Pathfinder Campaign Setting: Occult Mysteries (PFRPG)

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Pathfinder Campaign Setting: Occult Mysteries (PFRPG)
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The Terrible Truth!

Every civilization has its big questions, those mysteries that have plagued generations of scholars. How did humanity rise from barbarism? Why did the gnomes leave the First World? Who are the string-pulling veiled masters? What is the Aucturn Enigma, and what strange powers did it grant the rulers of Osirion? What secret could be so great that it led to the suppression of volume five of the Pathfinder Chronicles? Within these covers, all these questions—and far more dangerous secrets—are explored at last.

Occult Mysteries shines a light on the darkest mysteries of the Pathfinder campaign setting. Within this book, you’ll find:

  • In-depth explorations of five of the most debated questions of the Pathfinder campaign setting, including the origins of life, the exodus of the gnomes, and the designs of the veiled masters.
  • Insights into the workings and agendas of eight secret societies like the Anaphexia, the Esoteric Order of the Palatine Eye, and the Knights of the Ioun Star, as well as rules for joining their hidden ranks.
  • Revelations on esoteric traditions such as astrology, numerology, spiritualism, and more, along with a host of new rules and character options to help integrate them into your game.
  • Entirely new ways to divine and influence characters’ futures with Golarion’s zodiac, the Cosmic Caravan, as well as a system for using the harrow deck to inspire game-changing plot twists.
  • Details on six of the most infamous texts in Golarion, along with the hidden powers that make them so dangerous.
  • Numerous options for players, including new feats and spells, ritual magic items, the pain taster prestige class, the occult oracle mystery, and more.

Occult Mysteries is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Written by Jason Bulmahn, Crystal Frasier, Jim Groves, Brandon Hodge, James Jacobs, Erik Mona, F. Wesley Schneider, and Jerome Virnich.
Cover Art by Johan Grenier.

ISBN-13: 978-1-60125-649-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Fabulous tool for background information on the mysteries of Golarian

5/5

Occult Mysteries has been great as a PFS GM understanding a bit more of the ongoing mysteries / controversies in Golarian's history. Does it answer the mysteries? No. And as a GM I'm glad. The mysteries of the setting are meant to be that. What it does is provide GMs with the tools and details to build upon these mysteries and intrigue your players into investigating them.

As far as I'm concerned, this book has exactly one usable piece of player crunch: the lucky number spell. On the other hand, it's a great spell that can be gotten in a wand and be used by most casters in PFS.

As a PFS GM (and a frequent player of Dark Archives characters), this book has provided material for me make several recent scenarios come alive for my players. It talks about the death of Aroden, the Harbinger of Fate cult and the Book of 1000 Whispers. It discusses the mysterious disappearance of the Number 5 issue of the Pathfinder Chronicles. It even has a chapter that compiles the theories of why gnomes left the first world -- a place perfect for creatures of caprice and chaos -- to come to the material plane with its order and mortality.

If you're looking for crunch, look elsewhere. If you're looking for real answers, look elsewhere. But... If you're seeking more information on the great questions of the Golarian setting, this is the book for you.


Unspeakable Dread

5/5

Wonderful book devoted to secret societies & mysterious cults. This offers lots of adventure hooks and ideas that will feed PC paranoia. The astrology segment was welcome, offering a new set of traits based on constellations. The elaboration on the Night Heralds and Veiled Masters is a particular treat. There are a few new spells and haunts that appears useful, and the detailed description of several arcane tomes is incredible -- I only wish that reading them drove the reader a bit insane, a la Call of Cthulhu. (I house rule in insanity, no save, usually in the form of a simple phobia that is as fun to role-play as it is frustrating). If you enjoy Call of Cthulhu, you'll like this.


the flavor is great, but "scientific magic" is ruined forever.

2/5

This book contains a great deal of ideas to build upon. one could easily see a custom game centring around many of these mysteries. and makes for a good read in general

the problem comes from the crunch. every character option detailed in here is simply too complicated to be feasible in an in game setting. we are talking about taking on an extra 5 minutes for someone to take their turn just to calculate for a metamagic feat. it's not that the feat effect is bad. It's just that the actual steps to actualy use it are aggravating at best. the feats provided for numerology feel like they should have been part of the description of what numerologists do rather than something the player himself has to do. take the sacred geomery feat for example. it requires you to roll a number of d6 equal to your knowledge engineering skill, and do any combination of math with those dice such that they equal a number on a table. who in there right mind would take 10 minutes doing mid level algebra just to take your turn? why not just make it something like "roll a number of d6 equal to your knowledge engineering. If the total is above the number on the table the feat succeeds"?

the worst part is that I was looking forward to "science magic" for a while. This single book kills any chance of anyone ever playing with it unless Paizo fixes this at a later date.


