Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
Seeing that the women appear to be resisting his command spells easily, the Nekomancer changes tact, and places a little curse on Red instead. "This one believes that the fates have spoken. You should surrender before you get really hurt." Casting ill-omen on Red. CL5, so it affects her next 2 rolls.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer tries to compel the orange woman to attack her cyclops master. Murderous command on the orange one (Trump?) to attack the cyclops, unless Antonella finishes off the cyclops, in which case orange will be made to attack red. Will force rerolls of 8 or more on the save.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer moves a little closer, and calls out to the blinded human up on the ledge. "This one thinks you should follow the sound of my soothing voice," he purrs cheekily. Command, using the "approach" command, DC17. Will use misfortune to force a reroll if he rolls above a 10. Hello attacks of opportunity.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The nekomancer mutters under his breath as he reluctantly moves into the water and gets his paws wet. Finding that the enemy is still just a little out of range of his other spells, he settles for another cloud of glitterdust, trying to keep the enemy blinded to give the party the tactical edge.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
reflex save roll: 1d20 + 3 ⇒ (19) + 3 = 22 The nekomancer hisses in pain as he ducks down to avoid some of the flames. Seeing that the enemy is just as bunched up, he scatters a cloud of blinding glitter over them to try to blind as many as he can, and then moves closer to get in range of his other spells. Glitterdust DC18.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer calls upon his familiar once again to inspect the area knowledge nature: 1d20 + 6 ⇒ (17) + 6 = 23 "Ah, it appears that someone had transformed the chamber into a subterranean garden of moss and fungal species, including some experimentation with cross-breeding Taldan and local varieties for both medicinal and recreational purposes. More interesting findings for the Pathfinder Society." spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28
"Also, this one believes the necklace is a periapt of health, in case anyone here is afraid of succumbing to diseases." I have DR 2/slashing and piercing, so I took 3 and 4 damage from the 2 stone call spells. Between that and Antonella's channel, I believe I am back at full hp.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer continues to grumble on about how mindless plants are as he remains on standby. Still gonna remain on standby to force rerolls on nat 20 attacks, or if an ally wants an extra reroll.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer continues to grumble about how mindless plants are as he remains on standby. Still gonna remain on standby to force rerolls on nat 20 attacks, or if an ally wants an extra reroll.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
Since most of the enemies are blinded and are plants and thus immune to mind-affecting spells, the Nekomancer satisfies himself with moving closer to the action and preparing to alter fortune in his allies' favour. Will force a reroll on any crit threat by an enemy. Alternatively, I will allow any ally to call on me to misfortune them to reroll a failed save.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer sees that the enemies are bunched up and attempts to blind them with glitterdust. DC 18, and I will use misfortune if any of them rolls higher than a 10 on their save dice.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
Survival: 1d20 - 1 ⇒ (2) - 1 = 1
"Ah, this one notices that the corpses near the back of the catacombs appear to be intact, and appear to be quite large. Perhaps this one's little friend can tell us more?" Knowledge local (cat familiar, guidance): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
It looks like we're supposed to go right to left? Should we go that way?
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The nekomancer continues to feed his familiar with guidance as the other clever cat of the duo observers his surroundings. knowledge engineering: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
"This one believes the exposed marble floors bear symbols found in ancient cyclops temples. The society would be interested in knowing this." "Perhaps we should check the storeroom before heading down the stairs?" Cast detect magic on the wand, and the stairway in general.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
"This one thinks this one has a friend who can help." As the nekomancer says this, a feline head pokes out from his pack and begins purring to him. Bloodline familiar, Sage archetype, has speak with master. I will cast guidance on my cat. knowledge nature: 1d20 + 6 ⇒ (17) + 6 = 23 "According to this one's clever feline friend, these plants originate from Taldor, meaning that a notable occupant of Hartsfall Keep had an enthusiasm for such plants. The society would be interested in knowing this."
