F Suli human Magus 1
Since Tenimba was able to move away from the hound last turn after all, she didn't need to save vs. being sickened. Tenimba steadies herself, then lashes out with another fiery slash!. Recharge spellstrike, then spellstrike with Ignition again Attack: 1d20 + 6 ⇒ (14) + 6 = 20
F Suli human Magus 1
Tenimba attempts to free herself by blasting the ooze. Spellstrike with Ignition[/url DC 5 flat check: 1d20 ⇒ 19Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Will move to Pink if that kills Blue, otherwise will recharge the spellstrike.
F Suli human Magus 1
Tenimba sends a crackle of energy at Blue and Purple with Electric Arc, then draws some of the energy into her sword. Entering Arcane Cascade Electrical damage, DC 16 Reflex: 2d4 ⇒ (3, 2) = 5
F Suli human Magus 1
Tenimba climbs into the rigging herself to help adjust the sails. Athletics: 1d20 + 6 ⇒ (4) + 6 = 10
After finding her footing and adjusting the ropes, she slides back down the deck and glares at the more listless crew members. "There! If an old lady is up to it, you can get yourselves moving! Get to it!" Intimidation: 1d20 + 3 ⇒ (7) + 3 = 10
F Suli human Magus 1
Struggling against the grasp of the spell, Tenimba brings her own magic to bear on the two nearest hounds. Electric Arc DC 16 on Green and Blue Electrical damage: 2d4 ⇒ (2, 1) = 3 Fort save vs. Churning Gaze: 1d20 + 6 ⇒ (5) + 6 = 11
F Suli human Magus 1
Tenimba aims for Red with a mighty slash and a wave of fire, before pausing as fire continues to glimmer along the sword's length. 2 actions: Spellstrike + Ignition, 1 action to enter Arcane Cascade Melee attack: 1d20 + 6 ⇒ (20) + 6 = 26Slashing damage: 1d10 + 3 ⇒ (7) + 3 = 10
F Suli human Magus 1
Tenimba rushes into the room (possibly setting off reactions from Red or Blue) and makes a mighty gesture with her sword, rattling the cabin with a wave of magic! Thunderous Strike, DC 16 Fort save, against Blue, Yellow, and Arjol, using her one and only focus point.
She then breathes deeply to focus her magic further. Entering Arcane Cascade
F Suli human Magus 1
"Look here," says Tenimba to Pog, "if you're interested in magic and want to make a whole lot of friends, I know just the place-- my old school, the Magaambya Academy. It's a long way from here, but you've clearly got a taste for travel. And the diligence you've shown here--"[b] she nods at the mermaid carving-- [b]"would serve you well in your studies." And to show what the Magaambya can teach, Tenimba conjures a little flame. Arcana: 1d20 + 5 ⇒ (6) + 5 = 11
F Suli human Magus 1
"I think there is something that needs doing," Tenimba says sharply. "Does this ship have a cargo manifest? A register of crew? Logs? Fetch those, and let's see what's happened, and what's missing-- or what's present and can't be explained." Intimidation to influence Troyus: 1d20 + 3 ⇒ (18) + 3 = 21
F Suli human Magus 1
Tenimba looks over the crew, baffled at their lack of reaction to the appearance of such an odd group of strangers. Then she notices the goblin watching them. "Hello, there!" she calls to him. "We saw your ship was drifting. Is there anything we can do to help?" Tenimba keeps her hand on the hilt of her sword and watches the goblin carefully.
F Suli human Magus 1
A stern older woman in chainmail strides onto the deck, nodding in acknowledgement to Eras's welcome. Her skin is dark, but her eyes are a curious swirling gray. She sets down her pack and stands at attention, hand on the hilt of her sword, waiting to hear what the captains have to say. |
