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8 posts. Organized Play character for Righty_.


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Grand Lodge

Kensai (magus) Shadowdancer - A disagreement regarding immortality (and a resultant death) led me to explore this question beyond Kyonin. The Szarni offered the opportunity to "test the mortality" of many skilled duelists. Later in life I ventured to return the wayward souls to Pharasma. Now I idle my time as the Sczarni are no more.

Grand Lodge

A lean silken armored elf strides through the tent. He smiles as he enters, searching for hidden intruders. Then follows with a pair of spells (see invisibility) and imbues his sword with (magic missile). He stretches and bows then moves towards a dark corner to vanish. My shadow and I will stay here, let me know if anyone needs mortality.

Grand Lodge

I've never heard the term. Guaril always says "Fam-a-lee" strange he doesnt look elven to me.

Grand Lodge

I've read a few posts in this thread regarding how limited the magus is with 3/4 BAB. However, I'm wondering how accurate that statement is based on the following:

1. 1 AP every 4 levels grants +1 to your blade (for 1 minute). Which is not adding to BAB but stacks with your present weapon bonus. You can swap out +1's for keen, frost, fire etc.
2. Arc Accuracy swift action adds int to hit for 1 round.
3. Agile weapon (dex to damage)
4. spell storing weapon (single targeted spell of up to 3rd level)
5. spell strike (deliver touch spells through blade)
6. spell combat (as previously defined.)

So round 1 - swift action add +1/4 levels, cast touch spell & hold charge. Move into attack position +5 feet. I usually choose +1 keen
Round 2 - swift action +int to hit, step forward deliver full round attack (with power attack), cast on defensive, and incorporate additional touch spell attack into enemy.

At level 10, my current magus/kensai

To hit = Base 7, +4 Dex + 2 sword, +5 arc acc, -2 spell combat -2 PA = 14
first hit = TH 14, 1d8 + 10, + 10d6 intensified sh grasp, + 5d4 magic missile (stored in blade)
second hit = 9, 1d8 +10
spell combat hit = 14 1d8+10, + 10d6 intensifed sh grasp

on Crits blade x2 can be made x3 with 2 ap from Kensai. Spell criticals are x2 only.

The max possible damage - 40d6 + 5d4 + 9d8 + 90.
However unlikely it may be as my d20 rolls are abysmal normally.

Grand Lodge

Hey boss all these notes and stuff remind me of those odd Taldorans. When are we getting some honest mortality work?

Grand Lodge

I just went through this. The fight with 2 devils was hard as our party stuck weapons / armor in haversacks. The cypher went slow....I was vastly over thinking it. Time was down to the wire.

We had a pair of youngsters in the group so I kept biting my tongue. there was so much innuendo in that module. When I run this for the local group, I'll have a ball. Wish my lawyer could have gone.

Grand Lodge

A plainly dressed elf bearing a curve blade looks over the table. e seems oddly shimmering as if a spell or two were in effect on his person. He wears no armor yet moves as a warrior. Good people there is no reason to ply our trades on each other while so many other marks come here to fair Varisia. The gods grant us easy acess to wealth, fame, and fortune.

Surely, there is mutton enough for all of us.

Grand Lodge

A puzzled scowl on a lean elven face attracts you. He whispers something...

"meet me at the Pickeled Imp.... I do so like the contracts and the chance to ply my trade in mortality. But I will not enter a pickeled imp for any amount of money. Beyond that its the Pickeled Imp II, not even the original pickeled imp. One wonders what has become of fair Varisia, to be awash in pickled imps."

Oh that's the name of a bar.