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Thesius Monteblanc's page
1,357 posts. Alias of Joshua Hirtz.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Knowledge (History) DC 25: 1d20 + 16 + 2 + 2 + 3 ⇒ (13) + 16 + 2 + 2 + 3 = 36 (16 Base, 2 Heroism, 2 Tears to Wine, 3 Archaeologist's Luck)
Knowledge (Planes) DC 30: 1d20 + 16 + 2 + 2 + 3 ⇒ (11) + 16 + 2 + 2 + 3 = 34 (16 Base, 2 Heroism, 2 Tears to Wine, 3 Archaeologist's Luck)
Thesius
Head nodding, Thesius listens and agrees with Venere's recounting. "Indeed. It would seem you've lost much time and much has changed. This may be a prime time to look into a fresh start," he states recalling the earlier trouble the devil had with Radiance.
Turning his attention to the protean, he accepts the soul gems. "Thank you and might you be referring to The Great Dreamer helping me?"
Elliot
Elliot steps forward to be at Merixia's side. A warm hand upon her back to show support and a nod of appreciation at her work. He listens along with Merixia to Verene's history lesson. Content to be at her side for personal reasons and in case further combat should break out.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Apologies. Day got away from me. I am catching up. But I will hold off on a post seeing as I believe you're having Verene/Merixia determine how they finish off our dear enemy. I wanted to make sure to at least post here though to note I am back to being active.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Apologies on the delay. I'll be working on getting up a post later tonight. I'll also be reviewing Elliot's character as well so I can take over for him for now.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Yeah, that could be a bit awkward. If the communication has already been sent, maybe we give them until next week and then start back up?
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
To prevent Merixia from having to roleplay with herself, I'll take Elliot if we get the go ahead or just don't get a response in a timely fashion.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Would you like for us to maybe assist with that? I was kind of thinking about that as well. We could perhaps handle the botting so you can focus on the rest.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I'll aim to get Thesius' buffs added this weekend.
I unfortunately think we're also at the point where Elliot and Azira should be botted for now until we hear back from them. Would love to see everyone active again, but feels like building up momentum again is kind of important.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Good to hear from you Azira. I hope you and your SO get to feeling/doing better.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I do believe that safely removes him from all the threats he had for the moment.

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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
(Thesius unfortunately is sitting at 21 with Protection from Evil. He's taking a -1 from not being able to use the buckler with the longspear.
Well this was a puzzle to figure out. But I think I've cracked it.)
As the schirs charge in, Thesius lashes out with his spear...
+1 Cold Iron Longspear Against Black-Lined Schir Attack: 1d20 + 8 + 3 + 2 - 2 - 1 ⇒ (4) + 8 + 3 + 2 - 2 - 1 = 14 (+8 Base, +3 Archaeologist's Luck, +2 Heroism, -2 Power Attack, -1 Buckler)
+1 Cold Iron Longspear Damage: 1d8 + 4 + 3 + 6 ⇒ (8) + 4 + 3 + 6 = 21 (+4 Base, +3 Archaeologist's Luck, +6 Power Attack)
...before being brutally assaulted by the demons.
With laboring breath, he takes note of Verene's words and takes practiced steps to move away from the enemies while calling upon the power within him to boost his attempt to escape.
(Attack of Opportunity, Full-round Action to Withdraw with Acrobatics after the first 5 feet. He'll use his upgraded trait ability for the one acrobatics check against the green-lined demon by using a mythic point.)
Acrobatics for avoiding Attack of Opportunity 38 = 20 + 13 + 3 + 2
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Unfortunately I don't think you keep Protection from Evil after leaving the Circle of Protection.
I'll have a in-game post up tomorrow.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Keeping that posting up. I hope you all are having a great Halloween.

