Jakaw Razorbeak

Tenpot Chans's page

209 posts. Alias of Dennis Muldoon.


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He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

Allies

The word echoes in Tenpot's ears, long after parting from Killia's company.

Allies

Tenpot once again locks his dockside apartment, a satchel over one shoulder and a pistol on his hip. He takes a deep breath of salt air as he makes his way down to the docks. A few quiet inquiries later, he signs on to the crew of a freighter bound for Niswan. From there, who knows? Jalmaray? Deeper into Casmaron? Or southwest, to Holomog or Droon?

Allies


He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

Tenpot calmly steps over and brings his boot down, hard, on the larva.


He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

Tenpot moves forward as he reloads, firing again and just as quickly reloading once more.

◆Running Reload, ◆Strike, ◆Reload

Pistol, heroism: 1d20 + 25 + 1 ⇒ (20) + 25 + 1 = 46 +2 status bonus vs. target of Exploit Vulnerability
Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (5, 6, 5) + 9 = 25
Electricity from Shock rune: 1d6 ⇒ 3
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

Fatal d10 on crit:
Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (9, 4, 9) + 9 + (10, 9, 7) + 9 + (3) = 69
Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (3, 6) = 9
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

Implement's Interruption

Pistol, heroism: 1d20 + 25 + 1 ⇒ (10) + 25 + 1 = 36
Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (5, 2, 4) + 9 = 20
Electricity from Shock rune: 1d6 ⇒ 6
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

Fatal d10 on crit

Spoiler:
Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (9, 3, 3) + 9 + (10, 4, 8) + 9 + (2) = 57
Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (3, 3) = 6
Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status: Loaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot fires off a shot at the weaver, as much to distract them as anything else, as he calls out again to Killia "WAKE UP!"

    ◆Strike vs. Weaver, ◆◆Diplo vs. cocoon

    Pistol, heroism: 1d20 + 25 + 1 ⇒ (20) + 25 + 1 = 46 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (1, 4, 1) + 9 = 15
    Electricity from Shock rune: 1d6 ⇒ 5
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (7, 10, 5) + 9 + (8, 4, 6) + 9 + (1) = 59
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (2, 2) = 4
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    ---

    Diplomacy, heroism: 1d20 + 20 + 1 ⇒ (12) + 20 + 1 = 33

    ---

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status: Unloaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot reloads his pistol as he moves around to the far side of the wall, calling out to Killia once more.

    ◆Running Reload, ◆◆Diplomacy

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (6) + 25 = 31
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (1, 1, 1) + 9 = 12
    Electricity from Shock rune: 1d6 ⇒ 1
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (3, 5, 1) + 9 + (9, 5, 7) + 9 + (4) = 52
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (5, 2) = 7
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status:Loaded

    Diplomacy vs. cocoon, heroism: 1d20 + 20 + 1 ⇒ (5) + 20 + 1 = 26


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Will vs. feeblemind, heroism: 1d20 + 23 + 1 ⇒ (14) + 23 + 1 = 38 Success -> Crit Success via Resolve.

    Tenpot ignores the weird pulsing as he takes a shot at the weaver, then calls out once more to Killia in the Cocoon.

    ◆Pistol, heroism: 1d20 + 25 + 1 ⇒ (2) + 25 + 1 = 28 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (6, 4, 6) + 9 = 25
    Electricity from Shock rune: 1d6 ⇒ 4
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (4, 6, 2) + 9 + (5, 3, 5) + 9 + (8) = 51
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (2, 4) = 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    Pistol Status: Unloaded

    -------

    ◆◆Diplomacy vs. cocoon, heroism: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32

    -------

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot moves out of the darkness, calling out to Killia in the cartoon. "Wake up! The time has finally come to apply all that you have learned!"

    Diplomacy: 1d20 + 20 ⇒ (3) + 20 = 23

    Not sure how many actions for that diplo check. If Tenpot has one left after moving and attempting that, he'll also take a shot at the Weaver (spoilered below so it's there if applicable).

