Friday morning, 2015


Event organized by Paizo Game

Anagnorisis

Friday morning, 8:00 am–1:00 pm, 2015 • Cascade 8

You awaken in a dark room, with three other people. You can't remember how you got here...you can't remember anything at all. It's up to you to find the truth, as the shadows creep ever closer...

Note: While this game includes many elements from the Pathfinder RPG, it is high on roleplay and more freeform, with lots of thinking more so than d20 rolls.

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Event # 60077
When PaizoCon 2015:
Where DoubleTree by Hilton Hotel
Cascade 8
18740 International Blvd.
Seattle WA 98188

Category Pathfinder RPG Game
Game Master Mark Seifter
Age Rating 16+
Complexity Hard
Experience Required None
Character Players will use pre-generated characters provided by Game Master

Designer

You awaken in a dark room, with three other people. You can't remember how you got here...you can't remember anything at all. It's up to you to find the truth, as the shadows creep ever closer...

Hi there Paizocon goers! Ask me anything about this game to help you make your lottery decisions. Later, I will ask the players who win this game in the lottery to join me here for some discussion.

To start: You may be confused by the conjunction of "Complexity: Hard" and "Experience Required: None." That's because the roleplaying and problem-solving in the game will be challenging, but you don't need to know anything about how to play Pathfinder at all (as you are amnesiac, you won't even have the statistics on your character sheet anyway).

Designer

Hey Anagnorisis players, I'd love it if sound off here and introduce yourselves. Unlike my other game, there isn't a complicated character questionnaire or anything though!


Mark Seifter wrote:
Hey Anagnorisis players, I'd love it if sound off here and introduce yourselves. Unlike my other game, there isn't a complicated character questionnaire or anything though!

My name is Lisa, I'll be attending Paizocon to help as a volunteer for Pathfinder University on Pathfinder Online but looking to have some fun as well while I'm there.

I've been playing and GMing for about 15 years and loved the idea of the massive amount of roleplaying and puzzle-solving involved in this game.

Designer

Excellent! I hope the four of you will be up for lots of RP and puzzle solving, even at 8AM the first day.

Lantern Lodge

Mark Seifter wrote:
Hey Anagnorisis players, I'd love it if sound off here and introduce yourselves. Unlike my other game, there isn't a complicated character questionnaire or anything though!

Good Morning, my name is Rick, though I answer to Chief as well (retired Navy). I've been playing since D&D boxed sets (the original boxed sets, the ones colored like chromatic dragons:) and DM'ing since late 80's. Yes I'm an old fart, but young at heart and what I like to think of as the consummate role player. Home games are always emphasized to my players as role playing, not "Roll" playing. I'm stoked about this adventure but, I'd like to know more about the characters I/we will be playing so I/we can get into the mindset, pending it doesn't spoil anything. I get we're amnesiac's but was hoping for something more if possible. If not so be it, I'll just wing it:) I haven't been to PaizoCon since 2012 and really looking forward to it. Thanks and I'll see you then! r/Rick

Lantern Lodge

MidknightDiamond wrote:
Mark Seifter wrote:
Hey Anagnorisis players, I'd love it if sound off here and introduce yourselves. Unlike my other game, there isn't a complicated character questionnaire or anything though!

My name is Lisa, I'll be attending Paizocon to help as a volunteer for Pathfinder University on Pathfinder Online but looking to have some fun as well while I'm there.

I've been playing and GMing for about 15 years and loved the idea of the massive amount of roleplaying and puzzle-solving involved in this game.

Hi Lisa, nice to meet you, looking forward to gaming with you in a couple weeks! This looks to be a very interesting adventure:)

Designer

The Chief wrote:
Mark Seifter wrote:
Hey Anagnorisis players, I'd love it if sound off here and introduce yourselves. Unlike my other game, there isn't a complicated character questionnaire or anything though!
Good Morning, my name is Rick, though I answer to Chief as well (retired Navy). I've been playing since D&D boxed sets (the original boxed sets, the ones colored like chromatic dragons:) and DM'ing since late 80's. Yes I'm an old fart, but young at heart and what I like to think of as the consummate role player. Home games are always emphasized to my players as role playing, not "Roll" playing. I'm stoked about this adventure but, I'd like to know more about the characters I/we will be playing so I/we can get into the mindset, pending it doesn't spoil anything. I get we're amnesiac's but was hoping for something more if possible. If not so be it, I'll just wing it:) I haven't been to PaizoCon since 2012 and really looking forward to it. Thanks and I'll see you then! r/Rick

Hey Rick!

The character sheets are about a half page each, with an appearance, personality, and then reactions to other characters (technically you haven't met the other characters yet, but it provides notes of your character's general thoughts/tips about reacting to the others assuming they act according to the personality on their own sheets, as another way of exploring your own character's personality). There are no mechanics on the character sheets. I will be handling everything like that on the back end, so you guys can concentrate on roleplaying and puzzle solving. I'm holding off on those sheets until the scenario starts, and I'll give short descriptions of the characters so you guys can pick the ones you each would enjoy roleplaying most. I will say that each of the characters does have a specific gender (3 female, 1 male), in case that is relevant to anyone (since I have come across players who generally play characters of a particular gender).

