GM WhtKnt's Saltmarsh and Beyond (Inactive)

Game Master WhtKnt

Amanda: HP 10/10; AC 17/14/14; F+4 R+4 W+6 (+2 vs. fear); Init +3
Tasius Augustus: HP 11/11; AC 15/11/14; F+4 R+1 W+2; Init +1
Caelryl: HP 12/12; AC 17/13/14; F+3 R+5 W+1; Init +5
Eristinian: HP 10/10; AC 15/13/12; F+1 R+4 W+1 (+2 vs. enchantments); Init +2
Galfon: HP 11/11; AC 18/14/15; F+3 R+4 W+3 (+2 vs. fear); Init +3

The little town of Saltmarsh lies at the center of a web of adventure and intrigue.


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Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl listens as Galfon fills in his fellow halfling on what they have found. "No, I believe that is the place. The inscriptions on the chairs indicated they were once there," he chimes in.

At least I think that's the case.


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

"Fascinating....so let's go! I want to see this place and learn all its secrets...oh, and cleanse the evil from it!"

The bouncy cleric hops down from her chair and gathers up all her gear ready to go in an instance.

"Ummm...what are we waiting for?"

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

"Well, to be honest I was suggesting that we get some shuteye before heading back," Galfon says sheepishly, rubbing the back of his head. "We have to travel back through the woods to get to the tower. Might not be able to find our way in the dark... and it could be dangerous."

"Still, it's not like we've actually fought anything today. If everyone's up for it, we can just stop by the store and head out."


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius shrugged, "A bed would have been nice... Still I don't think we have anything pressing keeping us here. We could start to head back."


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

"Well I suppose morning would make more sense...but first thing, right!? Don't want those goblins to get the jump on us!"


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Beaming, Tasius made inquiries with the inn keep about a room for the night...

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Rooms? I should think that you want Brightsmile's or perhaps the Sailor's Home from the Sea," Theris smiles jokingly.


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

"Wherever...I'm small and will not take up much space!"

Amanda jumps down off her stool and stretches before twirling around and smiling at the others.

"G'nite. See you all in the morning!"

Dark Archive

Maps: Car. Crown || Skull & Shackles

Brightsmile's Boarding House is your better bet. Anyone in town will tell you that Miranda and her all-halfling crew run a tight ship, so to speak. The Sailor's Home from the Sea is a little seedy and not as well-kept.


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

Brightsmile's it is!!

Amanda heads over to the halfling boarding house after bidding the others a good night.

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

Galfon checks on whether any traders are still open before heading over to Brightsmile's for the night.

Mostly just looking for arrows; can wait till morning if necessary.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius lead the way to Brightsmile's boarding house and asked for Miranda. When somebody came to serve them, Talivar explained, "Hello again! I'd like to order another bath and stay the night in the common room if that's all right with you?"


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl nods and heads over to the boarding house with the others to get a room for the night.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Amanda:
The first thing that you notice about the boarding house is the cleanliness. Not a speck of dust nor a ball of lint are to be found anywhere. Everything is in its place, and there would seem to be a place for everything. As you approach the front desk, you note that it is considerably smaller than would be expected; about the perfect size for a woman of your stature, in fact.

An attractive halfling woman in her middle years is dutifully dusting the furniture and looks up with a start when you enter. She hurries over to the desk, removing her apron as she goes. "Welcome, good sir, to Brightsmile's Boarding House." As if to exemplify the statement, she smiles broadly. "Miranda Brightsmile, at your service. Rooms are 4 pieces of silver for a private room, or you can spend the night in the common room for 2 silvers. For an extra silver, we'll fetch you hot water for a bath, and breakfast is included with either room."

Miranda recognizes the rest of you. "Welcome back," she smiles sincerely.

Miranda's is comfy and inviting, even more so for the little folk in the party, but they are accommodating for even the larger elves and human. The halflings do their level best to make sure that everyone enjoys their stay, and with first light, a wonderful breakfast (is there any other kind among halflings?) awaits, on the house.


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

"This is a wonderful place...makes me feel right a home, thank you, Miranda. I would like a room for the night, and a meal please."


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

GM did they agree to rent the common room and set up a bath for Tasius?

