Salikotal

The Daredevil's page

125 posts. Alias of Gnomezrule.


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For the Justice League of Golarion we were Gestalt and used race points.

Because we were trying to mimic superpowers Daredevil did get some nice equipment in addition to the blind sense and so on.


thunderbeard wrote:

Vigilante Playtest

Of course, people would be scaling down heroic archetypes one way or another. In the "Justice League of Golarion" game I was in, the GM started with a list of banned superheroes/powers; we wound up with Batgirl, Catwoman and Black Orchid as our DC characters, and Daredevil, Longshot and Storm as our Marvel ones.

And we were awesome!


Are you close to wrapping up recruitment cause earlier you said it would be a month?


Cool I love the idea. When we ran through COTCT I did Heromachine versions of the whole group of PC's in their BlackJack homage uniforms. I can't find them Probably on my old hard drive. It was cool cause no one really had the duelist feel so it was very different looks but all black hoods and masks. Like Assassins Creed but all variants in black.

I played in a PBP with this alias a couple months back it never really got off the ground. I would seriously need to tone DD back and have his back story that he never left Korvosa (that campaign has us gather in Abosolam). That GM like you said used Gestalt he also allowed 10 extra race points to emulate "super powers." Hence he has blind sight and the crazy billy club.

I will likely scale him back or build something similar that is straight slayer or slayer/monk.


Its definitely a super hero romp in Absolam.

I am not sure precisely where it was headed. But I know that the GM created a Nicolas Fury NPC I think to have the PCs rebuild the Pathfinders (filling in for Shield) after a major inside job devastating attack. We are dealing with the aftermath of the attack. I think that is what he was working toward.


Thanks


Hello,
Recently we started a level 8 gestalt campaign. Even more unique is that the characters are based on Marvel and DC super heroes; Storm, Longshot, Catwoman, Batgirl and my self, Daredevil.

Even more recently our awesome GM had to take a leave of absence. We are a solid team regular posts, and I would say good role players. We are a tough group which may cause some issues it is definitely a ramped up gam fair warning.

http://paizo.com/campaigns/JusticeLeagueOfGolarion


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

That is true I make no promises that someone will want to lead us on.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

So the question is does anyone want to attempt to take over as DM that is already playing?

If no should I post for a new DM.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Lol


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Nooooooooooooo

Daredevil hasn't even gotten to second base with Catwoman.

Sorry to hear it.This has been a blast. I hope everything works out for you in real life.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Crap! 8th level is hard enough but gestalt . . . You are correct. That changes my turn only attack one goes off the 15 becomes 17 without flurry for 22 damage assuming I can flank when I get there. Thank you for catching that Cassandra. Also if the GM allows I would have approached with acrobatics to avoid reach.

Acrobatics: 1d20 + 18 ⇒ (14) + 18 = 32


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Round 1 (Not sure if I should move my icon cause i am the bottom of the order, but on my turn . . .)

Daredevil moves in to flank (or harrass if someone is already flanking with Cassandra) the large newcomer using the light and shadow to obscure his movements +2 AC for Shadow Dodge.

Attack Unarmed flurry 1, perfect strike, power attack: 1d20 + 10 ⇒ (4) + 10 = 14
Attack Unarmed flurry 1 Reroll, perfect strike, power attack: 1d20 + 10 ⇒ (5) + 10 = 15 This one.

Attack Unarmed flurry2, perfect strike, power attack: 1d20 + 10 ⇒ (14) + 10 = 24 This one.
Attack Unarmed flurry2 Reroll, perfect strike, power attack: 1d20 + 10 ⇒ (11) + 10 = 21

Attack Unarmed 3, perfect strike, power attack: 1d20 + 6 ⇒ (12) + 6 = 18
Attack Unarmed 3 Reroll, perfect strike, power attack: 1d20 + 6 ⇒ (20) + 6 = 26This one.

Attack Unarmed flurry 4, perfect strike, power attack: 1d20 + 6 ⇒ (10) + 6 = 16
Attack Unarmed flurry 4 Reroll, perfect strike, power attack: 1d20 + 6 ⇒ (11) + 6 = 17This one.

damage flurry 1, dragon style, power attack: 1d10 + 4 + 6 ⇒ (1) + 4 + 6 = 11
additional if I am able to flank for sneak attack: 2d6 ⇒ (6, 5) = 11

damage flurry 2, dragon style, power attack: 1d10 + 3 + 6 ⇒ (3) + 3 + 6 = 12
additional if I am able to flank for sneak attack: 2d6 ⇒ (2, 1) = 3

damage flurry 3, dragon style, power attack: 1d10 + 3 + 6 ⇒ (1) + 3 + 6 = 10
additional if I am able to flank for sneak attack: 2d6 ⇒ (1, 6) = 7

damage flurry 4, dragon style, power attack: 1d10 + 3 + 6 ⇒ (9) + 3 + 6 = 18
additional if I am able to flank for sneak attack: 2d6 ⇒ (5, 3) = 8

That's 5 of 10 perfect strikes for today. This might hurt me more than it hurts him.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Great thanks


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Im not sure how the map works I can't get my icon to move probably a phone issue Per the DM I was within 30 of Shocker at the start of the surprise round. Likely due south or near Longshot.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Nevermind I just re read the feat I am good.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

I have the bludgenor feat. I just realized that I am not sure if that actually lets me sneak attack non-leathally without the non-lethal rogue talent or if the bludgenor covers it.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Surprise Round assuming Shocker is still standing when my turn hits

Launches the weighted end of his club toward the Shocker.