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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Knowledge (planes) - DC 27: 1d20 + 16 + 3 + 2 + 2 ⇒ (5) + 16 + 3 + 2 + 2 = 28 (+16 Base, +3 Archaeologist's Luck, +2 Heroism, +2 Tears to Wine)
Knowledge (history) - DC 25: 1d20 + 16 + 3 + 2 + 2 ⇒ (11) + 16 + 3 + 2 + 2 = 34 (+16 Base, +3 Archaeologist's Luck, +2 Heroism, +2 Tears to Wine)
Spellcraft - DC 19: 1d20 + 14 + 3 + 2 + 2 ⇒ (11) + 14 + 3 + 2 + 2 = 32 (+14 Base, +3 Archaeologist's Luck, +2 Heroism, +2 Tears to Wine)
Knowledge (religion) - DC 25 or 40: 1d20 + 17 + 3 + 2 + 2 ⇒ (1) + 17 + 3 + 2 + 2 = 25 (+17 Base, +3 Archaeologist's Luck, +2 Heroism, +2 Tears to Wine)
Sense Motive - DC 28: 1d20 + 13 + 3 + 2 + 2 ⇒ (15) + 13 + 3 + 2 + 2 = 35 (+13 Base, +3 Archaeologist's Luck, +2 Heroism, +2 Tears to Wine)
Thesius' mind is flooded with a wealth of information as things unfold in front of him.
With a quick reply he offers his longspear to the potential ally. "I've no axe, but I can lend you a spear." It was likely this being would be able to make better use of the weapon then he.

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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Retraining changes up his skill points quite a lot to focus all his skill points into maxing out particular skills instead of spreading them across multiple Knowledge skills. This in turn makes better use of his bonuses for not having ranks in skills as well.
Removed skill ranks from Knowledge skills except Knowledge (arcana) and Knowledge (religion). This frees up 24 skill ranks.
All knowledges except Knowledge (arcana) and Knowledge (religion) go from +13 to +16.
Apply 8 ranks to Appraise which goes from +13 to +14.
Apply 8 ranks to Linguistics which goes from +13 to +14. (Need to choose languages.)
Apply 8 ranks to Sense Motive which goes from +12 to +13.
Next level I was thinking about potentially taking Psychic Sensitivity to give him creative uses for his skills. Thoughts?
Edit: Posts are up.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Will do. I'm in office today so I'll get up a post tonight.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I'll get a post up tomorrow. My apologies, I think I asked before but don't recall if I got an answer. I believe you were allowing Merixia to go ahead and just do her retraining.
I've been meaning to retrain a number of skills points out of knowledges and into other skills as a way to show the universe it divinely opening up to him through his various abilities. Am I ok to make these changes or would you like to roleplay those out?
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Those definitely sound interesting.
I think we might also benefit from setting a standard on how many days go by before someone is botted. That way we keep the combat/story progressing. I think 2 days would be a good amount of time.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
It would be interesting to start putting more thought into fights then how to simply burn an enemy down.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I agree. The new tone is much more what I was hoping for.
That all makes sense. Thesius should get a little stronger as we go on. He's meant to be an all around character while covering skills for the group.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Working on that daily posting. Hopefully everyone is having a good day.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Putting up a post to keep up the habit. Hope everyone is doing well.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Indeed. I forgot it was up. So I missed adding it. Thank you.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I hope things take a turn for the better soon, Azira.

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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Thesius responds back through Verene's message. "Good aligned weapons are needing for this one and I would prefer to save the souls if possible, but it will likely continue to consume them if it takes further injuries in the mean time."
With his companions having closed the distance to Kalavakus, he turns his attention instead to the brimorak next to Wulfric.
(Standard action to power attack and another attack by using a mythic point.)
+1 Cold Iron Longspear Attack: 1d20 + 8 + 3 + 2 - 2 - 1 ⇒ (8) + 8 + 3 + 2 - 2 - 1 = 18 (+8 Base, +3 Archaeologist's Luck, +2 Heroism, -2 Power Attack, -1 Buckler)
+1 Cold Iron Longspear Damage: 1d8 + 4 + 3 + 6 ⇒ (3) + 4 + 3 + 6 = 16 (+4 Base, +3 Archaeologist's Luck, +6 Power Attack)
+1 Cold Iron Longspear Attack: 1d20 + 8 + 3 + 2 - 2 - 1 ⇒ (2) + 8 + 3 + 2 - 2 - 1 = 12 (+8 Base, +3 Archaeologist's Luck, +2 Heroism, -2 Power Attack, -1 Buckler)
+1 Cold Iron Longspear Damage: 1d8 + 4 + 3 + 6 ⇒ (6) + 4 + 3 + 6 = 19 (+4 Base, +3 Archaeologist's Luck, +6 Power Attack)
(-1 AC currently because of using a two-handed weapon. Buckler no longer applies.)
