Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 So don't completely erase all of Antonio's gear at this time? Instead, come up with a second set of 500 gp worth of gear for him to use in the interim, if he happens to join the party before they reach Greyhawk? Then merge the two lists as more funds become available? Anchard, one fifth? What luxury! Thrand was at about a tenth before he acquired the stag sword, which isn't even his. It is on loan to him from the Lord of Berwyn. The lord is a generous man. He invited all unclaimed orphans to live with him in his castle where they attend school and work as servants, pages, and squires.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Suggested starting wealth for a fourth level character is 6,000 gp. Will we get anywhere close to this once we are back in Greyhawk? Is crafting our own equipment a way around wealth restrictions? Should we plan on dexterity being a much more likely component of our AC than heavy armor?
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 According to my notes, there was also roughly 2,000 gp worth of assorted jewelry on Arendyl's person, so another 400 gp each. Thrand foregoes his share of that.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 GM Qwerty wrote: For those that are staying on go ahead and level to 4 with 200 gp as a gift from the town/Thrand. More will be doled out when you prep for the next mission. Sweet! That leaves Thrand 6,000 gp to spend on himself.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "Crystal. My obligations are to uphold the code of chivalry, to live a life of honor, valor, and fairness, to fight evil wherever I may find it through my thoughts, words, and actions. That's it. I have made up my mind. I will stay here to rebuild the walls, train the militia, and look after the poor, unfortunate widows and orphans of this town. Darvis, I accept your offer. I will be Lord of Berwyn. My Lady Tanariel, there may come a day when Berwyn is secure enough that I might travel. If that day should come, I will seek you out that we might renew our friendship. Until then, stay safe." The knight, now lord, approaches the elvish lady and gives her a warm embrace and a parting kiss on the cheek. "Farewell, my lady."
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 I was thinking of having Thrand take levels of the Noble Scion prestige class, which would make a lot more sense if he was a lord. He can resume adventuring after enough time had passed for him to have seen to his lordly responsibilities.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Thrand will gladly refrain from pillaging the town coffers. He is strongly considering staying to become the new lord and help rebuild the town. If so, I can create a new fighter type character to help maintain party balance. How about an overrun specialist? When retired characters come out of retirement, do they reenter the game at the level at which they retired, or at a higher level?
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Sir Thrand puts a comforting, though steel-clad hand on the blacksmith's shoulder. "Darvis, you have my sincerest condolences. I am so sorry for your loss. My prayers are with you." "I did put the sword to good use. We slew quite a few walking corpses, several demons, and the old lord's wicked son. That line has ended. I will admit that the lordship you offer me is something that I have wanted for as long as I can remember. I am sorely tempted. There is so much to do, both here and abroad. Let me think it over and discuss it with my lady."
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 There doesn't seem to be much point in going off the rails, so let's just take a sixth of the treasure each, whatever that is.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "He may indeed. That is a good point, Tzardüsk, or the townsfolk may choose to establish an anarcho-syndicalist commune. I will give this some thought, and if the lord had a well-crafted set of full plate, I may forego a portion of my share of the treasure in exchange for the armor."
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "That was my intention," says Thrand. "I thought to give the dwarves one twentieth of the lord's treasure, to give the elves a like share, and to split the remainder among ourselves. I intend to leave a third of my share in the castle treasury for the next lord. I encourage the rest of you to do the same, but I will not compel you to do so. I am not your lord. If any of you believe that this proposal is unfair and have a better solution, speak now."
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 How much of the treasure was the lord's and how much was the town's? Thrand was not going to return all of it. He was going to divvy up the portion in the throne room. By "integral to ... the lordship of this town" I meant only the "sceptre of lordship" for wherever we are, or the equivalent thereof, if any such thing exists. Any other ideas for divvying up the treasure are welcome. Who wants to take all of it? Leave them only the coppers?
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Unless someone wanted to take every ounce of treasure and loot the town, in which case feel free to steal some back.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "Praise Pelor, Moradin, and Corellon Larethian! Praise all the good gods! The victory is theirs!" exclaims Sir Thrand upon seeing their good fortune. He is sorry that he missed the battle with the orog champion, but he cannot be everywhere at once. "We should put you know what back where we found it, and take the treasure to the throne room. Renko, please identify any pieces that are truly integral to the identity of this castle or to the lordship of this town and place them in the lord's bedchamber for safekeeping. Then work with the town elders to identify any treasure that was pillaged from the town. The townsfolk shall have this back. Divide the remainder into twenty equal portions and set them in front of the throne. Timeo, please set a guard on the lord's bedchamber and on the throne room, then do as Renko bids. Patrice, please see to the townsfolk's needs - fetch them food and water and see to the wounded. Get yourself something to eat and drink while you are at it. And would someone please feed the lord's horses!"
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "Let's take this treasure upstairs," says Thrand. He tries lifting both chests. He will take the heaviest chest that he can carry by himself. If successful, he starts walking with it toward the group who healed him of his blindness.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "We should finish up down here, definitely. Do we want to send a scout across the ley line to see what we can see, or should we hustle straight up and out of the caverns?"