Great book

5/5

Read my full review on Of Dice and Pen.

Occult Mysteries offers incredible insight into the beliefs of the people of Golarion, and into their thought processes. The book looks at a number of “mysteries” from across the world—the strange things that people haven’t quite been able to explain, but have many hypotheses about. These include creation stories, the exodus of the gnomes, and the missing Volume 5 of the Pathfinder Chronicles. The book also looks at traditions like astrology and numerology, secret societies, and infamous texts of great power.


Far too many ideas for one campaign to hold.

5/5

So, I should definitely begin by saying that this publication is specifically helpful for Game Masters who use the Pathfinder Campaign Setting (Golarion, and its related mythos); other gamers might find it fun to muse on if they are unfamiliar, but not all that helpful as a player-option resource. This is definitely a storyteller-oriented publication, and not something you will want to encourage your players to keep on hand, unless they are involved in some of the books organizations and secret societies. This book presents more questions than answers, and I believe it may be impossible to verify/debunk every theory of every mystery presented here, in the scope of a single campaign. If you are hoping that this book will make you stop feeling the urge to find out the answers to questions you have from other related products, you are almost guaranteed to be disappointed. This product works really well if you have the Inner Sea World Guide, and is also helpful for those who use the materials for the Dragon Empires, Tian Xia; but for those who have none, you have the Pathfinder Wiki.

The inside front cover features an illustrated diagram of the Cosmic Caravan, Golarion's central zodiac; the back cover repeats the outside front cover illustration. One page of credits and table of contents.

Two pages are a 'Collection Memorandum' (Introduction), written in-character by Djavin Vhrest, an Absalom scholar, including fourteen listed texts and their descriptions the reader may find of alluring interest. This scholar also includes an introduction and postscript by the fictional author. Page 3 includes a sidebar listing the "Mysterious Occultists" who participated in the publication's writing, and the sections upon which they worked.

Chapter 1 is 'Mysteries of Golarion', and begins with an excellent image of two cosmic dragons fighting in a starry, nebulous space. All of the artwork in this publication is great. The greatest mysteries of Golarion are explored here, and the page 5 explanation of them includes 'The Ultimate Mystery,' referring to the death/disappearance of Aroden, and its effects on the campaign setting lands. Each topic in this chapter is summarized, and the 'Facts' and 'Theories' are presented for each of them, allowing GMs to tailor the plot hooks, adventure materials, and their own ideas to the players at the table, and the campaign at hand.

Chapter 1 mysteries include the Aucturn Enigma, Creation Myths & Origin Stories, the Exodus of the Gnomes from the First World, the aboleth Veiled Masters and ancient Azlant, and the infamous lost Volume 5 of the Pathfinder Chronicles.

Chapter 2 is 'Secret Societies', and features a wicked illustration of a few worshiping cultists, encircling some sort of tentacle creature emerging from a pool in a massive cyclopean architectural space - it's beautiful and freaky, all at once. A full page (p. 17) is dedicated to the idea of joining or leaving a secret society, and benefits of membership.

Chapter 2 secret societies include the Anaphexia, Conference Z, the Church of Razmir, the Esoteric Order of the Palatine Eye, the Harbingers of Fate, the Knights of the Ioun Star, the Night Heralds, and the Way of the Kirin. Each of these are detailed, and certain benefits of membership are presented, as well as how GMs can use these organizations in their own campaigns. Great illustrations, all the way around; Paizo does a lovely job with this.

Chapter 3 is 'Esoteric Traditions', which begins with an illustration of Seltyiel (the iconic magus) performing self-mortification to gain arcane power - very creepy, no doubt about it, but still very cool. A page is dedicated to summarizing these traditions.