    Shot, if needed:

    Pistol: 1d20 + 25 ⇒ (12) + 25 = 37 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (3, 2, 1) + 9 = 15
    Electricity from Shock rune: 1d6 ⇒ 4
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)
    Fatal d10 on crit:
    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (7, 4, 2) + 9 + (5, 8, 5) + 9 + (6) = 55
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 1) = 5
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    ↺ Harbinger’s Caw (1/day, first time an enemy makes an attack within 60 feet of me):
    You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (10) + 25 = 35
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (1, 6, 2) + 9 = 18
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (2, 5, 1) + 9 + (6, 7, 8) + 9 + (2) = 49
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (2, 3) = 5
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot is trained, but would still need a 12 on the die so I figured if shooting it was any easier first.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot darts to the side for a better view, then thinks about the weaver a moment longer as he casually fires off a shot at the cocoon in the center--just to see what happens--then quickly reloads.

    ◇Ten Paces, ◆Strike vs. cocoon, ◆Reload, ◆Exploit Vulnerability vs. weaver.

    Pistol vs. cocoon: 1d20 + 25 ⇒ (14) + 25 = 39
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (1, 5, 1) + 9 = 16
    Electricity from Shock rune: 1d6 ⇒ 4

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (1, 6, 8) + 9 + (1, 9, 2) + 9 + (4) = 49
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (5, 2) = 7

    Esoteric Lore to Exploit Vulnerability vs. weaver: 1d20 + 24 ⇒ (6) + 24 = 30


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot also searches the recesses of his mind for any shred of useful knowledge.

    Esoteric Lore: 1d20 + 24 ⇒ (2) + 24 = 26


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Anything is better than staying here."


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Clearing his mind of nihiliths, Tenpot once again considers what he knows about amalgamites before he fires off a quick shot and reloads once more.

    ◆Exploit Vulnerability, ◆Strike, ◆Reload.

    Esoteric Lore to Exploit Vulnerability: 1d20 + 24 ⇒ (11) + 24 = 35

    Pistol: 1d20 + 25 ⇒ (12) + 25 = 37 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (2, 3, 2) + 9 = 16
    Electricity from Shock rune: 1d6 ⇒ 1
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (6, 1, 9) + 9 + (6, 6, 2) + 9 + (2) = 50
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 4) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    -----

    Reactions available:

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (19) + 25 = 44
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (2, 4, 3) + 9 = 18
    Electricity from Shock rune: 1d6 ⇒ 1
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (2, 8, 10) + 9 + (8, 4, 6) + 9 + (10) = 66
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 4) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status: Loaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot steps back as he quickly reloads, then fires at yellow and reloads again.

    ◆Running Reload, ◆Strike, ◆Reload

    Pistol: 1d20 + 25 ⇒ (8) + 25 = 33 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (1, 3, 5) + 9 = 18
    Electricity from Shock rune: 1d6 ⇒ 2
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (3, 9, 8) + 9 + (3, 8, 9) + 9 + (9) = 67
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (6, 2) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    Pistol: Loaded

    ------

    Reactions Available:

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (7) + 25 = 32
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (1, 2, 6) + 9 = 18
    Electricity from Shock rune: 1d6 ⇒ 1
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (1, 7, 4) + 9 + (4, 10, 10) + 9 + (5) = 59
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (5, 5) = 10
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot turns his attention once again to the nearest of the niliths. Taking a moment to bring them back to the forefront of his memory, he quickly reloads as he dashes to a spot with a better shooting angle, then fires!

    ◆Exploit Vulnerability on red, ◆Running Reload, ◆Strike

    Esoteric Lore to Exploit Vulnerability: 1d20 + 24 ⇒ (8) + 24 = 32 Have to redo this since it would have ended vs. the nilith when he repeated it against the amalgamite.

    Pistol vs. red: 1d20 + 25 ⇒ (2) + 25 = 27 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (6, 2, 2) + 9 = 19
    Electricity from Shock rune: 1d6 ⇒ 3
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (4, 10, 9) + 9 + (2, 6, 3) + 9 + (9) = 61
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 6) = 10
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    Pistol unloaded.