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "That was for Pelor and Mayaheine!" says Thrand stepping away from the rubble that used to be an altar. "I feel much better now. What is in those chests we spotted in the northern alcove? Did the lord's son have any artifacts or items of interest?" He walks over to help with the search. Perception: 1d20 + 0 ⇒ (16) + 0 = 16 find treasure
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "What?" asks Thrand when Tzardüsk and Ollok try to speak with him. He could barely hear them above the din of his altar smashing. "There is an old saying among us Pelorites: Many hands make for light work. How about lending me a hand and we will have this altar destroyed in no time? Or look for treasure and search the lord's son for loose change." He will spend another couple of minutes bashing the altar before reevaluating the situation, unless someone interrupts him with a sensible alternative. Heavy Mace: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (2) + 4 = 6
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 The knight says, "It's a good thing we got here in time. That would have been catastrophic." He sheathes his sword and draws his mace, then takes a few swings at the altar trying to smash it. Heavy Mace: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 4 ⇒ (6) + 4 = 10
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Now that the battle is won, Thrand goes to examine the altar. Knowledge (religion): 1d20 + 4 ⇒ (4) + 4 = 8 (Know about altar)
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Thrand charges into the fray and swings the stag sword at his evil foe. Tanariel, are you willing to 5-foot step out of the way and let Thrand charge past you to stand where you are now? If not, then Thrand will end up where the illusion is. AC is 2 less than what is shown due to charging. Stag Sword: 1d20 + 8 - 1 + 2 ⇒ (9) + 8 - 1 + 2 = 181d8 + 5 ⇒ (8) + 5 = 13
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Thrand swings the stag sword at the psychotic psion as he strides toward his illusory sire. Stag Sword AoO: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 121d8 + 5 ⇒ (1) + 5 = 6
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Thrand thanks the healer profusely, then follows the rest of the party in pursuit of the lord's evil son and his demonic ally. He nods in agreement with Tzardüsk's private comment to the party. Since the half-orc has already said what needed to be said, the knight merely holds his sword and shield at the ready and steps forward to stand by the half-orc's side.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "I thank you for that, Tzardüsk, or Tanariel may help guide me if you would rather be free to sink your tusks into some demon flesh. Now if these good people have all been freed, let us be on our way. We have an appointment with destiny." The blind knight awkwardly swaps his mace for the stag sword.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Thrand laments, "If only the necromancer had not cursed me with blindness... Alas, the battle must go on. Pelor, I pray that you guide my hand that I might smite this demon."
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Thrand stands by waiting for the next battle having no idea about whom the newly freed prisoner is speaking.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 The knight thinks for a moment and says, "Very well. Let us hurry up and examine the rest of this side of the caverns quickly. If we need to cross the line of fire, perhaps we could use twine to return the amulet to this side of the divide after each person has crossed over. The bearer of the amulet could hold one end of the twine while someone on this side holds the other. The person on this side would hold their end of the twine low while the person on the other side would hold their end high, and the amulet would slide across."
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Perhaps if Thrand and Tanariel move closer together the magic of the amulet will protect them both. ;) Does Thrand have in character knowledge that the amulet is shielding Tanariel?
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 That person should begin singing "Walk Through the Fire" from Buffy the Vampire Slayer. Thrand gets the line "I look into it and it's black."
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Thrand asks, "Magical barrier? Is there a gate or a path through it? How do you know that touching the blue stuff is harmful? Did you try touching it? The effect could either be very bad or very good."
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 If it goes on too much longer, Thrand will have to get himself a harmonica and some sunglasses. Since he is blind, the rest of you will have to lead. Go ahead, make decisions, and blaze the trail.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "Point me towards danger." says Sir Thrand. "I am not afraid, but maybe one of you can tie a rope around my waist and pull me along."
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "What is happening?" asks the knight, still swinging his sword in the general direction where he last saw the baddies. "I felt a tremendous burst of heat, yet I am somehow unburnt. Curse you, necromancer and your fire magic! I will make you pay for these unholy flames!"
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 With some guidance from Anchard, Thrand moves past the man. Trying to confuse and bewilder his enemy, he does a pathetic impression of a cartwheel, bumping into the rock wall and nearly knocking himself to the ground in the attempt. He concludes this dazzling display of battle prowess by blindly swinging his heavy mace toward the smell of charred bones, yet he somehow fails to fell his foe. Acrobatics: 1d20 - 3 - 4 ⇒ (3) - 3 - 4 = -4 (avoid AoOs while moving past Anchard)
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "Why? What happened?" asks the blinded horseman with genuine concern in his voice. "Did I hit Arendyl? Is he dead?"
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Round Three Not one to let a bit of sensory deprivation thwart him, the steadfast knight presses forward with his attack. "By the power of Pelor and Mayaheine! I have the power!" He swings his heavy mace where he believes the skeletal champion to be. Heavy Mace: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 251d8 + 4 ⇒ (6) + 4 = 10 (using A Sure Thing trait granted by faction ring)
I believe that the miss chance is the only blindness penalty to attack and damage? AC should be -3 from what is showing. This includes negating my DEX bonus to AC.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 "Who put the lights out?" Asks the cavalier. No matter. He does not need to see to smite evil. Fort: 1d20 + 5 ⇒ (8) + 5 = 13 Did Thrand's second round attack hit or miss? And do be so kind as to factor blindness into my AC. -1 for not having DEX, plus whatever the blindness penalty is.
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Round Two Thrand draws his heavy mace and uses it to strike the skeletal champion. He sings a hymn to Pelor as he does his work, though he is a little off key and he can't quite remember all of the words. Heavy Mace: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 4 ⇒ (2) + 4 = 6
Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1 Thrand is a little nervous working near the magical, floating weapon, but he is glad for the help. "Nice work, Tzardusk, and you too, Tanariel. We'll soon have him down. Hang in there, Ollok!"
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