Chapter 3 esoteric traditions include Astrology (with two full-page tables for astrological elements), the Harrow (including three pages of descriptions of the deck cards), Mortification and the Pain Taster prestige class, Numerology, and Spiritualism. Each section is given a 4-page spread, wonderful illustrations, and a lot of options such as new feats and spells. The Numerology section could easily become complicated and could be a time-consuming mechanical aspect, and some people may feel a little over-informed about the Harrow because of other Paizo products; but for those who want it all in one place, this is a perfect solution.

Chapter 4 is 'Occult Writings', the final chapter of the publication, and features an illustration of Ezren, the iconic wizard, with his eyes getting zapped by arcane energies from reading a massive tome. Oh, did I mention the really nice artwork? A page is dedicated to describing occult writings, along with sixteen of those texts not detailed in this section.

Chapter 4 occult writings include the Aleh Almaktoum (includes the spell, spectral saluqi), the Book of 1,000 Whispers, The Inward-Facing Circle, the Lost Gospels of Tabris, the Secrets of the Dreaming Dark, and Uniting the Flesh. I don't even know how to summarize how much awesome is in this section, and each of the one-page detailed sections includes an illustration of the tome/text.

An advertisement accompanies the Open Gaming License, with a standard outside back cover design about the publication. 64 lovely pages of wonderful excellence, and it is definitely possible to have an overdose of awesome on this product; proceed with caution, readers.


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Okay, so I'm hoping for a Men In Black Faction for PFS. We could get Wands of Forget "Look this way, please." *FLASHY*

I'd like to play a Gnome named Neo because the Matrix would explain SOOooo much about the First World.


Pathfinder Adventure Path Subscriber
Skech wrote:
Do the Eagle Knights of Andoran have a mention?

The Eagle Knights aren't very occult...

Dark Archive

Pathfinder Adventure Path Subscriber
Generic Villain wrote:
Skech wrote:
Do the Eagle Knights of Andoran have a mention?
The Eagle Knights aren't very occult...

Wonder is they meant the Twilight Talons? But yeah, they wouldn't be very occultish, just clandestine.

Dark Archive

Pathfinder Adventure Path Subscriber

I'm down for some Anaphrexia and Palatine Eye; I hope there's more new stuff and not a recap of info from Trial of the Beast.

Also, has PF come up with the Organization rules that 3.5 Player's Handbook 2 had? Because that'd be nice way to deal with joining organizations (getting perks, mechanically and fluff-wise).


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

There are only a few things I would want to know from this book.

1. Did the occult oracle mystery get changed in any way?
2. What are the secrets about Aroden written within?
3. What is in volume five of the pathfinder chronicles?
4. Where did the humans of this world come from? (I don't think the evolution theory would work here normally.)


1 person marked this as a favorite.
DeciusNero wrote:
Also, has PF come up with the Organization rules that 3.5 Player's Handbook 2 had? Because that'd be nice way to deal with joining organizations (getting perks, mechanically and fluff-wise).

The answer is somewhat off-topic for this product.

Off Topic:

The closest match is the Faction Guide, which outlines various organizations and defines how PCs can work with them. Inner Sea Magic and Inner Sea Combat present school organizations (for spellcasters and for non-spellcasters, respectively) in a similar manner.

The core of these is modeled on the PFS organized play system; earning Prestige for a total Fame score. PCs can "spend" Prestige points to obtain goods or services, rank, and organization-specific perks ("vanities").

A similar but scaled-down and organization-independent version of the same system appears in Ultimate Campaign as well.

There is not as much about the PCs starting and growing their own organizations. Pretty much all of them assume the organization is larger than the PCs throughout their careers.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Of those "six infamous texts," we know one is the lost 'Pathfinder Chronicle #5.' Any speculations on the other 5 texts?

There will likely be at least one (hopefully more) Lovecraftian tome. The 'Pnakotic Manuscripts' already showed up in a past adventure, so that might get an update. Also maybe a uniquely Golarion Old Cults book such as the 'Xanthuun Tablets' or 'A Sight Into Dreams and Nightmares.' I'd love to see the truth behind 'The Last Theorem'/'White Axiom.'

The 'Book of 1,000 Whispers' would be an obvious contender, given that the Harbingers organization will also be covered. 'The Book of the Damned' might be a possibility, but it's already been thoroughly fleshed out elsewhere. Maybe the 'Gluttonous Tome,' Runelord Zuthan's tripartite phylactery?

Paizo Employee Customer Service Dire Care Bear Manager

1 person marked this as a favorite.

