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The Chief's page
Goblinworks Founder. Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.
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Murdock Mudeater wrote: As a long time RPG player, I know that this one usually has several definitions. Cannibalism is generally considered an EVIL action, and since PFS bans evil characters, I figured I'd double check how this one is defined in the PFS setting.
Example, can a dwarf eat an elf? Obviously, proper cooking is required, but are their species considered different enough for it for the elf to qualify as normal meat? How does PFS handle food?
I recall a Dark Sun D&D encounters group where the GM seemed "shocked" that my human PC would consider eating a deceased tri-keen (insect humanoid). To me, it was odd that the encounter didn't account for it, as they had the party had to keep track of rations for our iffy survival in the desert.
We have an unspoken house rule at our table. If it's a PC playable race, it's a no-no. Other than that game on, in fact we've had a few PC's (usually Dwarves for some reason:) over the years specialize in cooking that purposely go looking for different creatures just to see how they taste and the other GM or I will attempt a theoretical taste for it. I.E. it's either palatable or not (funny how none of it seems to taste like chicken though:). If all else fails, use your Goblin sorcerer to cast prestidigitation to make it taste like licorice and it's all good! Right!?!?!:)

Mark Seifter wrote: The Chief wrote: Mark Seifter wrote: Most excellent! Sounds like I would like that GM. Anagnorisis might be a lot like one of those campaigns packed into a bite-sized package.
No worries about not being the puzzle sort; in fact, I'm counting on having players of all kinds. I will try to guide you guys to the pregens that work best for each of your styles. Anagnorisis is an unusual sort of game, and it's what you make of it, although there are some "endings" you can potentially reach (by design, it will be tough to do so in 5 hours; my playtesters reached the most "complete" "ending," but it took them 7 hours).
(For the record, one pregen is heavily involved in puzzle-solving, one pregen is good for players who like to keep people focused and on task, one is for heavy roleplaying, and one is sort of all-around with the added roleplaying challenge of being a young character). Outstanding, I have no qualms about playing any of the above. Good to know about the 7 hours for "complete" ending, I like tying up loose ends and it's about the story. I've played in sessions where the group was having such a good time we rolled right into the next session to continue on with the first one. I don't know what your responsibilities are for the afternoon, but I would be totally cool with cancelling my afternoon game or coming back to it in the evening, to continue this if we were all having a splendid time! My playtest data will surely vary (it was mostly to make sure the game wasn't broken); for one thing, it wasn't necessarily played with a sense of a time limit. I wouldn't be surprised if you guys took half the time, or if you took twice as long.
I believe I have a seminar directly after the slot. Depending on everyone's availability and feelings on the matter, if such a sentiment arises, while I would not be completely averse to doing a bit more later, I fear it may break the ambience and momentum, so we'll play it by ear. There are many "endings" for the adventure, and there... Sounds like a lunch break to me:) Heck might even bring you back something! However playing by ear sounds splendid, there are other players to think about who may not be willing to give up their afternoons. Semper Gumby! See you Friday morning!

Mark Seifter wrote: Most excellent! Sounds like I would like that GM. Anagnorisis might be a lot like one of those campaigns packed into a bite-sized package.
No worries about not being the puzzle sort; in fact, I'm counting on having players of all kinds. I will try to guide you guys to the pregens that work best for each of your styles. Anagnorisis is an unusual sort of game, and it's what you make of it, although there are some "endings" you can potentially reach (by design, it will be tough to do so in 5 hours; my playtesters reached the most "complete" "ending," but it took them 7 hours).
(For the record, one pregen is heavily involved in puzzle-solving, one pregen is good for players who like to keep people focused and on task, one is for heavy roleplaying, and one is sort of all-around with the added roleplaying challenge of being a young character).
Outstanding, I have no qualms about playing any of the above. Good to know about the 7 hours for "complete" ending, I like tying up loose ends and it's about the story. I've played in sessions where the group was having such a good time we rolled right into the next session to continue on with the first one. I don't know what your responsibilities are for the afternoon, but I would be totally cool with cancelling my afternoon game or coming back to it in the evening, to continue this if we were all having a splendid time!

Aethelwulfe wrote: Hi Mark!
I started playing D&D in 1979. I love roleplaying and don't mind playing either gender. (My puzzle solving skills aren't always so great...)
One of my first DM's was dyslexic so he ran a role-playing intensive campaign verbally. (e.g. He ran the game from his mind, without any rule books, pens or paper at all, and just occasionally using dice to see if we met a difficulty or attack threshold he had estimated in his mind.)
His favorite way to start a game (both campaigns and mini-sessions) was to say "You wake up in a dark room. What do you do?" He was able to craft really fun stories/scenarios for serious gamers and those with no experience. In our first, long-running campaign, our characters woke up with no memory, and slowly discovered who we were during the course of many sessions over a summer.
When I saw your description, I knew I had to sign up!
John
Morning John, great to meet you, looking forward to this game! I've run games like your GM before, it was great for road trips back in day before the advent of CD's and DVD players. It's all about the story telling and role playing. My kids are almost to the age where I can do that with them:)
Rick
MidknightDiamond wrote: Mark Seifter wrote: Hey Anagnorisis players, I'd love it if sound off here and introduce yourselves. Unlike my other game, there isn't a complicated character questionnaire or anything though! My name is Lisa, I'll be attending Paizocon to help as a volunteer for Pathfinder University on Pathfinder Online but looking to have some fun as well while I'm there.
I've been playing and GMing for about 15 years and loved the idea of the massive amount of roleplaying and puzzle-solving involved in this game. Hi Lisa, nice to meet you, looking forward to gaming with you in a couple weeks! This looks to be a very interesting adventure:)
Mark Seifter wrote: Hey Anagnorisis players, I'd love it if sound off here and introduce yourselves. Unlike my other game, there isn't a complicated character questionnaire or anything though! Good Morning, my name is Rick, though I answer to Chief as well (retired Navy). I've been playing since D&D boxed sets (the original boxed sets, the ones colored like chromatic dragons:) and DM'ing since late 80's. Yes I'm an old fart, but young at heart and what I like to think of as the consummate role player. Home games are always emphasized to my players as role playing, not "Roll" playing. I'm stoked about this adventure but, I'd like to know more about the characters I/we will be playing so I/we can get into the mindset, pending it doesn't spoil anything. I get we're amnesiac's but was hoping for something more if possible. If not so be it, I'll just wing it:) I haven't been to PaizoCon since 2012 and really looking forward to it. Thanks and I'll see you then! r/Rick
I imagine the judges will have their hands full over the next couple weeks. Thank you for your time and effort and best of luck to everyone!!
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