Hammer Perfect Strike: 1d20 + 10 ⇒ (17) + 10 = 27 Obviously I will use this one.
Hammer Perfect Strike Reroll: 1d20 + 10 ⇒ (13) + 10 = 23
Hammer Damage, Dragon Style, Power Attack, Sneak Attack: 1d8 + 2d6 + 4 + 6 ⇒ (4) + (6, 4) + 4 + 6 = 24


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

What does dropping prep mean?

Assuming we rush in will we be able to get to Shocker or alternatively are we at this point hiding within 30 feet of him? Or are we well be hind and only Orchid gets a surprise round and we spend the surprise and part of round 1 running to help.

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

"I think I have heard of these mercenaries their leader calls himself Shocker. I wonder if his name gives a clue to his style of attack."

Daredevil drops into the shadows.
stealth: 1d20 + 12 ⇒ (11) + 12 = 23


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

"Oh yeah they are tied up . . . I didn't see that."

Ba Da Cha . . . LOL


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

I am not sure we said but we should tie them up. Looking back I mentioned binding them but not sure if it happened.

Daredevil looks at the others and any gear taken from the goons. "Do we have manacles or rope to bind these guys? Not that I am against wacking them about the head a few times . . . just don't know how long this will take."


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Daredevil notes how well orchid pulls off the disguise. "We will hang back I don't think I could pull that off any where near as well as you."


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

"Schultz?" Daredevil mutters obviously speaking aloud while thinking.

knowledg history: 1d20 + 6 ⇒ (6) + 6 = 12
knowledg local: 1d20 + 6 ⇒ (9) + 6 = 15
knowledg nobility: 1d20 + 4 ⇒ (7) + 4 = 11


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

When Cassandra steps into hiding Daredevil remarks, "That girl is sneaky . . . I met a guy like that back home." He twitches his head gathering his thoughts. "Well we have a plan or something plan like."


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

"Well I see that Orchid can run a disguise how bout the rest of us . . . and would it be worth it?"


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

"How are there of you? Where is da boss now . . . and would know you if ge saw you."


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

I asked more for the history of things.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Cassandra just to be sure your in civilian clothes not all Batted up right.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Daredevil nods.He grabs the poor man like a rag doll lifting him off the ground by the collar. He takes a long time head tilted certainly not making eye contact. Hmmm . . . nervous are you."

sensemotive: 1d20 + 15 ⇒ (5) + 15 = 20

"Aren't you out of luck. I got a lawyer friend diplomatic connections used to do a lot of defense work but then he moved here. Has to take work where he can get it prosecuting scum like you is a good way to make your bones. Hundreds dead or magically screwed up. We could take you in now. Crazy situation like this . . . they might not even ready the gallows just grab a big axe. . . .Here you are getting all chatty about your boss killing wizards. I think we will want to meet this boss. We will let him know how you were breaking the plan to get yourself rich. I guess he doesn't pay so good. You seem to have no real good friends. Tell us what you know and we will make sure that the law goes easy and your boss don't know it was you that ruined an otherwise flawless operation."
intimidate: 1d20 + 9 ⇒ (14) + 9 = 23

He finishes with a thump of the poor sod's back against the wall. "SPILL IT," the devil growls.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

It appears the interwebs ate a post of mine.

Daredevil tilts his head to the side appearing to be trying to hear or figure something out. We made quick work of them I wonder if there are any more in the area.

"Good work." He remembers that he has been speaking gravelly and returns to the deeper raspy voice. "Ah ahem . . . we even have one to question. We should get these here bound and gagged I would hate for them to follow us or give us away."


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Daredevil lauches his hammer toward any of the surviving casters.

hammer, flurry, Pow Attack: 1d20 + 13 - 2 - 3 ⇒ (7) + 13 - 2 - 3 = 15
hammer, flurry, Pow Attack: 1d20 + 13 - 2 - 3 ⇒ (15) + 13 - 2 - 3 = 23
hammer, flurry, Pow Attack: 1d20 + 8 - 2 - 3 ⇒ (16) + 8 - 2 - 3 = 19
hammer, flurry, Pow Attack: 1d20 + 8 - 2 - 3 ⇒ (11) + 8 - 2 - 3 = 14

damage, Pow Attack, Dragon Style: 1d8 + 4 + 6 ⇒ (5) + 4 + 6 = 15
damage, Pow Attack: 1d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17
damage, Pow Attack: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12
damage, Pow Attack: 1d8 + 3 + 6 ⇒ (1) + 3 + 6 = 10


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Daredevil returns Selina's grin but then looks puzzled. Oh know has she figured it out that she fought me as Mathias or does she mean on the right side of the laws can't worry about that now.