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

Obviously no stranger to halfling hospitality, Galfon smiles warmly at Miranda. He settles down and has a small supper before turning in for the night.

Galfon is just going to buy another 20 arrows in the morning. Anything else we might need before heading back, that would be available in town?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, they let Tasius sleep in the common room and everyone enjoys a quiet evening and a restful sleep.

The bowyer, Ashura Blackleaf, is a friendly if aloof elf. His arrows cost 1 gp for a quiver of 20 arrows. He also carries flight arrows (2 gp for 20 arrows), smoke arrows (10 gp each), incendiary arrows (10 gp for 20 arrows), and special elven whistling arrows (2 gp for 20 arrows).

Dark Archive

Maps: Car. Crown || Skull & Shackles

Bump


Investigator 1 HP 9/10 | AC 15 T 13 FF 12 | F +1 R +4 W +1 (+2 v ench) | CMB +1 CMD 14 | Speed 30' Init +2 Perc +5 Low-light vision 60'

I'm ready to head back if everyone else is. :)


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Indeed! Lets get going.


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

Ready to go!!

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

A tad low on funds, Galfon decides to settle for ordinary arrows for the time being. He gives Ashura his regards before joining the others, ready for another trip back to the old tower.

I'm ready. :)


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

ready

Dark Archive

Maps: Car. Crown || Skull & Shackles

The trip back to the complex is uneventful and you find yourselves in the long entrance hall.

Map has been updated. Daniel, let me know your Roll20 identity and I will fix it so that you can see the map. The link is Saltmarsh, above.


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

It's Daniel S.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Fixed. You should be able to see and interact with the map, now.


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

awesome..thanks!!

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

"Well, here we are again. In my favorite place ever," Galfon says in a dry, joking manner. He glances side to side warily, as though goblins might start pouring out of the walls at any given second.

"Should we work our way back to where we were before? Or should we try to cover some new ground?"


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

Amanda stays near the centre of the group, allowing those who have been here before to take the lead. She will cast 'Light' as needed, centred on her Holy Symbol unless someone else has a different idea.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl draws his sword and checks the back wall of each alcove for a secret door. Take 20 for a 27. "I wonder if any of these other alcoves have a secret door." he says as he searches.

If he finds a new secret door, he will inspect for traps and then open. Otherwise ...

"I think we should try a new area. I'm in no hurry to go up against the chief again."


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius nodded replying, "I know where you're coming from and I'm sure there's plenty more to explore... Only thing is I don't like the idea of leaving an enemy at our backs." Tasius is ok with exploring else where, but he's going to worry.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The first set of alcoves proves to have no such secret entrances. The next set of alcoves, however, where you found the secret door that led you back into this hall, you find another door on the opposite side. Caelryl quickly checks for traps and, finding none, opens the portal. Beyond is a corridor that parallels this one, going north and south.

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

"This place is a maze..." Galfon mutters as he slowly moves forward, bow at the ready. "Do we still have that burnt up map?"


Investigator 1 HP 9/10 | AC 15 T 13 FF 12 | F +1 R +4 W +1 (+2 v ench) | CMB +1 CMD 14 | Speed 30' Init +2 Perc +5 Low-light vision 60'

"Yes, I was perusing it last night," Eristinian speaks up, withdrawing the map in question. "We're currently heading into this large, damaged section of the map. It looks like there are some smaller rooms to the south - we might want to check that way first."


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl smiles at finding another secret door. With sword in hand, he goes through, looking both ways down the hall.

Perception(N): 1d20 + 7 ⇒ (11) + 7 = 18
Perception(S): 1d20 + 7 ⇒ (15) + 7 = 22

Assuming nothing ...

"Good idea, Erisinian. To the south then," he says before starting off down the hallway to the south.


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

Little Amanda stays with the group, her wide eyes taking in all that is around here..and his sword and shield at the ready.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius nods at Caelryl's words at starts cautiously heading south, "Keep alert folks there's an entire tribe of them in here somewhere."

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Dark Archive

Maps: Car. Crown || Skull & Shackles

Following the corridor south for several yards, you eventually come to a dead end and a door on the right-hand side. After a quick check, which satisfies Caelryl and Amanda that there are no traps, the door is tried and found to be unlocked.