    ------

    Available reactions:

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot fires again at his amalgamite target, hoping to finish it off quickly before it can do any more damage. He quickly reloads, glaring at the monstrosity as he does, then sends another shot after the first

    ◆Strike vs. red amalgamite, ◆Raconteur's Reload (Demoralize), ◆Strike.

    Pistol: 1d20 + 25 ⇒ (18) + 25 = 43 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (5, 4, 3) + 9 = 21
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (8, 4, 7) + 9 + (1, 8, 10) + 9 + (4) = 60
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 3) = 7
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    Intimidate to Demoralize (Intimidating Glare): 1d20 + 25 ⇒ (20) + 25 = 45 If critical success vs. creature lower level than Tenpot, creature is fleeing for 1 round.

    Pistol, 2nd attack: 1d20 + 25 - 5 ⇒ (6) + 25 - 5 = 26 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (4, 2, 3) + 9 = 18
    Electricity from Shock rune: 1d6 ⇒ 3
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (3, 8, 8) + 9 + (2, 6, 7) + 9 + (4) = 56
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (6, 2) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    Pistol: Unloaded

    ---------

    Available Reactions (in order of priority):

    ↺ Harbinger’s Caw (1/day, first time an enemy makes an attack within 60 feet of me):
    You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Fort save: 1d20 + 19 ⇒ (15) + 19 = 34

    Tenpot shakes off the sudden appearance of the horrible creature. He clears his mind of what he had recalled about the niliths, desperately trying to think of the best way to hurt this new threat as he fires his pistol at point blank range before quickly taking a step back while he reloads.

    ◆Exploit Vulnerability, ◆Strike, ◆Running Reload (Step then Reload).

    Esoteric Lore to Exploit Vulnerability: 1d20 + 24 ⇒ (11) + 24 = 35

    Pistol: 1d20 + 25 ⇒ (10) + 25 = 35 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (2, 4, 4) + 9 = 19
    Electricity from Shock rune: 1d6 ⇒ 2
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (2, 9, 6) + 9 + (7, 4, 7) + 9 + (7) = 60
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 2) = 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    ↺ Harbinger’s Caw (1/day, first time an enemy makes an attack within 60 feet of me):
    You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (20) + 25 = 45
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (2, 4, 6) + 9 = 21
    Electricity from Shock rune: 1d6 ⇒ 4
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (1, 6, 1) + 9 + (2, 4, 2) + 9 + (7) = 41
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (2, 3) = 5
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status: Loaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Peering into the failing containment field, Tenpot decides against staying in this room on his own. He dashes out the open door and into the hallway, where he sees Toadclobber rushing his direction. I'm assuming if we split up we would have been smart enough to leave the doors open so we could hear each other better. If that's not a fair assumption, then replace the Exploit Vulnerability action below with an Interact to open the door.

    Step 10 feet (Ten Paces), Stride, Exploit Vulnerability, Stride.

    Esoteric Lore to Exploit Vulnerability vs. Nihil #1: 1d20 + 24 ⇒ (13) + 24 = 37 Sympathetic Vulnerabilities means it should apply to all three of them, I think.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Yeah, I think we might have to."

    If no one objects to splitting up:
    Tenpot heads to the Memory Drive, hoping to get some sort of info from it.
    Crafting: 1d20 + 18 ⇒ (20) + 18 = 38


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Ugh. I feel like we're going from room to room and not really getting any closer to figuring things out."

    Occultism: 1d20 + 18 ⇒ (9) + 18 = 27


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot scratches his head as he attempts to put the pieces together.

    Society: 1d20 + 16 ⇒ (15) + 16 = 31


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot draws his pistol and twists a small scope with an amethyst lens into place. He follows Aegis to the next room, peering into the darkness at the edge of the psychic's illumination through his scope.

