M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog comes up to take a look at the mystical circles and the contraptions. "Okay, let me see if they did this right." He casts Detect Magic and examines the contraptions.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Well done!
The Balrog casts Open/Close on the door to the northwest room. He likes opening doors at an oblique angle so that the people inside the room don't see who has done it.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"We need a way for Thornrose to join us. Maybe a summons or a lackey to lock the door, or a way to get the key-user out of 'their' room and back to this side without opening 'their' door." The Balrog walks through the mirror.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Great, you stay behind and lock it.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Okay. But I didn't touch the mirror in the room that I saw. That might have been the Lost Room.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Razisus, the door opened and I saw another room where you had been. It looked exactly the same but you were not there, nor was the key.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
cmlobue wrote: What are the people not locked in F8 doing? I was waiting for someone else to reply to this so it wasn't just Razisus and me. I would have called out to see if he heard me, but I thought it was appropriate for others to get involved.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Kreighton Shane mentioned 'a private room'."
"Reaper, close and lock the door. I will then try to open it from this side. Maybe it won't actually be locked for me. And if that doesn't work, then I will call out and we can try your idea of 'perhaps we try simultaneously opening the door to this room from both sides'."
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
I'm sure it will seem fairly obvious once revealed, but it's a pretty open-ended puzzle for us to try all kinds of solutions. I am fairly certain that the rooms being mirror images of each other is somehow meaningful, but it could be that, for example, we need to move the furniture in one room to make it a mirror image of another. Who knows? Let's just brainstorm and try things.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Yeah, okay," says Lord Balrog, "but I'm not sure that the room opposite it is the only one to care about. This one here" - he points to Room F2 - "is also a mirror image of the one the key was in. And this one here" - room F7 - "would be a mirror image north-south if we moved this trunk." "That's why I like us being in different rooms to observe. We'll go with your guess first and then if that doesn't work we split up." Split the party!!
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Good idea Reaper.
So, while Razisus holds the key up to F8, the Balrog will be looking in F4's mirror for the key's reflection. If he doesn't see it there he will go around to other rooms and look.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
Lord Balrog quietly casts Cure Light Wounds on himself.
"Okay, what do we do? Are we looking for a hidden room that contains a mirror? And we need to work together somehow?" He takes the string from his Pathfinder's Kit, lays one end on the ground, and starts walking across the entry hall. "Hey, somebody grab the other end of the string, then we walk across this entry hall at the north and south end with the string stretched between us. We can see if anything happens to the string. And if not, then maybe we start going into these other rooms and shouting to see if we can hear each other." I am not sure how to start on this puzzle, but those are my two ideas.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog returns the favor to strike at the one that hit him. He takes a step to flank with Thornrose first, because teaming up on enemies is smart and only a sucker fights fair. Attack Green with Flanking: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog is surprisingly uninformed about his planar brethren, so he doesn't even attempt to identify these foes. He moves up next to Thornrose and likewise readies to strike any foe that dares approach. Readied Attack: Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 Mirror Images (Assuming Red): 1d6 ⇒ 5
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog looks at this research task with disdain. "Ugh. Fine." He puts away his whip and starts combing through the maps.
Knowledge (History): 1d20 + 5 ⇒ (15) + 5 = 20
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog walks in behind Madcap and calls out to the other Wyvaran. "Hey, uh, I think you been lied to by the Aspis Consortium. They got a track record of getting their allies killed. You were in the Tapestry? We can help you, but you gotta stop ransacking the place." Probably not enough time for a Diplomacy check, but if there is:
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog moves into the room drawing his sword. "Hey." He is ready to cast Feather Fall on the bead as an immediate action if it should start to fall. The reduction in falling speed may be enough to stop it from detonating?
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Oh, I'm usually real good at that," the Balrog asserts, "real good at talking people into doing things. Except, being as these guys are Aspis, they might panic just looking at me. See, I've got a reputation among them by now. Maybe we need someone who doesn't strike terror into their hearts, unless that is what we are going for." The Balrog is clearly willing to try Bluff or Diplomacy, but knows he isn't the best, with a +6 to either skill.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog, now reduced to his usual human-ish size, strokes his chin thoughtfully. "If we let the Aspis kill the hostages then they have no more leverage... and it would only be a few initiates, who are easily replaced..." He sighs and shakes his head. "I suspect that might not reflect well on our records or our pay.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Hah! Nice hit Madcap!" The Balrog looks around at the mayhem and smiles. "Well, should we go break some more things in the Northeast?" @GM, his Enlarge Person SLA lasts 3 minutes, and I know that time between encounters can be unclear in scenarios, so I am fine with whatever you decide for time elapsed.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog delivers another blow with his sword, not quite as impactful as his last one but still solid.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
Lord Balrog moves in and smashes his giant longsword down on the prone enemy. Attack vs Red: 1d20 + 5 ⇒ (13) + 5 = 18
"I'm sure you guys had it, but I gotta earn my pay, right?"
