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                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore Samuel Waldan Carter Race
 Classes/Levels
 +1 BaB (lol)
 Channel 2d6 Feat
 2nd level
 Domain Spell Cure Moderate Wounds  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Hugging his Light pillow absently as he stands staring forlornly at the darkness inside the Cemetery, Theodore shivers in his night clothes.....
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   The frowning elder gentleman steps lightly outside to retrieve his pillow.
 Grumbling all the way, Theodore does be d down to peer suspiciously at some tracks.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore immediately thinks that an Alarm spell on the door probably wouldn't have been remiss. Quite quickly after that thought, the Cleric jumps up and begins screaming!
 He casts Light!  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Sipping softly on his third Brandy, Theodore calmly places a hand on the table.
 The elder sibling stands, slightly stumbles, slowly straightening his garments, and says
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly places his empty glass down on the side table.
 The gentleman then frowns at his empty glass.  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore simply sips his Brandy, nodding in concert with Ismene's recitation of recent events. He does continually glance over at Quinn, scratching his beard then quickly shaking his head...  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore frowns.
 The Pharasman looks up.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   The Pharasman actually sheds a tear at hearing of her bravery and self imposed duty.
 The Cleric bows formerly to her.  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Knowledge (religion) (Int): 1d20 + 6 ⇒ (5) + 6 = 11 Theodore calmly smiles at the apparition, as she begins speaking to them.
  Spirit Sleuth (Ex):  At 2nd level, upon interacting with a rejuvenating spirit or haunt for the first time (such as by attacking the spirit or channeling energy to damage the haunt), a roaming exorcist can attempt a Sense Motive check as a free action to determine the specific course of action required to permanently neutralize the spirit or haunt (DC = 10 + the undead creature’s Hit Dice or the haunt’s CR). Sense Motive (Wis): 1d20 + 8 ⇒ (3) + 8 = 11 The Roaming Exorcist begins speaking to her, while reading her.
 Diplomacy (Cha): 1d20 + 7 ⇒ (1) + 7 = 8 Apparently this isn't his particular day ...  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore frowns at the voice inside his head suggesting his Channels be use for something other than Haunts, Ghosts, Skeletons, Zombies, and of course, pesky crawling hands..... He ahems before nodding his approval of the Rod usage when not in immediate death woes.... He follows Quinn.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Knowledge (arcana) (Int) DC 14: 1d20 + 5 ⇒ (5) + 5 = 10 Theodore only sighs as the insane in the membrane jacket begins it's antics.
 The Cleric then proceeds to rummage through his pack for his torches and flint.... He does take a Step back.  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly ignores the quip from Quinn. He does follow him though to further investigate the struggling pile of clothing....
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore frowns at his sister's insistence concerning his bowel movements. The elder brother hasn't had those problems in since that over indulgence at the all one can eat mystery taco fair.
 Theodore follows her.  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly casts Vigor again on Quinn. The Cleric's blue eyes never leaving his impetuous sisters.
  
 
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly places a hand on Quinn's shoulder.
 Try again, my boy.  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly proceeds to follow his much Smarter sister at of the Alice in Chains concert.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly picks lint from his jacket. Nodding expertly during Ismene's findings, the Roaming Exorcist walks into the Chamber of Woe....
 Spirit Sleuth (Ex):  At 2nd level, upon interacting with a rejuvenating spirit or haunt for the first time (such as by attacking the spirit or channeling energy to damage the haunt), a roaming exorcist can attempt a Sense Motive check as a free action to determine the specific course of action required to permanently neutralize the spirit or haunt (DC = 10 + the undead creature’s Hit Dice or the haunt’s CR). Sense Motive (Wis): 1d20 + 8 ⇒ (15) + 8 = 23  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore peruses the Pharasman chapel with an arched eyebrow. The Cleric handles the Holy Water vials, offering them up to the others.
 Theodore calmly places the scroll down his...jacket pocket.  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly pats his sister's hand.
 The Cleric casts Vigor on Tiff. He then side steps further away.  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly walks to the door in which the annoying poltergeist is happily tossing random furniture at them, closes it and turns to Marill.
 The Roaming Exorcist then shrugs.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly takes out the Scrolls of Hide from Undead. Smiling he holds them out.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   The Pharasman laughs.
 Knowledge (religion) (Int): 1d20 + 6 ⇒ (5) + 6 = 11  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly relates his findings of the situation.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly enters the prison proper (again). Shaking his hands a bit, he points to the groups left.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly picks lint off his lapel, waiting for someone to cast Unseen Servant to rebury the dead might have wanted to be a priest commoner....  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore calmly picks a bit of stray dirt off his sleeve, as the Cleric points to the fresh dirt about the zombie.
 The Pharasman Cleric then follows those invested in outdoors type activities.....  
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore awakes the next morning (having slept under his offered bunk after a few stiff brandy) ready for some coffee, dry toast, and someone to explain what happened to his ruined rumbled attire!
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore Samuel Waldan Carter Race	
 Classes/Levels	
 +1 BaB (lol)
 Spells
 Roaming Exorcist Ability 
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore frowns. He glances down at his person. He frowns. He glances up at Tiff.
 Theodore frowns.
 The Cleric smiles at Kendra.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   Theodore opens one blue eye. He opens the second blue eyes. They both roam about his new surroundings with a bit of sorrow.
 Theodore frowns at his sister's attempts at pulling off his arms.
 The Cleric begins to sit up.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   GM only:  Theodore frowns as the nice Pharasman Clergy fades from view. This reminds me of my freshman year mixer. Whatever was in that punch was not alcohol. Thought I seen butterflies feasting on my breakfast every morning for that week. The Cleric shrugs.
 Theodore looks about for any apparent egress....  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   GN only:  Absently shuffling about, shaking his arms, twisting his torso, checking his pockets, the confused Roaming Exorcist smiles at the nice Pharasman. I suppose that I might take a stroll. Where are we? Theodore frowns at his state of dress.
  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   GM only:  Theodore only frowns at the nice Pharasman Clergy. He wiggles his extremities once again. Mind if I relocate my personage from this spacialily restraining box? My arms are getting tingly. Not exactly expecting any affirmation of his statement, the.... Pharasman Cleric unwinds his body from the enclosure of it's confinement.
 Theodore begins looking for a mirror to check his incisors.....  
 
            
              
                 Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 24/24  Fort +4 Ref +3, Will +6 Percpt +6 (+1 Haunts) Conditions Light 
              
              
                
                   
	
		   GM only:  Theodore wakes up some time later. To his great surprise, he is in a coffin. A red-haired priest of Pharasma smiling at him sadly. "Pharasma has seen fit to grant you a new lease on life, my son. I am sorry it took so long. It has been six months." Blue eyes open. Blue eyes close.
 Theodore opens his blue eyes. He sees a Priest of Pharasma.
 Theodore stretches his extremities.
 Theodore hears what the red haired priest actually says.
 
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