    Using darkvision scope to look into the darkness. Grants a +1 bonus to Perception in low-light and darkness while looking through it.[/ooc]


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot's feathers ruffle as he moves close to where Vesperscale and Aegis hold the bird. He crouches low, his beak in parallel so as to look the bird eye to eye. "Talk. Now."

    Intimidation: 1d20 + 25 ⇒ (14) + 25 = 39


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "I don't like the sound of that. Let's go back toward the entrance and see what it was, then check out the rest of the building."

    I propose we head back toward the intersection with the statue, and then if we don't see anything new from there, we check out the room immediately to the northwest of the statue.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Perception: 1d20 + 20 ⇒ (3) + 20 = 23
    Occultism: 1d20 + 18 ⇒ (1) + 18 = 19 Is that bad? That seems bad.
    HERO POINT: Occultism: 1d20 + 18 ⇒ (8) + 18 = 26


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Seeing Aegis grabbed by the remaining monstrosity, Tenpot fires off a pair of shots, glaring at the creature as he reloads in between.

    ◆Strike:

    Pistol: 1d20 + 25 ⇒ (11) + 25 = 36 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (6, 6, 3) + 9 = 24
    Electricity from Shock rune: 1d6 ⇒ 1
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (8, 1, 1) + 9 + (3, 6, 4) + 9 + (8) = 49
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (1, 2) = 3
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    ◆Raconteur's Reload (Intimidate to Demoralize):

    Intimidate to Demoralize (Intimidating Glare): 1d20 + 25 ⇒ (11) + 25 = 36 If critical success vs. creature lower level than Tenpot, creature is fleeing for 1 round.

    ◆Strike:

    Pistol, 2nd attack: 1d20 + 25 - 5 ⇒ (15) + 25 - 5 = 35 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (6, 3, 2) + 9 = 20
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (8, 2, 2) + 9 + (1, 10, 3) + 9 + (1) = 45
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (5, 1) = 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    ↺ Harbinger’s Caw (1/day, first time an enemy makes an attack within 60 feet of me):
    You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (16) + 25 = 41
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (5, 6, 5) + 9 = 25
    Electricity from Shock rune: 1d6 ⇒ 3
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (2, 1, 1) + 9 + (6, 8, 7) + 9 + (9) = 52
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (2, 6) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status: Unloaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot takes a quick step back at the quickly-approaching monstrosities. He takes careful aim and fires again before just as quickly reloading, glaring at it as he does.

    ◆Step, ◆Strike, ◆Raconteur's Reload (Intimidate to Demorilize).

    Pistol: 1d20 + 25 ⇒ (18) + 25 = 43 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (3, 3, 6) + 9 = 21
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (8, 3, 6) + 9 + (9, 9, 3) + 9 + (3) = 59
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 4) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    Intimidate to Demoralize (Intimidating Glare): 1d20 + 25 ⇒ (19) + 25 = 44 If critical success vs. creature lower level than Tenpot, creature is fleeing for 1 round.

    ↺ Harbinger’s Caw (1/day, first time an enemy makes an attack within 60 feet of me):
    You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (5) + 25 = 30
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (1, 4, 4) + 9 = 18
    Electricity from Shock rune: 1d6 ⇒ 1
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (1, 10, 6) + 9 + (1, 8, 9) + 9 + (9) = 62
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (6, 1) = 7
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status: Loaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Now that he has a closer look, Tenpot tries to figure out the best way to kill these things as he hops behind cover. He fires off a quick shot at the nearer creature, then just as quickly reloads.

