M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Could one in full eba be able to walk along the bottom, and come up on the inside. He quickly cheks the tank for air, then ties the end of a roe to himself. Hold on to this end pleasse He starts a slow walk into the river after checking his compass bearing the slow walk is to check temp, current vs walking/swiming, and bottom terrain for the car.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Sorry, been gone for Jury selection. I guess my quote of hang the guilty bastard wasn't what they were looking for in an impartial juror. :) Actually, it was because I could not speak french that they turned me away.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 All right people, lets get you into the cave and out of the weather Terry mentally notes how many people are moving into the cave to get out of the weather. He then steps out and using his psi sword cuts up a lot of firewood to bring into the cave. (spending at least an hour chopping wood)
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Well, you are as safe as anywhere else in the world. But on my honour, you are not going to be harmed by any of us If you want to leave, by all means, go ahead. We will not stop you. But we do not suggest it, as we will be taking you to others that we rescued
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Terry turns up the volume onn his suit, and then steps through the crowd. Move back, we need to be able to talk to these people. persuade: 1d6 + 1 ⇒ (2) + 1 = 3
wild explode: 1d6 ⇒ 2 = 9, 1 raise Revered protector, +1 to social rolls, and results are always 1 improved.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Survival: 1d6 ⇒ 6
Survival Explode: 1d6 ⇒ 4 =10
Wild Explode: 1d6 ⇒ 6 Wild Explode: 1d6 ⇒ 2 =20 4 raises Thinking back on his training, Terry seems to start leading a direct path to locations that can be used to break the wind and warm up slightly.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Terry, hanging on tight, continues to try and spot anything he can. Notice: 1d6 ⇒ 1
Through a brief lull in the flakes, He notices the blades are close to a set of trees.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Well let go from. My job for "Sleeping" when it was a diabetic event
Looking for a lawyer for wrongful dismissal due to medical conditions. So will continue on phone and tablet, just if i am holding things up, bot me.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Terry walks in as Barbra and Bart are hugging. Am i interrupting something?
He then looks at the grenades on the counter. You got any first aid kits avaliable?
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Our team, was doing the look around like you ordered, until we ran across a situation with some DB's that required rescuing.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Story to come, working on it now. Snapping awake, to the yell of needing a med kit, Terry grabs one off of his armour. Bart, here, I'll get another at the fort. He comes over. Anything I can do to help? He inquires
Dont have my books with me, but healing Psi Power, how does that work?
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Feeling a bit better from when I buggered up my back again. :( Got to love doctor prescribed morphine, and bed rest for 3 days. Give me a bit of time, and I will get caught up and posting again.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Rolling off the back of the APC. +++No, we got another priority, and killing the deadboys isn't that right now+++ He makes his way back to the deadboy squad that got in his way on the way to the apc, and quickly checks them over.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 So the GG and driver are going to be in the body and fender shop for a bit.
I normally have really crappy rolls, so getting at least average is good enough for me for the most part. :)
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Now that the debate about movement is done, its kind of clearer for me. :) Terry moves up along side the APC, and tries to take the autocannon off the side nearest him. fighting: 1d8 ⇒ 6
Using a Psi Point to make this strike Mega Damage.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 I can work either way. AS for the moving by card, I think that is currently giving us an advantage, cause if we were doing it by range, that APC, and spider walker would chew us a new one.
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 Terry charges in at a couple of the remaining soldiers. attack: 1d8 ⇒ 5
I really should figure out how to strike faster
M Human;
Bennies: Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,
2/3 So direct from the book. PSI-SHIELD
Cyber-Knights with this Edge can summon a Psi-Shield, granting +3 Parry and a −4 Cover penalty to ranged strikes against her, see Shields in Savage Worlds.
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