Updated Theodric with his brief backstory and changed his last name to Daeric. Theodric's Story:
Theodric was born in the great halls of the Daevin noble family. Sworn to House Medvyed, they were a family deeply rooted in the old ways, their castle sitting at the edge of the Gronzi fortress. Despite always having been fair rulers, they became enraveled in political maneuvers which led to uprisings in the village they oversee, the family falling victim to false accusations which coincided with other unfortunate events. The unruly mob eventually somehow became armed and organized. They layed siege to the castle and while defending themselves most of the Daevin family were slaughtered and the fortress was put to the torch.
Theodric was but a boy when his father called for the defense to the last man, but he instructed three to escape through secret tunnels that ran into the forest, Theodric, his mother and grandfather fled persecution taking refuge in the forest. Within the first month his mother had fallen ill, her will to live crushed by her grief and she passed away not long after. Theodric's grandfather ruled before his father and passed on lordship immediately when his son was old enough to take rule, giving him the freedom to spend extended periods of time in the wild where he felt most comfortable. He would spend the next decade teaching Theodric about living in the wild and the proper respect for nature, while still instructing himself how to conduct himself like nobility. Eventually he passed away of old age, Theodric intered him and took up his grandfather's blade and shield and moved west, leaving Brevoy behind altogether and heading towards the River Kingdoms. The journey was dangerous and in a battle Theodric's blade broke, leaving him to fight with just a shield which would remain his primary weapon. Theodric Daevin
KingmakerDM wrote:
I can change away from the major house if it will cause too much of a problem. Just need to make a choice now..
KingmakerDM wrote:
No worries, I've submitted this character instead. Been wanting to try Kingmaker for a long time so I have at least a dozen character concepts sidelined for it.
Theodric:
Theodric Medvyed
Male Human Taldan Ranger [Guide] 1 LG Medium Humanoid (Human) Init +2; Senses Perception +4 -------------------- Defense -------------------- AC 18,Touch 12,Flat-Footed 16(+4 Armor, +2 Dex, +2 Shield) HP 13 (1d10+4) Fort +5, Ref +4, Will +0, +1 against Fey spells and supernatural abilities -------------------- Offense -------------------- Speed 30 ft. Melee Spiked Heavy Steel Shield +6 (1d6+4) Ranged Javelin +3 (1d6+4) Special Attacks Ranger's Focus (Ex) -------------------- Statistics -------------------- Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 14 Base Atk +1; CMB +5; CMD 17 Feats Improved Shield Bash, Weapon Focus (Heavy Steel Shield) Traits Noble Born, Friend in Every Town Skills Diplomacy +7(+8 when dealing with Fey), Knowledge(Local) +2, Knowledge(Nature) +4, Perception +4, Stealth +3, Survival +4 (+5 to Track) Languages Common Gear 2x Javelin, Spiked Heavy Steel Shield, Masterwork Chain Shirt, Small Tent, Hemp Rope, Flint and Steel, Bedroll, 1x Torch, 1gp -------------------- Special Abilities -------------------- Ranger's Focus 1/day, Swift Action to focus on a single enemy in line of sight. Remains the Ranger's Focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus. +2 bonus on attack and damage rolls against the target. Track +1 Add the listed bonus to survival checks made to track. Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy. Character Concept: Of course this is just the concept, I'll write up a more story oriented background and introduction if this idea is like. Essentially the character's family was noble but overthrown during political strife and fled to the wilderness to avoid execution. Theodric was just a young boy and with his mother and grandfather managed to escape the onslaught. The families respect for the wilderness allowed them to survive as well as good ties with some of the fey that lurk about. His mother became ill not long afterwards and weakened by grief passed away. His grandfather taught him a great deal about the wilderness, how to track and fight but eventually old age took him and Theodric picked up the family mantle.
The reason for the guide archetype is that Theodric guides folks traveling through the wilderness, I also wanted to eliminate the animal companion. I would like to also take the Skirmisher archetype at 5, I don't feel the character would use spells and the Hunter's Trick are much more fitting. There's also the choice of using just a shield, when he was still young and struggling alone his sword broke mid battle and all he had left was a shield. It proved to be sufficient as a weapon and since then he has used nothing else but. Complacency will be Theodric's main enemy, his growth would be to accept a bigger role in the world. His family motto "Endurance Overcomes all" will also be one of his biggest motivators to push forward. |