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Getting my post up. Sorry, feeling a bit under the weather and misread before. Didn't realize we were all up. I'll be getting a post up tomorrow.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Thesius rushes the demon. Feeling unlikely to make the full distance, he opts to maintain the spear as his manner of attack.
+1 Cold Iron Longspear Attack: 1d20 + 8 + 3 + 2 - 2 - 1 ⇒ (3) + 8 + 3 + 2 - 2 - 1 = 13 (+8 Base, +3 Archaeologist's Luck, +2 Heroism, -2 Power Attack, -1 Buckler)
+1 Cold Iron Longspear Damage: 1d8 + 4 + 3 + 6 ⇒ (2) + 4 + 3 + 6 = 15 (+4 Base, +3 Archaeologist's Luck, +6 Power Attack)
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Does Thesius know if a magical cold iron weapon will overcome the kalavakus' potential DR and any other pertinent combat information with that roll? Time to start using those high bonuses and stacking modifiers.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Reflex - Fireball DC 16: 1d20 + 12 + 2 + 3 ⇒ (6) + 12 + 2 + 3 = 23 (12 Base, +2 Heroism, +3 Archaeologist's Luck)
Reflex - Fireball DC 16: 1d20 + 12 + 2 + 3 ⇒ (19) + 12 + 2 + 3 = 36 (12 Base, +2 Heroism, +3 Archaeologist's Luck)
Spellcraft - DC 19: 1d20 + 14 + 2 + 5 + 3 ⇒ (18) + 14 + 2 + 5 + 3 = 42 (14 Base, +2 Heroism, +5 Tears to Wine, +3 Archaeologist's Luck)
Knowledge (planes) to identify the kalavakus and pull relevant information: 1d20 + 12 + 2 + 5 + 3 ⇒ (15) + 12 + 2 + 5 + 3 = 37 (12 Base, +2 Heroism, +5 Tears to Wine, +3 Archaeologist's Luck)
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Getting caught up. I'll have a post up later today where relevant.
Apologies for the delay. I'll be aiming to getting back to at least a post in Discussion once per day Monday through Friday as well. That helps me keep my stride.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Perception - DC 35: 1d20 + 25 + 2 + 3 ⇒ (9) + 25 + 2 + 3 = 39 (25 Base, +2 Heroism, +3 Archaeologist's Luck)
(Double move forward)
Thesius uses picks up voices coming from behind the doors. While rushing forward to keep the pressure upon their foes, he announces his findings to the group.
"They've allies behind those doors. So heads up!"
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
While quipping back, Thesius continues his assault with the long spear.
"A good archaeologist's knows when an artifact shouldn't be allowed to see the light of day."
(Standard action to attack.)
+1 Cold Iron Longspear Attack: 1d20 + 8 + 3 + 2 - 2 - 1 ⇒ (12) + 8 + 3 + 2 - 2 - 1 = 22 (+8 Base, +3 Archaeologist's Luck, +2 Heroism, -2 Power Attack, -1 Buckler)
+1 Cold Iron Longspear Damage: 1d8 + 4 + 3 + 6 ⇒ (5) + 4 + 3 + 6 = 18 (+4 Base, +3 Archaeologist's Luck, +6 Power Attack)
(-1 Buckler because of using a two-handed weapon)
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Good morning. I hope everyone is doing well today.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
While saying a prayer to Desna, Thesius pulls forth his +1 Cold Iron Longspear and charges the nearest gargoyle.
(Swift action to activate Archaeologist's Luck, Standard action to pull forth spear while charge to attack.)
