Human (Varisian) Alchemist 3
Save against Nausea: 1d20 + 5 ⇒ (10) + 5 = 15 That's enough to beat it! By the way, Ten took a 5-foot step last turn, so I assume the golem had to move too. Ten takes another step back, giving himself space to attack with his spear. Spear Thrust 1d20 + 6 ⇒ (18) + 6 = 24
HP: 5/30 (33); Con 12; AC 17, T 13, F 16, CMD 18, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
As Esmerelda cuts the golem, Ten takes the opportunity to strike. 33 Smash 1d20 + 5 ⇒ (13) + 5 = 18
"This doesn't seem to be working, 33. Let's try something else," Ten comforts 33, as he takes a 5-foot step to the north and draws his longspear. HP: 17/30 (33); Con 12; AC 17, T 13, F 16, CMD 18, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
Ten staggers back from the blow, but 33 helps the alchemist keep his balance. Listening to Darkbane's advice, Ten steps back and then withdraws, stopping just in front of Caulder. "We might need to rely on that wands some more, after this," Ten remarks, patting his new bruise gingerly. HP: 17/30 (33); Con 12; AC 17, T 13, F 16, CMD 18, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
Knowledge (arcana)? 1d20 + 7 ⇒ (17) + 7 = 24 Ten rocks back on his heels, barely dodging the creature's initial swing. "Pagrip, watch my back!" Ten yells as he changes direction, springing forward while lashing 33 out at the abomination. 33 Slam 1d20 + 5 ⇒ (14) + 5 = 19
Human (Varisian) Alchemist 3
I apologise for the silence. Busy, busy, busy. Ten accepts the healing. "Thanks, Caulder." After Pagrip's brief analysis, Ten glances at the derro, still wrapped up tightly. "So, we're letting him go?" Once/if the party agrees, 33 releases Vreeg. HP: 29; Con 12; AC 13, T 9, F 12, CMD 17, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
Spellcraft (blindness/deafness) 1d20 + 8 ⇒ (19) + 8 = 27 33 Grapple to Maintain (No Damage - possible, right?) 1d20 + 16 ⇒ (11) + 16 = 27 Ten maintains his hold, but without bending or twisting the derro's limbs out of shape. "Darkbane, Caulder? You two are good at reading out terms of surrender, right? Get him to restore Pagrip's eyes first." HP: 22; Con 12; AC 13, T 9, F 12, CMD 17, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
While 33 wraps around most of the derro, Ten uses his other limbs to clumsily re-enact a submission hold he saw in an underground fight once. 33 Grapple to Damage 1d20 + 16 ⇒ (17) + 16 = 33
HP: 22; Con 12; AC 13, T 9, F 12, CMD 17, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
"Calm down! Stop struggling!" Ten barks at the derro, "Darkbane, get some rope ready and we'll tie him up." 33 Grapple to Move 1d20 + 16 ⇒ (4) + 16 = 20
HP: 22; Con 12; AC 13, T 9, F 12, CMD 17, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
33's well-timed yank sends the ray off course. "Tighter 33! Don't let him do that again." Ten commands. 33 Grapple to Pin 1d20 + 16 ⇒ (6) + 16 = 22
HP: 22; Con 12; AC 13, T 9, F 12, CMD 17, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
Is this a long spear for ants? This spear has to be at least... three times bigger than this! Spellcraft 1d20 + 8 ⇒ (14) + 8 = 22 For future AoO, Ten would use 33 before he would use his club. "Caulder, Darkbane, watch out for a floating, ghostly hand. I think that this derro has some nasty tricks waiting for us. 33! Get him!" 33 Slam 1d20 + 5 ⇒ (15) + 5 = 20
HP: 22; Con 12; AC 13, T 9, F 12, CMD 17, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
"Wha-", Ten sits bolt upright, from fast asleep to wide awake, as Reginald dutifully nips at the alchemist. Not bothering to wipe away the drool, Ten rises to his feet and picks up his spear. "Funny; my lecturer used to put me to sleep too." HP: 22; Con 12; AC 13, T 9, F 12, CMD 17, Bombs 2, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
You wouldn't like Ten when he's angry. :P Ten spits on the floor, illustrating his dislike of wasting explosives. "Reginald, extract 325," Ten commands. The dutiful hedgehog complies, climbing up Ten's face and emptying a small vial into the alchemist's mouth. Enlarge person. As Ten grows, he draws his longspear and points it menacingly at the derro. "I had a lecturer that would say the same thing to me. I never listened to him." HP: 22; Con 12; AC 13, T 9, F 12, CMD 17, Bombs 3, Extracts still prepared: cure light wounds
Human (Varisian) Alchemist 3
"Pagrip, Darkbane, get back!" Ten yells as he forces his way to the north-east corner of the room. Glancing around the corner at the derro, Ten readies one of his explosives. "Let's see you try that again." Ready action to bomb derro should he try to cast a spell:
HP: 22; Con 12; AC 15, T 11, F 14, CMD 16, Bombs 3, Extracts still prepared: cure light wounds, enlarge person
Human (Varisian) Alchemist 3
"It might have been an apprentice," Ten responds, while pocketing a few choice reagents, automatically adding: "We might need these later... No, Darkbane, I do not intend to create an army of undead." With pockets full, Ten heads towards the northern tunnel. "Should we follow Pagrip's discovery?"
