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Tasius Augustus's page
142 posts. Alias of FangDragon.
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Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
I've been playing on these boards for a few years now and I've noticed that most games tend to slow down after the initial excitement has worn off. I GM several games and frankly at times it's a bit of a slog to keep the momentum up.
I actually quite enjoyed the first few months of this campaign, but a while back I think we all stopped trying. The problem is for me if I only post once a week on a game, I find it hard to post in character. I feel disappointed in my rote posts. Motivation to post suffers even more.
Thing is even if our post rate was to triple this would still be the slowest game I'm in. With that in mind I'd like to withdraw. I hope you understand GM, and I'd like to thank you running this with us.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Right you are." agreed Tasius, "Lead on I'll be by your side."
When Eristinian was ready to go Tasius followed him, keeping alert. There was no telling when the goblins might attack again and they'd all seen what could happen if they where ambushed.
Perception: 1d20 + 1 ⇒ (16) + 1 = 17
OK lets start our hunt in the Cheif's room. I can't remember where that is on the map, sorry.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"If we want to get their attention, how about we go back to the cheifs room?" suggested Tasuis, "Could try the retreat like you say if we find superior numbers."
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
I have to admit I'm finding it hard to remember what we're doing in this game. That's not been helping my posting rate here :(
Do we have a plan?
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Right then north it is". replied Tasius. He cautiously headed north, aware there could be goblins or stranger things anywhere.
Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Uh wow!" breathed Tasius, this place was weirder than ever. "So some of these are really poisonous? Maybe we should leave this alone?"
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Seems stuck!" Tasius tried shoulder barging it, but he just bounded off. A little sheepishly he asked, "Er... A little help?"
Strength: 1d20 + 3 ⇒ (5) + 3 = 8
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius saw the wisdom in that and nodded, "Lead on!" he whispered, "I'll be right by your side."
Tasius will follow Caelryl to the north, straining to hear any sound of pursuit or movement.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius nods and moves to Caelryl's side and when he opens the door Tasius steps inside!
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius nods at Caelryl's words at starts cautiously heading south, "Keep alert folks there's an entire tribe of them in here somewhere."
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius nodded replying, "I know where you're coming from and I'm sure there's plenty more to explore... Only thing is I don't like the idea of leaving an enemy at our backs." Tasius is ok with exploring else where, but he's going to worry.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
GM did they agree to rent the common room and set up a bath for Tasius?
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius lead the way to Brightsmile's boarding house and asked for Miranda. When somebody came to serve them, Talivar explained, "Hello again! I'd like to order another bath and stay the night in the common room if that's all right with you?"
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Beaming, Tasius made inquiries with the inn keep about a room for the night...
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius shrugged, "A bed would have been nice... Still I don't think we have anything pressing keeping us here. We could start to head back."
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"A bit of both, something out of fairytale, except it's real." explained Tasius although he suspected that wasn't a particularly satisfying answer.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Still slightly taken aback, Tasius glaces at Galfon before saying "Uh yes he does mean it, and we'd be most glad to have your aid Ma'am!"
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Oh!" Tasius sounded quite surprised at the exchange, it had never occurred to him that somebody might want to join them in order to battle evil. Tentatively he asked, "Well I suppose we have been fighting evil although I dare say things aren't entirely black and white. So uh which goddess do you follow?" There where so many Tasius found he couldn't keep up with them all. Still it was no matter, Saranrae taught him to be welcoming to all with a good heart.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"He won't escape next time, we know what to expect now!" adds Tasius.
Perception: 1d20 + 1 ⇒ (2) + 1 = 3 Unfortunately Tasius was caught up in the moment and had eyes only for his companions.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Are we all here?
Tasius tells the others, "I suppose we'd better let the authorities know what we found..." He walks over to Siggrun's table and says "Good (whatever time of day it is) Captain! We managed to find a rather strange old tower, which the goblins are using as a lair. We killed some of them, although there's plenty more. Strange thing is I get the feeling the tower belongs to somebody else... I'm really not sure what they're doing there."
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius adds, "Yes avoiding a fight seems wise. I'm afraid we're going to have to tie Kell up, we can't reasonably expect her not to tell the others where we are."
Can we assume we do that? I'd suggest we put her somewhere she'll get found within a few hours by which time we should be well away.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Killing her is far too cold blooded for Tasius. I'd either tie her up or get her to come with us. I'm sure that's an awful idea, but the results could be amusing.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Oh my you are correct Caelryl!" replies Tasius who was flustered at forgetting the pools, "There was one that had the power to regenerate flesh... Lets take the poor Friar back there?"
Tasius moves to grab one shoulder hoping somebody will help him carry the friar back to the pools...
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius glances at the poor Friar and down to his own wounds, "Point taken."
OK so anyone want to stay? We know where this place is now, so presumable it will be possible to heal up and come back.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius was still trying to disentangle his rapier when the chieftain turned and fled.
AOO: 1d20 + 3 + 1 - 4 ⇒ (2) + 3 + 1 - 4 = 2Dice bot says no.
Seeing him retreat, Tasius shouted, "He'll likely raise raise the other goblins. We should follow?"
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius tries to strike, but being on the floor makes that terribly difficult and his weapon gets tangled up with his clothing.
Rapier: 1d20 + 3 + 1 - 4 ⇒ (1) + 3 + 1 - 4 = 1
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius is marked as having 2hp on the map but I think he actually has 0 hp. He has 11 hp max, took 15 hp damage then was healed for 5 hp.
The light suddenly vanishes and with a gasp, Tasius finds himself on the floor in a pool of his own blood. He blinks and a wave of pain washed over him and with his last dying strength he tried to attack the goblin to the west of him, but the movement ripped something and he fell unconscious once more.
