Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore tenses at the sight of the guards, but he relaxes as they seem to be supporting them.
The Cleric casts Light once their exploration is underway ..
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore snorts loudly, waking him up, spilling his almost finished 3rd Brandy onto his trousers. He looks around.
The Cleric of Pharasma nods back out until morning.... The next morning, Theodore is found nursing a coffee.
He nods to Ismene.
Theodore taps the 4 vials.
He returns to the house, distribution of vials takes place, along with something to eat.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore smiles at the well spoken Quinn.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore taps Quinn's shoulder.
The Cleric Channels.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore Readies to Channel after the Lopper makes a third person to Bleed.... The Scrooge only trims his nails for the time being... occasionally raising a blue eye up to watch for his most opportune moment.... Channel: 2d6 ⇒ (3, 1) = 4
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore Samuel Walden Carter raises a bushy white eyebrow at his sister's utter lack of decorum.
The Cleric of Pharasma does squint at the apparently Lopper fellow.
Theodore Readies to target the Lopper fellow And his Sister (or anyone brave enough to Melee).....
EDIT! Theodore taps his pantaloons.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore places a reassuring hand in his sister's shoulder.
The elder brother looks entertained.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore taps Tiff on her shoulder.
He did cast Vigor on her.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore frowns at the rearview viewing of his current position.
Notification of impending violence received from his shorter than usual sister causes the curious cleric to Stride forward for clarification. Blue eyes lock on the burning burning hunk of skeleton....
Theodore then places a hand of Quinn's rapier.
Probably wants to cover your mouth. Good luck.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
“The Oubliette.” The “Reaper’s Hold". “The Nevermore.”
Futilely fumbling with his handkerchief and damp pants situation, Theodore read aloud the recently clean (and probably dried) plates. Spin the bottle?
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore frowns at the animated skeleton matinee about to begin. The Pharasman reaches out to grant Aid to his sister.
The Cleric fusses with his wet pants. Temp HP: 1d8 + 2 ⇒ (2) + 2 = 4
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Quite distracted by attempts to futilely fumble with his wet pants, the Cleric tumbles onto his assets into the water when the bomb explodes! He looks a bit distressed....
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore actually (unfortunately) reacts instinctively by reaching out to grab his sister as she jumps! The Cleric follows along for the Feather fall of a way down to Quinn.
Reaching out to pat Quinn on the shoulder, Theodore asks Pharasma not to take the Cavalier yet.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore absently kicks a deader skull, as he peers forlornly down into the wet darkness.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
It burns us! Shaking his properly place hair, the startled Pharasman looks at Quinn.
Theodore frowns.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore mimics the Poltergeist by also rushing into the room and screaming bloody murder!
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Disappointed that there seems to not be any pie in his immediate future, the frowning Pharasman nods at Tiff.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore frowns at his sister's impulsive behavior as usual....
The Cleric of Pharasma shakes his head.
He waves his hands dismissively at the other objects.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore begins rolling up his sleeves, preparing to pepper that Haunt with so much Holy....
Peering about the Property Room, the Pharasman follows his Spirit Sleuth tactical strategy when handling these particular property products... A bloodstained handaxe bears the tag Vance Saetressle We know this to be the name of the Lopper....
A collection of a dozen holy symbols on fine silver chains bearing the tag Sefick Corvin Father Charlatan. The symbols are of Pharasma, Desna, Iomedae, Sarenrae, Nethys, Calistria, Shelyn, Irori, Abadar, Erastil, Milani, and Torag.
A thick leather-bound spellbook caked in mold bears the tag Hean Feramin Our Splatter Man
A masterwork smith's hammer bears the tag Ispin Onyxcudgel, or Mosswater Marauder
A tarnished silver flute, of masterwork quality and probably worth a bit. It bears the tag Piper of Ilmarsh
The Cleric seems a bit more confused than before apparently....
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore frowns at his sister's insistence in foolishly advancing prior to proper parley.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore Samuel Waldan Carter Race
Classes/Levels
+1 BaB (lol)
Channel 2d6 Feat
2nd level
Domain Spell Cure Moderate Wounds
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Hugging his Light pillow absently as he stands staring forlornly at the darkness inside the Cemetery, Theodore shivers in his night clothes.....
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
The frowning elder gentleman steps lightly outside to retrieve his pillow.
Grumbling all the way, Theodore does be d down to peer suspiciously at some tracks.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore immediately thinks that an Alarm spell on the door probably wouldn't have been remiss. Quite quickly after that thought, the Cleric jumps up and begins screaming!
He casts Light!
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Sipping softly on his third Brandy, Theodore calmly places a hand on the table.
The elder sibling stands, slightly stumbles, slowly straightening his garments, and says
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore calmly places his empty glass down on the side table.
The gentleman then frowns at his empty glass.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore simply sips his Brandy, nodding in concert with Ismene's recitation of recent events. He does continually glance over at Quinn, scratching his beard then quickly shaking his head...
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore frowns.
The Pharasman looks up.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
The Pharasman actually sheds a tear at hearing of her bravery and self imposed duty.
The Cleric bows formerly to her.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Knowledge (religion) (Int): 1d20 + 6 ⇒ (5) + 6 = 11 Theodore calmly smiles at the apparition, as she begins speaking to them.
Spirit Sleuth (Ex):
At 2nd level, upon interacting with a rejuvenating spirit or haunt for the first time (such as by attacking the spirit or channeling energy to damage the haunt), a roaming exorcist can attempt a Sense Motive check as a free action to determine the specific course of action required to permanently neutralize the spirit or haunt (DC = 10 + the undead creature’s Hit Dice or the haunt’s CR). Sense Motive (Wis): 1d20 + 8 ⇒ (3) + 8 = 11 The Roaming Exorcist begins speaking to her, while reading her.
Diplomacy (Cha): 1d20 + 7 ⇒ (1) + 7 = 8 Apparently this isn't his particular day ...
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore frowns at the voice inside his head suggesting his Channels be use for something other than Haunts, Ghosts, Skeletons, Zombies, and of course, pesky crawling hands..... He ahems before nodding his approval of the Rod usage when not in immediate death woes.... He follows Quinn.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Knowledge (arcana) (Int) DC 14: 1d20 + 5 ⇒ (5) + 5 = 10 Theodore only sighs as the insane in the membrane jacket begins it's antics.
The Cleric then proceeds to rummage through his pack for his torches and flint.... He does take a Step back.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore calmly ignores the quip from Quinn. He does follow him though to further investigate the struggling pile of clothing....
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light
Theodore frowns at his sister's insistence concerning his bowel movements. The elder brother hasn't had those problems in since that over indulgence at the all one can eat mystery taco fair.
Theodore follows her.
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