    Draw pistol as part of initiative (Ten Paces)
    Step (Ten Paces), Exploit Vulnerability vs. purple, Strike vs. purple, Reload

    Esoteric Lore to Exploit Vulnerability: 1d20 + 24 ⇒ (16) + 24 = 40

    Pistol: 1d20 + 25 ⇒ (3) + 25 = 28 +2 status bonus vs. target of Exploit Vulnerability
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (3, 2, 5) + 9 = 19
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (5, 7, 6) + 9 + (1, 7, 1) + 9 + (3) = 48
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (5, 2) = 7
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    On hit, -2 vs. Ring Bell for 1 round (-3 on crit)

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 25 ⇒ (7) + 25 = 32
    Piercing (concussive), Implement’s Empowerment: 3d6 + 9 ⇒ (5, 2, 2) + 9 = 18
    Electricity from Shock rune: 1d6 ⇒ 5
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 9 + 3d10 + 9 + 1d10 ⇒ (1, 7, 4) + 9 + (4, 9, 9) + 9 + (2) = 54
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 4) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (32 @ level 13) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (32 @ level 13) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    ↺ Harbinger’s Caw (1/day, first time an enemy makes an attack within 60 feet of me):
    You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.[/ooc]

    [ooc]Pistol Status: Loaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Long enough for us to get the drop on them, I'd hope. If we clear them out, we could take our time poking around the warehouse."


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot joins Aegis and Vesperscale in trying to commune with the sample.

    Occultism: 1d20 + 18 ⇒ (9) + 18 = 27


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Fine." Tenpot says, annoyed by his failure. "But we may need to come back."

    Tenpot follows Augis across the hall.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot joins Vesperscale's effort to repair it.

    Crafting: 1d20 + 18 ⇒ (7) + 18 = 25 Lol.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Hm. Never know when something like this might come in handy." He tucks a dagger of each type in his belt, then checks to make sure he knows where his cold iron and silver bullets are.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Left is fine."


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Perception DC 31: 1d20 + 20 ⇒ (13) + 20 = 33
    Nature DC 27: 1d20 + 18 ⇒ (13) + 18 = 31

    "Hm. Lots of magic on that lock, but it seems to be responding to the key. I suspect we should have no trouble going in." Tenpot tilts his head slightly as he really looks at the spiderwebs on the door. "Strange. These are actually silkworm silk, rather than spider silk. And those cacti: queen-of-the-nights should only open, well, only at night."


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "I wonder what the K. stands for?" Tenpot muses, taking in the scene. "Guess there's an easy way to find out, huh?" He gestures to the lock. "Who's got the key?"


    1 person marked this as a favorite.
    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    I have Tenpot leveled. Main things to flag at this level: Greater Resolve (so Will crit fails now become fails and fails take half damage, in addition to the success -> crit success of normal Resolve), and Tenpot has added another reaction to his collection (now up to 4!): Harbinger's Caw


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot shifts forward for a better view, remaining far away from the edge of the island, then fires at the echo again before quickly reloading.

    ◆Stride, ◆Strike, ◆Reload.

    Pistol: 1d20 + 21 ⇒ (17) + 21 = 38
    Piercing (concussive), Implement’s Empowerment: 3d6 + 8 ⇒ (5, 5, 2) + 8 = 20
    Electricity from Shock rune: 1d6 ⇒ 2
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 8 + 3d10 + 8 + 1d10 ⇒ (3, 2, 6) + 8 + (5, 1, 5) + 8 + (1) = 39
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (6, 2) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 21 ⇒ (4) + 21 = 25
    Piercing (concussive), Implement’s Empowerment: 3d6 + 8 ⇒ (4, 1, 4) + 8 = 17
    Electricity from Shock rune: 1d6 ⇒ 2
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 8 + 3d10 + 8 + 1d10 ⇒ (4, 4, 8) + 8 + (3, 7, 5) + 8 + (5) = 52
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (4, 5) = 9
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (31 @ level 12) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (31 @ level 12) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status: Loaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot scrambles to his feat, wide-eyed and still on the edge of panic as he fires off a shot at the echo. Before the report of his pistol even fades, he's moving quickly away from the edge, reloading with shaking fingers as he goes.

    ◆Stand, ◆Strike, ◆Running Reload.