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"Hey, that's okay, I'll step in whenever you need me to." The Balrog continues to delay, amazed that all of his fellow Pathfinders have placed themselves so precisely that there is no place he can fit.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
"CRY HAVOC!" Hmm... the dwarf's flail should have hurt it. Guess it's time to get big. Lord Balrog maintains his performance for now, while taking a 5' step and activating his Efreeti Magic SLA. This has a 1-round casting time just like Enlarge Person. INSPIRE COURAGE +1 is active.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
Lord Balrog tries to identify the statues.
So he decides to encourage his allies to greater acts of violence. "Kill, Kill!
INSPIRE COURAGE +1, round 1/6
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
I had intended the Bluff check to just be for the RP with Mikhail, and not for any sort of reward, but as it was a failure it makes little difference. Lord Balrog, undeterred by failure, continues to swagger around the grounds attempting one contest after another with great confidence. He saunters over the lore symposium. After listening for a few minutes, his patience wears thin and he feels compelled to interject.
The obstacle course is a little more his speed, as he completes it swiftly, though not quite as swiftly as Solemnia.
At the sleuthing event, he is caught trying to peek from underneath the blindfold.
Lord Balrog skips the trap event entirely, then moves on to weightlifting. He considers using his Enlarge Person ability. It really enhances the Balor similarities, makes for a great visual, and would help him lift greater weights. But, he reasons, I might need to kill someone later today, and it's easier if I can get big. So he does his best without. While not an outstanding effort, it is more than the shrubbery was able to lift, and so he feels good about that.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
Mikhail Ximenez wrote:
The Balrog pulls out his whip and sword. While neither weapon is exactly Flaming, the eldritch violet flames of Arcane Strike are evocative. He draws himself up to his full (unenhanced) height. "Well, now. It's nice to be recognized. Since you asked, most of my nefarious deeds involve Paracountess Zarta Dralneen and would shock you to your core."
"But, in my spare time, I enjoy sticking a thumb in the eye of Asmodeus." He turns his head and spits after he says the name. "Overrated has-been."
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog (aka Lord Balrog) is good at a few things, but his best skill is being frightening. He enters the menagerie, snarling at the beasts and cracking his whip. Arcane power races up and down the length of it. "Back! Back! Fear me!" He paces, cracking the whip some more and roaring.
Intimidate: 1d20 + 9 ⇒ (9) + 9 = 18 Relatively satisfied with his performance, he moves on to the talking circle. "So there I was, at the Passion of the First Siege of Absalom. They didn't put me on the stage, a real shame I tell you, because the cast they had were a bunch of stiffs. Just no respect for the craft, you know?
Perform (Act): 1d20 + 6 ⇒ (6) + 6 = 12 The crowd seems not as pleased with Lord Balrog's performance as he is.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Ifrit saunters in like he owns the place. An imposing figure, he carries a whip in his hand and a sword at his side. Eldritch energy crackles up and down the length of the whip. His skin is a fiery red, with black horns coming from his forehead. His armor is a chain shirt trimmed with black and red leather. "Lord Balrog, reporting in." He looks around, hoping to catch a glimpse of his favorite member of the Society, Paracountess Zarta Dralneen.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
Player Aldizog
Fun party tricks include turning into a flaming demonic giant with a whip and sword who can see through smoke and can rally his comrades by being more frightening than whatever is trying to scare them. Also goes by Lord Balrog on occasion, as he was officially made a Lord of the Tullian family in recognition of (as he tells it) nearly single-handedly saving Absalom from a demonic assault.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
I don't think Daji's player has been on the boards in a while, but you should have his info from the first part. Do you intend to recruit another 1-3 players and run Part 3?
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
GM.BastardBard wrote:
So I hit Blue with an AOO for 10 damage as he jumped across, and your text implied he was Staggered by that. The Balrog tries to finish off the enemy with his whip.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog drops his sword, draws his whip, and strikes at the caster. Unsure how whip reach increases with Enlarge, but it is at least 20' if not 30', so either way hits the enemy.
Whip, IC: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Have Whip Mastery, so armor or natural armor bonuses don't prevent the damage if the attack roll is good enough.
M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
The Balrog slashes at Red and maintains Inspire Courage.
He also prepares to strike at any who move through his reach.
AOO #1:
Attack, IC: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10 AOO #2:
Attack, IC: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11 AOO #3: Attack, IC: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13
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