Theldrick

Theodore Samuel Walden ...'s page

288 posts. Alias of Dorian 'Grey'.


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Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore taps the body suspiciously with his foot.
Good thinking there, Quinn...


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore tenses at the sight of the guards, but he relaxes as they seem to be supporting them.
Keep up the good effort.

The Cleric casts Light once their exploration is underway ..
3rded!


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore snorts loudly, waking him up, spilling his almost finished 3rd Brandy onto his trousers. He looks around.
I didn't feel even a hint of a haunt, even a dormant one. Perhaps since we have now defeated three of the five major spirits of Harrowstone, the curses are starting to lift. I aam relatively confident that the Cold Spot haunt will not return. Of course, we'll find out for certain tomorrow.

The Cleric of Pharasma nods back out until morning....

The next morning, Theodore is found nursing a coffee.
I feel like a haunt has taken residence inside my head.

He nods to Ismene.
I need some fresh air. I'll go visit the good Father.

Theodore taps the 4 vials.
Every vial helps, Father.

He returns to the house, distribution of vials takes place, along with something to eat.
So, anyone want to go visit a prison today?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore smiles at the well spoken Quinn.
Perhaps a brandy by the fire would be welcomed. These arthritis in my knees can properly distract a Cleric....


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore taps Quinn's shoulder.
Well done, my good man! Showed that Lopper what's what! Ismene, your bombs seems quite productive in deed. Marill, well everything helps.

The Cleric Channels.
Channel: 2d8 ⇒ (6, 4) = 10


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore taps Quinn's shoulder.
Make him stop glaring at me.

Vigor


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore Channels!
Somebody get that axe out of it's hands!


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore Readies to Channel after the Lopper makes a third person to Bleed....

The Scrooge only trims his nails for the time being... occasionally raising a blue eye up to watch for his most opportune moment....

Channel: 2d6 ⇒ (3, 1) = 4
That axe does look sharp.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore Samuel Walden Carter raises a bushy white eyebrow at his sister's utter lack of decorum.
Dear Sister! Your manners are failing our family. You have neglected to introduce yourself properly.

The Cleric of Pharasma does squint at the apparently Lopper fellow.
Knowledge (religion) (Int) DC ?: 1d20 + 7 ⇒ (13) + 7 = 20

Theodore Readies to target the Lopper fellow And his Sister (or anyone brave enough to Melee).....
Positive Pulse

EDIT!

Theodore taps his pantaloons.
No axe here ..


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore places a reassuring hand in his sister's shoulder.
Perhaps try not to get hit as often? Seems like a proper plan.

The elder brother looks entertained.
Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore squeezes out another (hopefully better) channel!
Channel energy: 2d6 ⇒ (4, 4) = 8 DC 15 7/4


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore taps his sister.
Much better, dear. You took that like a professional.

Channel energy : 2d6 ⇒ (1, 2) = 3 DC 15 7/5


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore taps Tiff on her shoulder.
Try to get hit once more. I have a higher powered healing spell, but don't want to waste it yet.

He did cast Vigor on her.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore frowns at the rearview viewing of his current position.
Spectral horse dung stink?

Notification of impending violence received from his shorter than usual sister causes the curious cleric to Stride forward for clarification.

Blue eyes lock on the burning burning hunk of skeleton....
Knowledge (religion) (Int): 1d20 + 7 ⇒ (11) + 7 = 18

Theodore then places a hand of Quinn's rapier.
Funeral weapon

Probably wants to cover your mouth. Good luck.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

“The Oubliette.” The “Reaper’s Hold". “The Nevermore.”
And to that was “Hell’s Basement.”

Futilely fumbling with his handkerchief and damp pants situation, Theodore read aloud the recently clean (and probably dried) plates.

Spin the bottle?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore frowns at the animated skeleton matinee about to begin. The Pharasman reaches out to grant Aid to his sister.
I could do with a dry Prestidigitation once your through there.

The Cleric fusses with his wet pants.

Temp HP: 1d8 + 2 ⇒ (2) + 2 = 4


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Quite distracted by attempts to futilely fumble with his wet pants, the Cleric tumbles onto his assets into the water when the bomb explodes!

