@Krigare- Exactly what I was saying at the end I find it more like 2nd/3rd best melee/scout/controller but I think befor any rework is done what the expections are to try and please as many people as possible. A class like this can't be all things for all people so some will always be upset, the question is is this currently a vocal minority, will correcting for the current group make other people dissastisfied so I think before a redo is done some serios polling of what people want the monk to be be occur before it is done. Maybe it as been but I haven't seen it.
I think the problem is, and it is stated many times in this and other threads, is what is the monks role. Numerous responses say I couldn't create the monk I wanted to play, I have never had that problem. In the standard four people with complaints want the Monk to have the role of fighter, I've always veiwed it replacing the rogue, situationally good at combat but able to do many other things for the party. I rmember my enlarged monk in CoTCT keeping a swarm of Grey Maidens tied up by tripping/combat reflexes allowing the rest of the party to kill them off. If the developers want to redo the monk that is fine but I think a consensus of what people want the monk to do before changing. I think people may be just as unhappy with full BAB, magical enhancements for unarmed strikes but loose a sve a two and a bunch of immunities. IMHO
Reading through numerous discussions about the saves one thing I noticed is that when it comes to those with sucky will saves, fighters promarily, their is no reason to boost the attributing stat, outside of increasing the save, while fort and reflex saves give bonuses to increasing the stat beyond the save. the fighter doesn't really have skills that call for a high wisdom so it becomes harder to justify a high wisdom.
The spell states that complictaed scenarios may fail. So I would definately assisgn a chance for failure if I let him get away with it. IMO it is way to complicated, if he is targetd and not flat footed to the caster but is to someone else does it take effect or not. Does it kick in if he is not flat footed but fails his save? to many variables for the spell to work reverse it would go off immediately entering combat.
Once the balls are enlarged the TK effect stops, they are too heavy. So the damage would be greatly reduced as now it is only momentum to move them, or the creature would also get a reflex save to get out of the way besides the to hit role needed. Thats my opinion. I know people will say I wait until it almost hits them and the cancell the spell, but game mechanics do not break down to segments to allow for this type of call. Everything in D&D occurs at the same tiem on your intiative. And what happened with the other 2 balls?
IMHO experience is addressed fairy well with multiple options being discussed, all valid and the DMs discretion. Loot is more of a roleplaying effect. Would the characters truely be inclined to let someone adventure with them and expect a main party member to weaken himself, thus the party, to keep his "lil buddy" alive or allow someone who is woefully under equipped to commit suicide by adventuring with them. To me a "good" party would attempt to keep the cohort at least survivable with loot, a "neutral" party would way out based on what the cohort did and an "evil" party would ook out for their own best interest. Based on what the party did and their alignments I would have appropriate reactions. If the party left the cleric "cohort" out of the loot maybe he "runs" out of cures for the party or doesn't try and run in to when someone drops. Maybe the fighter doesn't risk himself to provide flank.
Interesting idea, but more of a house issue. A rule like that penalizes encounters that just go wrong. You know the one's where the DM's dice are on fire and the players are roling for Sh** and suddenly all healing is gone and arcanes had to use massive spells against weak opponents. Now if a party wants to rest after each encounter no matter what then by all means deduct experience, or better yet have "random" camp encounters.
"The more I think about it, the more I feel like many races have a class that's favored by the racial traits (ability adjustments, bonuses, etc., like wizard for elves) and another that's favored artificially (because the rules declare it so, like ranger for elves). The "naturally" favored class shouldn't also get the additional benefits, but the "artificially" favored class should." I agree with the above post, although not the breakdown he came up with.
To the point of the argument though 20HP will not make or break a character at early levels it helps survivablity, anfd if you play by roles for HP can be huge but by mid to high levels, not a game breaker. I think at first, because its new, you will see a lot of type characters, but as time goes players will expand back into all kinds of concepts. IMO. I would at least keep the SP per level for favored, even if you get rid of the HP, as one poster put it does make a lot of sense.
As has been stated before, uber cool feats are fine but in all honesty all you need to do is allow movement and full attacks, 1 feat like pounce would do wonders, or give up attack for additional movement and actually make wizards have a hard time making concentration, oh my bad, spellcraft checks. As is any wizard worth his salt should have spellcraft maxed and a great intel, sorry sorcerer and cleric, likely to always make his save.
My biggest concern is spells known. A wizard by 5th level has a ton of spells available to him, come on, spell books are discovered throughout campaigns all the time. While the sorc has can cast more and on the fly how much variety for the situation does he have. Increase spell progression, known only, along the same lines as wizard progression for spells he can put in his book each level.. Give him some of that versatility. Conversly a low magic game sorcs rule. No spell books or scrolls found every 5 encounters or so. Let the Wizard keep up.
Interesting concept, changes things to much to really implement outside of house rules. I like leadership the way it is. But, almost exclusively, the feat has been used in small parties to flesh out the group and nobody minded the player getting "extra" actions, or large scale "military" type campaigns that spanned "decades" in game time and the cohorts and followers became the pcs down down the road.
Now that I've read more of this post I'm not.
Yes this could rival a fighter, I haven't built it out either, but it is a six level caster with not that great of DC's for saves on his spells. The sorc dip doesn't work, can't cast with 8 int, what do you drop, what ever it is will make him weaker in combat or as a druidic caster. I've made this point before, the druid is designed to be whatever the party needs, he can be, with some work, the cleric of the group, the priimary or seconday fighter, the stand off damage dealer, but its hard to build this uber character everyone talks about. Also their are no hour/level buffs for Druids.
Giving all love to bonuses saying you took the cohort at 15th level the best cohort you could come up with would be 11th level. How did you get it to 13th?
This is being generous and not taking -2 for your sim, -1 for aloofness, come on you solo adventure with a 7 cha how approachable are you going to be. This would take you down to 13 and a 9th level cohort.
I don't believe this is a bribe to play to kind or that it prevents multi classing. What it seems to accomplish in the testing ive done is make one seriously consider the benfits of class dipping. Our group is still going to play to kind or not based on character ideas. But the fighter is less likely to grab a level of Barbarian for rage, or the bard to grab a quick level of theif for backstab.
The druid may be overpowered in some games, but in the game i'm in I am the primary healer, we do have a paly, that greatly limits my spell output in any given combat. I just got wild shape and haven't had a chance to use it yet but just based on rules the Druid seems to have become more bardic. In the fact that you can't just focus on one area, you need to make a well rounded charcter. Its hard to have that 20 wisdom, not so much for sor, wiz or cleric. I do think the time table of the wild shape should decrease, minutes instead of hours, or maybe a point systme like barbarians. |