LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light) Ternock opens his eyes and starts looking around to reach his sword.
LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light) Wounded Ternock steps away from a dangerous magical weapon floating in the air, while Til'verth rushes forward to protect his master from obvious threat. Cave salamander steps below the quarterstuff to bite wounded kobold.
LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light) After enemy went down, he felt himself much more useful and inspired. He jumped forward to confront Kib the Traitor.
LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light) Will: 1d20 + 1 ⇒ (15) + 1 = 16 Ternock felt strange magic filling him and he tried to fight that feeling.
LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light) Both Ternock and Til'Verth started to shaken, as non-dying red prophet was approaching.
LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light) Ok, I just copy-pasted, what HeroLab gave me. Let me fix those: 1) Cave salamander is animal, and according to Animal type it has low-light vision
Cavalier Mount wrote: The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. Beast Rider archetype wrote: The mount is always considered combat trained, and begins play with Endurance as a bonus feat. 4) Bonus trick - ok. I choose Defend then, and I will try to teach him over course of the time all the other commands. Since it has Int 1, it can have maximum of 4 tricks and it needs to have 6 to be combat trained. 5)Animal Archive, Bodyguard Companion Archetype wrote:
Updated version is in my profile page
LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light) Hi! I've updated my animal companion and he has next stats: Til'verth:
Til'verth Male cave salamander (bodyguard) N Medium animal Init +1; Senses darkvision 60 ft., low-light vision; Perception +5 -------------------- Defense -------------------- AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural) hp 14 (+2) Fort +4, Ref +4, Will +1 -------------------- Offense -------------------- Speed 40 ft. Melee bite +2 (1d6+1) -------------------- Statistics -------------------- Str 13, Dex 12, Con 13, Int 1, Wis 12, Cha 4 Base Atk +1; CMB +2; CMD 13 Feats Endurance, Improved Natural Armor Tricks Defend, Come, Sneak, Watch Skills Acrobatics +1 (+5 to jump), Perception +5, Stealth +5 SQ shared vigilance, sneak, watch -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells. Note: Activating the master's Shared Vigilance ability will activate this ability, too. Sneak [Trick] Creature stays hidden. Watch [Trick] Stands watch over designated area. It's pretty much generic cave salamander with Bodyguard archetype (Bodyguard for my Honour Guard :)) I took Improved Nat. Armor.
LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light) Fort: 1d20 + 3 ⇒ (9) + 3 = 12 |