The feel of the game is fairly dark and mysterious. Think of the sort of psychological themes you would expect from waking up in the dark with amnesia, and those fit pretty well.

I just playtested this yesterday (to make sure there weren't any broken puzzles or the like) and I'm happy to say it worked out great!

~Mark

Sovereign Court

Hi Mark!

I started playing D&D in 1979. I love roleplaying and don't mind playing either gender. (My puzzle solving skills aren't always so great...)

One of my first DM's was dyslexic so he ran a role-playing intensive campaign verbally. (e.g. He ran the game from his mind, without any rule books, pens or paper at all, and just occasionally using dice to see if we met a difficulty or attack threshold he had estimated in his mind.)

His favorite way to start a game (both campaigns and mini-sessions) was to say "You wake up in a dark room. What do you do?" He was able to craft really fun stories/scenarios for serious gamers and those with no experience. In our first, long-running campaign, our characters woke up with no memory, and slowly discovered who we were during the course of many sessions over a summer.

When I saw your description, I knew I had to sign up!

John

Designer

Aethelwulfe wrote:

Hi Mark!

I started playing D&D in 1979. I love roleplaying and don't mind playing either gender. (My puzzle solving skills aren't always so great...)

One of my first DM's was dyslexic so he ran a role-playing intensive campaign verbally. (e.g. He ran the game from his mind, without any rule books, pens or paper at all, and just occasionally using dice to see if we met a difficulty or attack threshold he had estimated in his mind.)

His favorite way to start a game (both campaigns and mini-sessions) was to say "You wake up in a dark room. What do you do?" He was able to craft really fun stories/scenarios for serious gamers and those with no experience. In our first, long-running campaign, our characters woke up with no memory, and slowly discovered who we were during the course of many sessions over a summer.

When I saw your description, I knew I had to sign up!

John

Most excellent! Sounds like I would like that GM. Anagnorisis might be a lot like one of those campaigns packed into a bite-sized package.

No worries about not being the puzzle sort; in fact, I'm counting on having players of all kinds. I will try to guide you guys to the pregens that work best for each of your styles. Anagnorisis is an unusual sort of game, and it's what you make of it, although there are some "endings" you can potentially reach (by design, it will be tough to do so in 5 hours; my playtesters reached the most "complete" "ending," but it took them 7 hours).

(For the record, one pregen is heavily involved in puzzle-solving, one pregen is good for players who like to keep people focused and on task, one is for heavy roleplaying, and one is sort of all-around with the added roleplaying challenge of being a young character).

Lantern Lodge

Aethelwulfe wrote:

Hi Mark!

I started playing D&D in 1979. I love roleplaying and don't mind playing either gender. (My puzzle solving skills aren't always so great...)

One of my first DM's was dyslexic so he ran a role-playing intensive campaign verbally. (e.g. He ran the game from his mind, without any rule books, pens or paper at all, and just occasionally using dice to see if we met a difficulty or attack threshold he had estimated in his mind.)

His favorite way to start a game (both campaigns and mini-sessions) was to say "You wake up in a dark room. What do you do?" He was able to craft really fun stories/scenarios for serious gamers and those with no experience. In our first, long-running campaign, our characters woke up with no memory, and slowly discovered who we were during the course of many sessions over a summer.

When I saw your description, I knew I had to sign up!

John

Morning John, great to meet you, looking forward to this game! I've run games like your GM before, it was great for road trips back in day before the advent of CD's and DVD players. It's all about the story telling and role playing. My kids are almost to the age where I can do that with them:)

Rick

Lantern Lodge

Mark Seifter wrote:

Most excellent! Sounds like I would like that GM. Anagnorisis might be a lot like one of those campaigns packed into a bite-sized package.

No worries about not being the puzzle sort; in fact, I'm counting on having players of all kinds. I will try to guide you guys to the pregens that work best for each of your styles. Anagnorisis is an unusual sort of game, and it's what you make of it, although there are some "endings" you can potentially reach (by design, it will be tough to do so in 5 hours; my playtesters reached the most "complete" "ending," but it took them 7 hours).

(For the record, one pregen is heavily involved in puzzle-solving, one pregen is good for players who like to keep people focused and on task, one is for heavy roleplaying, and one is sort of all-around with the added roleplaying challenge of being a young character).

Outstanding, I have no qualms about playing any of the above. Good to know about the 7 hours for "complete" ending, I like tying up loose ends and it's about the story. I've played in sessions where the group was having such a good time we rolled right into the next session to continue on with the first one. I don't know what your responsibilities are for the afternoon, but I would be totally cool with cancelling my afternoon game or coming back to it in the evening, to continue this if we were all having a splendid time!

