Luonim the Vast

Halunzet "Hal" Methrigum's page

169 posts. Organized Play character for azjauthor.


Full Name

Halunzet "Hal" Methrigum

Race

| HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2

Classes/Levels

| Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Gender

Male CG gnome ranger (trapper) 3

Size

Small

Age

54

Alignment

Chaotic Good

Deity

Uskyeria

Languages

Common, Gnome, Dwarven, Sylvan

Occupation

Trapper

Strength 10
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 14
Charisma 12

About Halunzet "Hal" Methrigum

PFS # 108452-2
Experience 7
Faction Grand Lodge
Wealth 454.4 GP, 10 PP 10 Fame
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Halunzet Methrigum
Male gnome ranger (trapper) 3 (Pathfinder RPG Ultimate Magic 65)
CG Small humanoid (gnome)
Init +7; Senses low-light vision; Perception +9 (+11 to act during the surprise round)
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 25 (3d10+3)
Fort +4, Ref +6, Will +3; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +4 (1d3/19-20)
Ranged darkwood light crossbow +8 (1d6/19-20) or
. . dart +7 (1d3) or
. . shortbow +7 (1d4/×3) or
. . sling +7 (1d3)
Special Attacks combat style (archery), favored enemy (goblinoids +2), hatred
Spell-Like Abilities (CL 3rd; concentration +4)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
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Statistics
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Str 10, Dex 16, Con 12, Int 13, Wis 14, Cha 12
Base Atk +3; CMB +2; CMD 15
Feats Endurance, Improved Initiative, Point-Blank Shot, Precise Shot
Traits artisan, forest senses
Skills Acrobatics +4 (+0 to jump), Climb +5, Craft (traps) +12, Disable Device +10, Handle Animal +6, Heal +6, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +6, Perception +9 (+11 to act during the surprise round), Ride +7, Spellcraft +5, Stealth +13, Survival +8 (+10 to avoid becoming lost), Swim +4; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Common, Dwarven, Gnome, Sylvan
SQ favored terrain (forest +2), gnome magic, track +1, trapfinding +1, wild empathy +4
Combat Gear oil of magic weapon, potion of cure light wounds (5), air crystal, antitoxin; Other Gear +1 studded leather, arrows (20), dagger, darkwood light crossbow, dart (2), shortbow, sling, cracked incandescent blue sphere ioun stone, wayfinder[ISWG], basic maps (major landmarks only), belt pouch, knife, utility (0.5 lb), masterwork backpack[APG], masterwork thieves' tools, masterwork trapmaking tools, potion sponge[ARG], goat, backpack, bedroll, bell, cleats, climber's kit, crossbow bolts, exotic pack saddle, fishhook, flint and steel, flint and steel, furs, grappling bolt, hemp rope (50 ft.), mess kit, pot, silk rope (50 ft.), snowshoes, swim fins, torch, trail rations, water purification sponge, waterskin, 45 pp, 4 gp, 4 sp
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Stonebeard:

Stonebeard (pet goat, not animal companion)
Goat (Pathfinder RPG Ultimate Magic 112)
N Small animal
Init +1; Senses low-light vision; Perception +0
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Defense
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AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +3, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gore +2 (1d4+1)
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Statistics
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Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Nimble Moves
Skills Climb +2, Survival +0 (+4 find food); Racial Modifiers +4 Survival find food
Other Gear crossbow bolts (20), backpack, bedroll, bell, cleats[APG], exotic pack saddle, fishhook (5), flint and steel, flint and steel, furs[APG], grappling bolt[UE] (5), hemp rope (50 ft.), mess kit[UE] (2), pot, silk rope (50 ft.), snowshoes[APG], torch (10), trail rations (5), waterskin (3)
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Special Abilities
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Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.

All My Boons:

Tapestry Traveler (Grand Lodge) (From Under Ice)
Warm Friend in a Cold Place (From Under Ice)
Alchemical Versatility (convention boon)
Impressive Find (Silverhex)
Kassen's Blessing (Everflame)