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
fort save roll: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 The Nekomancer gasps as he is nearly throttled by the haunt. He quickly casts guidance on himself in anticipation of needing more fort saves. "This one thinks we are in some trouble!" I can misfortune one of you for a reroll of a fort save. First person who wants to use it can go ahead and use it.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer riffles through the cloaks, looking for the softest one. "Ah, this one thinks this will do nicely." Gonna grab one of the cloaks. Main tower exterior sounds good to me.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer keeps on doing what he's been doing, seeing no need to spend more power on foes that his allies appear more than capable of handling. Just gonna watch Red now I guess.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer keeps doing what he's been doing, seeing no need to expend too much of his power under the circumstances. Same as before, full defence, misfortune the first hit, excepting the guy I already misfortuned.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer decides he is a little too close to the front lines, and backs off a little, taking a full defence action as he continues to watch for a need to intervene. Full defence and will misfortune hex the first enemy to make a successful hit.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer settles for going up to Antonella and casting guidance on her, and then waiting again to see if there is any need for his misfortune hex. Given their lack of success in striking his fellows earlier, he decides to go attempt to negate the first successful strike on an ally.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer draws his lesser extend metamagic rod and casts an extended mage armour on himself, then watches the enemies carefully. "Are you sure you want to do this? This one wishes to warn you that it is bad luck to cross a cat." I'm gonna avoid burning my spells on the first combat encounter, but I do have the misfortune oracle hex. If a crit threat is rolled against an ally, I will have that opponent re-roll the crit threat. Alternatively, I will have the first hit by the last opponent re-rolled.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
"Well, this one supposes there's nothing more to do here for now. These ones know that at least one of the objects these ones require is at the ruins, and we need to explore them anyway. Let these ones go and see what we can discover."
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
"This one and this one's companions have already spoken with Grandt. It is most regrettable what has befallen your people. But these ones cannot ally these ones' selves with any faction at this time - these ones are hoping that the Houses Surtova and Orlovsky will come to peace, and so wish to remain neutral in this dispute. Perhaps if these ones could find a cure somehow, you would be willing to consider peace?"
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The Nekomancer pads up to the nobleman and delivers his best courtly bow. "Greetings Berislav Surtova. This one is please to make your acquaintance. This one is known as the Nekomancer, court mage and representative of the Visbaroness Yoon, Lady of Fangwood Keep. You seem a little upset. Might this one inquire as to what chills your mood? This one is known to be quite resourceful, so perhaps this one could be of some assistance." diplomacy: 1d20 + 15 ⇒ (19) + 15 = 34
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
"Such villainy, to prefer mongrels to one as winsome as my feline self! But what you say sounds plausible. Let us see if we cannot find her little bird for her. I do think we should go see what Berislav wants before he will consider peace talks," the Nekomancer purrs.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
"This one feels that there is a need to clarify. It is our intention to help all parties involved by helping broker a peace in these lands. War will benefit no one, and we are neutral in this conflict in the sense that we seek the good of both sides." Guys, remember that in our briefing we were told to be neutral in the conflict... Hartsfall keep is the place we were told to explore after we are done here...
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
"This one is pleased to make your acquaintance, most radiant one. This one has heard of the troubles in these lands, and would entreat both sides to make peace, for the good of all the people and cats within these lands. Is there nought that can be done to bring peace between the houses of Orlovsky and Surtova?" Diplomacy: 1d20 + 15 ⇒ (15) + 15 = 30 This does not count the aid that has been given
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
"This one would like to try to speak with the representatives of the two houses before we set off again. This one has some skill in the art of diplomacy and would like to try to bring some kind of resolution. After all, everyone loves cats, no?" Do we know where to find one or the other? Say, Sylvanna Orlovsky? With a name like that, I'm betting she's a druid.
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
"Greetings. This one is known as the Nekomancer. This one represent the Visbaroness Yoon, Lady of Fangwood Keep. This one was hoping you could tell us of the situation in these parts, for these ones have heard tell of trouble brewing in these sands, and would work to see the trouble averted. This one likes sands warm, but not warm and wet with blood." The nekomancer purrs winsomely as he speaks, trusting that all peoples everywhere love cats. Diplomacy: 1d20 + 15 ⇒ (11) + 15 = 26 "This one would also like to examine your stock of catnip, if you please."
Catfolk Nekomancer | HP:29/41 | AC: 21/ FF 21/ T 16 |CMB: +1 CMD: 17| Fort: +5 Ref: +3 Will: +6 | Perception: +9(low-light)| Init: +7 [|]
The feline humanoid sitting in the corner stirs lazily as the venture captain gives his briefing. "Pardon, venture captain, but this one struggles a little to understand how the feud between Orlovsky and Surtova is likely to affect our mission. We are to head straight to Hartsfall Keep and explore the site, yes? Should we aim to avoid the feuding families altogether?" |