Dice Rolls:
Eristinian Per: 1d20 + 5 ⇒ (12) + 5 = 17
Caelryl Per: 1d20 + 7 ⇒ (17) + 7 = 24
Galfon Per: 1d20 + 2 ⇒ (15) + 2 = 17
Tasius Per: 1d20 + 1 ⇒ (10) + 1 = 11
Amanda Per: 1d20 + 5 ⇒ (16) + 5 = 21


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

"Ready? The map indicates a room behind the door. Let's see if it's empty," he says as he opens the door and looks inside.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius nods and moves to Caelryl's side and when he opens the door Tasius steps inside!

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Dark Archive

Maps: Car. Crown || Skull & Shackles

The room beyond is long and narrow and probably originally served as some kind of auditorium or meeting room. A large stone slab at the north end of the room serves as a sort of stage, rising ten inches off the floor to accommodate speakers.

Now the room is cleared of benches and is set up with small partitions created by hanging cloth from the ceiling. The cloth is old and rotting but serves to separate each section from the others, creating twenty foot wide and eight foot deep partitions. Each partition has a split in the cloth that allows entry, but are otherwise hanging the length of their section. This leaves a four-foot wide passage down the middle of the hall to the end, in which the last ten feet is unpartitioned.

You can see several creatures moving about in the room, between the various partitions. You catch a glimpse of numerous goblins and the dull buzz of hushed conversation hints that there are several small units here.

Rather than show all the partitions and inhabitants on the map, I've just shown the room itself. If it comes to combat, I will position the inhabitants.


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

"Oh my!", the halfling cleric whispers as she sees the goblins.

"What shall we do? Attack?"

She begins to slowly draw his sword...


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl raises his finger to his lips to indicate everyone to be silent. He then motions them out of the room and closes the door quietly.

"That was close. Without knowing how many are in there attacking would not be a good idea. Not to mention there is probably another door at the other end that some of them could circle around to surround us. Let's check what is to the north," he whispers.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius saw the wisdom in that and nodded, "Lead on!" he whispered, "I'll be right by your side."

Tasius will follow Caelryl to the north, straining to hear any sound of pursuit or movement.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14


Investigator 1 HP 9/10 | AC 15 T 13 FF 12 | F +1 R +4 W +1 (+2 v ench) | CMB +1 CMD 14 | Speed 30' Init +2 Perc +5 Low-light vision 60'

Eristinian nods in agreement. "The longer we can go without heralding our return, the better."

Dark Archive

Maps: Car. Crown || Skull & Shackles

You travel back up the corridor as silently as possible. A few yards from the secret door, you find yourselves at a door on the left-hand side of the corridor. A search of the door reveals no visible traps and no sounds can be heard from beyond. The door is unlocked but appears to be stuck. It may need to be forced open.

Dice Rolls:
Eristinian Per: 1d20 + 5 ⇒ (7) + 5 = 12
Caelryl Per: 1d20 + 7 ⇒ (10) + 7 = 17
Galfon Per: 1d20 + 2 ⇒ (13) + 2 = 15
Tasius Per: 1d20 + 1 ⇒ (9) + 1 = 10
Amanda Per: 1d20 + 5 ⇒ (8) + 5 = 13


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

"Seems stuck!" Tasius tried shoulder barging it, but he just bounded off. A little sheepishly he asked, "Er... A little help?"
Strength: 1d20 + 3 ⇒ (5) + 3 = 8


Female Halfling Cleric 1; HP: 10/10; AC: 17(FF-14 T-14); Saves(F+4/R+4/W+6 - +2 vs Fear)

Amanda runs at the door, throwing her tiny body at the obstruction.
Using bit of luck on self

Strength: 1d20 + 0 ⇒ (10) + 0 = 10
(Bit of Luck)Strength: 1d20 + 0 ⇒ (4) + 0 = 4

"Ooof...Oww..Well that did not seem to work too well!"

The priestess gets up and dusts herself off, limping back to the rest of the party.

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

Galfon is next to try, battering the door with a shoulder tackle - to no avail.

"Oof. Should have brought a battering ram with us."

Strength Check: 1d20 + 2 ⇒ (3) + 2 = 5

Are we able to take 20?

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