Designer

The Chief wrote:
Mark Seifter wrote:

Most excellent! Sounds like I would like that GM. Anagnorisis might be a lot like one of those campaigns packed into a bite-sized package.

No worries about not being the puzzle sort; in fact, I'm counting on having players of all kinds. I will try to guide you guys to the pregens that work best for each of your styles. Anagnorisis is an unusual sort of game, and it's what you make of it, although there are some "endings" you can potentially reach (by design, it will be tough to do so in 5 hours; my playtesters reached the most "complete" "ending," but it took them 7 hours).

(For the record, one pregen is heavily involved in puzzle-solving, one pregen is good for players who like to keep people focused and on task, one is for heavy roleplaying, and one is sort of all-around with the added roleplaying challenge of being a young character).

Outstanding, I have no qualms about playing any of the above. Good to know about the 7 hours for "complete" ending, I like tying up loose ends and it's about the story. I've played in sessions where the group was having such a good time we rolled right into the next session to continue on with the first one. I don't know what your responsibilities are for the afternoon, but I would be totally cool with cancelling my afternoon game or coming back to it in the evening, to continue this if we were all having a splendid time!

My playtest data will surely vary (it was mostly to make sure the game wasn't broken); for one thing, it wasn't necessarily played with a sense of a time limit. I wouldn't be surprised if you guys took half the time, or if you took twice as long.

I believe I have a seminar directly after the slot. Depending on everyone's availability and feelings on the matter, if such a sentiment arises, while I would not be completely averse to doing a bit more later, I fear it may break the ambience and momentum, so we'll play it by ear. There are many "endings" for the adventure, and there is an official in-game thing that happens if the slot ends before reaching another "ending," leading to that being its own "ending".

EDIT: Looks like what I have is a 1 hour seminar to panel starting at 1, for Friday.

Lantern Lodge

Mark Seifter wrote:
The Chief wrote:
Mark Seifter wrote:

Most excellent! Sounds like I would like that GM. Anagnorisis might be a lot like one of those campaigns packed into a bite-sized package.

No worries about not being the puzzle sort; in fact, I'm counting on having players of all kinds. I will try to guide you guys to the pregens that work best for each of your styles. Anagnorisis is an unusual sort of game, and it's what you make of it, although there are some "endings" you can potentially reach (by design, it will be tough to do so in 5 hours; my playtesters reached the most "complete" "ending," but it took them 7 hours).

(For the record, one pregen is heavily involved in puzzle-solving, one pregen is good for players who like to keep people focused and on task, one is for heavy roleplaying, and one is sort of all-around with the added roleplaying challenge of being a young character).

Outstanding, I have no qualms about playing any of the above. Good to know about the 7 hours for "complete" ending, I like tying up loose ends and it's about the story. I've played in sessions where the group was having such a good time we rolled right into the next session to continue on with the first one. I don't know what your responsibilities are for the afternoon, but I would be totally cool with cancelling my afternoon game or coming back to it in the evening, to continue this if we were all having a splendid time!

My playtest data will surely vary (it was mostly to make sure the game wasn't broken); for one thing, it wasn't necessarily played with a sense of a time limit. I wouldn't be surprised if you guys took half the time, or if you took twice as long.

I believe I have a seminar directly after the slot. Depending on everyone's availability and feelings on the matter, if such a sentiment arises, while I would not be completely averse to doing a bit more later, I fear it may break the ambience and momentum, so we'll play it by ear. There are many "endings" for the adventure, and there...

Sounds like a lunch break to me:) Heck might even bring you back something! However playing by ear sounds splendid, there are other players to think about who may not be willing to give up their afternoons. Semper Gumby! See you Friday morning!

Sczarni

So I once again want to thank you for running such an excellent game. I also wanted to ask if you're not planning on publishing this or releasing it to the public, could I possibly get a copy to run for friends back home? It was just so well crafted that I want to share the experience with others. Thanks again.


Same, it was awesome and my fiance and roommate would Love it as well... I've been gushing about it to them all weekend.

Designer

You guys were an amazing group! Major kudos for reaching a complete ending in 4:45. I do have a print-out with the handouts and the character sheets, as well as the room descriptions and I think vaguely where things are, but I think it would be impossible to run off of them unless you remember a lot of it from when we played it (it was just meant to be enough for me to run it and to remind myself if I ran it again after a hiatus). Things like which steps take time or even what happens with the tapestry aren't on there.


If you'd be willing to send it, I'd love it. I remember plenty of how it worked and even if the items aren't in the same places, I do recall enough I could probably do a more thorough write up when I'd run it (after Carrion Crown), maybe with some maps as well.

All up to you though, personally I'd love to see this amazing adventure get the Paizo treatment just as you ran it - diceless and all.

There's a pitch of you; Paizo's first diceless module based off the Occult handbook.

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