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Organized Play Member. 19 posts. No reviews. No lists. 1 wishlist. 5 Organized Play characters.


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Okay, so I'm hoping for a Men In Black Faction for PFS. We could get Wands of Forget "Look this way, please." *FLASHY*

I'd like to play a Gnome named Neo because the Matrix would explain SOOooo much about the First World.


HUZZAH! Myles is just awesome that way!


Anburaid wrote:
Templetroll wrote:


So, a ninja of Good alignment would be able to assassinate with no alignment issues?

I can see where "...their ability to infiltrate the enemy, disguise themselves, sabotage the enemy's fortifications and weapons..." are actions any alignment would consider suitable and useful. I'm not so sure about assassination for the Good leaders of Good ninjas.

is it really that different than sneak attacking them to death?

Sure, sneak attack is a form of combat expertise to cause greater damage in combat just like the ranger's favorite enemy, inquisitor's judgement, cavalier's challange or the paladin's smite.

Assassination is murder of an individual. It is not combat.


Abraham spalding wrote:

It isn't anymore vulnerable than the wizard's spell components he just dragged out or the fighter's arrow or bow string.

So, gunpowder is inert until the gun fires? I understood the idea that an alchemist's bombs are inert until the alchemist completes, or activates, them. But, gunpowder is gunpowder. Unless it's not; that's what I'm wondering.

Can a rogue take gunpowder and pour it on the ground to light with a torch so it is a fuse to cause a pile of gunpowder to explode?

Can an arcane caster use gunpowder as a component/focus to enhance a fireball?

Would a burning ship with a powder magazine for the cannons have a chance of exploding?

If they can then an arcane caster can drop a Flaming Sphere on a gunslinger who is loading her gun and, if she fails her save the gunpowder has a chance to explode.


Having this be something based on the Alchemist would also make sense with handling the gunpowder.

I agree the mechanic of 'miss to achieve something cool'is sub-optimal. If you have a thief with spring attack facing a heavily armored fighter the gunslinger could shoot at the fighter and be more likely to miss so the fighter was entangled each round thus protecting the thief from the fighter while he got his SA damage in. If the fighter were tripped it would be even more effective as the 'entangle effect' of the missed shot would make it very difficult for the fighter to stand up again.

Maybe make Covering Fire add 1 round to the Intimidate: Demoralize effect so, if successful, the foe is demoralized for at least two rounds with the 5 greater than needed working to add to that.


So, the enemy gunslinger is loading his weapon and the heroic alchemist decides to throw a bomb at him in hopes the gunpowder being used would explode. Same party,the (Wizard/sorcerer/cleric or druid with Fire domain) is casting a spark, or other flaming spell, to target the gunpowder container. How vulnerable is it?

Loading a firearm provokes attacks of opportunity. Can ranged attacks be used for these attacks of opportunity since the Gunslinger is likely to be at range?

Can a gunslinger target an opposing gunslinger to disrupt his loading of the weapon?


Jason Bulmahn wrote:

Hi there all,

Assassination is a very common role for the ninja, but historically they were also known for their ability to infiltrate the enemy, disguise themselves, sabotage the enemy's fortifications and weapons, and neutralize key enemies (aka assassinate). We tried to play off all of these themes to one extent or another without making any of them mandatory. You can build your ninja any way you want.

Jason Bulmahn
Lead Designer
Paizo Publishing

So, a ninja of Good alignment would be able to assassinate with no alignment issues?

I can see where "...their ability to infiltrate the enemy, disguise themselves, sabotage the enemy's fortifications and weapons..." are actions any alignment would consider suitable and useful. I'm not so sure about assassination for the Good leaders of Good ninjas.


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I'm interested in a listing of the Mod NPCs with their descriptions, if that is available. I don't have access to all of the mods but would like to be able to flesh out my campaign.


Regarding the wizard my daughter wanted to play a character that would look like her "but with more clothing on top." My wife and daughter enjoy both Dungeon and Dragon; I got the subscriptions from them for Christmas and my birthday respectively. :)

I was thinking the small winged creature was a homunculus instead of an imp. I would think an imp implied a Lawful Evil wizard although an LN alignment might be possible. What was the name of those creatures in the Lost Island of Castanimir?

If they do have stats for the magazine Iconics it would be great to see.


Michael Boozer wrote:

These items are taking a long time to ship due to a backlog.

Funny thing is these minis, though painted differently, are available in the War of the Dragon Queen boxes. Granted, those are random boxes, but it's interesting to know. And am I the only person unhappy with random minis? Who needs random minis? I want specific minis. Thanks for letting us pick one up specifically Dragon. :)

I've bought single minis here in the Paizo store because I like the minis but hate the random pack style. I get fewer minis overall but I'm happier with each purchase I've made. I'm pleased with the service they provide.

I got my Black Dragon and it seemed to take a while in transit but it did get here and in good condition. I found that there was a painting error, the one wing the front edge did not get the pale color added to it. That makes it a little more unique so not a problem. It's a nice looking fig at a reasonable price.