    Pistol: 1d20 + 21 ⇒ (3) + 21 = 24
    Piercing (concussive), Implement’s Empowerment: 2d6 + 6 ⇒ (4, 4) + 6 = 14
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 7 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 2d10 + 6 + 2d10 + 6 + 1d10 ⇒ (10, 6) + 6 + (9, 7) + 6 + (7) = 51
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (2, 1) = 3
    Plus highest weakness or 7 from Exploit Vulnerability (if applicable)

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 21 ⇒ (15) + 21 = 36
    Piercing (concussive), Implement’s Empowerment: 2d6 + 6 ⇒ (6, 4) + 6 = 16
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 7 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 2d10 + 6 + 2d10 + 6 + 1d10 ⇒ (5, 2) + 6 + (9, 7) + 6 + (8) = 43
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (6, 6) = 12
    Plus highest weakness or 7 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (29 @ level 10) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (29 @ level 10) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Pistol Status: Loaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Acrobatics: 1d20 + 20 ⇒ (4) + 20 = 24

    "Aaaaaaaaaaaaaaaaaa...

    ...aaaaaaaaaaaAAAAAAAH!"

    <Thud>


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot shakes his head, hoping to clear the strange thoughts that are clouding his concentration, then tries once more to identify some sort of weakness in the echo.

    Esoteric Lore to Exploit Vulnerability: 1d20 + 23 ⇒ (20) + 23 = 43

    He quickly takes aim once more and fires again, then moves away from the echo as hi quickly reloads.

    Pistol: 1d20 + 21 ⇒ (12) + 21 = 33
    Piercing (concussive), Implement’s Empowerment: 3d6 + 8 ⇒ (6, 1, 5) + 8 = 20
    Electricity from Shock rune: 1d6 ⇒ 2
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 8 + 3d10 + 8 + 1d10 ⇒ (5, 9, 5) + 8 + (1, 6, 4) + 8 + (6) = 52
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (3, 5) = 8
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 21 ⇒ (17) + 21 = 38
    Piercing (concussive), Implement’s Empowerment: 3d6 + 8 ⇒ (5, 5, 3) + 8 = 21
    Electricity from Shock rune: 1d6 ⇒ 1
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 8 + 3d10 + 8 + 1d10 ⇒ (4, 10, 6) + 8 + (1, 7, 3) + 8 + (7) = 54
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (6, 4) = 10
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (31 @ level 12) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (31 @ level 12) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    ◆Exploit Vulnerability, ◆Strike, ◆Running Reload.

    Pistol Status: Loaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    I don't know why I read it as Will save (maybe because it's mental damage?), but that should be a Reflex save of 35, and Resolve wouldn't apply, so half damae for Tenpot. Sorry!


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Will: 1d20 + 20 ⇒ (14) + 20 = 34 Success -> Crit Success via Resolve.

    Tenpot feels an remnant of the control that allowed him to rearrange the previous dreamscape area, warping the echo's attack around himself. He takes a moment to wrack his brain for potential weakneses as he instinctively draws his gun and hops a little farther away, then follows Toadclobber's lead in attacking the echo. As his shot still rings through the area, he glares at the echo, hoping to shake its resolve.

    ◇Step 10 feet (10 paces), ◆Exploit Vulnerability, ◆Strike, ◆Raconteur's Reload (Intimidate to Demoralize).

    Esoteric Lore to Exploit Vulnerability: 1d20 + 23 ⇒ (3) + 23 = 26

    Pistol: 1d20 + 21 ⇒ (11) + 21 = 32
    Piercing (concussive), Implement’s Empowerment: 3d6 + 8 ⇒ (1, 6, 1) + 8 = 16
    Electricity from Shock rune: 1d6 ⇒ 2
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 8 + 3d10 + 8 + 1d10 ⇒ (9, 2, 9) + 8 + (10, 4, 5) + 8 + (6) = 61
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (1, 4) = 5
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Implement's Interruption (if target of Exploit Vulnerability uses an concentrate, manipulate, or move action within 10 feet of me):

    Implement's Interruption

    Pistol: 1d20 + 21 ⇒ (9) + 21 = 30
    Piercing (concussive), Implement’s Empowerment: 3d6 + 8 ⇒ (5, 2, 2) + 8 = 17
    Electricity from Shock rune: 1d6 ⇒ 6
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    Fatal d10 on crit

