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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 In the previous room, Tecolote remarks on the similarity of the amulets that both Kassen and the mercenary leader wear wondering if they might have once been allies. When we reach the room with the pillar and Zandu makes his suggestion, he adds "Great idea Zandu!" Tecolote also enters, trying to be as stealthy as possible. He checks the south door for any trouble.
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 Tecolote tries rolling back away from it to see if it will follow. "I think we're going to have to force that key in there while its trying to bash us. Anyone good at wrestling?"
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 "Good eye Zandu. Of course dealing with it seems to be a skill we're lacking in our little team. Maybe we can throw something onto it to trigger it." Tecolote gets out one of his normal wakizashi's and tosses it down the corridor to land on the pressure plate.
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 "Not all that crazy about getting wet. Thanks Nyroba. Once you have them I'll help see if we can find the magic key." As each handful of keys comes spilling out, Tecolote helps to detect magic on each key until we are able to identify a magical one.
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 Assume Tecolote shared everything in the spoiler above.
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 "We'd better get that crossbow away from him and get him out of here. We can't have him panicking and doing that again!" Now that the man is calm, but fetal, Tecolote will try to coax him out of the room with the hope of getting him outside.
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 Nat 1 doesn't matter on skill checks. I'd actually recommend that we always let Nyroba lead on Diplomacy checks with the +6 and the other three of us can always try to assist. That way we're not just taking advantage of a lucky roll. Its our best chance to succeed.
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 Tecolote turns back to the other Pathfinders, "May as well see what that is now." He continues slipping down the southern corridor, continuing to move quietly and watch for trouble all the way to the door.
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 Tecolote is confident moving into the lead. He moves forward, trying to remain stealthy and watches for traps or other trouble while trying to figure out which direction the sound is coming from.
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 Tecolote looks up from the bodies. "Bad news everyone. I recognize this pair. Their names are Gerol and Vark. Both are good friends of the mayor." He looks up sharply when he hears the wailing. "Their burials can wait. That does sound like someone in trouble." Tecolote follows Bolonwr to the door.
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AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12 I agree, but its a matter of how you want to play the character. Since Tecolote is still relatively inexperienced, I'm playing it accordingly. Nothing wrong with the other approach either. You might have fought a bunch of undead in your youth and know the value of different sorts of weaponry.
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