Kirrian

Thesius Monteblanc's page

1,282 posts. Alias of Joshua Hirtz.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Absolutely! I do appreciate the group so I'm trying to get more active again.

I would also like to see us move forward.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

I hope everyone's weekend it going well.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Does Thesius make mention of other horrifying types of mimics...


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Work woke me up late last night so I responded to the Gameplay. Posting here again to keep forming that habit.

I hope you all have a great day!


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius listens intently to the conversation. Not finding much to add as he clicks the door/s (He'll make sure to check both) locked. It could likely turn into a meaningless endeavor, but it only took a couple moments to give the potential captive a place of safety. Nothing was guaranteed though.

"Shall we proceed?"


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Oof...that's sucks. I tried once upon a time to set something up for that, but never felt like I got far.

And thanks. I'm going to try to post in Discussion every weekday to build up a routine.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

As the others go about searching the room and deciding the fate of their fallen enemy, Thesius simply looks to the doors. If they could simply be locked, they may just leave Jestak within the room as a makeshift prison.

Upon hearing Verene's question, Thesius nods. That question could change this entire situation in an instant.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Things are ok. I'm just all over the place. I need to get back into a routine. Which I'm working on, but since I'm out of practice here it's easy to miss and I get behind and feel bad...it's a spiral effect. I'm working on catching up tonight.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius pulls out rolled up newspaper. Bad!


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Caught off guard by the sudden scene and unsure of what was truly unfolding in front of them, Thesius steps back so he and the woman could better see each other.

He hopes to Desna his next move will have the wanted effect.

Stomping his foot on the ground to draw attention, he shouts back, "No! We killed Staunton the traitor. Who are you to place blame upon us for something we know naught about?"

(5-foot step, Swift action for Archaeologist's Luck, and intimidate or diplomacy depending on which you prefer.)

Intimidate: 1d20 + 13 + 2 + 3 ⇒ (18) + 13 + 2 + 3 = 36 (13 base, 2 Heroism, 3 Archaeologist's Luck)

(If you would prefer diplomacy, it's an extra 1 to the total.)


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

(Thesius will also partake of the wine. I also noted he put Heroism on Elliot so he is covered there.)

Thesius will quietly confirm the door is unlocked, or proceed to unlock it, before pushing it open for Azira once everyone is ready.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

(Sorry, he would also cast Darkvision upon himself. While fine with the light, he knows it may not always be immediately available.)

Having grown accustomed to the surge of energy that flows through him when he calls upon Desna (Archaeologist's luck), he quickly makes his way to each door in turn checking them for traps.

Part way through, he holds up a hand to silence the others before moving back and reporting in through (I assume Verene's message spell.)

"No traps, but something is moving behind that door," he suggests gesturing to the one Worldwound GM has marked with an N.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Alright, back into the roll of things. Sorry again for the absence. Thesius will get more talkative as they proceed. Mental fatigue seemed like the right call for his uncharacteristic quietness over the time period though.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Fatigue had taken Thesius the previous day for he had fallen into a deep slumber upon retreating to his bed after performing his initial duties after the command meeting. Though he awoke feeling refreshed of body some two hours later, he was still feeling the effects of everything that had occurred upon his mind.

With trained poise, he went about his normal routine before setting out to keep watch while the others got their rest that night. He would apologize to both Joran and Nurah when he checked in upon them. He wanted to be a better ear for them. He just couldn't that evening. Watch demanded most of his attention and he didn't have the spoons to deal with it.

Upon reuniting with the others at the various command meetings and Staunton's funeral, he kept his thoughts to himself. He found little to offer that was not already being brought up by the others, so he gave himself the time to steel himself for what was to come.

As they prepared to enter, he would take the time to cast Heroism upon himself, Verene, Nurah, and Elliot. Today would would only cast Heightened Awareness upon himself wanting to maintain some flexibility for what was to come considering his companions limited resources.

Upon entering, he would nod at the discovering of the locked doors before moving forward quietly to inspect each in turn for traps.

Door 1: 1d20 + 25 + 2 + 3 ⇒ (10) + 25 + 2 + 3 = 40 (25 Base, 2 Heroism, 3 Archaeologist's Luck)

Door 2: 1d20 + 25 + 2 + 3 ⇒ (13) + 25 + 2 + 3 = 43 (25 Base, 2 Heroism, 3 Archaeologist's Luck)


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

I'm working on getting things read since my last post so I can post today.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

My apologies for the disappearance. I became consumed by other matters and then was having trouble getting the oomph to jump back in. I'll work on getting caught back up this week so I can try to start posting regularly again.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Just popping in to say I'm still around. Looks like we're waiting on Azira.