Yamo wrote:

Gaming is not socially-acceptable for women. It is something unwashed, poorly-socialized male dorks do.

You might as well ask why more men don't knit.

My wife doesn't knit but she does crochet and I met her at a game of D&D. Our daughter had played Magic when she was 5 and has played D&D with us since she was 10; she is now 16.

and I shower thank you very much! :P Most of the gaming groups I've been in since '79 have had women in them. Women enjoy gaming as much as guys do!


I got the white box set in 77 while I was in the Navy; didnt get to play until I was out and met some guys at college. I liked what I saw in the first books, the original Chainmail and wanted to play something like the fantasy stories I had read.

My first character was a dwarf named Gimli (I don't think you should take new players to task for names! :P ). I was told I had "...to play a dwarf because that was what was penciled in the marching order." I didnt understand why the marching order was so important but I like dwarves so it was ok. He was a fighter/thief, 19 strength and 3 charisma; it was sweet. He got a magic mace after helping the party fight a barrow wight (!) on his first adventure. I worked him up to 6/6 the last time we played that campaign.


Dryder wrote:

Hi there!

A friend of mine and I are just wondering what the average age of a Dungeon reader is.
I said between 28 and 31. I am 34 years old and play D&D since the age of 14!
So, how old are you ;) ???

I'm 50 and first got the white box with three tan books in 77, first played in 79. Played steady with a few breaks, face to face, online etc. Met my wife and a future employer at a game of D&D! :) Now gaming with my wife (gamer since 85) and daughter who started when she was 10 and is now 16.

I've only had a subscription to Dungeon last year for a Christmas present; bought some in the past here and there now and then. I got the Dragon CDs a few years back and that was great!


He said "... including the wretched Conan the Destroyer which many fantasy fans list among their favorite films."

The reason why is that it is an almost perfect D&D movie. It had a disparate group of adventurers who get together under the oddest of circumstances mostly seeking the same goal. The party was varied, they had a great dungeon to go through with an actual lifting of a gate! It just warmed the cockles of my 1e PHB. It even ended with an attempted betrayel and a nice nasty twist. It just great!

Now that that is out of the way, if you want to see an entertaining adventure movie get the DVD for "The Long Ships" starring Richard Widmard and Sidney Poitier. That's a barbarian bard in action!


Rexx wrote:
Hey, at least it wasn't named using the Gygaxian principle of taking all your family members names and spelling them backwards... Otherwise it would have been Dungeon of the Doowneerg...which isn't that bad of a name now that I've written it out...

That was part of what made Gygax's naming convention so cool. A lot of the names did turn out neat backwards.

Htims and Senoj; Yrrah, Kcid and Mot; Nwod and Pu.... Okay, it doesn't work for everything! :P


I'm not interested in the story. I'd be more interested in giving someone else a chance in the space.


The Permanency spell says you could research other spells to make permanent with DM permission. With centuries of time it would be reasonable for the fiend to have had the three physical stat buff spells researched. The book with the research and/or the spells that could be made permanent would be a nice treasure.


EbbTide wrote:

Starting in June, I'm planning on running a D&D campaign with my girlfriend and the kids. The kids are both 12. A boy & a girl. I haven't played D&D in 20 years. I've purchase the core rulebooks, the basic set and a bunch of miniatures. I'm planning on running the Age of Worms adventure path with them.

I've done a lot of reading, and I'm pretty comfortable with the 3.5 edition rules now. I did a quick playtest with my girlfriend and the daughter, and I've identified some areas I can improve on in my DMing and things to make the experience flow a little better.

I was just wondering if anyone had any input or any experience sbringing their kids into RPGs that they might share with me.

My daughter starting playing D&D with our group when she was 10, now 15 and loves the game. The DM wanted her to have a good time but didn't hold anything back as far as game play.

her first character was a teenage witch named Sabrina. She died in the Moathouse in ToEE. After that she preferred to play magical or magically enhanced animals. She got through 5 lives of a talking cat before a TPK. She's played an owl druid, a winged cat sorcerer, a faerie dragon, a young silver dragon and a sabre-toothed tiger druid that took elf for it's first wildshape.

It's been fun. She had improved her math skills, and reading since starting the game. In the current game I'm running she has a tiefling from Kanak in the Dry Steppes. so far it's been fun but she wants me to run NPCs like Vash and Shoshomaru. o_0


Erik Mona wrote:

I'm curious to hear if many other readers had this same problem with this article specifically.

--Erik

I've always preferred solid background behind text. Cool graphics can be on another page or portion away from the text. The way you do First Watch works for me. Colorful, yet each block is a standard color with a good contrast on the text. I like that.

It might be relevant that I'm a 50 year old gamer. :) I got a subscription to Dungeon as a Christmas present and I just got a sub to Dragon. I was pleased that it had winged monkeys, but the background was better behind the illustrations than the text.

Keep up the good work, Erik!