does fly in the face of the duelist prestige class but such is life. I feel it would flow better and unlike the prestige class the swashbuckler can't parry for an ally. Which they should get post haste. All in all I like the class. Perhaps a small side bar inicating which grit feats can be substituted for panche would be nice. I am looking forward to this book. |