hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 chronicles any time soon?
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 I've played 5-09 but by all means drop me a pm for your next one after that... I've really enjoyed your game!
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Name: JAF0
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Was this part of gameday? if so, don't we need boon rolls?
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait stops mid-cast and doesn't add insult to injury by dropping the unconscious Helkit into a pit, as teh drop might have killed her.. "Oh wow, Matsu! REmind me not to piss you off!" Bait grins as he says this... When Helkit comes around and concedes with some grace, he nods and smiles a little. As she leaves, he says to her, "Thank you, Ma'am. You've got a good spirit." When she's gone, he turns to his companions and says, "She's as gracious as she is formidable... don't want to piss her off either."
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Eclipse creates a pit under Helkit, hoping she falls in it. reflex, dc 15 or she has to jump to a nearby clear space to avoid the fall. Pit is 10x10 and 30' deep.
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Eclipse moves slightly and casts haste on the party. "There, that should help!"
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Eclipse casts glitterdust on the enemy party, hoping to blind at least a few of them. dc 15 will or blinded, can't go invisible 7 rounds "I'll haste everyone in close proximity next round... be ready"
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 can we cast spells again once combat starts or is it no spells from now on?
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Eclipse pours a potion of clw down Evariel's throat to stop the bleeding, clw: 1d8 + 1 ⇒ (5) + 1 = 6 then: we have 10 rounds, so let's try to do this... dc is 21 umd: 1d20 + 5 ⇒ (12) + 5 = 17
well that ends that for the first wand... let's try the second one now ... dc is 22 umd: 1d20 + 5 ⇒ (14) + 5 = 19
finally! cmw: 2d8 + 3 ⇒ (8, 6) + 3 = 17 that's 6 rounds, 4 remain
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 If the creature is still alive after all that, Eclipse casts acid splash, just to add insult to injury. to hit rta: 1d20 + 10 + 1 - 4 ⇒ (16) + 10 + 1 - 4 = 23
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait casts grease on Matsu to aid him in getting out of the creature's grasp.
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 The Eclipse casts haste on his party, hopefully the speed will help them avoid damage... He moves to the side afterwards.
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait shows up at the arena in his Eclipse guise, leaving Buddy behind in the inn... Cinder is with him as usual... He turns away at the sight of the cube, shaking his head in disgust... "This isn't what we promised them.. it's barbaric.. and ... and... and not nice!"
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 I agree, let's report and deliver our captives before we consider more... perhaps Smine might have some input on that. "Before we consider talking to this Helkit, which may or may not be a good idea at all, we should head back, report what we've found, and deliver those in our custody."
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 The Eclipse stands guard over the 'prisoners' while some or all of the others search the captain's quarters/office. When the journal and its contents are revealed, he lofts a brow... "Helkit? Who's that?" I can't believe I never put points into know local for him... sigh... gotta remedy that next level
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait sighs, and tries to entangle her legs with his whip, careful not to do damage, unless she falls down, in which case the damage shouldn't kill her, just knock her out at worst. cmb for dirty trick: 1d20 + 6 ⇒ (9) + 6 = 15 well that's just sad He sighs as the coil of his whip swirls on the ground a moment like a beached sea snake... then snaps it back to himself "Guess she's gonna reneg on our little agreement...Was a kind of iffy proposition anyway... probably for the best."
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 ... and Lady Bell... don't make me wrap my whip around your ankles... I'd hate to see you fall down and get hurt." the Eclipse stands, abandoning Evariel for a moment, and strikes a pose with his whip, cracking it once to emphasize his words... intim: 1d20 + 15 ⇒ (18) + 15 = 33 where was that 18 when I was trying to activate the wand!!?