Gary and Christopher are doing some repair work in the code that generates shipping labels. There may be a few customers that see shipping notices this afternoon as they do final testing to make sure things work. If you see a shipping email, your packages won't leave until Monday at the very earliest.

Because 99.9% of subscribers will not start to see shipping notices until next week, I would ask that anyone who does, be considerate and discreet about the contents/spoilers from the books if you choose to look at your PDFs (for subscribers who get free PDFs when their book ships), until next week when the bulk of subscriptions will be shipped.

cheers!
sara marie


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Subcribers, prepare for shipping notices........

TODAY!


Has anyone gotten there shipping notices yet?


My notice came about two hours ago. Haven't dived in yet.

Dark Archive

Ok still have not got through all of this but I love the Knights of the Ioun Star is an awesome group and In the Harrow section it gives you a way to do random Plot twists, using a harrow deck.


Willing to give spoilers on the Night Heralds ?

PLease...pretty please....


Foiled Again wrote:
My notice came about two hours ago. Haven't dived in yet.

Please, I must know. What does it say about Aroden?


Alleran wrote:
Foiled Again wrote:
My notice came about two hours ago. Haven't dived in yet.
Please, I must know. What does it say about Aroden?

just in case:
Nothing really new about his death, but his name pops up in support of many of the other entries.

In what way, exactly?

Dark Archive

1 person marked this as a favorite.
nighttree wrote:

Willing to give spoilers on the Night Heralds ?

PLease...pretty please....

Spoiler:
They are trying to prepare Golarion for the dominion to colonize it. This describes the Society:

This loosely affiliated regional cult of lunatics and maniacs is
dedicated to preparing this world for harvest by the Dominion
of the Black.

And the Rewards are:
Insane (20 Fame, 4 PP ) You have finally succumbed and
become insane, yet your madness does not cripple
you as it would a mind less accepting of the condition.
Reduce your Wisdom score by 6—this is a permanent
reduction that can only be restored by greater
restoration or more powerful magic (though if this
occurs, you lose all benefits of this award). You can now
use your Charisma modifier on Will saves instead of your
Wisdom modifier, and you are immune to effects that
cause insanity or confusion.
Madness Resistance (10 Fame, 2 PP ) Long hours spent
pouring over blasphemous texts, using mind-altering
drugs and poisons to enhance your perception, and gazing
into the abyss above have inured your mind to madness.
You gain a +2 insight bonus on all saving throws against
effects that cause insanity or confusion.
Research Specialist (1 PP ) Levels in the loremaster prestige
class count as favored class levels for you.

Dark Archive

Alleran wrote:
Please, I must know. What does it say about Aroden?

Spoiler:
There is a sect of the Knights of the Ioun Star that protected Aroden and they helped him protect Absolom and against the whispering Tyrant. They where with him through the age of destiny and enthronement. I have not read much more about Aroden then that.

F5 F5 F5 F5


Are the Knights of the Ioun Star affiliated with Xin and/or the Sihedron?

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
brad2411 wrote:
nighttree wrote:

Willing to give spoilers on the Night Heralds ?

PLease...pretty please....

** spoiler omitted **

Whelp, guess I'm adding these as optional rewards for one or all of the factions in my home game. Probably the clergy and the academic society. Will love to see my alchemist debate driving himself crazy rather than going legendary games madness crazy.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I haven't got my book yet, but I couldn't wait and downloaded the PDF. This is a really well done book, in my opinion. I thoroughly enjoyed reading it. Loved the opening couple of pages and the summary of golarion mysteries*. The secret societies and esoteric traditions were great inspiration as well - I've got a good half dozen characters I want to play now.

There wasn't any section I didn't wish was longer. Thanks heaps to all involved. Right into my favourite top five golarion sourcebooks.

*:
Although I'd still prefer you reconsider your position on not revealing "the truth" about the big mysteries. I like reading about in world theories, but really wish I knew the real answer. Nonetheless, they were really well written.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Did the occult oracle mystery get changed in any way from the version in Rasputin Must Die? or is it exactly the same? Pictures?


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

It looks the same to me. I tend to skip over the mechanical stuff though, I'm afraid.

Edit: from lining up the PDFs they seem pretty much identical.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Is the Pain Taster any different than the previous version?


