I agree with including it enhanced. It would’ve given more time so develop things.
And yes the class does free up funds for other augmentations, but freeing up funds shouldn’t really be a cornerstone of the class.; class features shouldn’t be so easily be replaced by purchasing gear in the first place, or nearly replaced.
I’m also confused by all of the downsides your niches give you. Some of them are quite harsh. What’s with paizo’s on giving characters penalties from the get go? Solarian (at first) couldn’t focus too much on one revelation branch or they’d be penalized, and now evolutionist with these drawbacks. The solarian drawback wasn’t even too harsh by comparison. For a class that seems to want to be in the thick of things, this class has the potential to take a lot of damage *by design* without much mitigation, à la vanguard or nanocyte.
I think this bothers me only because the class seems to require a very high level of system understanding and planning, without much reward. You have to have a good understanding of the class, manage your MP, avoid damage types, etc, all to have class features that are mostly just purchasable augmentations. Those adaptations that aren’t replicable by augmentations, are pretty niche, and I can’t see them being used as you’re already going to be spending MP on other things every round, or dumping it somehow to avoid extra damage, not to mention not even choosing those adaptations to begin with, since you don’t get access to all of them (which I feel like this class should have; the evolutionist should be able to adapt to anything, on the fly, imo…I mean it’s kinda in the name).
Again, I feel like the “adaptable” niche was covered pretty well with the nanocyte, to me that class is already the “adapt to any situation/venom symbiote/transforming class”, and biohacker/mechanic is the “augmentation/weird science” guy.