He looks a bit distressed....


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Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore actually (unfortunately) reacts instinctively by reaching out to grab his sister as she jumps! The Cleric follows along for the Feather fall of a way down to Quinn.
Now my attire is soaked. Tiff really!

Reaching out to pat Quinn on the shoulder, Theodore asks Pharasma not to take the Cavalier yet.
Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore bends down over the hole in the floor.
If you could lead them into our field of vision, my good Quinn.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore absently kicks a deader skull, as he peers forlornly down into the wet darkness.
Not entirely sure I am dressed properly for such an expedition....


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Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

The Haunt Specialist seems satisfied especially since certain similar Haunts stalled his streak of successes....


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Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

It burns us!

Shaking his properly place hair, the startled Pharasman looks at Quinn.
I surmise that somebody's remains are in this furnace, and that permanently destroying the haunt will require digging them out from the ashes in the furnace.

Theodore frowns.
Quinn?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore mimics his sister as the Fiery Furnace begins to manifest.
But it's right here!

Channel energy : 2d6 ⇒ (4, 4) = 8 DC 15 7/5


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Perhaps we investigate the door in the east of the Auditorium where the Cold Spot haunt is dormant for at least 24 hours?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore looks closely at his sister.
Where were you hiding that? You got a brick too?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore mimics the Poltergeist by also rushing into the room and screaming bloody murder!
Channel Positive: 2d6 ⇒ (5, 1) = 6
Channel energy 2d6 DC 15 7/7


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Disappointed that there seems to not be any pie in his immediate future, the frowning Pharasman nods at Tiff.
S'posing got nutt'n else ta do...


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore looks hungry. Probably for pie for some reason.....


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore frowns at his sister's impulsive behavior as usual....
Boo!

The Cleric of Pharasma shakes his head.
The book is, of course, cursed. Be afraid. Be possessive. Be as you are then, dear sister.

He waves his hands dismissively at the other objects.
I'll need more time with those.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore begins rolling up his sleeves, preparing to pepper that Haunt with so much Holy....
That happened quick.

Peering about the Property Room, the Pharasman follows his Spirit Sleuth tactical strategy when handling these particular property products...

A bloodstained handaxe bears the tag Vance Saetressle We know this to be the name of the Lopper....
Sense Motive (Wis): 1d20 + 9 ⇒ (2) + 9 = 11

A collection of a dozen holy symbols on fine silver chains bearing the tag Sefick Corvin Father Charlatan. The symbols are of Pharasma, Desna, Iomedae, Sarenrae, Nethys, Calistria, Shelyn, Irori, Abadar, Erastil, Milani, and Torag.
Sense Motive (Wis): 1d20 + 9 ⇒ (13) + 9 = 22

A thick leather-bound spellbook caked in mold bears the tag Hean Feramin Our Splatter Man
Sense Motive (Wis): 1d20 + 9 ⇒ (19) + 9 = 28

A masterwork smith's hammer bears the tag Ispin Onyxcudgel, or Mosswater Marauder
Sense Motive (Wis): 1d20 + 9 ⇒ (1) + 9 = 10

A tarnished silver flute, of masterwork quality and probably worth a bit. It bears the tag Piper of Ilmarsh
Sense Motive (Wis): 1d20 + 9 ⇒ (3) + 9 = 12

The Cleric seems a bit more confused than before apparently....


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore frowns at his sister's insistence in foolishly advancing prior to proper parley.
Isn't there that Cold Spot haunt still about?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore Samuel Waldan Carter

Race
Human

Classes/Levels
Cleric (Roaming Exorcist) 3

+1 BaB (lol)
+1 Ref
+7 hp
+6 Skill Ranks
+2 BG

Channel 2d6

Feat
3rd Selective Channel

2nd level
1. Spiritual Weapon
2. Aid

Domain Spell Cure Moderate Wounds


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore seems a bit uneasy about this entire thing...
Was it a warning? Perhaps an invitation? Or could be congratulations?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Hugging his Light pillow absently as he stands staring forlornly at the darkness inside the Cemetery, Theodore shivers in his night clothes.....
A bit brisk ain't it.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

The frowning elder gentleman steps lightly outside to retrieve his pillow.
Hardly dignified being out of doors at this hour in ones night cap. Youth!