Standard attack: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7Scimitar: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Before Tasius's mind's eye a great light envelops him, welcoming him home to be with his ancestors...
Stabilize?: 1d20 + 4 ⇒ (14) + 4 = 18
... Tasius floats towards it but then the light starts to recede.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius tries to capitalize on the momentum from his previous strike, wrenching the Scimitar out and putting his weight behind a heavy but slow attack!
Standard attack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14Scimitar: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
I think he's got a clear path to Greatshanks.
Later Tasius couldn't explain what possessed him, but at that very moment it seemed there was nothing for it, but to charge that monstrous chieftain! Sword first, Tasius smacked into Greatshanks at full pelt, aiming for his guts.
Charge!: 1d20 + 3 + 1 + 2 ⇒ (19) + 3 + 1 + 2 = 25Scimitar: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Crit?: 1d20 + 3 + 1 + 2 ⇒ (15) + 3 + 1 + 2 = 21Crit damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
AC=17 This round: 15 + 4(shield) -2(charge)
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
On my phone so I can't see if Tasius is in melee, so I don't know if he needs to cast defensively or not.
Tasius draws his rapier and with a thought enchants it with a fraction of its power causing it to glow softly. He then utters a quick warding spell for the combat ahead!
Draw weapon: move action
Use one arcane pool point to enhance the weapon to +1
Cast Shield: AC 19 for one minute
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Likewise and considering Tasius is a Magus things get complicated quickly... At least I don't have to worry about spell strike yet.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
After finishing his sweep Tasius points out the secret doors and adds,
"Something I inside the chest is enchanted. Given what happened with the last one I think we should assume this one is trapped and proceed with caution."
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Speaking of which I don't fancy killing this one in cold blood either. Not sure what to do about her, mind. Keep her talking while I check this room out properly." replied Tasius.
He did however decide it was worth checking the room for any enchantments. Humming the chant that attuned himself to the ethereal, Tasius cast around for any evidence of enchantment. He casts Detect Magic and concentrates for 3 rounds.
Spellcraft if applicable: 1d20 + 7 ⇒ (16) + 7 = 23
That done he then thoroughly investigates the room for anything else of interest.
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius thought for a moment before suggesting, "I guess the obvious question is where the heck are all the other goblins?"
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Yeah I don't speak goblin. What are we going to do with this thing? So far it's not made any aggressive moves..." asked Tasius.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Er... I think you'd better come out!" calls Tasius, hand on his sword. As he spoke, he realized the goblin almost certainly wouldn't be able to understand.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius takes another look at the map before agreeing with Caelryl's plan. Sounding deep in though he told them, "All right then, lets try and find this hallway. I think it should be over here..."
Taking 20 on a search for the door, unless it's obvious.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius examined the charred remains of the box and it's contents. After a bit he told the others, "Well this map is paydirt, look here we are on it! Too bad about the other stuff, that note in particular is tantalizing but it's too badly burnt."
OK so we should be able to figure out were we haven't been of if we missed anything. Have to admit I've kind of lost track of where we've been though or I'd suggest a direction.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
After examining the contents of the room and noting the box, Tasius muses, "How very peculiar - the box is enchanted with some kind of divination magic. I guess there's nothing stopping us from trying to open it, such enchantments tend to be harmless. Although I suppose it could be some kind of scrying focus, but it's not an abjuration so somebody would actively have to be watching for it to do any good."
Probably best to check it for traps before trying to open it.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Look at all this stuff!" marveled Tasius, "How peculiar. Well I suppose I'd better check for magical auras..."
Tasius whispered spidery words that helped place him into a kind of trance which would open his senses to any magical auras that might be present...
Casting detect magic and concentrating for 3 rounds.
Spellcraft if applicable: 1d20 + 7 ⇒ (17) + 7 = 24
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Take it with us I suppose. I'm very curious about where that npise came from. I guess behind that hidden door is a good a place to start as any." replied Tasius.
Lets head there?
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius chews his lip for a few moments while he thinks. Not having any brainwaves he replies, "No idea. I guess we'll just have to find out. Oh and that grinding noise wasn't exactly quiet, assuming there's anyone here, they must know somethings up..."
Are we done in this room?
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Of course it's probably empty..." Tasius managed to keep a straight face although his eyes shone with amusement at his silly joke.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius replied, "Certainly! Perhaps Caelryl can smash the ice up a bit for us with his morning star?"
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
Tasius watches Erstinian try to burn the clear ooze. He exclaimed "A good notion! Afraid I don't have any oil, got too reliant on the art. Still does it have to be only fire? That pool over there with the cold vapours is dry ice is it not? Let's break some of it up and dump it in here!" Talking about pool L. Probably needs a blunt weapon to smash it up a bit and best to use gloves when picking it up.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"I wonder how strong that acid really is...", Tasius eyes it suspiciously, "I once saw my alchemy master pour some concentrated oil of vitriol over sugar, turned into this mass of black icky stuff. Apparently it turns lard into soap and it dissolved metal, skin and bone - pretty much anything in fact except for glass and beeswax."
He pauses for a moment before adding, "Say that gives me an idea! What if we were to rub candle wax all over a fishing hook and line. Perhaps we pick the key up with that? I suppose I'll just have to try..."
And that's what he does, lighting a candle and dribbling it all over a fishing hook and line. He then lowers it into the pool and tries to hook the ceramic key.
Dex check?: 1d20 + 1 ⇒ (17) + 1 = 18
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
I'm taking the family off on holiday from Saturday till 29th August. We're going on a cruise so there'll be days where I don't have internet. I'll try to post when I can but it's probably best to bot me as needed.
Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker
"Perhaps this one might be alkaline." Tasius points to the mineral encrusted pool, "Caution it's terribly hot." He means pool H. If this goes wrong pool A seems to have a regeneration spell attached to it.
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