Glad to hear things are turning back around Elliot.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius will check in on Nurah and Joran before heading to get what rest he needed. After getting his allotted sleep, he will perform his dance to Desna before finally moving to guard duty while the others rest.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius shakes his head. "Nothing that comes to mind at the moment. I will report back if that changes."

"Once I check in with Nurah and Joran, I'll plan to get some rest before giving tending to my daily rituals. Once that is done, I will spend the rest of my time tending to guard duty until we're ready to strike once more," Thesius offers. While he would not mind attending Stuanton's cremation, he felt it better he take the time to prep himself for what was to come so that the others could get the rest they needed.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

"With my own need for sleep shortened, I can assist to a large degree with Verene's suggestion. I should be fine after about two hours of sleep. While I would like to keep an eye over Nurah and Joran, we could make sure someone with the ability to detect magic is there when guards shift. This would free me up to help perform sweeps through the camp while we're not actively taking back the keep," Thesius offers.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Sounds like a plan. I hope all is going well.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

I feel that. Got to manage those spoons. I'd be fine with the rate of posting going down, but that's me personally. If you find that does not work, I'll respect your decision however you decide to go with it. Overall, I would prefer you happy and healthy then this game continuing.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Indeed, I think lowering the number of combatants would also be helpful. This could be done in a couple of ways.

  • Reduce the number of enemies and strengthen those left over.
  • Remove NPCs from the fight unless it's perhaps important they take part. Such as Nurah may not even really be involved, but maybe she just provides a buff by being their with her bardic performance. Maybe Nurah or Joran pops in with a quick spell at an opportune time. Otherwise, they are just in the background.

We might also skip over smaller fights. You could maybe simple detail out to us what we encountered and tell us to mark off some resources you think would be used during them. For example, Thesius will likely always use at least one use of his Archaeologist's Luck at this time. We could also make minor adjustments to our resources based on the encounter as well if you prefer so you have time to focus on other things.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius' attention is pulled between the journal and the conversation at hand. As they talk, he offers what he can of his findings from the journal and to the conversation at large, but finds much of what he might offered is unsurprisingly being covered by Verene. He had always appreciated her insights and they continued to prove of great value to not only him, but the crusade at large.

"I can help talk to Nurah. She may feel more comfortable with me there," he notes when it's clear Anevia would be making inquiries of her.

At the suggestion of increased vigilance, he nods. "I need only a couple of hours to rest thanks to my ring. With that in mind, I was planning to keep watch over Nurah and Joran. They both have the potential to be key assets in our future moves."

(I do believe his ring of sustenance has kicked in.)


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

My apologies for my absence. I've been in a funk myself and been finding it hard to get caught back up. I will get a post up tomorrow.

While I hate the idea of seeing this game go, I totally get that. If possible, I would like to see it continue on even if it means slowing the pace. But overall, you're life has to take precedence.

Is there anything we can do from our end to help?


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Apologies for the delay. Been dealing with some stuff. Please don't hold up any further on my part and Thesius would have shared all of the information from those spoilers. I'll try to get up another post tonight, but don't want to prevent things from moving forward in the mean time.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius makes mental notes of a couple of items as he quickly peruses the journal. Then he goes back to try to recall what he may know about them.

(He'll spend a round of Archaeologist's Luck on this as well. I'm assuming our longer lasting buffs are still up.)

Inspiration strikes as he thinks back on Xacarba. 41 = 20 (Using lore master for 20 on the roll) + 12 Base + 3 Archaeologist's Luck + 2 Heightened Awareness + 2 Heroism + 2 Tears to Wine

Knowledge (planes) DC 25 - Rasping Rifts: 1d20 + 12 + 3 + 2 + 2 + 2 ⇒ (19) + 12 + 3 + 2 + 2 + 2 = 40 (12 Base, 3 Archaeologist's Luck, 2 Heightened Awareness, 2 Heroism, 2 Tears to Wine

Knowledge (religion) DC 25 - Sifkesh: 1d20 + 17 + 3 + 2 + 2 + 2 ⇒ (5) + 17 + 3 + 2 + 2 + 2 = 31 (12 Base, 3 Archaeologist's Luck, 2 Heightened Awareness, 2 Heroism, 2 Tears to Wine

I'll get up another post in a bit. Limited time.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius focuses upon the book, only briefly pausing as Verene translates the dwarven passages and for the exchange between Elliot and Verene.

Upon completing their first cursory review of the journal, he listens to Verene's thoughts before adding his own.

