Superman


Conversions


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So..... I am running a game in a modernesq setting and I am planning for a global event that will bestow psychic powers on previously mundane npcs. One that I have in mind is an individual who gets kineticist powers and uses them to try and imitate Superman's comic abilities. I'm thinking aether kineticist for kinetic haul, using kinetic blade to form brass knuckles for super punches,and the flying wild talents for flight. I'm looking for more ideas to flesh out the build. Note that I'm not actually trying to accurately replicate Superman's abilities, just create an npc that can do Superman like things in front of a news camera.


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could use otherworlder from samurai sheepdog by kevin glusing as a start check book of many things for other superhuman like classes


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Let me dig out my build, will post shortly!


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Do you use pathbuilder?


The Marvel prestige-class seems like a fine choice for your super-styled character type. ;)


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Wow sorry been busy. Published on pathbuilder! Look up Pondthoughts :)

Can also type it up here if you’d like.

Scarab Sages

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Today is a good day to... halp wrote:
The Marvel prestige-class seems like a fine choice for your super-styled character type. ;)

Interesting class though I find I personally prefer powers you can turn on or off when it comes to defense. I know mechanically always having DR 10- is great but roleplaying wise I prefer to be able to turn it on or off as there are times especially in a modernish setting like the OP appears to be playing in where I'd want to turn it off. I just picture someone trying to get a vaccine or something just so they can have official documentation of it and the doctor staring in bafflement at the 20th bent and broken needle "I'm sorry but I can't give you a shot so no documentation sorry, maybe your work will accept inhuman skin durability as a reason?" Gets even worse if you aren't immune to disease and actually need the vaccine.


Senko wrote:
Interesting class though I find I personally prefer powers you can turn on or off when it comes to defense. I know mechanically always having DR 10- is great but roleplaying wise I prefer to be able to turn it on or off as there are times especially in a modernish setting like the OP appears to be playing in where I'd want to turn it off. I just picture someone trying to get a vaccine or something just so they can have official documentation of it and the doctor staring in bafflement at the 20th bent and broken needle "I'm sorry but I can't give you a shot so no documentation sorry, maybe your work will accept inhuman skin durability as a reason?" Gets even worse if you aren't immune to disease and actually need the vaccine.

Heh, that does remind me trope-wise about placing in some sorta Kryptonite-expy for that pesky constant DR10- as a kind of narrative-like thingy for your character, Senko; mebbe it might net some kinda character boon for the hassle...


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Senko wrote:
Interesting class though I find I personally prefer powers you can turn on or off when it comes to defense. I know mechanically always having DR 10- is great but roleplaying wise I prefer to be able to turn it on or off . . . .

As a psionic based class, the character would expend their focus, and then refocus after the event that they needed to not have the DR. And since there are a lot of feats, features, and abilities that expend focus to activate, there is a certain amount of juggling on and off abilities with certain builds.

But, yeah, your 100% right... which now makes me think of The Boys and the characters Translucent and The Great Wide Wonder. *shudders*

Oh, and if you want to add more TK style stuff, the Telekinetic Weaponmaster PrC is pretty cool... or Metamorph for a Beast Boy or Mystique style character... but I'm a Dreamscarred Press fan... shame they're defunct now.

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