    Spoiler:
    Fatal crit damage (concussive), Implement’s Empowerment: 3d10 + 8 + 3d10 + 8 + 1d10 ⇒ (7, 1, 3) + 8 + (9, 6, 1) + 8 + (2) = 45
    Electricity crit damage (to target and up to 2 other creatures within 10 feet): 2d6 ⇒ (5, 6) = 11
    Plus highest weakness or 8 from Exploit Vulnerability (if applicable)

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (31 @ level 12) or become stupefied 1 for three rounds (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (31 @ level 12) or become your choice of enfeebled 1 or clumsy 1 for three rounds (enfeebled 2 or clumsy 2 on a critical failure).
  • ↺ Eat Fortune (If a foe within 60 feet uses a fortune or misfortune effect):
    The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.

    Intimidate to Demoralize (Intimidating Glare): 1d20 + 24 ⇒ (13) + 24 = 37 If critical success vs. creature lower level than Tenpot, creature is fleeing for 1 round.

    Pistol Status: Loaded


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Would you mind if we took a look?" Tenpot asks, cautiously approaching.

    Acrobatics to balance: 1d20 + 20 ⇒ (18) + 20 = 38


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot moves across the rope toward Aegis as his ally talks to the man in the middle.

    Acrobatics: 1d20 + 20 ⇒ (11) + 20 = 31


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    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot is overwhelmed as the power of the melded implements floods his mind. He reels for a moment, until the waves of overwhelming sensation subsides. Gaining some measure of control, he begins to manipulate the mindscape around him, first tentatively, then gaining confidence as he goes.

    Took a stab at arranging the tiles on a new slide.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot dashes forward to grab the chalice...

    ◆Acrobatics to balance: 1d20 + 20 ⇒ (19) + 20 = 39 Success -> Crit Success via Steady Balance.

    ...grabs the chalice (◆Interact?), then darts back.

    ◆Acrobatics to Balance: 1d20 + 20 ⇒ (13) + 20 = 33 Success -> Crit Success via Steady Balance.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    "Guess we oughta do something about that, huh?" Accustomed to dashing across ropes from a lifetime as a sailor, Tenpots nimbly sets out to dash across to the platform.

    Acrobatics: 1d20 + 20 ⇒ (16) + 20 = 36 Steady Balance means Success -> Crit Success, not flat-footed, etc.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Moderate healing potion: 3d8 + 10 ⇒ (5, 2, 8) + 10 = 25

    Persistent Bleed: 1d10 ⇒ 9
    Flat: 1d20 ⇒ 6

    Lesser healing potion: 2d8 + 5 ⇒ (4, 3) + 5 = 12

    Persistent Bleed: 1d10 ⇒ 4
    Flat: 1d20 ⇒ 4

    Minor healing potion: 1d8 ⇒ 4

    Persistent Bleed: 1d10 ⇒ 1
    Flat: 1d20 ⇒ 6

    Persistent Bleed: 1d10 ⇒ 9
    Flat: 1d20 ⇒ 17


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Relfex: 1d20 + 21 ⇒ (11) + 21 = 32 Lol, thanks.


    He/Him | CN tengu thaumaturge 13 | hp 136/136; Hero Points 1/3 | AC 34; F+19E R+22E W+23M (GreaterResolve: W succ -> crit success, crit fail -> fail, fail -> 1/2 dmg) | Perception +20M; low-light vision | Speed 25ft | Current conditions: | Exploit Vulnerability active against: | ◆◇↺

    Tenpot carefully examines the mechanism from a safe distance. "Hmph. Everyone else stand back, I guess." He waits for his allies to move to what they think is a safe distance, then tries to safely remove the anchor.

    Thievery: 1d20 + 18 ⇒ (6) + 18 = 24

    Reflex if needed:
    Reflex: 1d20 + 21 ⇒ (11) + 21 = 32

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