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 umd: 1d20 + 7 ⇒ (8) + 7 = 15
Eclipse tries 4 times to get his wand to work, then walks over to Fade with an embarrassed shrug. "I'll take that to him..." He takes the potion, returns to the elf's side and pours the potion carefully down Evariel's throat. clw: 1d8 + 1 ⇒ (4) + 1 = 5 then, if Evariel is still out, tries his wand again... umd: 1d20 + 7 ⇒ (7) + 7 = 14 "I give up... In theory, it should work better than that..." He pulls out his own potion of clw and administers that as well. clw: 1d8 + 1 ⇒ (7) + 1 = 8 hopefully 13 points of healing is enough to wake up Evariel, and he can heal himself with his infernal healing wand
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 But as you said, Matsu should get an extra attack this round
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 gm, don't forget the entangled condition... might affect ac? players, don't forget you're hasted - +1 to hit and extra attack on a full action
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 the Eclipse moves into the room, pulling his scorpion whip free as he moves... he spins around and tries to wrap it around Deremin and impede his free movement in its coils. acro to move avoiding aoo's: 1d20 + 13 ⇒ (14) + 13 = 27 cmb to entangle deremin with whip: 1d20 + 6 ⇒ (20) + 6 = 26\ you show bait with 12 damage... where was that from? if it was from 1/2 of the dmg from that spell, he's got evasion, so saving should mean no damage, right?
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 save for Cinder, Bait's familiar 1d20 + 6 ⇒ (20) + 6 = 26 Cinder casts stabilize on Evariel as she winds around the Eclipse's ankles.
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait hastes the entire party, including Bell...
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait moves up as well to be closer to the action... but not too close.
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Sorry if I'm a few posts behind... Husband is in surgery today and probably won't be able to post again til late tonight or tomorrow... Again, sorry for any delay - feel free to bot me to keep the action moving...thanks.
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait holds out his wand for anyone who will use it on him... clw: 1d8 + 1 ⇒ (8) + 1 = 9
if no one will or can, umd rolls enclosed: umd: 1d20 + 7 ⇒ (13) + 7 = 20
whew.. no 1's
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "I think Rysky might have a good solution... Let them earn their justice, whatever form it might take... They can mitigate their past acts by present ones... or exacerbate them, their choice... You know, Pathfinders have reputations of being 'murder-hobos' and we frequently have to overcome that erroneous view of what we do... so I understand having to prove one's good intentions. Let them prove theirs and earn a lesser sentence, or maybe even probation to the Society if they are true to their word."
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "Ten gold? Must be a hefty bounty, as your captain and Deremin probably kept a lion's share for themselves... Who would pay such a bounty for Pathfinder miscellania?"
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 The Eclipse activates his cape of the mountebank and dimension doors back onto the barge in the middle so he's not near anyplace the croc can get him again...
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 actually she has 5 more rounds of glowing - Bait hit her with a second glitterdust, which just restarted her clock
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait targets the group with another glitterdust, hoping to blind the three that aren't - the lady, and her two sighted lackeys. dc 15 will to avoid blindness.
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 The Eclipse casts Haste on the party. "I feel the need ... the need for speed!"
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 The Eclipse (Bait) casts mage armor and shield on himself, and readies to haste the party when the ships are close enough for boarding maneuvers, one way or the other.
hp 53/53; AC 20 14 16 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 41; wcmw 10; inspir 7/7 | halfling Vigilante(magical child)/7 active: feather step, barkskin,
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 In bright glow of radiating rays of light and with a chord hanging in the air like the plucking of an angelic harp, Bait rises up off the barge by a few feet, and spins quickly in the air. Suddenly there's a corruscating rainbow flash and the form that lowers to the dock in Bait's place is totally different from the halfling 'child' that had stood there a moment ago. image "Behold, I'm the evil twin... you may call me 'The Eclipse'!" Cinder jumps up on his shoulders, purring loudly, her fur standing out in all directions, perhaps a result of Bait's transformation, or perhaps because of Fade gathering power. She kneeds on his shoulder contentedly. "Gah.... not another jacket, Cinder! You're going right through the material! Ow!" He then casts shield on himself. |