Grumbling all the way, Theodore does be d down to peer suspiciously at some tracks.
Quinn! That durn ghost horse good at Tracking?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore frowns. He tosses the pillow that he cast Light in outside!


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore immediately thinks that an Alarm spell on the door probably wouldn't have been remiss.

Quite quickly after that thought, the Cleric jumps up and begins screaming!
Intruder alert!

He casts Light!


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Sipping softly on his third Brandy, Theodore calmly places a hand on the table.
Myself an actual Cleric of Pharasma, the Church allows a bit of sufferance as to supplies, although there is a limit. I can visit the good Priest while you two scratch words into your books.

The elder sibling stands, slightly stumbles, slowly straightening his garments, and says
Anyone else care for a stroll?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore calmly places his empty glass down on the side table.
Anyone else famished? Ghost hunting, haunt destroying, murder solving brings quite an appetite.

The gentleman then frowns at his empty glass.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore simply sips his Brandy, nodding in concert with Ismene's recitation of recent events.

He does continually glance over at Quinn, scratching his beard then quickly shaking his head...


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore is definitely ready for a Brandy.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore frowns.
To unlock the door that allows access to paraphernalia that could assist end the Three Haunts in the basement, we need only get the keys from our poor deceased Warden, whose remains are in the dungeon, along with said Three Haunts.

The Pharasman looks up.
I believe that sums it up.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

The Pharasman actually sheds a tear at hearing of her bravery and self imposed duty.
I am honored to meet such a wonderful person as yourself, Ma'am. Your efforts here probably have saved many people. We shall do our best to rid these walls of the others, so that you may know peace.

The Cleric bows formerly to her.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Knowledge (religion) (Int): 1d20 + 6 ⇒ (5) + 6 = 11

Theodore calmly smiles at the apparition, as she begins speaking to them.

Spirit Sleuth (Ex):

At 2nd level, upon interacting with a rejuvenating spirit or haunt for the first time (such as by attacking the spirit or channeling energy to damage the haunt), a roaming exorcist can attempt a Sense Motive check as a free action to determine the specific course of action required to permanently neutralize the spirit or haunt (DC = 10 + the undead creature’s Hit Dice or the haunt’s CR).

Sense Motive (Wis): 1d20 + 8 ⇒ (3) + 8 = 11

The Roaming Exorcist begins speaking to her, while reading her.
Good afternoon, Mrs Vesorianna Hawkran. I am Theodore Samuel Walden Carter. We are indeed attending to the misguided spiritual influencers about this poor, sad place. We would certainly be honored to assist you with your own personal issues.

Diplomacy (Cha): 1d20 + 7 ⇒ (1) + 7 = 8

Apparently this isn't his particular day ...


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore frowns at the voice inside his head suggesting his Channels be use for something other than Haunts, Ghosts, Skeletons, Zombies, and of course, pesky crawling hands.....

He ahems before nodding his approval of the Rod usage when not in immediate death woes....

He follows Quinn.
In my day, we had to use some tree bark and tree sap for healing our boo-boo....


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore calmly rummages through his pack.
Now where did that tinder get to?


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Knowledge (arcana) (Int) DC 14: 1d20 + 5 ⇒ (5) + 5 = 10

Theodore only sighs as the insane in the membrane jacket begins it's antics.
Anyone got any fire?

The Cleric then proceeds to rummage through his pack for his torches and flint....

He does take a Step back.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore calmly ignores the quip from Quinn. He does follow him though to further investigate the struggling pile of clothing....
You there, clothing! Show yourself!


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore frowns at his sister's insistence concerning his bowel movements. The elder brother hasn't had those problems in since that over indulgence at the all one can eat mystery taco fair.
That was only that one occasion. No need to keep bringing that up.

Theodore follows her.


Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

Theodore calmly looks at the privy, looks at his sister and huffs.

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