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Yeah it does look a little different (although not much). It goes to tenth level, of course. And gets:

Torturer's Mettle (Ex) At 3rd level, a pain taster can gain a number of temporary hit points equal to her pain taster level as a swift action. These temporary hit points last for 1 minute. This ability is a swift action that can be used once per day at 3rd level and an additional time per day every 3 levels thereafter (6th and 9th)

Instead of uncanny dodge at third level.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Cool, thankies.


brad2411 wrote:
nighttree wrote:

Willing to give spoilers on the Night Heralds ?

PLease...pretty please....

** spoiler omitted **

EXCELLENT !!!!

Do they give any more information on the Dominion ?


So what info is there for the origins of life and exodus of the gnomes?

Also ditto about the dominion of the black?

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.
nighttree wrote:

EXCELLENT !!!!

Do they give any more information on the Dominion ?

They do!

I leave it for fans to ferret that information out.

Dark Archive

Pathfinder Adventure Path Subscriber

How about the Order of the Palatine Eye? Is the info more-or-less a reprint from Carrion Crown?


I always fear it's a bad sign when there is so little activity on a new release.....


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

well people only spoil when they know something is going to be in a release, and usually such spoiler's are crunches. In the case of this book we were told of very few crunches to expect, so very little is asked.

However if we wish to add more to this I would like to ask about any more crunches in this book that are not listed in the description in a spoiler.


Pathfinder Adventure Path Subscriber
nighttree wrote:
I always fear it's a bad sign when there is so little activity on a new release.....

It's only been shipping to subscribers for 2 days now. A lot of us (me included) don't have it.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Errata notice; It's a small thing, but on the last page, the front covers of two of the books advertised don't match the book descriptions. Instead of The Iron Gods AP first cover, it shows the cover for Inner Sea Magic & the cover for Inner Sea Combat is shown as the cover for a new fiction book set in Numeria as well.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Okay, Tabris groupies/Order of the Palatine Eye inquisitives take note, this sentence groups the two together for a reason...

edit: Pg. 56 seems to add another check-mark on Ezren's tally in the 'bad-stuff happening to an Iconic' Olympics...

Contributor

3 people marked this as a favorite.
DeciusNero wrote:
How about the Order of the Palatine Eye? Is the info more-or-less a reprint from Carrion Crown?

Less. As author of both, I can tell you that the contents here summarize what you've seen while adding a lot a new angles and aspects, including new exclusive abilities for brethren and rules for PC membership you've never seen. And what Irnk said, above. ;-)

Contributor, RPG Superstar 2010 Top 4

My copy shipped. I have the PDF as a paying customer.

As an author I can say that there's some Dominion of the Black fun in the Aucturn Enigma chapter. I'm not going to be specific, but I expect a few "squees" out of that section!

Tick, tick, tick...

Dark Archive

Pathfinder Adventure Path Subscriber
Brandon Hodge wrote:
DeciusNero wrote:
How about the Order of the Palatine Eye? Is the info more-or-less a reprint from Carrion Crown?

Less. As author of both, I can tell you that the contents here summarize what you've seen while adding a lot a new angles and aspects, including new exclusive abilities for brethren and rules for PC membership you've never seen. And what Irnk said, above. ;-)

Splendid! Nice to hear some more mentions of Tabris,too! :D

Dark Archive

1 person marked this as a favorite.

Sorry I have been at work all day.

Cthulhudrew wrote:
Are the Knights of the Ioun Star affiliated with Xin and/or the Sihedron?

Nope.

Spoiler:
They where the Knightly order of magi that protected the Emperor of Azlant and his glass throne. There where 2 sects of them the Knights of the Western Star and Knights of the Eastern. One protected the Emperor the other looked for secret lore and the "prophesied" Last Azlanti. The Western Star is the sect that protected the Emperors and Aroden the Eastern Star looked for lore and do not believe that Aroden was the Last as he died. Also with the death of Aroden the Western Stars faded from history.
night tree wrote:
Do they give any more information on the Dominion ?

I have not seen much beyond the Night Heralds but they do have

Secrets of the Dreaming Dark:
Which is a minor artifact book that has spells. They list the 6 sections of the book as different sections do different things..
Dragon78 wrote:
So what info is there for the origins of life and exodus of the gnomes?

I have not read the origins theories section. But the Exodus of the Gnomes was cool. I think it was the first chapter I read through. It gives theories on what could have caused them to leave the first world.

Dark Archive

2 people marked this as a favorite.
DeciusNero wrote:
How about the Order of the Palatine Eye? Is the info more-or-less a reprint from Carrion Crown?