He clears the puzzled look. "Help Longshot I am going after flamo."


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

confirm: 1d20 + 11 + 2 - 3 ⇒ (6) + 11 + 2 - 3 = 16
Probably not confirmed.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Daredevil moves to flank one of the goons attacking Storm. He moves in a red blur from shadows to light confusing his opponent acrobaticly flipping about. [B]"That's no way to treat a lady."[b]
Using Shadow Dodge
acrobatics: 1d20 + 18 ⇒ (11) + 18 = 29
punch: 1d20 + 11 + 2 - 3 ⇒ (20) + 11 + 2 - 3 = 30
damage: 1d10 + 4 + 6 + 2d6 ⇒ (7) + 4 + 6 + (1, 2) = 20


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

I figured I just wanted to confirm.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

did we in fact get the surprise round?


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Fantomex are following us stealthily yourself or have elected to come along openly? Earlier you said you were going to watch from "here" which was outside the complex. Honestly it won't matter much to me I was changing my outfit when you made the comment.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

My temporary AC is 28. Thank you Storm.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

After hearing the goons speak Daredevil nods toward Orchid. Selina is a scrapper, the quite one has the moves for an acrobat too. Storm I think is some sort of caster. Longshot has enough daggers on that bandoleer that he has to be a thrower.

Daredevil nods to Selina who he knows can be stealthy and to the mute teen who he figures can also.

stealth: 1d20 + 12 ⇒ (4) + 12 = 16

Daredevil makes his way quietly keeping to what shadows are there and heads in for the ambush.

Assuming there is a surprise round for those that are stealthy. Also is it safe to assume the room is less than 30 feet square?

Daredevil activates the meteor hammer button on his club in preparation. Daredevil moves into the room quietly he waits for those who are stealthily entering as well. He nods toward the enemy furthest into the room.

Meteor Hammer Attack: 1d20 + 13 - 3 ⇒ (13) + 13 - 3 = 23 (-3 from Power Attack)
Meteor Hammer Damage: 1d8 + 2d6 + 4 + 6 ⇒ (8) + (2, 4) + 4 + 6 = 24 (+6 from Power Attack, x1.5 STR from Dragon Style, & sneak attack assuming he is flatfooted.)

If I or someone else blows stealth. Same action but if they are not flat footed it won't be a sneak attack.

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Edit: I forgot non-lethal damage no penalty thanks to Bludgeoner feat.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

All bards at my table sing 80s power ballads.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

So do I get a reward for the first rapid costume change in a supers campaign.?


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Daredevil nods, "That makes perfect sense."


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Well DDs costume has a mask so it is not as much a disguise. But I figured he would be self conscious about his voice giving him away.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

No worries. My post was substantially ninja'd.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Note to self Hats of disguise probably negate the need for the alley quick change. Perhaps a phone booth of quick change.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Mathias watches as they make their way. He starts to walk toward the temple he mentioned. He notes the stranger but keeps a brisk blind man's walk.

Once he thinks he is clear.

PERCEPTION: 1d20 + 14 ⇒ (20) + 14 = 34

He darts down an alley strips off his street clothes and and pulls on his mask.
He then moves full speed over any obstacles and back to find the others.

Assuming I make it back toward the others.

He raises his hands non threateningly. He speaks with a little gravel in his voice.

bluff: 1d20 + 1 ⇒ (19) + 1 = 20

"I ah met a blind man on the road. Mafis Modork I think he said. He was seeking a healer said that I would find others seeking answers to the strange event here. I am called Daredevil by some. I want to know what has happened perhaps we can work together. Who might you be?" Please buy the strange voice clearly I am not a blind man.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Mathias notes the tension in Selina. She remembers but does not want to be exposed. That makes two of us. Instinctively he notes Selina's figure. How in the world did I resist that.

Mathias looks at the teen. "The young woman there her motions she is saying the lodge popped. . . Oh no Storm I have a few friends who work for the courts but not overly powerful. We are building our practice. Though I agree it would be wise to get off the streets for now. Perhaps you abled bodied folk should investigate the lodge. There is a temple not far perhaps they have healers I can send help. Go learn what you can." Then Daredevil can assist you.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Mathias' nose flares suddenly. Selina Kyle hmmm she knows I am not helpless blind man perhaps if I play I don't remember her she will not feel the need to let on that I am more than I appear.

"The dead were shot with arrows or stabbed up close. . . um from the feel of it. It seems like while we were out cold people were picked off the question I wonder why."


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Well generally comic art and Pathfinder art shouldn't the assumption be that any woman is scantily clad. I mean even the Paladins have armor with cleavage.

Short dress works I was just getting a picture that I found funny.

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