Human (Varisian) Alchemist 3
Craft (alchemy) 1d20 + 8 ⇒ (11) + 8 = 19 "I'd guess that this room was used as a laboratory of sorts," Ten mutters to Reginald. After poking around a bit, he declares: "We're just missing some onyx gems and serviceable corpses. If we could find those, we could use this laboratory to build our own zombie army."
Human (Varisian) Alchemist 3
Ten steps out from behind the table (to the square just east of the derro, to give Pagrip a flanking opportunity) and swings 33 at the derro, hoping to grab the little blue dwarf by the neck. 33 Slam 1d20 + 5 ⇒ (4) + 5 = 9
HP: 22; Con 12; AC 15, T 11, F 14, CMD 16, Bombs 3
Human (Varisian) Alchemist 3
Ten raises 33 to his lips indicating that the others should Shhh. Reginald, now attached to Ten's neck, raises a paw-analogue and also let's out a small shhh. Ten crouches down, trying to stay low and out of sight as he sneaks around the northern-most table. Stealth 1d20 ⇒ 14
Human (Varisian) Alchemist 3
Ten thinks for a moment, before answering: "Yes, and no. If i'm not mistaken, necrophidius construction makes use of the same raw materials, but they aren't necessarily undead. Any arcane practitioner could probably put these together, given enough resources and the training to do so. Maybe I should try building one as a friend for Reginald and 33." "Shall we go left?" Ten could use a lesser restoration :)
Human (Varisian) Alchemist 3
Regardless of a successful bombing or not... Ten follows after Caulder and lashes out with 33: 33 Slam 1d20 + 5 ⇒ (20) + 5 = 25
Human (Varisian) Alchemist 3
Ten takes a 5-foot step back and calls to Darkbane and Pagrip: "If the two of you can take a step back too, I'll blow those worms apart." Reginald scampers down Ten's left sleeve before depositing a small glass vial into his master's waiting hand. Ready action to throw a bomb at Darkbane's Necrophidius, once allies are out of the blast radius.
Human (Varisian) Alchemist 3
"We are not going to let this little snake escape from us, right 33?" Ten asks as he steps towards the micro-necrophidius. 33 Slams 1d20 + 5 ⇒ (20) + 5 = 25
33 Confirmation 1d20 + 5 ⇒ (19) + 5 = 24
Ten, slowly learning to fight with 33, tries to better time his own movements, drawing power from his waist and shoulder as 33 lashes out. HP: 22; Con 12; AC 15, T 11, F 14, CMD 16
Human (Varisian) Alchemist 3
Knowledge (arcana) 1d20 + 7 ⇒ (19) + 7 = 26 "Acid? Venomous bites? Just like a day in the lab, right Reginald, 33?" Still hurts though. 33 Slam 1d20 + 5 ⇒ (19) + 5 = 24
HP: 22; Con 12; AC 15, T 11, F 14, CMD 16
Human (Varisian) Alchemist 3
"I'll try," Ten replies to the rest of the party. "Steyawey, what do you think of the little blues? If we bring you two blues, would you let us borrow this?" Ten asks, pointing to the half-a-Shaonti. "I think that makes a good trade." More Diplomacy? 1d20 - 1 ⇒ (19) - 1 = 18
Human (Varisian) Alchemist 3
"Let's not test the Derro theory, Caulder," Ten whispers back. "Thank you for the invite... Oh, how rude of me, we haven't exchanged names yet. My name is Ten and these are my, um, friends, I suppose: Caulder, Esmerelda, and Pagrip. And what should we call you?" Ten responds to the otyugh, taking a step into the den in the process. Ten glances around, looking for evidence of fresh Shaonti corpses. Perception 1d20 + 8 ⇒ (11) + 8 = 19
Human (Varisian) Alchemist 3
"Oh, yes, I suppose otyughs can smell if somebody likes dairy milk," Ten ponders aloud. "Hello, um, friend... my mother always told me to bring a gift when visiting a friend. See, we're friends, right?" Ten asks as he tosses another stirge towards the otyugh. Diplomacy (if needed) 1d20 - 1 ⇒ (19) - 1 = 18
Human (Varisian) Alchemist 3
"No 33, that otyugh isn't your father." Map update? "We could throw some stirges against the far wall. The ones that fed should splat open loudly enough to distract the otyugh. That might be easier than trying to lure it around with dead derro- or Darkbane's leg." Ten adds to the conversation.
Human (Varisian) Alchemist 3
Ten emerges from the darkness, 33 safely tucked back under his clothing. "No serious harm," he responds to Esme's question. "I should have spent more time brewing up alchemical solutions to problems like this," he sighs, "Instead of wasting time at public executions and riots."
Human (Varisian) Alchemist 3
"Be a good little blue freak and go... to... sleep!" Ten grunts as he twists the derro's arm around its back while 33 continues to wrench its neck in the wrong direction. 33 Maintain Grapple 1d20 + 16 ⇒ (3) + 16 = 19
HP: 30; Con 12; AC 21, T 11, F 20, CMD 18
Human (Varisian) Alchemist 3
IF I survive this, I need to research an extract that improves night vision. "33, finish this one quickly. We need to get out of this blackness." Ten grabs the derro's right arm and pulls while 33, wrapped around the blue dwarf's neck, pulls in the opposite direction. 33 Maintain Grapple 1d20 + 16 ⇒ (10) + 16 = 26
HP: 30; Con 12; AC 21, T 11, F 20, CMD 18
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