|
The Unchained's page
101 posts. Alias of Radavel.
|
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
This is Radavel signing on.
JUst a placeholder, m still thinking of a concept.
Can u tell us about the mod; something to inspire creative juices flowing.
Marjim Marc Arafiles wrote: Radavel, please update your profile para lumabas ung ibang stats sa header mo. Take a look here para makita mo example ng monk ko. Then post anything sa 'Gameplay Thread' para masave itong campaign for easy navigation. don't u worry.
m still thinking of a PC concept.
what's the party composition so far?
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
Warden of Doors wrote: The Unchained wrote: is zealot consistent with the theme of the game? Possibly, but what deity would he be zealous for? The Unchained doesn't strike me as all that religious. good point.
perhaps, he can start seeing religion.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
is zealot consistent with the theme of the game?
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
Yehey!!!! 3rd level
The Unchained flexes his muscles, "I feel stronger."
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained cleans his sword, while keeping an eye out for threats.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained moves to attack the spider-eye champion.
attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained looks at the obstacle and settles on a strategy. He takes his sword and with both hands starts to hack at it.
Kindly roll for me.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained cleans the blood off his blade with a flick of his wrist.
"Do not try to kill us and we shall not kill you," The Unchained warns.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained will not be denied and he strikes for freedom.
attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 6 ⇒ (3) + 6 = 9
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
An aura of fury suddenly suffuses The Unchained and he attacks the raidmaster.
attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 6 ⇒ (5) + 6 = 11
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained moves faster downwards.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
Unhindered by the darkness, The Unchained boldly follows the goblins.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
If he sees a target, he attacks.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained leaps at the goblins and swats at them.
attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained roars and attacks the nearest enemy.
attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained nods and motions for the others to draw their weapons if they haven't.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained leads the party, shield in front, sword ready to stab.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained draws his sword. He looks around.
perception: 1d20 + 4 ⇒ (3) + 4 = 7
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained flexes his muscles again as he climbs down to join the others.
athletics: 1d20 + 6 ⇒ (14) + 6 = 20
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained flexes his muscles. "I think I am being summoned. Tie the rope to a secure anchor and lower the rope, Lhienne. I'll pull him up."
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
attack with javelin: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 4 ⇒ (2) + 4 = 6
The Unchained repeats his ranged attack, but not with the same success.
Can I thereafter use the 20 athletics roll i made earlier to move down?
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained draws a javelin and launches it at one of the enemies.
attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
Athletics: 1d20 + 6 ⇒ (8) + 6 = 14
Athletics: 1d20 + 6 ⇒ (14) + 6 = 20
How many more rolls do I need? One more for good measure
Athletics: 1d20 + 6 ⇒ (14) + 6 = 20
The Unchained flexes his considerable frame and resumes his climb down.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
"Is it that time of the year, again?!" The Unchained asks, as he witness the crazy events that have transpired.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
athletics: 1d20 + 6 ⇒ (7) + 6 = 13
athletics: 1d20 + 6 ⇒ (7) + 6 = 13
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
"I volunteer to go down first."
What rolls you need from me?
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
"Just tell me what you need done."
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
"Good idea, Lhienne. Who has the rope?"
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
The Unchained readies his blade.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
"Bah, you'll get your turn if you join us. But tonight, you can rest."
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
"Well-spoken, priest." A half-orc adorned with chains emerges from the shadows, a bloody sword in his right hand and a sturdy shield in another.
"I am called 'The Unchained.'"
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
I agree with the watch order.
During his watch with Zukhan, The Unchained leans on a tree to keep from being attacked from behind. He suggests the same to Zukhan.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained smiles, "You gone right ahead with the others. I'll take care of the dead."
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
"Lhienne, you sure you ok?"
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
HP going with average 1d12 so that's 7+3 for 10 total HP is now at 25
Got Reckless Attack and Danger Sense no change in # of Rages and Rage Damage
P.S. Loving the game a lot.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
"End him quickly. We are not sadists."
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained rushes to Lhienne's side. "You will be alright. You have to."
"Come join the mad fun, friend. Enemies aplenty need a sword up their spine."
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
2 HP left
The Unchained launches another blow.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
Alright so I still have 3 points left.
Attack vs. nearest enemy
attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 6 ⇒ (6) + 6 = 12
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
I think I have sustained 16 points of damage in total, which would put me in negative one; but does this mean I can still activate relentless endurance to stay at positive one hit point?
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
On my turn, Rage on!
attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 6 ⇒ (6) + 6 = 12
The Unchained's vision turn red.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained flexes his muscles and sketches a couple of vicious strikes with his sword.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained nods, signifying his understanding of Iliberos' intent.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
"Alright, we push ahead."
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
The Unchained flashes a satisfied grin at everyone.
Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4
On my turn
The Unchained unleashes his best move.
attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18
Sign in to create or edit a product review.
|