"Indeed, it would seem likely the reverse would be possible in regard to redeeming these tainted items. Fortune was with us," his hand absently going to his holy symbol as he speaks, "that they chose to not try to corrupt the Sword of Valor. They certainly could have done far worse."

"Thankfully we have seemed to have dispatched any that successfully made the transformation brought on by these elixirs. I worry what threat a dragon may have posed after such a change. If given the chance, it may be worth trying to investigate these crystals and how we might counteract them."

After putting some additional thought into their findings, he continues on, "It would seem we still may have a handful of powerful enemies still lurking within the walls and depths of the keep. We should decide on our next focus. Should we clear the top level or delve into it's depths to try and reclaim the Sword of Valor as quickly as possible?"

Having given his thoughts, he turns his attention back to the book to see what else he may find.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

+3 Spiked Full Plate. I believe it would cost 2d4*100 gp to get it refitted.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius listens to the insights and revelations of the group as they continue onward.

Once Verene has had the chance to look over the journal, he takes it up and casts detect magic. Upon allowing his spell to sit upon the book for a little over a quarter of a minute to get any information he can, he does a final inspection for possible traps.

Perception for Traps: 1d20 + 25 + 2 ⇒ (9) + 25 + 2 = 36 (25 base, 2 heroism)

Finally he presents it to the group with his findings. "We also came across this in Staunton's belongings. We're hoping to glean further insight from it."

Upon hearing the discussion in regard to Soulshear, he offers his input. "I agree with Verene. We should seal the item for now. There may be further use for it in the future and it could provide insights into how we might deal with such weapons in the future as well. So for now, I suggest we rewrap it, secure the wrapping, place it in a box, seal the box, and throw it into one of our extradimensional spaces. Without a way to know where it's summoning, it's unlikely to be able to do so. And placing it on another plane will make it harder for others to find."

If given the chance, he will start perusing the journal if no danger presents itself from their investigations of it.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Sorry for the double post. In regard to using the scales with the Oil of Life, I don't know that it will work as Oil of Life more specifically calls out sprinkling it upon a body.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Absolutely. I figured that was the case, but didn't want to assume. Didn't think these changes entailed divine intervention like for Merixia, but would like to make them at some point.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Just wanted to confirm. We are supposed to have some downtime in game soon, correct? I've been wanting to retrain some of Thesius skills, but have been waiting for the proper time to do it. Unfortunately, retraining just gets more expensive as characters continue to level though.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius should be able to assist to make that a 34 for Verene's spellcraft checks. He can also appraise the other items with a +17 = 13 base + 2 heroism + 2 tears to wine. Take 10 gives him a 27.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius steps into the tent with the others, nodding his greeting before offering Sosiel a smile and thanks for the healing.

If the map is not still laid out, he asks for it to be. Then he proceeds to recount their encounters in the order they occurred.

"As planned we arrived here before proceeding forward to catch Staunton and his half-fiend minotaur guards by surprise here. During the fight he was joined by a number babaus, additional half-fiend minotuars, his brother Joran, and some tielflings. Joran is the only one to survive and was taken into custody after his surrender," he says while moving his finger along the map to detail their path.

Continuing to map out their route with his finger, Thesius continues, "A group of tielfings were thwarted in their assassination attempt on Joran shortly after before we found our path south blocked. Instead, Merixia brought us to the center of the compound with her magic to help us prioritize the captives. Unfortunately we were met with a large group consisting of a vrock, the hunch backed tiefling we met at the bridge and his dretch summons, a handful of fiendish gargoyles, a handful of archers, and a handful of brimarks which all were dispatched by the end of the fight."

Tapping his finger on the chapel, he finishes his report on the enemies, "Finally, we faced off against the Keystones of Lozeri and their succubus captor. Unfortunately the succubus Janeamine escaped while the group was focused on trying to identify her and subdue the enchanted warriors."

"During this time, Nurah actively helped where she could and Joran even offered insight into their workings. It seems likely he is hoping to escape his demonic servitude," he offers at the end to make sure the group was aware Joran seemed willing to work with them and to make sure Nurah's efforts were recognized.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

I'm not quite sure what everyone was wanting for next steps then.

For clarity, Thesius is for the following:
-Finish searching the room thoroughly for any additional things of note/hidden compartments
-Head out to report in, examine their findings, recuperate, and plan next steps


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

I was under the impression Thesius is only done investigating the chest in that room. He would aim to search the rest of the room before noting they should probably make their way out. They've rescued who they can for now and have potentially relevant information to review with the book. Not to mention the items they found could prove to be of use moving forward as well.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius is working to be thorough, but is also try to move as quickly as he can. So he's not necessarily going to advocate for taking our time to identify items while in the middle of enemy territory with a succubus running loose.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

"Merixia would you please load this into the bag of holding while I continue to search the room? I think it better we further explore these items once we are out of here," he asks before moving to the desk to search it next. Keeping an eye out for any traps and hidden compartments as he does so.