There's the above Tabris-connection. Their texts are collectively called the Lost Gospel of Tabris. Topics in them include (through allegory or fable) 'primordial creation', 'the cultivation of order from chaos', 'the ascendancy of deific beings from primordial forms of godhood'.

They (like all the secret societies in the book) also get a faction-style entry. Benefits include learning secret phrases that can be recited to invoke power (5 of 'em, one can be active at a time, you learn them individually by cashing in prestige, you can use them a number of times per day equal to the number that have been revealed to you (but you can use the same one multiple times up to that cap)), rising in rank, and getting a symbolic golden scarab badge-of-office that can animate and defend you against unexpected attacks. There's also three adventure hooks related to them.

Tabris, Palatine Eye Adventure Hooks:
There's also apparently a tomb for Tabris in the desert of Osirion!?

----------------------------------------------

On a separate but related topic:

I like the faction entries for organizations. I liked them for dojos/martial schools/etc back in Inner Sea Combat. The boons (particularly the flavorful/unique ones) and organizational info are nice. I hope to see more of them.

I'd really like to see the fame-raising/membership obeisance/schooling checks to be changed, though. The difficulty checks currently scale with how many ranks you have in the scale. This leads to the odd situation where a 20th level character with max skill-ranks (who would be a master of their field) who happens to have an average skill-related stat and no skill-related feats/abilities has an easier time of failing out / being kicked out of a school/organization than a 1st level character with a high related ability-score (who would have a lot of raw potential, but essentially be a novice in the field). That strikes me as something that shouldn't be happening. I could see some sort of 'more is expected out of advanced students / members' to a point, but it feels like there should be a cap on the scaling / something that prevents very advanced characters from failing out of factions based on checks using skills they *should* be good at.


Could anyone give a short summary of the mysteries chapter? And which secret societies and books are mentioned? Thank´s in advance!

Dark Archive

2 people marked this as a favorite.
Albus wrote:
Could anyone give a short summary of the mysteries chapter? And which secret societies and books are mentioned? Thank´s in advance!

The Mysteries section talks about how they can be used as plot hooks ands have these

Mysteries:
The Aucturn Enigma, Creation Myths and Origin Stories, Exodus of the Gnomes, The Veiled Masters, and Volume 5 of the Pathfinder Chronicles.

Secert Societies:
Anaphexia, Conference Z, Church of Razmir, Esoteric Order of the Palatine Eye, Harbingers of Fate, Knights of the Ioun Star, Night Heralds, and Way of the Kirin

Esoteric Traditions:
Astrology, The Harrow, Mortification, Numerology, Spiritualism

Occult Writings:
Aleh Almaktoum, Book of 1,000 Whispers, The Inward-Facing Circle, Lost Gospels of Tabris, Secrets of the Dreaming Dark, Uniting the Flesh.

And now I am off to work. Have a great day.


Thanks for the info guys.


Pathfinder Rulebook Subscriber

Just got my shipping email at work! Super excited to dig into this tonight.

Digital Products Assistant

Irnk, Dead-Eye's Prodigal wrote:
Errata notice; It's a small thing, but on the last page, the front covers of two of the books advertised don't match the book descriptions. Instead of The Iron Gods AP first cover, it shows the cover for Inner Sea Magic & the cover for Inner Sea Combat is shown as the cover for a new fiction book set in Numeria as well.

Huh, that was weird. We've given the PDF a prod and that page should be showing up as it should now.


Can someone tell us more about the Harbingers of Fate ?


nighttree wrote:
Can someone tell us more about the Harbingers of Fate ?

We already know most of the relevant parts about them; the only new fluff this book adds are some of the "prophecies" they're trying to prop up, and that they are definitely being manipulated to evil ends by whoever it is who authored their book.

Shadow Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

So I've been perusing this book and I finally though of the best advertising blurb for this book.

Occult Mysteries, for when you want to run a Delta Green game in the Inner Sea.


Evil Midnight Lurker wrote:
nighttree wrote:
Can someone tell us more about the Harbingers of Fate ?
We already know most of the relevant parts about them; the only new fluff this book adds are some of the "prophecies" they're trying to prop up, and that they are definitely being manipulated to evil ends by whoever it is who authored their book.

I must not be in the loop....first time I have heard of them :P

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