+1 Cold Iron Longspear Attack: 1d20 + 8 + 3 + 2 + 2 - 2 - 1 ⇒ (7) + 8 + 3 + 2 + 2 - 2 - 1 = 19 (+8 Base, +3 Archaeologist's Luck, +2 Heroism, +2 Charge, -2 Power Attack, -1 Buckler)
+1 Cold Iron Longspear Damage: 1d8 + 4 + 3 + 6 ⇒ (5) + 4 + 3 + 6 = 18 (+4 Base, +3 Archaeologist's Luck, +6 Power Attack)
(-2 AC Charge, -1 Buckler)
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Thesius moves quietly with the main group. Eyes shifting from side to side looking for potential enemies. While slight, he notes the movement of the statues and quickly relays it to the others with Verene's message.
"Verene called it. The statues are gargoyles!"
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Apologies. I got caught up in things outside of the game. I'm going to work on getting a post up in the campaign section shortly. I believe tomorrow should be a bit more open for me so I'll plan to spend some time getting caught up on things then.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Apologies for the delay. I'm working on getting caught up. I'll be aiming to get back to my normal post a weekday.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
"Hmmm...a demon interfering with us is what scares me as well," he responds while placing his writing tools away. "But we only have so much time to think about it as is with being in the middle of enemy territory. I agree that we should move forward with clearing the floor. If we can get the rest of the forces in here, we can move forward with relative safety at our backs."
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Thesius, half listening, pulls out his journal, ink, and pen, to quickly start making note of what was said. Repeating it within their head to keep it fresh as they do so. Looking for deeper meaning as he responds to the group.
"It would seem each of those effected by the wardstone may have had some kind of intervention from another being..."
He chooses his words carefully as he speaks. If Desna wished to keep their presence a mystery, he did not see point in betraying it more fully with his own words. But was it Desna...
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Apologies. I got caught up in things today and tomorrow I'll be away most of the day with work and the in person game I'm running. I'll aim to get at least up a post each day, but more in-depth notes and posts may not be until Wednesday.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I'll be aiming to make posts/updates today. Going to continue to work on a post per weekday minimum.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I'll need to find time to go back to look for the scenes that hit home. I do think Thesius' interactions with Verene earlier on as they expanded upon how they had interacted in the past along with his interactions with Nurah in his attempts to help her redeem herself are the ones that come to mind currently.
I'm also down for keeping this more hero orientated. Some dark is fine, but overall this is meant to be heroes overcoming the dark.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Based on what I've seen, I'm going to work on updating my character based on the new rules and implementing the retraining I was talking about. I will keep a prior copy just in case.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I was planning on retraining the majority of Thesius' Knowledge skill ranks into other skills since his abilities will more fully cover their advancement moving forward. Am I fine to go ahead and make those changes now without the retraining?
The concept is that his connection with Desna is kind of opening him to the universe so things are starting to come to him he would not normally know. As if he's gain a base understanding of the universe itself.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Knowledge (Religion): 1d20 + 17 + 2 + 2 ⇒ (9) + 17 + 2 + 2 = 30 (17 base, 2 heroism, 2 tears to wine)
(Going to hold off on giving information on those spoilers. I realized that may have been meant for Merixia in a similar fashion to the ones for Azira.)
Thesius' pointed ears perk up as a sound catches his attention. He stops momentarily signaling for the others to do the same as he tries to find the source of the sound. Was it familiar?
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Hello Liliyashanina. Thank you for your willingness to run. I'm definitely down for giving this a go.
Just wanted to pop in to note that I have taken notice. I will plan on responding later today. Last night was interesting to say the least.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Thank you for trying Merixia! Trying to make sure I'm still checking in everyday to keep regular posting a thing.
I hope everyone had a good weekend and start of the week. Have to run out tonight to run for my in person group.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I don't mind sharing my Discord for chatting or RP purposes. Though might be better shared through PM instead of in an open forum if that is the path chosen.
I've never RP'd through Discord, but it does have some search features that I think may be beneficial. Especially if a channel was used to consolidate the actual campaign out from the rest.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I as well am glad to hear you came out safe. That's a really scary situation and totally understand wanting to reevaluate what you want to prioritize. Definitely do what you need. Real life comes first.
Hopefully we'll find something that works. While I could offer other ways to communicate, I don't want to push on anyone's comfort level with that.
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 10/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 10/12 left, Lore Master 1/1, Mythic Power 5/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Thanks for the update and looking into this Merixia! I hope everyone is having a good weekend.
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