Perception - Desk: 1d20 + 25 + 2 ⇒ (11) + 25 + 2 = 38

(In case you need to roll anything for Thesius.)

Perception +27
Disable Device +19


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius does have trap spotter so that he gets a roll to find a trap he comes within 10 feet of. So please feel free to roll perception and disable device checks as necessary.

Perception +27
Disable Device +19

Trap Spotter (Ex):
(PRPG Core Rulebook pg. 69): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

Thesius will quickly take stock of the room from the doorway before doing a once over for traps now that the door is open.

Perception: 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32

If no danger presents itself, he will continue.

"Verene, please do a scan for anything magical while I start looking for any traps and items of interest," he asks while moving into the room. He'll pull out his thieves' tools as he does so.

Feel free to stop the following at any point. Just putting a bit down to move us along.

Thesius starts to move into the room, before suddenly stopping. Knowing what lies in another room, he takes a dagger and launches it at the chest to see how it reacts.

Dagger Attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Dagger Damage: 1d4 + 2 ⇒ (2) + 2 = 4

If nothing happens, he continues forward to investigate it. Looking it over for traps and whether it is locked

Perception - Chest: 1d20 + 25 + 2 ⇒ (17) + 25 + 2 = 44
Disable Device - Chest Trap or Lock as necessary: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40

Thesius' plan is to go through the chest, check it for secret compartments. Then move to the desk with the same tactics of trap finding, clearing it out, looking for secret compartments. Finally, he'll proceed to a more overall tossing of the room.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

"We may want to focus on the room prior to the body. If no threat presents itself within, we can then perhaps split between searching the room and gathering his remains," Thesius notes while gesturing to the door as he steps away from it after having looked for traps and unlocking the door if necessary.

If there was a trap found, please let me know.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius nods in understanding. "A lesson learned, though they might not have walked off either."

Not wishing to waste time, he quickly makes his way to the doors leading into Staunton's room and starts to look for potential traps, taking the time to disable them if present, and finally assessing if the door is locked if no traps are found.

Perception for Traps: 1d20 + 25 + 2 ⇒ (8) + 25 + 2 = 35 (25 Base, 2 Heroism)

Disable Device if Trap is present: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40 (19 Base, 2 Heroism)

If the door is locked, he'll use the key to unlock it before stepping back to allow the more durable members of the party the right of way in case an enemy is in the room. His bow at the ready.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Interesting thought. Seems like we're good to move to Staunton's room. Hopefully nothing comes up on the way.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius figures the false sword of valor is unlikely to go anywhere, while the documentation the others are mentioning is far more likely to.

Also, if they do have to leave in a rush, they could possible go directly into the secret room after Verene scouts it. Maybe even secure the secret door to prevent it from being opened.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Emerging once more from behind the tapestry, Thesius voices his findings.

"The secret door does not appear to be trapped. However, I would suggest we prioritize back tracking to Staunton's room to recover what we can before potentially proceeding into that room. If we suddenly have to leave while in there, we still risk the chance of losing anything of importance in Stauton's room."

Thesius votes to prioritize Staunton's room and then they can decide whether to proceed to the secret room or leave.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Thesius listens to the others as he takes note of the hidden door. Turning his face to the others, he gives his own thoughts.

"I agree that we have a duty to get those we have found out safely. So the wand sounds like a good option for that. If worse comes to worse, I have a spell that would allow one of us to take a gaseous form they can use to hopefully get out."

He gives one final thought as he slips behind the tapestry to look for traps.

"Regardless, I doubt we have much more time within here. I suggest we choose a priority. If we leave the secret door closed, they may simply believe we were unaware of it."

Perception to detect traps on the secret door: 1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42 (25 Base, 2 Heroism)


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Can't make a full post until later, but Thesius was simply looking behind the tapestry to determine what needs to be done to continue into the secret room.

In regard to how they leave, Thesius currently can use gaseous forms to navigate the way the arcane eye took the day prior.

To help with capacity limitations, we could potentially shove some of the knights into the Bag of Holding (Type III) that Merixia has depending on how full it is. I would not suggest leaving them in there for long, but they should be fine if placed in there before dimension dooring out, and then promptly removing them from said bag of holding.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

What does Thesius find behind the tapestry?


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

Are we just waiting on Azira's actions now?


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a

You were within range of the first, but it was more heavily injured which is why I had you move to assist Merixia since Azira is on top of that one.

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