My players are about half way through "Life's Bazzaar" and it has occured to me that I have no clue how to award XP for the traps. Does the entire party get XP for every trap? Does the character who bypassed the trap get the XP? Does the party get XP only if the trap goes off? I have been going with the last option because loss of hit points I think should warrant a reward of some sort. Thanks in advance for the help.
If I were building an archer my build would be halfling fighter/scout. Using a crossbow with feats such as rapid reload, point blank, far shot, etc. The hit and run tactics of the scout keeps the charater doing lots of damage. The bonus to DEX and a +1 size bonus to attack goes along way. Bottom line, what makes a good charater is the personality, and a charater built around the personality.
We just started "Life's Baazar". The character's heard Rufus as they came out of the Tipped Tankard ("open mike night" was alot of fun). My justification relied on the purification of the lake. As this is a duty of each temple, Rufus "chipped in" on his way back from the orphanage. This left almost a direct line of travel if he went north from the lake to the temple. It's a stretch, but possible.
Are you wanting a brooding kinght of shadows? Or a D&D take on a certain comic book hero? The latter is done well as a PrC call the Vigilante in the complete adventuer, while the former could be done well with a ranger/ shadow dancer type of charater. Is the class any non-good, any evil, etc.? One PrC that might fit is the Executioner(sp?) from the Ultimate Prestige Class published by Mongoose. (coup de grace as a swift action, sneak attack, etc.)
This thread is amazing! I can't figrue out if the question is: which class would I WANT to be, or which class would best define who I am NOW? I would WANT to be a chaos monk/rogue gnome. It sounds like sneaky, prank filled fun. I AM a dwarven(based on build) cleric/rougue. Faith, helping, and a jack of odd trades. Not yet above 2nd or 3rd level.
3x5 cards. They work as book marks and stat blocks. If you have 3x5 stat blocks of your players, it also makes initiative really easy by simply putting the cards in order of intiative. Again, it takes prep work, but I've found a 3x5 stat block, items, and rolls for attack and damage take about 3-4 min.
Great, but would that apply to Power Attack damage already multiplied? This monk also has leaping charge. I.E. his ATK is +11 or +13 with a jumping charge, assuming the skill check works. I subract a paltry 2 from the attack to add for damage, and end up with a +11 for the attack and 2d6+8(2d6 for the monk's belt, +4 for STR, +2 for Power Attack, x2 multiplier from Leaping Charge applied to the Power Attack). If a crit. IS rolled and confirmed, the damage would be 4d6+16?
My question is semmingly simple, but I can't find an anwser. If my charater uses Power Attack on a critical hit, is the Power Attack damage also multipied? I know that some damage, such as sneak attack, isn't multipied. I can't find a straight anwser about what IS multiplied. Any help would be awesome.
I understand this may sound odd, but the fighting style depends on the charater. Currently, I am playing a chaos monk that has a fighting style that make ample use of rules. The crazy, often cause of AoO monk is very different from the high flying Yoda esque gnomish ninja. I think fighting style should be a big part of being in charater.
A useless XP sucking NPC that must be kept around for reasons out of charater's control. For example, the insect-ogre hybrid monsters can only be killed when the "chosen one" is present. Enter the "chosen one". A third level commoner with max ranks in things like CRAFT basketweaving. Doesn't belive in vain tasks, such as bathing. Insists on getting the best treasure because the insect hybrid ogre swarm cant be killed with out him, even though the entire fight he hid in the corner demanding to be healed after the fight. XP vaccuums are great role-play challenges, but rarely unbalance the game.
About Theron the Absolvertheron aster
Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Gear Leather Armor, Masterwork Longbow, 20 arrows, Holy Symbol,
~~~~~~~~ ~~~~~~~~ Topper the Red Minstrel
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~~~~~~~~ ~~~~~~~~ ~~~~~~~~ ~~~~~~~~ NG Inquisitor of Korada
Str 11
AC :16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
languages: Common, Celestial
Melee
Feats Point Blank Shot: +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Traits Caretaker: +1 on Heal checks
SKILLS:
+2 Acrobatics (+3/-1ACP) +3 Climb 1 rank(+3/-1ACP) +4 Diplomacy 1 rank(+3) +2 Escape Artist (+3/-1ACP) +9 Heal 2 rank(+3/+3/+1) +6 Intimidate 2 rank(+3/+1) +5 Knowledge (planes) 1 rank(+3/+1) +5 Knowledge (religion) 1 rank(+3/+1) +8 Perception 2 rank(+3/+3) +2 Ride (+3/-1ACP) +8 Sense Motive 1 rank(+3/+3/+1) +4 Stealth 1 rank(+3/-1ACP) +8 Survival 2 rank(+3/+3) +4 Swim 1 rank(+3/-1ACP) Magic(CL 2, +1 melee touch, +4 ranged touch): 1 (3/day) Command (DC 14), Cure Light Wounds (DC 14), Persuasive Goad (DC 14) (3/3 1st level remaining) 0 (at will) Stabilize, Detect Magic, Guidance, Light, Create Water, Detect Poison, Sift SPECIAL ABILITIES:
Track +1 +1 to survival checks to track. Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will. Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1). Eat Sin 1d8+1 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit. Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures. Judgment (1/day) (Su)
Gear:
combat gear(41Lbs.)
Quiver - 16 bolts Symbol of Korada Masterwork Light Crossbow Rosewood plated leather armor >(wooden armor+3AC/+3MaxDex/–1ACPenalty/25 lbs.) Adventurer's sash(17Lbs.) move action to release
BACKGROUND:
Theron's calling drove his family apart years ago .. they did not understand and therefore did not support him. The gods he followed were not the gods they grew up on - or their neighbors. Theron became increasingly .. eccentric, and his faith did not waiver when his wife and children left. He felt weightless, his spirit soared to the heavens. For years he lived the life of a wandering ascetic until he found his gift. He found he was able to heal by sheer force of will. This will rose from his faith in the gifts he had unlocked in himself - through the guidance of Korada. He decided he needed to share the exciting news with his family. They needed to know it was all worth it. After months of searching he tracked them down to Korvosa. His jubilance was dampened with the news of his wife's Lillia's death .. and he discovered his daughter Jincy was barely hanging on .. her mind and body ravaged by drugs. He felt the yoke of guilt try to pull him down. Had his actions led them to this .. He was determined to take control. He would not let Jincy out of his sight, physically held her down at times. He was certain, if she is my daughter she will beat this. First he discovered the limits of his power. He needed to rest in order to replenish, but he could not risk his daughter slipping away. She was in agony and too weak to fight. He had underestimated the toll withdrawal would take on her. As he held his dying daughter he could feel her pain rush into him .. and tranquility to her. The turmoil absorbed was difficult to control .. the rage - an intangible chaos of life force.
Theron has been in Korvosa now for a little less than six months. His wife and daughter had been living here 3 years of his decade long vision quest. He got knocked around pretty good early in the naive beginnings of his investigation. Since then he has been more cautious.
APPEARANCE:
Theron looks a bit old and weathered for his age. White willful locks keep him from being completely nondescript, as does his constant pained expression - his palette of moods all contain at least a touch of maudlin martyr. He wears an off-white cotton cloak clasped over a bizarre outfit of fired and lacquered rosewood plates fitted onto leather straps. He wears a slim backpack in which he stows his crossbow and bolts... slung over one shoulder is a sash-like satchel. Words in celestial are burned into the wood over his chest that read "I will carry no pride .. I will carry no shame" [ooc][b]Round #[/b]
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